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My next Fighting Fantasy Campaign its A Solo Campaign and The GM had a idea
Every few years young commoners between 12 and 15 from very wealthy families can enter A
Fighting Fantasy Version of The Old Game Show Knightmare
The quests are very hard but so are the rewards for victory, A noble title, 2,000 Gold Coins worth of
both cash and valuables, 800 Gold Coins worth of belongings, 1D2+1 magic potions of healing, 1
Magic Shortsword, 1 Skill 8, Stamina 10 Pegasus, any stuff you get during the quest and the ability to
cast any Spells you get during the quest
The title or titles you get will depend on a mixture of how hard the quest and how well you did
during it, but at the very least the title is minor knight ruling a decent sized Fiefdom
You can even do multiple quests and if you win any quests before losing you keep the stuff from the
quests you won, sadly no matter how many quests you successfully complete you only get 1 +1 magic
Shortsword
My character is 1 of the few that won more then 1 quest, that gets him at least 2 noble titles 4,000
Gold Coins worth of both cash and valuables, 1,600 Gold Coins worth of belongings, 2D2+2 magic
potions, 2 Skill 8, Stamina 10 Pegasus, any stuff he got during the quests and the ability to cash any
Spells you get during the quests and 1 +1 magic Shortsword
Because I won when I was 13 and I became A adventurer when I was 19 I get 6 years worth of
earnings from my domain
Stat wise he's fairly good with Skill 11, Stamina 19, Luck 11, Faith 2, Honour 2, Resolve 9 and
Presence 5 and 12 Gold Coins and A Automatic Social Scale of 6
Even better is that I can and did get boosts to my secondary stats during the quests that where part
of my backstory
The quests will be based on those from The Gamebooks rather then those from The TV Show
because the quests will be based on those from The Gamebooks are a lot easier
Also
The GM's told me that if he has decided to change it from A Basic Fighting Fantasy RPG into A
Advanced Fighting Campaign
He has since switched it from A Basic Fighting Fantasy RPG into A Advanced Fighting Campaign
What do you think of the fact that he's said that in edition to the 11 points of Skills I get to choose
that because of my actions during the quests I will also get 1 point each in The Skills Darkseeing,
Healing, Leadership, Mounted Combat, Pacify, Sleight of Hand, Swim and Weapon -Lance and Sword
I also get 1 point in The Skill Magic without lowering my Skill Stat and without losing the ability to
boost my Skill Stat, I get 4 Stamina Cost worth of Spells rather then 3 Stamina cost worth of Spells
and the spells I get are automatically Fireball/1 Stamina Cost, Ignite/1 Stamina Cost, Light/1 Stamina
Cost and Strength/1 Stamina Cost
So
Name
Alexander Nott
And
He’s named after my favourite child of Hermione Grangers from a fan made Harry Potter Story in
which Hermione didn’t marry Ron
Gender
Male
Race
Human
Stats
Initial
Primary
Secondary
Also
To those that don’t know Presence has nothing to do with your characters charisma
Rather it relates to how holy, or unholy, you are, whether people like monks or unholy foes like
undead will detect how holy, or unholy, you are and how they will react
Social class
After doing The 6 regular and 1 3-in-1 Knightmare Quests and before the campaign starts
Primary
Secondary
Also
To those that don’t know Presence has nothing to do with your characters charisma
Rather it relates to how holy, or unholy, you are, whether people like monks or unholy foes like
undead will detect how holy, or unholy, you are and how they will react
Current
Primary
Secondary
Also
To those that don’t know Presence has nothing to do with your characters charisma
Rather it relates to how holy, or unholy, you are, whether people like monks or unholy foes like
undead will detect how holy, or unholy, you are and how they will react
Social class
Current
Primary
Secondary
Social class
Experance
Regular
19
Total earned
19
Total spend
19
Total left
Spells
2 Stamina Cost
ESP, Force Bolt, Sleep and Summon
PALADIN
12 Stamina Cost and limited to 1 use per 2 years/8 adventures. Turns me into A invincible Paladin and
I'm guaranteed to beat any 1 foe, even A Books main and or final foe
MJOLLNIR
