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Chapter One: The Continent of Oerik

of the ancient Torhoon Empire still exist. and fertile. The Griff Mountains form
Tabaxi leonin barbarians dominate the the northern boundary. Oeridian-Suel
areas on the edges of the Great Southern bloodlines are dominant in this region,
Desert. Hobgoblin pirates which ply the with strong Flan influences in the Pale.
Oljatt Sea are thought to have a presence This was the last region to be settled by
in Hepmonaland as well. The land is the Oeridians. The southern area was
bounded by the Densac Gulf and Vogan once the tribal homeland of the Oeridian
Sea to the west, the Solnor Ocean and Nehron tribe, and the entire region was
Sea of Sharks to the east, the Tilva Strait then part of the Oeridian-dominated
to the northwest, and the Oljatt Sea to Great Kingdom, but after Nyrond claimed
the northeast. A spur of islands splits off independence, so too did Urnst, Almor,
from the sub-continent’s western shore, Tenh and The Pale. This region is noble
curving north to form Xuxchan Bay. A but beset by many enemies and with ever
large island, the Isle of Singing Stones lies dwindling resources and internal stability.
to the southwest. An unhealthy tropical
marsh, the Pelisso Swamps, sits along Old Ferrond
much of the continent’s northeastern The lands from the north coast of the
coast. Nyr Dyv to the Yatils and south to the
Lortmils Mountains are an old stronghold
Old Aerdy East of Good in the Flanaess. The rich soil
The lands south and east of the Rakers and the pleasant climate, combined
and north of the Vast Swamp, off to the with healthy trade relations with their
Solnor coast, are the heartland of Aerdy, neighbours to the east, south and west,
the Great Kingdom. Once dominating make this a strong and wealthy region.
much of the Flanaess, the Great Kingdom Centred on the Velverdyva River this land
has been in decline for centuries. These was largely populated by Oeridians in it’s
lands are rich and their climate pleasant, early history, but has strong influences
though long years of oppression have from Suel and Flan heritage. Once part
damaged the economy. It is not unheard of the Viceroyalty of Ferrond, which in
of for euroz and goblinoid races to live turn was part of the Aerdi Great Kingdom,
among the numerous, warlike Oeridians the nations of this region have since
here and most major cities of the region become independent and remain on good
have significant half-orc minorities. terms with each other. It is threatened
Hellborn Tieflings are also not unheard of by the Lands of Iuz and the scheming
in this region and many are open about Horned Society to the North. The region
their fiendish heritage. Aerdy East also surrounding and north of The Great Rift,
covers the regions that have broken away once part of the Northern Marches of Aerdi,
from The Great Kingdom in recent decades have fallen into anarchy and is currently
who now form the Iron League defensive ruled by a number of petty kings, princes
alliance. These include the olven nation and warlords. Humanoids, and worse,
of Sunndi, Onnwal, the City of Iron Gate, abound in these Bandit Kingdoms with
Idee and the dwarves and gnomes of the the human Shield Lands establihsed to
Glorioles and Hestmark Highlands. the south to check their expansion. The
Kingdom of Furyondy and Archclericy of
Old Aerdy West Veluna dominate this region which also
These lands between the eastern and includes the olven nation of Highfolk,
southern Nyr Dyv and the line marked the noniz Viscounty of Verbobonc, and
by the southern Rakers are temperate the Free Cities of Dyvers and Greyhawk.
Finally, the enigmatic Horned Society

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