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Fighting Fantasy with A Knightmare Twist

My next Fighting Fantasy Campaign its A Solo Campaign and The GM had a idea

Every few years young commoners between 12 and 15 from very wealthy families can enter A
Fighting Fantasy Version of The Old Game Show Knightmare

The quests are very hard but so are the rewards for victory, A noble title, 2,000 Gold Coins worth of
both cash and valuables, 800 Gold Coins worth of belongings, 1D2+1 magic potions of healing, 1
Magic Shortsword, 1 Skill 8, Stamina 10 Pegasus, any stuff you get during the quest and the ability to
cast any Spells you get during the quest

The title or titles you get will depend on a mixture of how hard the quest and how well you did
during it, but at the very least the title is minor knight ruling a decent sized Fiefdom

You can even do multiple quests and if you win any quests before losing you keep the stuff from the
quests you won, sadly no matter how many quests you successfully complete you only get 1 +1 magic
Shortsword

My character is 1 of the few that won more then 1 quest, that gets him at least 2 noble titles 4,000
Gold Coins worth of both cash and valuables, 1,600 Gold Coins worth of belongings, 2D2+2 magic
potions, 2 Skill 8, Stamina 10 Pegasus, any stuff he got during the quests and the ability to cash any
Spells you get during the quests and 1 +1 magic Shortsword

Because I won when I was 13 and I became A adventurer when I was 19 I get 6 years worth of
earnings from my domain

Stat wise he's fairly good with Skill 11, Stamina 19, Luck 11, Faith 2, Honour 2, Resolve 9 and
Presence 5 and 12 Gold Coins and A Automatic Social Scale of 6

Even better is that I can and did get boosts to my secondary stats during the quests that where part
of my backstory

The quests will be based on those from The Gamebooks rather then those from The TV Show
because the quests will be based on those from The Gamebooks are a lot easier

Also

The GM's told me that if he has decided to change it from A Basic Fighting Fantasy RPG into A
Advanced Fighting Campaign

He has since switched it from A Basic Fighting Fantasy RPG into A Advanced Fighting Campaign

What do you think of the fact that he's said that in edition to the 11 points of Skills I get to choose
that because of my actions during the quests I will also get 1 point each in The Skills Darkseeing,
Healing, Leadership, Mounted Combat, Pacify, Sleight of Hand, Swim and Weapon -Lance and Sword

I also get 1 point in The Skill Magic without lowering my Skill Stat and without losing the ability to
boost my Skill Stat, I get 4 Stamina Cost worth of Spells rather then 3 Stamina cost worth of Spells
and the spells I get are automatically Fireball/1 Stamina Cost, Ignite/1 Stamina Cost, Light/1 Stamina
Cost and Strength/1 Stamina Cost

So

Here’s the character I’ve ended up with


My character

Name

Alexander Nott

And

He’s named after my favourite child of Hermione Grangers from a fan made Harry Potter Story in
which Hermione didn’t marry Ron

Gender

Male

Race

Human

Stats

Initial

Primary

Skill 11, Stamina 19 and Luck 11

Secondary

Faith 2, Honour 2, Resolve 9 and Presence 5

Also

To those that don’t know Presence has nothing to do with your characters charisma

Rather it relates to how holy, or unholy, you are, whether people like monks or unholy foes like
undead will detect how holy, or unholy, you are and how they will react

Social class

After doing The 6 regular and 1 3-in-1 Knightmare Quests and before the campaign starts

Primary

Skill 11, Stamina 19 and Luck 12

Secondary

Faith 33, Honour 24, Resolve 38 and Presence 20

Also

To those that don’t know Presence has nothing to do with your characters charisma

Rather it relates to how holy, or unholy, you are, whether people like monks or unholy foes like
undead will detect how holy, or unholy, you are and how they will react

Current
Primary

Skill 11, Stamina 19 and Luck 12

Secondary

Faith 33, Honour 24, Resolve 38 and Presence 20

Also

To those that don’t know Presence has nothing to do with your characters charisma

Rather it relates to how holy, or unholy, you are, whether people like monks or unholy foes like
undead will detect how holy, or unholy, you are and how they will react