Costs 8 Stamina. If used against in a fight against 1 or more foes that aren’t Deamons, Fiends, Devils,
Elementals, Greater Undead, A Books main villain and/or A Books final foe the first time I land a blow
it’s a instant kill, and no matter how many foes I’m fighting this effect lasts for the full fight
RUST
MAZE
Costs 8 Stamina. Can use it on any foe or group of foes that aren’t Deamons, Fiends, Devils,
Elementals, Greater Undead, A Books main villain and/or A Books final foe, their temporarily lost in a
maze, I automatically with the fight but I don’t get any loot I might have got
WYRMSLAYER
Costs 8 Stamina. Will instantly kill any foe or group of foes that aren’t Deamons, Fiends, Devils,
Elementals, Greater Undead, A Books main villain and/or A Books final foe
VIKING
Costs 8 Stamina. Can only be used at the start of a fight and it summons A Viking whose stats are Skill
12, Stamina 19 and Luck 8 that will fight for me
BLINK
The cost varies depending on how far I blink back in time, the cost can be anywhere between 1
stamina and 15 Stamin, once cast it returns me to any point in the adventure
The 2nd best bit is thar I retain all info knowledge, spells and belongings I acquired
The best bit is that in quests that span multiple books, for example Sorcery, I could potentially from
the last book in the series back to the 1st book in the series
I gained this in the 1st of my 3 Knightmare Quests and whenever I made a mistake I used this to go
back far enough to not make the mistake
I even used it twice in Quest 3, once to get The Skill Thievery and once to enjoy 2 Sprees of Thievery
that netted me a total of 45 Gold Coins and 1 Tiny Gold Brooch that’s worth 500 Gold Coins
I used it during quest 4 to get loads of Chivalry points and to get several useful items
WALK ON WATER
Costs 6 Stamina. Lets me walk on water as if it were land
DOOR
EYE
STEALTH
Costs 4 Stamina. For the next 3 hours I automatically past all tests that related to stealth, sneaking,
sleight of hand and keeping quiet, including those that related to Thievery
SNEAK
Costs 4 Stamina per casting. For the next 3 hours I automatically past all tests that related to stealth,
sneaking, sleight of hand and keeping quiet, including those that related to Thievery
SHIELD
Costs 4 Stamina. Lets me avoid damage from any 1 attack, even 1 that causes instant death
AXE
MEDICINE
0 Stamina cost but can only be used twice per adventure and only when I have 6 Stamina left.
Restoes my Stamina to full
BELL
0 Stamina cost but can only be used once per adventure and only when The GM says I can. Puts my
foes to sleep so I instantly win a fight but don’t get any loot
Skills
Bargain 12, Darkseeing 12, Deception 13, Excellent Hearing 12, Excellent Vision 12, Healing 14,
Hunting 13, Law 12, Leadership 13, Magic 12, Mounted Combat 12, Pacify 12, Ride 13, Sleight of
Hand 12, Swim 12 and Weapon -Axe 12, Crossbow 12, Lance 12 and Sword 14
TRADING
Once the campaign starts after every adventure I net 5D6+3 Gold Coins and it can have other use’s
but these are up to The GM
THIEVERY
The 1st is that after every adventure I net 5D6+3 Gold Coins and it can have other use’s but these are
up to The GM
The 2nd is that it lets me steal identical versions of things I used, spend, sold, ate, consumed drank or
otherwise no longer have, that way nothings gone for long
FISTCUFF’s
Lets me fight without a weapon without Incurring the penalties I’d normally incur. Rules, effects and
use’s given when/if needed
SEAMANSHIP
Knightmare stuff
Quests
Attempted
7 regular quests
1 3-in-1 quest
Succeeded at
7 regular quests
1 3-in-1 quest
Armour
Dexterity
Chivalry
10
And
Belongings
Weapons
Regular
1 Sword
Standard rules
1 Shortsword
Standard rules
1 Lance
Standard rules
1 Dagger
Standard rules
1 Knife
Standard rules
Unusual
2 Crossbows
They both have 7 Bolts. They can be used 7 times per adventure, hits on A 11 or less on 2D6 and if it
hits does 2 damage
1 Bow
It has 12 Arrows. It can be used 12 times per adventure, hits on A 11 or less on 2D6 and if it hits does
2 damage
1 Longbow
It has 12 Arrows. It can be used 12 times per adventure, hits on A 11 or less on 2D6 and if it hits does
2 damage
1 Heavy Mace
I do +1 damage and against certain foes made of certain materials it has A 50/50 chance of killing
them in 1 hit
