Professional Documents
Culture Documents
Me
We’re using tables The GM made to determine family, background and inheritance
And
So
Now
On I go
My character
Name
James Marshall
Gender
Male
Race
Human
Class
Fighter
Level
Initial
1st
Current
Experance
Initial
Current
Stats
Also
The 1st is that regardless of The RPG each character was made for this character was created for he’s
the 4th most RPG Character I’ve ever created
And
The 2nd is that he’s the most powerful RPG Character I’ve ever created that wasn’t created for either
The 1st edition of Warhammer Roleplay or the 1st edition of Dungeons and Dragons
Initial
In order to give myself a powerful fighter I assigned the 1 14 to Dex, another 14 to Int and the 3rd 14
to Ch, I also assigned The 18 to Str, The 16 to Con and The 12 to Wis
And
That means that my characters stats are Str 18, Con 16, Dex 14, Int 14, Wis 11 and Ch 14
Current
Str 18, Con 16, Dex 14, Int 14, Wis 10 and Ch 14
Hp
At 1st level
10
Total
10
Proficiencies
The GM decided that because the rules don’t say that you only get extra proficiencies from your Int
at 1st level that you gain extra proficiencies at other levels
So The GM ruled that you gain 1 extra proficiency both when you gain extra 1’s when you gain 1 for
your class, so at levels 3, 6, 9 and 12, and gaining extra 1’s when you gain general 1’s, so at levels 5, 9
and 13
And
I’m listing both all his proficiencies and which proficiency he got at each level
Total
Adventuring 1
Fighter proficiencies
Leadership 1
General proficiencies
By level
Regular
At 1st level he got The standard Adventuring Proficiency 1, The Fighter Class Proficiency Leadership
and The General Proficiency Healing 1
Because he has A Int of at 1st level he also got The General Proficiency Diplomacy 1
Henchmen
Initial
Current
Number he has
And
Alignment
Good
Languages
Standard
The 1 extra 1
Armor Class
The combination of his chainmail armour, shield and +1 Dex DM give him A Armour Class of
10+4+1+1 or 16
Age
Initial
1D4+15
And
Current
Followers
Also
And
Underlings
40 0 level Mercenaries
And
Henchmen
And
She has 5 Spellbooks and 3 Spellscrolls that hold 7 1st level, 6 2nd level, 4 3rd level, 2 4th level and 1
5th level Spells
Fate points
Initial
The GM ruled that his initial stats of Str 18, Con 16, Dex 14, Int 14, Wis 11 and Ch 14 to use the
Fortune Favors the Bold method
And
That means my character starts with 4+3 or 7 Fate points
Earned
By level
Spend
Recovered
Total left
So
Now
On I go
My characters belongings
The 3rd is that rolls on A Table The GM made show that my characters father knew what his son/my
character, planned to do
And
Those rolls also show that he/my characters father, decided to make sure that his son and heir/my
character, was very well equipped
Weapons
1 Sword
1 Dagger
1 suit of chainmail
1 shield
Equipment
10 torch’s
10 yards of rope
3 large sacks
2 sets of clothing
1 bedroll
1 tent
Food
Drinks
Animals
Treasure
Gold coins
15
Silver coins
100
Valuables
Others
Magic stuff
Melee weapons
1 +1 Dagger
Potions
120 Darts
12 Bola’s
6 Swords
4 Silver Daggers
4 Battle Axe’s
4 Great Axes
4 Warhammers
1 Longbow that comes with 3 Quivers that each hold 20 Regular Arrows and 5 Silver Arrows
1 Hand Axe
Armor
3 suits of Platemail
3 Shields
1 Suit of Chainmail
Equipment
670 torch’s
11 20-gallon barrels
11 sets of 12 Stakes and 3 Mallets
6 Small Hammers
5 fairly good quality Nobles Gowns that are each worth 300 Gold Coins
5 Grappling Hooks
5 Goldenrods
5 sets of daywear
5 sets of nightwear
30 pounds of Wolfsbane
30 pounds of Woundwart
6 dose’s of Belladonna
Food
17 boxes of 12 eggs
Drink
Poisons
Type 1
Monster venoms
1 of Wyvern Venom
Type 2
Plant toxins
2 of Hellbore
2 of Hemlock
2 of Foxglove
1 of Henbane
1 of Yew
Artillery
3 Ballista’s that all have 35 shots worth of ammo and 4 crew
3 Light Catapults that all have 26 shots worth of regular ammo and 4 crew
Animals
Normal
4 Hunting Dogs
4 Trained Hawks
4 War Dogs
1 Heavy Donkey
Very rare
Also
4 of them were acquired via gifts when rolling on the favour/duty table
And
As for the other 2 The GM decided that because I bought them when they were eggs and I agreed
that both of them only had A 50/50 chance of surviving the hatching progress that both eggs would
only cost my character 900 Gold Coins
Land vehicles
4 Small Carts
4 large Carts
1 coach that has room for the owner, the driver and 2 passengers, despite being old its still fairly
comfortable, still fairly reliable and barring something unexpected happening completely safe to use,
which is why The GM decided that it only cost my character 350 Gold Coins
Valuables
Cash
Electrum Coins
354
Gold Coins
10,564
Silver Coins
13,480
Copper Coins
65,200
Jewels
Jewellery
3 small silver nose rings that are each worth 20 Gold Coins
1 decent sized Torc made of very good quality silver worth 500 Gold Coins
Special Treasures