Social class

Current

Primary

Skill 11, Stamina 19 and Luck 12

Secondary

Faith 27, Honour 22, Resolve 34 and Presence 18

Social class

Experance

Regular

From Knightmare Quests

19

Total earned

19

Total spend

19

Total left

Spells

Advanced Fighting Fantasy 1’s

2 Stamina Cost
ESP, Force Bolt, Sleep and Summon

1 Stamina Cost Spells

Fireball, Ignite, Ironhand, Light, Open and Stamina

Advanced Fighting Fantasy Versions of Knightmare Spells

PALADIN

12 Stamina Cost and limited to 1 use per 2 years/8 adventures. Turns me into A invincible Paladin and
I'm guaranteed to beat any 1 foe, even A Books main and or final foe

MJOLLNIR

Costs 8 Stamina. If used against in a fight against 1 or more foes that aren’t Deamons, Fiends, Devils,
Elementals, Greater Undead, A Books main villain and/or A Books final foe the first time I land a blow
it’s a instant kill, and no matter how many foes I’m fighting this effect lasts for the full fight

RUST

Costs 8 Stamina. Instantly destroys 1 thing that’s at least 65% metal

MAZE

Costs 8 Stamina. Can use it on any foe or group of foes that aren’t Deamons, Fiends, Devils,
Elementals, Greater Undead, A Books main villain and/or A Books final foe, their temporarily lost in a
maze, I automatically with the fight but I don’t get any loot I might have got

WYRMSLAYER

Costs 8 Stamina. Will instantly kill any foe or group of foes that aren’t Deamons, Fiends, Devils,
Elementals, Greater Undead, A Books main villain and/or A Books final foe

VIKING

Costs 8 Stamina. Can only be used at the start of a fight and it summons A Viking whose stats are Skill
12, Stamina 19 and Luck 8 that will fight for me

BLINK

The cost varies depending on how far I blink back in time, the cost can be anywhere between 1
stamina and 15 Stamin, once cast it returns me to any point in the adventure

The 2nd best bit is thar I retain all info knowledge, spells and belongings I acquired

The best bit is that in quests that span multiple books, for example Sorcery, I could potentially from
the last book in the series back to the 1st book in the series

I gained this in the 1st of my 3 Knightmare Quests and whenever I made a mistake I used this to go
back far enough to not make the mistake

I even used it twice in Quest 3, once to get The Skill Thievery and once to enjoy 2 Sprees of Thievery
that netted me a total of 45 Gold Coins and 1 Tiny Gold Brooch that’s worth 500 Gold Coins

I used it during quest 4 to get loads of Chivalry points and to get several useful items

WALK ON WATER
Costs 6 Stamina. Lets me walk on water as if it were land

DOOR

Costs 5 Stamina. Lets me create a door where their isn’t 1

EYE

Costs 5 Stamina. Lets me see things my eyes can’t see

STEALTH

Costs 4 Stamina. For the next 3 hours I automatically past all tests that related to stealth, sneaking,
sleight of hand and keeping quiet, including those that related to Thievery

SNEAK

Costs 4 Stamina per casting. For the next 3 hours I automatically past all tests that related to stealth,
sneaking, sleight of hand and keeping quiet, including those that related to Thievery

SHIELD

Costs 4 Stamina. Lets me avoid damage from any 1 attack, even 1 that causes instant death

AXE

Costs 4 Stamina. 1 foe takes 6 damage

MEDICINE

0 Stamina cost but can only be used twice per adventure and only when I have 6 Stamina left.
Restoes my Stamina to full

BELL

0 Stamina cost but can only be used once per adventure and only when The GM says I can. Puts my
foes to sleep so I instantly win a fight but don’t get any loot

Skills

Advanced Fighting Fantasy 1’s

Bargain 12, Darkseeing 12, Deception 13, Excellent Hearing 12, Excellent Vision 12, Healing 14,
Hunting 13, Law 12, Leadership 13, Magic 12, Mounted Combat 12, Pacify 12, Ride 13, Sleight of
Hand 12, Swim 12 and Weapon -Axe 12, Crossbow 12, Lance 12 and Sword 14

Advanced Fighting Fantasy Versions of Knightmare Skills

TRADING

Once the campaign starts after every adventure I net 5D6+3 Gold Coins and it can have other use’s
but these are up to The GM