Rare
1 Morning Star
1 Blunderbuss
This has been custom made to never miss do 4 damage per hit rather then the normal 3 damage per
hit but because its been custom made to never miss and do 4 damage per hit rather then the normal
3 damage per hit it cost 2,000 Gold Coins rather then the normal 150 Gold Coins
It holds enough powder and lead to be used 10 times and each time its used 1 target takes 4 damage
Very rare
10 powerful grenades
Can only be used at the start of a fight and when used every foe I’m facing takes 2D6 damage
1 Flintlock Pistol
And
But if A Silver Bullet wounds A Deamon, A Werecreature or 1 of the living dead then it does 3
damage
1 Murder Sphere
Can be used at The Start of Any Fight. It hits 1 foe of my Choice on A 11 or less on 2D6 and if it hits
then my foe suffers 1D6 knife wounds that each do 1D6 damage
Armour
Regular
1 Chainmail Hauberk
All damage I take in combat is reduced by -1, the best bit is that if I’m wounded, test my Luck and am
lucky I take 0 damage
1 Shield
Whenever I’m in a fight and I lose A round of Combat I have A 50/50 chance of reducing the damage
I take by -1 but no matter what I take at least 1 damage
Rare
1 suit of chainmail
It gives me +1 Skill
Equipment
14 Yoka Eggs
8 Torches
No rules
No rules
1 set of daywear
No rules
1 set of nightwear
No rules
1 blanket
No rules
1 bedroll
No rules
No rules
No rules
No rules
1 Tent
No rules
1 bag of toiletries
No rules
It is made up of 37 teeth and if my hands are tied I can use this to untie them. Rules given when/if
needed. Rules given when/if needed
If I’m being tracked by any type of large cat I can use this to throw it/them off of the scent
It holds enough to make either 6 small or 2 large tattoos. Rules given when needed
1 chisel
1 Crucifix
1 jar of oil
1 Piece of chalk
1 Mousetrap
1 Red Cloak
1 Compass
1 money bag
No rules
If a dose is used after a fight in which I was wounded by A Poisoned Weapon and this restores the
extra damage I took from the poison
Once used each dose takes effect during the next battle in which I’m wounded by A Poisoned
Weapon and for that battle I don’t take extra damage from the Poisoned Weapon
Each use can be used to allow the user to fake his or her own suicide. Rules given when/if needed
1 bottle of Vinegar
1 woodcutters axe
1 large key
Useless
1 hunting horn
1 model jester
Useless
If used properly these will ensure that a spellcaster can’t cast spells. Rules given when/if needed
Food
Standard rules
Standard rules
Standard rules
Standard rules
Standard rules
If I eat a full meal worth of this stuff despite the revolting taste and smell my Luck is restored to full
3 meat pies
Standard rules
1 chocolate bae
1 Wedge of Cheese
1 Honeycomb
1 Pork Pie
1 bunch of grapes
1 large Hamburger
1 haunch of meat
1 large pear
1 turnip
Standard rules
Standard rules
Drinks
Regular
1 flask of Rum
Holds enough for 6 large cup full’s of water. Rules and use’s given when/if needed
1 bottle of brandy
They both hold 3 pints/6 doses and when drank every dose restore’s 4 Stamina but in my next fight I
subtract 1 from my Skill
They both hold 3 pints/6 doses and when drank every dose restore’s 4 Stamina but in my next fight I
subtract 1 from my Skill
They both hold 3 pints/6 doses and when drank every dose restore’s 4 Stamina but in my next fight I
subtract 1 from my Skill
They both hold 3 pints/6 doses and when drank every dose restore’s 4 Stamina but in my next fight I
subtract 1 from my Skill
They both hold 1 pint/2 doses. It’s the most powerful wine in the world. 1 glass will kill almost any
normal creature, a mammoth will be out cold for a fortnight while a giant will be drunk for a week
Animals
Regular
Rare
3 Light Warhorses
Special
16 Skill 8, Stamina 10 Pegasus
Herbs
If I use them after a fight in which I was wounded I regain half the stamina I lost
3 dose’s of Aramance
3 of Phoenix Grass
Used in a lot of potions that make you immune to fire based damage
2 dose’s of Mistletoe
It is used in dozen of potions but in order to work it must be cut with A Golden Sickle, luckily this
dose was cut with A Golden Sickle
2 dose’s of Frostflower
2 dose’s of Eyebright
2 dose’s of Toadwort
If rubbed on your skin cause’s you to emit a odour that repels giants toads
2 dose’s of Scralus
2 dose’s of Malague
