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In my 1st ever Dnd Campaign by the time I joined the group the others already had 2,246 experance
The GM decided to let me catch up by doing the 2 adventures from The 1st Basic Boxed Game
Boy oh boy did I catch up, getting all the loot, killing all the monsters, even resisting Bargels Charm
Person Spell and killing Bargel
All in all by the end of the 2 adventures from The Basic Boxed Game I had 2,561 experance
Because that gives me a lot more experance then the other Pcs I persuaded The GM to lower my
experance to what the other Pcs had, meaning it was lowered to 2,246 experance
Rolls on A Table The GM made show that all my loot is tripled and I also get enough to pay The 40
Gold Coins for a suit of platemail that you get between adventure 1 and adventure 2 without
spending any of my characters money
This is mainly due to the fact that I decided "what's their to lose?, nothing, what's their to gain?,
loads, so risk it all and leave whether I live or die up to the results of the dice rolls"
The GM even let me swap The Potion of Growth that's worth 15,000 Gold Coins for 2 1-dose bottles
of Potion of Healing and 1 +1 Shortsword that are worth a total of 12,000 Gold Coins
Win, win for both my character and the trader, the trader gets something worth 15,000 in exchange
for things that are only worth 12,000 Gold Coins and I get things that are a lot more useful then A
Potion of Growth
I even got Bargels 2 Spellbooks and 1 Spellscroll and rolls on A Table The GM made show that
between them those 2 Spellbooks and 1 Spellscroll hold 8 1st level, 3 2nd level and 1 3rd level Spells
The 8 1st level spells where Charm Person, Hold Portal, Light, Magic Missile, Read Magic, Shield,
Sleep and Unseen Servant, The 3 2nd level Spells where ESP, Magic Mouth and Ray of Enfeeblement
and The 1 3rd level Spell was Dispel Magic
A large farm worth 800 Gold Coins that earns me a profit of 7 Gold Coins a month. That’s a profit of
84 Gold Coins a year or a annual profit of 10.5% of its market value
The ability to buy a title that could be as high as senior Baron ruling a very large Barony at a discount
of -20%. Sadly this ability is lost the 1st time I use it to buy a title
Whenever I roll to see if I've earned a title I add +15 to the roll but I lose this ability the first time that
using it nets me a title but I don't lose it if I either fail the roll or do something that guarantees me a
title rather then rolling to see if I get 1
My 3rd adventure was my 1st as part of a group, The GM decided to roll on A Chart he'd made for
random adventures
The rolls were A 76 out of A 100 on 1D100 followed by A 15 out of a 20 on 1D10 followed by A 9 out
of A 12 on 2D6
This means that it was a unique jousting tournament, 1 designed to find commoners worthy of
becoming A Noble and the winner would become A Noble by being made A fairly senior Landed
Knight that rules A large Fiefdom
If the winners Intelligence or Wisdom or Intelligence and Wisdom where 9 or lower then The Earl
would pay for A Spell that would boost the winners Intelligence or Wisdom or Intelligence and
Wisdom to 11
My character won this unique jousting tournament, 1 designed to find commoners worthy of
becoming A Noble and the winner would become A Noble by being made A fairly senior Landed
Knight that rules A large Fiefdom
What’s more his intelligence gets boosted from 9 to 11 and his Wisdom gets boosted from 8 to 11
When rolling for the tournaments other rewards The GM rolled A roll of A 76 on 1D100 followed by A
14 on 1D20 followed by A 9 on 2D6 followed by A 7 on 1D8
This means that the other rewards were 1,000 Gold Coins in cash, 300 Gold Coins worth of Jewellery,
4 sets of good quality daywear, 4 sets of good quality nightwear, 3 weeks worth of very good quality
food, 3 weeks worth of very good quality cheese, 2 3 week old Pegasus Foals, 1 tent, 1 lance, 1 light
warhorse and 1 crate that holds 12 2-pint bottles of good quality beer
I have the option that rather then roll for changes to the population I can choose to not risk the
population going down by having it automatically stay the same, as a added incentive every 4th year
the population goes up by between 4 and 8(2D3+2) and I took this option