THIEVERY

Once the campaign starts this has 2 advantages

The 1st is that after every adventure I net 5D6+3 Gold Coins and it can have other use’s but these are
up to The GM
The 2nd is that it lets me steal identical versions of things I used, spend, sold, ate, consumed drank or
otherwise no longer have, that way nothings gone for long

FISTCUFF’s

Lets me fight without a weapon without Incurring the penalties I’d normally incur. Rules, effects and
use’s given when/if needed

SEAMANSHIP

Rules, effects and use’s given when/if needed

Knightmare stuff

Quests

Attempted

7 regular quests

1 3-in-1 quest

Succeeded at

7 regular quests

1 3-in-1 quest

Armour

Dexterity

Chivalry

10

And

That’s enough to net me 2 more domains

Belongings

Weapons

Regular

1 Sword

Standard rules

1 Shortsword

Standard rules

1 Lance

Standard rules
1 Dagger

Standard rules

1 Knife

Standard rules

Unusual

2 Crossbows

They both have 7 Bolts. They can be used 7 times per adventure, hits on A 11 or less on 2D6 and if it
hits does 2 damage

1 Bow

It has 12 Arrows. It can be used 12 times per adventure, hits on A 11 or less on 2D6 and if it hits does
2 damage

1 Longbow

It has 12 Arrows. It can be used 12 times per adventure, hits on A 11 or less on 2D6 and if it hits does
2 damage

1 Heavy Mace

I do +1 damage and against certain foes made of certain materials it has A 50/50 chance of killing
them in 1 hit

1 dagger with a green blade

Other then having a green blade it use’s the Standard rules

Rare

1 Morning Star

Does the same damage as A +1 sword

1 Blunderbuss

This has been custom made to never miss do 4 damage per hit rather then the normal 3 damage per
hit but because its been custom made to never miss and do 4 damage per hit rather then the normal
3 damage per hit it cost 2,000 Gold Coins rather then the normal 150 Gold Coins

It holds enough powder and lead to be used 10 times and each time its used 1 target takes 4 damage

Very rare

10 powerful grenades

Can only be used at the start of a fight and when used every foe I’m facing takes 2D6 damage

1 Flintlock Pistol

It has 12 Silver Bullets and 12 Copper Bullets


At the start of a fight VS A Foe with A Skill less then mine I can fire 1 shot for every point that my Skill
is higher then his/hers/its

It hits on A 11 or less on 2D6

If it hits then I roll 1D6

On A roll of A 6 all foes suffer instant death

On A roll of A 1 to 5 most foes take 2 damage

And

But if A Silver Bullet wounds A Deamon, A Werecreature or 1 of the living dead then it does 3
damage

1 Murder Sphere

Can be used at The Start of Any Fight. It hits 1 foe of my Choice on A 11 or less on 2D6 and if it hits
then my foe suffers 1D6 knife wounds that each do 1D6 damage

Armour

Regular

1 suit of leather armour

Rules given if needed

Types that aren’t rare but are very hard to find

1 Chainmail Hauberk

All damage I take in combat is reduced by -1, the best bit is that if I’m wounded, test my Luck and am
lucky I take 0 damage

1 Shield

Whenever I’m in a fight and I lose A round of Combat I have A 50/50 chance of reducing the damage
I take by -1 but no matter what I take at least 1 damage

Rare

1 suit of chainmail

It gives me +1 Skill

Equipment

14 Yoka Eggs

1 use only and 1 foe takes 5 damage

8 vials of holy water

If used on A unholy foe that foe takes 1D6+1 damage

8 Torches

Rules given when needed


4 sets of very good quality daywear

No rules

4 sets of very good quality nightwear

No rules

1 set of daywear

No rules

1 set of nightwear

No rules

1 blanket

No rules

1 bedroll

No rules

1 set of map making gear

No rules

1 set of cooking gear

No rules

1 set of eating utensils

No rules

1 Tent

No rules

1 bag of toiletries

No rules

1 lantern with enough fuel for 20 hours of use

Rules given when/if needed

1 sharks tooth bracelet

It is made up of 37 teeth and if my hands are tied I can use this to untie them. Rules given when/if
needed. Rules given when/if needed

1 2-dose dose of Catsnik

If I’m being tracked by any type of large cat I can use this to throw it/them off of the scent