10 Pouch’s that all hold 15 Gold Coins worth of The Herb Saffron
8 very large rolls of very poor quality cloth that are each worth 10 Gold Coins
5 Holy Symbols made of silver that are each worth 130 Gold Coins
3 Barrels that all hold 50 Gold Coins worth of decent quality preserved meat
1 very Small Bear Statue made of Silver that’s worth 300 Gold Coins
Animals Pelts
2 Dire Wolf Pelt that are both worth 220 Gold Coins
Trade goods
2 Barrels that both hold 490 Gold Coins worth of Vintage Ale
1 Box that holds 110 Gold Coins worth of slightly below average quality Powdered Silver
1 very small Tiger Model made of poor quality jade that’s worth 110 Gold Coins
1 small cup that’s made of slightly above average quality Silver that’s inlaid with 2 very small good
quality Sapphires that’s worth 130 Gold Coins
1 very small letter opener that’s of decent quality Silver worth 20 Gold Coins Magic stuff
Weapons
1 +1 Axe
1 +1 Shield
Items
1 +2 Ring of Protection
1 Ring of Invisibility
1 Flying Carpet
Potions
4 of Healing
1 of Extra Healing
1 of Plant Control
1 of Treasure Finding
1 Animal Control
1 of Heroism
1 of Fire Resistance
Scrolls
1 in The Common Tongue that holds The 3rd level Arcane Spell Haste and The 4th level Arcane Spell
Remove Curse
1 in The Dragonic Tongue that holds The 5th level Arcane Spell Cloudkill
His domain
Most of the area is very fertile farmland, theirs 2 decent sized forests that nets the ruler/my
character, money from logging and theirs a small marshland were people pay to hunt the moorhens,
wild geese and wild ducks that live their
The ruler/my character also gets money from people selling the hides and meats of the animals they
kill, earns quite a bit from selling fishing license’s and the domain has a meadow that has 5 types of
rare flower and 2 types of very rare plants that locals gather then sell
And
Or rather that’s how I choose to justify my characters lands earning both him and his 3 Vassals a
income of 8 Gold Coins per month per family
His title
He has 3 Vassals and all 3 of them are Fairly Senior Barons that rule A Very Large Barony
Even though 1 of my characters 3 Vassal Barons is female the country is progressive enough in the
area of gender equality that regardless of whether the title holders male or female all bearers of that
title are referred to by the same title
And
In the case of the noble in question in my characters homeland regardless of whether the title
holders male or female everyone that rules A Barony is referred to as A Baron
Morale
And
Initial
+3
Current
Also
The 2nd and 3rd modifiers were both created by and added in by The GM
+3
And
+1 for his Ch
+2 for being able to have a garrison that’s a lot bigger then normal without increasing taxes
And
So
And
That the domain’s inhabitants hail their rulers as a great leader deserving of strident support
The population grows by an extra 3D10 families per thousand each month
Spies and thieves operating against the domain suffer a -3 penalty to their proficiency throws
And
It’s A Decent Sized Viscountdom type Domain that has 3,040 families and has A Castle worth 135,000
Gold Coins
They are spread across 182 Farms that each have 2 Families, 63 Farming Communities that each have
6 Families, 34 Fishing Communities that each have 8 Families, 21 villages that each have 50 families
and 1 Town that has 2,256 Families in it
Money wise it earns my characters 4,320x15 or 64,800 Gold Coins per month from his domain
It also earns him 5,760x3 or 17,280 Gold Coins per month from his Vassals +1,440 Gold Coins a
month from the Barony I got from the roll on the favour/duty table
That means that it earns him a total of 83,520 Gold Coins per month
Take costs of 78,185 Gold Coins per month leaves my character with 5,340 Gold Coins per month
Of those 5,335 Gold Coins per month he uses 400 +400 +400 +800 +1,200 or 3,200 Gold Coins per
month to employ 5 henchmen that consist of 1 5th level Str 16 Fighter, 1 5th level Str 17 Fighter, 1
5th level Wis 17/Int 13 Cleric, 1 6th level Dex 18 Thief and 1 7th level Int 18 Magic User
Rolls on tables The GM made show that the 7th level Mage has 5 Spellbooks and 3 Spellscrolls that
hold 9 1st level, 7 2nd level, 4 3rd level, 2 4th level and 1 5th level Spells
That leaves my character with 5,335 Gold Coins per month -3,200 Gold Coins per month or 2,135
Gold Coins per month
And
In edition to my character getting a profit of 2,135 Gold Coins per month he also gets more food and
drink then he could ever even try to consume
Also
The town has 2,256 families(11,280 people) in it, that means it’s a small city, that makes it a Class V
Settlement and it gives The Town A Market Class of IV
That means that it has 100 criminals in it and the level of leader is determined by a combination of
the number of people in The Guild and the whether The Guild is A Thieves Guild or A Assassins Guild