For the sake of balance I persuaded The GM to give all 5 player characters a mere 550 experance
The GM occasionally persuaded us to not go up a level as soon as we were had enough experance so
that we could do a adventure he wanted to do, my 2 favourite examples of that are Beacon at Enon
Tor and A Box for The Margrave
During his 1st adventure he killed the 3rd level Chaotic Magic User Bargel which he admits was
thanks to a lucky blow, risking his life in a failed attempt to save the life of The Cleric Aileena then
risking his life again to take her corpse back to her family so they can bury her
Then during his 2nd adventure killing 2 groups of 3 Goblins and A Rust Monster that had all been
troubling local farms
The fact that he freely admits that his victories over Bargel, The 2 groups of 3 Goblins and The Rust
Monster were more due to luck then skill but skill played a part have only increased his popularity
Now Reg has earned himself a noble title in a commoners only jousting tournament, true the title is
only fairly senior Landed Knight that rules A large Fiefdom, which is a lowly noble title but its still a
noble title
He risked missing the deadline for entering the tournament to get souvenir sweets for his sister and
her friends, he didn't miss it but the fact he took the risk speaks of his kindness
With his parents being too old to care for his little sister he decided to adopt his little sister rather
then risk her going to the orphanage, now she will get a great life, a great education and have access
to good quality food, drink, clothing, accommodation and medical care
He even adopted 15 orphans from the local orphanage, where is sister almost ended up, that where
friends of his sister, all because he can, can afford to and its the right thing to do, now they will all get
a great life, a great education and have access to good quality food, drink, clothing, accommodation
and medical care
Being honest enough to his little sister to disappoint her by telling her he now lives in a manor house
rather then risk breaking her heart, not literally its a saying, by not telling her the truth and letting
her see the truth with her own eyes
As far as the townsfolk know he's the 1st commoner from this town to ever earn a noble title, their
may be others they don't know about but he's the 1st they known about
The slave Tate Hopper that was his sweet heart for a few years, even though they broke up after a
very heated argument and will likely never be as close as they once were and even though she would
never be allowed to marry him he still has enough lingering fondness for her to buy her freedom,
give her a decent bit of cash and give her a job as 1 of his servants
He even vouched for Tate to make sure she got a job in the stables despite her youth, lack of
references and her lack of training, skills, education and experance because he knew having worked
for almost 10 years as a slave stable hand that Tate would have had enough 1st hand experance for
the job
Mind you Regs head of staff isn’t biased or prejudice against former slaves, he was simply worried
about safety and security due to Tates youth, lack of references and her lack of training, skills,
education and experance and not because she’s a slave
So
Now
On I go
My character
Name
I named him by giving him the same 1st name as the nickname of The Bill Character that at the time
was my favourite Bill character and giving him the same surname as The Bill Character that at the
time was my 2nd favourite Bill character
And
Gender
Male
Race
Human
Stats
Initial
Strength 17, Constitution 16, Dexterity 11, Intelligence 9, Wisdom 8 and Charisma 15
Current
Strength 17, Constitution 16, Dexterity 11, Intelligence 11, Wisdom 11 and Charisma 15
Positive
Class
Fighter
Experance
4,232
Level
2nd
Hp
At 1st level
At 2nd level
Total
16
Armour Class
Weapon proficiencies
Initial
Current
Alignment
Lawful
Languages
Initial
Current
Date
Initial
The 4/7/14,836
Current
The 21/1/14,837
Social class
Belongings
Weapons
1 Sword
1 Dagger
1 Lance
1 suit of platemail
1 Shield
1 suit of Leather
Equipment
14 Glass Gems
4 flasks of oil
4 torches
2 small sacks
2 vials of oil
1 large sack
1 lantern
1 leather backpack
1 large Tent
