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Greyhawk Rebooted - 576CY

Ocean. Polaria is a chain of mountainous powerful creatures contest with humanity


islands covered for at least part of the year and other races, where good folk struggle
by the southern polar ice cap. against evil, and Law wrestles with Chaos,
Oerth is a world of magic, mystery, and
The northeast corner of Oerik is known the imagination.
as “the Flanaess”, after the indigenous
Flannae people. It is the area covered in Some say the gem of this world is the
previous Greyhawk publications such as city of Greyhawk, a teeming metropolis
the original 1980 Folio and later the 1983 that attracts heroes and villains alike.
boxed set. The Flannaess, (not including Warriors, merchants, wizards, beggars,
Amedio, Hepmonaland, Dry Steppes, Sea clerics, sages, and thieves fill its streets
of Dust, Land of Black Ice, or large bodies in search of high adventure. Those in
of water) is approximately 6.5 million sq. western Oerik instead marvel at the
miles of land. wonders of Tianshi, the Celestial City,
said to be home to over a million people
The most fantastic of many worlds, from over a hundred different races.
Greyhawk’s world of Oerth is a place where

Geographic Divisions
When referring to the World of people of Bissel, Veluna and Perrenland
Greyhawktm, one is typically talking about while many Paynim clans are of mixed
the northeast portion of the continent Baklunish/Suhfeng ancestry. Peoples of
of Oerik known as the Flanaess. This is this land range from nomadic horsemen
the area best defined and described in to grand merchant cities with powerful
the original Folio and Boxed Set editions navies. This land is stable and secure,
of the setting however it is only a small with few current outside threats. Ket
portion of the continent of Oerik. Oerik is occasionally send small raids to Bissel
divided into a number of geographic and/ and Veluna, Ekbir suffers piratical raids
or cultural regions. The “mega-region” from the Ataphad, Tusmit remains stable
known as the Flanaess consists of the by playing neighbour off neighbour and
Sheldomar Valley, Old Ferrond, the Bitter Zeif is constantly pushing back against
North, Rhizia and Old Aerdy East and nomads from the Plains of the Paynims
West. and undead hordes that occasionally
move into their territory from the ruins of
Baklunish West the old Baklunish Empire.
Survivors of the Invoked Devastation
settled these temperate prairies, forests, The Bitter North
and coastal lands about one thousand The lands north of the Yatil Mountains,
years ago. Largely separated from the rest from the Dramidj coast to the Fellreev
of the Flanaess by the great Yatil, Barrier Forest and Bluff Hills, make up the
Peaks, and Crystalmist Mountains, these Bitter North. The climate in this region
realms are a stronghold of Baklunish of steppes and coniferous forests varies
culture. The Kettites have slightly mixed from cool to frigid, making this a sparsely
bloodlines from interacting with the settled area home mostly to nomads,

16 Greyhawk
GreyhawkRebooted
Rebooted576CY
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