1 set of tattooing ink and needle

It holds enough to make either 6 small or 2 large tattoos. Rules given when needed
1 chisel

Rules and effects given if needed

1 Crucifix

Used to keep undead at bay. Rules and effects given if needed

1 jar of oil

Rules and effects given if needed

1 Piece of chalk

Rules and effects given if needed

1 Mousetrap

Rules and effects given if needed

1 Red Cloak

Rules and effects given if needed

1 Compass

Rules and effects given if needed

1 money bag

No rules

1 custom made lantern with enough fuel for 20 hours of use

Rules given when/if needed

1 hollow wooden tube

Used to breath whilst hiding underwater. Rules given when/if needed

1 empty potion bottle

Rules given when/if needed

1 4 dose bottle of Poison Antidote

If a dose is used after a fight in which I was wounded by A Poisoned Weapon and this restores the
extra damage I took from the poison

1 4 dose bottle of Poison Salve

Once used each dose takes effect during the next battle in which I’m wounded by A Poisoned
Weapon and for that battle I don’t take extra damage from the Poisoned Weapon

1 Stage Knive that holds enough fake blood for 8 use’s

Each use can be used to allow the user to fake his or her own suicide. Rules given when/if needed

1 bottle of Vinegar

Rules given when/if needed


1 animal trap

Rules given when/if needed

1 woodcutters axe

Rules given when/if needed

1 large key

Useless

1 hunting horn

Rules and effects given if needed

1 model jester

Useless

1 set of hand, finger and toe manacles

If used properly these will ensure that a spellcaster can’t cast spells. Rules given when/if needed

Food

20 meals worth of Farming Produce

Standard rules

12 meals worth of preserved foods

Standard rules

6 meals worth of Beef Jerky

Standard rules

4 meals worth of Mellons

Standard rules

4 meals worth of Meat, Venison and Wine

Standard rules

4 meals worth of Gloister

If I eat a full meal worth of this stuff despite the revolting taste and smell my Luck is restored to full

3 meat pies

They are all worth 1 meal. Standard rules

1 meal worth of quiche

Standard rules

1 chocolate bae

Its worth 1 meal. Standard rules


1 massive trout

Its worth 1 meal. Standard rules

1 Wedge of Cheese

Its worth 1 meal. Standard rules

1 Honeycomb

Its worth 1 meal. Standard rules

1 Pork Pie

Its worth 1 meal. Standard rules

1 bunch of grapes

Its worth 1 meal. Standard rules

1 large crusty pie

Its worth 1 meal. Standard rules

1 large ripe pineapple

Its worth 1 meal. Standard rules

1 large Hamburger

Its worth 1 meal. Standard rules

1 haunch of meat

Its worth 2 meals. Standard rules

1 large pear

Its worth 1 meal. Standard rules

1 large bunch of carrots

Its worth 3 meals. Standard rules

1 turnip

Its worth 1 meal. Standard rules

1 small sack that holds 1 meal worth of root vegetables

Standard rules

1 massive loaf of bread that’s the equivalent of 3 meals

Standard rules

Drinks

Regular

100 half-pint bottles of Shazaarian Ale


They all hold 1 dose that when drank restore’s the drinkers Stamins by +4 but they cost the drink -1
Skill for the next fight

10 bottles of herbal restorative

They all hold 1 dose that when drank restores 4 Stamina

1 flask of Rum

Holds enough for 2 dose’s that when drunk restore 4 Stamina

1 large bucket of water

Holds enough for 6 large cup full’s of water. Rules and use’s given when/if needed

1 bottle of brandy

Holds enough for 2 dose’s that when drunk restore 4 Stamina

Very rare 1’s that weren’t made by A Dwarf called Brokk

2 large bottles of Fine Femphyrian Port

They both hold 3 pints/6 doses and when drank every dose restore’s 4 Stamina but in my next fight I
subtract 1 from my Skill

2 bottles of A Fine Mauristatian Chardonnay

They both hold 3 pints/6 doses and when drank every dose restore’s 4 Stamina but in my next fight I
subtract 1 from my Skill

2 bottles of A Fine Wine from Bryce

They both hold 3 pints/6 doses and when drank every dose restore’s 4 Stamina but in my next fight I
subtract 1 from my Skill