1 money pouch
1 small bag
1 telescope
Food
Drinks
2 Waterskins
2 Wineskins
Poisons
Animals
Regular
1 light warhorse
1 Medium Warhorse
Rare
Treasure
Cash
Gold Coins
1,895
Silver coins
883
Copper coins
1,204
Electrum coins
240
Platinum pieces
61
Valuables
1 box that holds 13 Gems that have a combined value of 900 Gold Coins that consists of 10 Gems
that are each worth 60 Gold Coins and 3 Gems that are each worth 100 Gold Coins
Magic stuff
Melee weapons
1 +1 Shortsword
1 +1 Hamd Axe
Ranged weapons
3 +1 Arrows
Items
1 +1 Ring of Protection
Potions
Spell stuff
2 Spellbooks and 1 Spellscroll that between them hold the following Spells
1st level
Charm Person, Hold Portal, Magic Missile, Read Magic, Shield, Sleep and Unseen
2nd level
3rd level
Dispel Magic
Titles
The 1st
The title is fairly senior Landed Knight that rules A large Fiefdom. All in all very good for a common
born 17 years year old that became a adventurer just under 1 month, 1 week, 3 days ago
And
In it is A Small Manor House, 3 villages that all have 102 people in them, 5 farming communities that
all have 40 people in them and 18 farms that all have 10 people on them
The Manor House isn’t actually small, rather its only small when compared with the manor house's
of more powerful nobles and its size is ideal for a fairly senior knight
That gives it a population of 784 that consists of 686 civilians that consist of 429 Adults and 257
Children, 84 soldiers and 14 advisors
Money
Earnings
343 +343 +378 +173 or 1,237 Gold Coins per month from minor earnings
Total
Total
Profit
Treasury
Initial
A roll of A 90 out of A possible 100 on 1D100 means that the treasury contains the equivalent of 40
months worth of earnings, that’s 66,280 Gold Coins
Current
83,375
Animals
A flock of 98 Chickens that each earn the ruler 2 Gold Coins a month
A Herd of 45 Sheep that each earn the ruler 5 Gold Coins a month
A Herd of 34 Goats that each earn the ruler 4 Gold Coins a month
A herd of 22 Pigs that each earn the ruler 4 Gold Coins a month
A herd of 16 Cows that each earn the ruler 16 Gold Coins a month
Its recommended that you only eat enough of the young each year that after eating most of the
young per year as part of your consumption the animals go up by +10% rounded up +1
For example if you follow the recommendation at the end of your 1st year, not full year, you gain 1.3
cows rounded up to 2 cows +1 more cow or 3 cows
Theirs nothing stopping you from eating more then the recommended number if you want to but in
the long term its best to eat only the recommended number
This way over time the number of animals you can eat per year whilst still allowing each group to get
a small increase its numbers each year will go up
Similar stuff
It has A 11 acre Vineyard that every month makes the ruler 275 Gold Coins and every year produce
106 half pint bottles of good wine and 12 bottles of fine wine
Resources
Clerics
73 Clerics that consist of 41 1st level, 17 2nd level, 9 3rd level, 4 4th level, 1 5th level and 1 6th level
Clerics
Men At Arms
62 Men At Arms that consist of 34 1st level, 15 2nd level, 9 3rd level, 3 4th level and 1 5th level Men
At Arms
Garrison
A 84 garrison that consists of 34 Light Infantry with Ranged Weapons, 34 Light Infantry with Melee
Weapons, 11 Medium Cavalry and 5 Heavy Cavalry
It’s a semi-feudal society, meaning that the ruler gets unskilled servants to work in my manor house
that I don’t have to pay but the number is limited
5% of the adult population of the domain serve as unskilled servants in the rulers Small Manor
House
That means that my Manor House has 21.45 unskilled servants that are rounded up to 22 unskilled
servants
And
Rolls show that they are 11 general purpose staff, 4 Cooks, 2 Grooms, 2 Gardeners, 1 Entertainer, 1
Doormen and 1 Butler
Advisors
Minor
1 Herald
And
1 Equerry
Moderate
Initial
And
That means that every month all enemy spies, saboteurs and agents have A 25% chance of being
caught and every month the income goes up by +10%
Current
Healthy 323
And
That means that every month all enemy spies, saboteurs and agents have A 25% chance of being
caught and every month the income goes up by +10%
Also
I have the option that rather then roll for changes to the population I can choose to not risk the