It is used in several potions that cures the venomous bites of Spiders and Snakes
Treasure
Cash
Gold Coins
67,805
Valuables
1 crate that holds 8,744 Gold Coins worth of cash and assorted valuables that if needed will be used
to ransom me
1 large ring made of good quality gold that’s inlaid with a decent sized Diamond that’s worth 1,400
Gold Coins
1 Box that holds 10 Gems that are each worth 60 Gold Coins and 3 Gems that are each worth 100
Gold Coins
1 set of 8 Tiny Jewelled Goblets that are worth 65 Gold Coins each or 700 Gold Coins for the set
1 large brooch made of very good quality silver that’s worth 500 Gold Coins
Magic stuff
Melee Weapons
1 Magic Shortsword
Gives +1 Skill
Ranged weapons
3 Arrows
1 Shield
Gives +1 Skill
1 circular shield
Gives +1 Skill and once per adventure will instantly destroy 1 undead foe that isn’t the adventures
main villain or final villain
1 Magic Helmet
Gives +1 Skill
Items
1 Magic Apple
Drives off things like sprites and Pixies. Rules given when/if needed
1 globe light
Blinds my foes long enough to escape a fight with no penalty. Rules given when/if needed
1 Magic Key
It will open any door that isn't locked by a spell cast by something such as A Devil, Fiend, Night
Deamon or Snake Deamon
1 Ring of Fire
Potions
They all hold 1 dose that when drank restores Stamina to full
Drinking it will let me use any Spell in the game at no Stamina Cost, even one I don’t know
Lets fly like A bird for 2 hours. Rules given when/if needed
Lets me shoot 3 fireballs that smell like and look like brandy that each do 4 damage to 1 foe
1 ship that has 46 crew, 9 marines, 6 officers, 1 1st mate and 1 captain, it’s a former pirate ship and
its crew are formers that I liberated from Ex Pirate Captain Quemada. Its worth 9,000 Gold Coins and
it nets me 1,000 Gold Coins per year/4 adventures
Titles
1 to 12
The title is of The title is of very senior landed Knight that rules A Tiny Barony
And
1 large Fortified Manor House, 3 hunting communities that all have 50 people in them, 3 Fishing
Communities that all have 50 people in them, 4 villages that all have 114 people in them and 19 fairly
large farms that all have 10 people on them
Its has a total population of 946 that consists of 599 Adults and 347 Children
5% of the adult population serve as unskilled servants in the rulers large Fortified Manor House
That means that the rulers large Fortified Manor House has 29.95 unskilled servants rounded up to
30 unskilled servants
The ruler has 80 Chickens, 44 Sheep, 23 Pigs, 17 Goats and 11 Cows that earn him 719 Gold Coins per
year/4 adventures
It has A 20 Acre Vineyard and every year/4 adventures, it provides the ruler with 500 Gold Coins and
makes 13x4 or 52 half-pint bottles of good wine and 7x1 or 7 half-pint bottles of good wine fine wine
Various other earnings earn the ruler 443 +443 +488 +326 or 1,698 Gold Coins per year/4 adventures
It earns the user a total of 14,307 Gold Coins per year/4 adventures +5% gives 15,023 Gold Coins per
year/4 adventures
And
That leaves my character with 2,198 Gold Coins per year/4 adventures
The garrison
It has A 64 Strong Garrison of 30 Light Infantry with Melee Weapons, 30 Light Infantry with Ranged
Weapons and 4 Light Cavalry
Advisors
2 Rural Wardens
1 Cleric
1 Bailiff
1 Sherrif
1 Magistrate
Loyalty
+3
And
Total earnings
The campaign
But 1st
Another GM I know has asked me to try a truly solo version of the advanced fighting fantasy RPG he
made, it doesn't even require A GM, it just requires the player to be completely honest
The GM that I created Alexander Nott for has agreed I can use Alexander in this truly solo advanced
fighting fantasy RPG he made, it doesn't even require A GM, it just requires the player to be
completely honest, was that a bad idea? I don't know, will it be fun?, yes
Adventure 1
Name
This is fun
Its going to be fun because since the 2 foes that if you kill them both guarantees you a title not being
the foes main and/or final foe, this is because the adventure doesn't have 1, I can one shot each of
them, separately of course, with A WYRMSLAYER Spell and get the title you get if you kill both with
ease
As it’s a solo truly solo advanced fighting fantasy RPG he made, it doesn't even require A GM, it just
requires the player to be completely honest I allow this