Professional Documents
Culture Documents
The GM in my upcoming advanced Fighting Fantasy Campaign said I could use the most powerful
Fighting Fantasy Character I've ever used in A Fighting Fantasy Gamebook set in Titan, I said "are you
sure?", he said "yes", I said "fine but you asked for it"
The most powerful Fighting Fantasy Character I've ever used in A Fighting Fantasy Gamebook set in
Titan where his initial stats where Skill 12, Stamina 20, Luck 10, Honour 0 and 18 Gold Coins and his
end game stats where Skill 13, Stamina 22, Luck 11, Honour 4 and 65 Gold Coins
Randomly generating his other stats give him Faith 3, Resolve 8, Presence 6 and Social Class 5
He's complaining about how powerful he is but its his own fault, I did try and warn him that the
strongest character I ever had at the end of a single Fighting Fantasy Gamebook was too powerful for
the campaign but would he listen?, no
Oh well I tried to warn my GM that the most powerful character I ever had at the end of a single
Fighting Fantasy Gamebook was too powerful but he wouldn't listen, now he has to live with his
mistake
Primary Stats
Secondary Stats
Special Skills
I've gone for A character that has access to a very large selection of skills but isn’t a master of any of
them
That’s why his skills are Bargain 14, Battle Tactics 14, Deception 14, Disguise 14, Healing 14, Hunting
14, Law 14, Leadership 14, Sleight of Hand 14, Stealth 14, Trap Knowledge 14 and Weapons -Bow 14
and Sword 14
Social Class
65
Initial belongings
1 Sword, 1 Bow, 1 suit of padded leather, 1 set of daywear, 1 set of nightwear, 1 lantern with enough
oil for 20 hours, 1 set of map making gear, 1 set of eating utensils, 1 bedroll, 12 meals worth of food,
1 Riding Horse and 1 bottle that holds 1 dose of Potion of Healing
Immune to all Spells cast by A Books Main Villain and if A Books main villain isn't The Books Final Foe
I'm also immune to all Spells by The Books Final Foe
Once per adventure when I win a round of combat I automatically do 6 damage