population going down by having it automatically stay the same, as a added incentive every 4th year
the population goes up by between 4 and 8(2D3+2) and I took this option
2nd
The title is fairly senior Landed Knight that rules A large Fiefdom. All in all very good for a common
born 17 years year old that became a adventurer just under 1 month, 1 week, 3 days ago
And
In it is A Small Manor House, 3 villages that all have 102 people in them, 5 farming communities that
all have 40 people in them and 18 farms that all have 10 people on them
The Manor House isn’t actually small, rather its only small when compared with the manor house's
of more powerful nobles and its size is ideal for a fairly senior knight
That gives it a population of 784 that consists of 686 civilians that consist of 429 Adults and 257
Children, 84 soldiers and 14 advisors
Money
Earnings
343 +343 +378 +173 or 1,237 Gold Coins per month from minor earnings
916 Gold Coins per month from animals
Total
Total
Profit
Treasury
Initial
A roll of A 90 out of A possible 100 on 1D100 means that the treasury contains the equivalent of 40
months worth of earnings, that’s 66,280 Gold Coins
Current
83,375
Animals
A flock of 98 Chickens that each earn the ruler 2 Gold Coins a month
A Herd of 45 Sheep that each earn the ruler 5 Gold Coins a month
A Herd of 34 Goats that each earn the ruler 4 Gold Coins a month
A herd of 22 Pigs that each earn the ruler 4 Gold Coins a month
A herd of 16 Cows that each earn the ruler 16 Gold Coins a month
Its recommended that you only eat enough of the young each year that after eating most of the
young per year as part of your consumption the animals go up by +10% rounded up +1
For example if you follow the recommendation at the end of your 1st year, not full year, you gain 1.3
cows rounded up to 2 cows +1 more cow or 3 cows
Theirs nothing stopping you from eating more then the recommended number if you want to but in
the long term its best to eat only the recommended number
This way over time the number of animals you can eat per year whilst still allowing each group to get
a small increase its numbers each year will go up
Similar stuff
It has A 11 acre Vineyard that every month makes the ruler 275 Gold Coins and every year produce
106 half pint bottles of good wine and 12 bottles of fine wine
Resources
Clerics
73 Clerics that consist of 41 1st level, 17 2nd level, 9 3rd level, 4 4th level, 1 5th level and 1 6th level
Clerics
Men At Arms
62 Men At Arms that consist of 34 1st level, 15 2nd level, 9 3rd level, 3 4th level and 1 5th level Men
At Arms
Garrison
A 84 garrison that consists of 34 Light Infantry with Ranged Weapons, 34 Light Infantry with Melee
Weapons, 11 Medium Cavalry and 5 Heavy Cavalry
It’s a semi-feudal society, meaning that the ruler gets unskilled servants to work in my manor house
that I don’t have to pay but the number is limited
5% of the adult population of the domain serve as unskilled servants in the rulers Small Manor
House
That means that my Manor House has 21.45 unskilled servants that are rounded up to 22 unskilled
servants
And
Rolls show that they are 11 general purpose staff, 4 Cooks, 2 Grooms, 2 Gardeners, 1 Entertainer, 1
Doormen and 1 Butler
Advisors
Minor
And
1 Equerry
Moderate
Confidence level
Initial
And
That means that every month all enemy spies, saboteurs and agents have A 25% chance of being
caught and every month the income goes up by +10%
Current
Healthy 323
And
That means that every month all enemy spies, saboteurs and agents have A 25% chance of being
caught and every month the income goes up by +10%
Also
I have the option that rather then roll for changes to the population I can choose to not risk the
population going down by having it automatically stay the same, as a added incentive every 4th year
the population goes up by between 4 and 8(2D3+2) and I took this option
A large farm worth 800 Gold Coins that earns me a profit of 7 Gold Coins a month. That’s a profit of
84 Gold Coins a year
7 Gold Coins profit a month or 84 Gold Coins profit a year from the farm isn't much on paper but
when you consider that a profit of 84 Gold Coins a year is a yearly return of 10.5% of the farms
market value of 800 Gold Coins, which is loads