2 bottles of Analandian Sherry

They both hold 3 pints/6 doses and when drank every dose restore’s 4 Stamina but in my next fight I
subtract 1 from my Skill

2 1-pint bottles of Fire Water

They both hold 1 pint/2 doses. It’s the most powerful wine in the world. 1 glass will kill almost any
normal creature, a mammoth will be out cold for a fortnight while a giant will be drunk for a week

Animals

Regular

4 very good quality light riding horse’s

Rare

3 Light Warhorses

1 very light stallion of fine quality with a brown coat

Special
16 Skill 8, Stamina 10 Pegasus

Herbs

5 dose’s of healing herbs

When used they restore 5 Stamina

4 doses of Tiger Balm

If I use them after a fight in which I was wounded I regain half the stamina I lost

3 dose’s of Aramance

It helps guard against Disease

3 dose’s of Glebe Balm

Is used in A Lot of Healing Potions

3 dose’s of Garlic herbs that were grown in a garden

It helps keep Vampires away

3 of Phoenix Grass

Used in a lot of potions that make you immune to fire based damage

2 dose’s of Mistletoe

It is used in dozen of potions but in order to work it must be cut with A Golden Sickle, luckily this
dose was cut with A Golden Sickle

2 dose’s of Frostflower

Chewing it helps protect against the cold

2 dose’s of Eyebright

Chewing it helps prevent sore eyes

2 dose’s of Toadwort

If rubbed on your skin cause’s you to emit a odour that repels giants toads

2 dose’s of Scralus

Its spores can induce a hypnotic trance

2 dose’s of Malague

It’s a Toadstool that’s used to sweat out fevers

2 dose’s of Deaths Shroud

It is used in several potions that cures the venomous bites of Spiders and Snakes

Treasure

Cash
Gold Coins

67,805

Valuables

4,400 Gold Coins worth of Silverware

2,000 Gold Coins worth of trinkets

2,000 Gold Coins worth of Cheap Jewellery

35 Tiny Moonstones that are each worth 2 Gold Coins

8 Pearls that are each worth 2 Gold Coins

2 Rubies that are both worth 300 Gold Coins

1 crate that holds 8,744 Gold Coins worth of cash and assorted valuables that if needed will be used
to ransom me

1 large ring made of good quality gold that’s inlaid with a decent sized Diamond that’s worth 1,400
Gold Coins

1 Gold Torc of Victory that’s worth 1,400 Gold Coins

1 Elegant Headdress that’s worth 1,400 Gold Coins

1 Box that holds 10 Gems that are each worth 60 Gold Coins and 3 Gems that are each worth 100
Gold Coins

1 set of 8 Tiny Jewelled Goblets that are worth 65 Gold Coins each or 700 Gold Coins for the set

1 Ivory Box that’s worth 800 Gold Coins

1 Tiny Ruby Brooch that’s worth 600 Gold Coins

1 Crystal Casket that’s worth 500 Gold Coins

1 Bear Pelt that’s worth 500 Gold Coins

1 large brooch made of very good quality silver that’s worth 500 Gold Coins

1 Ruby that’s worth 500 Gold Coins

1 Silver ingot that’s worth 300 Gold Coins

1 Crate that holds 200 Gold worth of Spices

1 Crate that holds 200 Gold worth of Cloth

1 Crate that holds 200 Gold worth of Tobacco

1 vial that holds 30 Gold Coins worth of Gold Dust

1 Key made of Lead that’s worth 15 Gold Coins

Magic stuff

Melee Weapons
1 Magic Shortsword

Gives +1 Skill

1 Spear with A Jewelled Haft

Worth 20,000 Gold Coins. Gives +1 Skill

Ranged weapons

3 Arrows

They each do +2 damage

Suits of Armour and shields

1 Shield

Gives +1 Skill

1 circular shield

Gives +1 Skill and once per adventure will instantly destroy 1 undead foe that isn’t the adventures
main villain or final villain

Protective stuff that isn’t Armour or Shields

1 Magic Helmet

Gives +1 Skill

Items

1 pair of winged sandals

Lets me fly. Rules and effects given if needed

1 Magic Apple

For 1 hour the eater can fly like a bird

1 Jar of Magic Smoke

Drives off things like sprites and Pixies. Rules given when/if needed

The Pipes of Pan

Will make anyone dance uncontrollably. Rules given when/if needed

1 globe light

Blinds my foes long enough to escape a fight with no penalty. Rules given when/if needed

1 Magic Key

It will open any door that isn't locked by a spell cast by something such as A Devil, Fiend, Night
Deamon or Snake Deamon

1 Mark 3 Lesser pouch of plenty

After every adventure it gives me 11D6+9 Gold Coins


1 Ring of Ice

Can be used once per adventure and my target takes 6 damage

1 Ring of Fire

Can be used once per adventure and my target takes 6 damage

Potions

19 1-dose bottles of Potion of Stamina

They all hold 1 dose that when drank restores Stamina to full

1 1-dose bottle of Potion of Arcane Knowledge

Drinking it will let me use any Spell in the game at no Stamina Cost, even one I don’t know

1 1-dose bottle of Potion of Floating

Lets fly like A bird for 2 hours. Rules given when/if needed

1 1-dose bottle of Potion of Fiery Brandy

Lets me shoot 3 fireballs that smell like and look like brandy that each do 4 damage to 1 foe

Money making means other then titles

1 ship that has 46 crew, 9 marines, 6 officers, 1 1st mate and 1 captain, it’s a former pirate ship and
its crew are formers that I liberated from Ex Pirate Captain Quemada. Its worth 9,000 Gold Coins and
it nets me 1,000 Gold Coins per year/4 adventures

Titles

1 to 12

How did I get them

Completing various things during 6 quests in The Knightmare Challenge

They are all identical

The title is of The title is of very senior landed Knight that rules A Tiny Barony

And

The domain is as all follows

1 large Fortified Manor House, 3 hunting communities that all have 50 people in them, 3 Fishing
Communities that all have 50 people in them, 4 villages that all have 114 people in them and 19 fairly
large farms that all have 10 people on them

Its has a total population of 946 that consists of 599 Adults and 347 Children

Manor house staff

5% of the adult population serve as unskilled servants in the rulers large Fortified Manor House

That means that the rulers large Fortified Manor House has 29.95 unskilled servants rounded up to
30 unskilled servants
The ruler has 80 Chickens, 44 Sheep, 23 Pigs, 17 Goats and 11 Cows that earn him 719 Gold Coins per
year/4 adventures

It has A 20 Acre Vineyard and every year/4 adventures, it provides the ruler with 500 Gold Coins and
makes 13x4 or 52 half-pint bottles of good wine and 7x1 or 7 half-pint bottles of good wine fine wine

Various other earnings earn the ruler 443 +443 +488 +326 or 1,698 Gold Coins per year/4 adventures

It earns the user a total of 14,307 Gold Coins per year/4 adventures +5% gives 15,023 Gold Coins per
year/4 adventures

Take away costs of 12,825 Gold Coins per year/4 adventures

And

That leaves my character with 2,198 Gold Coins per year/4 adventures

The garrison

It has A 64 Strong Garrison of 30 Light Infantry with Melee Weapons, 30 Light Infantry with Ranged
Weapons and 4 Light Cavalry

Advisors

2 Rural Wardens

1 Cleric

1 Bailiff

1 Sherrif

1 Magistrate

Loyalty

+3

And

That boosts my yearly earnings by +5%

Total earnings

27,376 Gold Coins per year

The campaign

But 1st

Another GM I know has asked me to try a truly solo version of the advanced fighting fantasy RPG he
made, it doesn't even require A GM, it just requires the player to be completely honest

The GM that I created Alexander Nott for has agreed I can use Alexander in this truly solo advanced
fighting fantasy RPG he made, it doesn't even require A GM, it just requires the player to be
completely honest, was that a bad idea? I don't know, will it be fun?, yes

Adventure 1
Name

A advanced fighting fantasy version of Hills of Pheros

This is fun

Its going to be fun because since the 2 foes that if you kill them both guarantees you a title not being
the foes main and/or final foe, this is because the adventure doesn't have 1, I can one shot each of
them, separately of course, with A WYRMSLAYER Spell and get the title you get if you kill both with
ease

As it’s a solo truly solo advanced fighting fantasy RPG he made, it doesn't even require A GM, it just
requires the player to be completely honest I allow this

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