The GM has decided that because the list of people in a starting tiny city with 2,256 families(11,280)
people in it automatically has 400 Thieves and/or Assassins that I must add another 400 Thieves
and/or Assassins
A GM I asked said that as I’m making A King Tier character that I should decide how many criminal
guilds the city has and how many members they have
And
Those 500 crooks, at least 400 of which must be Thieves and/or Assassins make up the following
groups
2 Thieves Guilds that both have 100 members, they are both lead by A 7th level Thief and they both
earn 7,350 Gold Coins per month
2 Thieves Guilds that both have 50 members, they are both lead by A 7th level Thief and they both
earn 3,350 Gold Coins per month
1 Smuggling Ring that has 100 members, its lead by A 7th level Fighter and it earns 7,350 Gold Coins
per month
1 Assassins Guild that has 60 members, it is led by A 4th level Assassin and it earns 3,350 Gold Coins
per month
And
1 Assassins Guild that has 40 members, it is led by A 4th level Assassin and it earns 1,500 Gold Coins
per month
Castle Staff
The GM rules that between them the domains 4,320 families give me 43.2x4 or 172.8 unskilled
servants rounded up to 173 unskilled servants
And
That means that the castles staff consists of 173 unskilled servants
Defenders
Regulars
500 Light Infantry with Ranged Weapons, 400 Very Heavy Infantry with Melee Weapons, 271 Heavy
Cavalry, 200 Crossbowmen that fight on foot, 125 Medium Infantry with Ranged Weapons, 125
Medium Infantry with Melee Weapons, 70 Mounted Crossbowmen and 3 War Elephants that each
have 4 Riders
46 1st level Clerics, 22 2nd level Fighters, 8 3rd level Clerics, 1 4th level Cleric, 1 5th level Cleric and 1
8th level Mage
Artillery
3 Ballista’s that all have 4 crew and 35 shots worth of regular ammo and 3 Light Catapults that all
have 4 crew and 26 shots worth of regular ammo
Underlings
40 0 level Mercenaries, 2 1st level Fighters, 2 2nd level Fighters and 1 3rd level Fighter
1 5th level Str 16 Fighter, 1 6th level Thief, 1 6th level Dex 18 Thief, 1 7th level Int 18 Magic User and
1 7th level Wis 17/Int 14 Cleric
Also
Rolls on tables The GM made show that the 7th level Mage has 4 Spellbooks and 2 Spellscrolls
And
Those rolls also show that between them her 4 Spellbooks and 2 Spellscrolls hold 7 1st level, 6 2nd
level, 4 3rd level, 2 4th level and 1 5th level Spells
1 6th level Paladin, 1 7th level Wis 16/Int 15 Cleric, 1 7th level Dex 18 Thief and 1 8th level
Intelligence 18 Mage
Also
Rolls on tables The GM made show that the 7th level Mage has 4 Spellbooks and 2 Spellscrolls
And
Those rolls also show that between them her 4 Spellbooks and 2 Spellscrolls hold 9 1st level, 7 2nd
level, 5 3rd level, 3 4th level and 1 5th level Spells
Civilian militia
And
Rolls on tables The GM made show that 12.5% of the domains population of 21,600(4,320x5)
consists of A Civilian Militia of 0 level Fighters, which means 2,160 +432 +108 or 2,700 0 level
Fighters
She’s both A Very Senior Colonel and A 10th level Fighter whose Str was once 18 but her age has
dropped it to 14
Also 1
Her underlings are 30 0 level Mercenaries, 3 2nd level Fighters and 1 1st level Fighter
Her henchmen
She employs them using most of the 12,000 Gold Coins she gets per month
They are 1 6th level Paladin, 1 7th level Wis 16/Int 15 Cleric, 1 7th level Dex 18 Thief and 1 8th level
Intelligence 18 Mage
And
Also
Rolls on tables The GM made show that the 8th level Mage has 4 Spellbooks and 2 Spellscrolls
And
Those rolls also show that between them her 4 Spellbooks and 2 Spellscrolls hold 9 1st level, 7 2nd
level, 5 3rd level, 3 4th level and 1 5th level Spells
Also 2
Rolls on tables The GM made show the reason why she despite being A 10th level Fighter the
commander of my characters army doesn’t have a domain
She’s 59
By the time she was 18 she was completely fed up of the life of A Minor Baron that ruled 3 decent
sized Baronies
That’s why she decided that she would only retain her title long enough to have a child and for that
child to reach the age that he or she would be old enough for her to abdicate in his or her favour,
meaning the day he or she turns 15
Having a child/a girl, took another 3 years and it took another 15 years for the child/a girl, to become
old enough for her to abdicate in her favour, meaning it happened when she was 36
The same day her child/a girl, became old enough for her to abdicate in her favour, she abdicated in
her favour
The day after she abdicated in her daughters favour she became a adventurer, which she knew would
grant her the thrills, danger and excitement that she’d long graved, and that was 24 years ago
Even though she’s now A 59 year old 10th level Fighter and has enough cash and other stuff to easily
set up A Domain why would she?
And
After all its been 41 years since she got so bored of the easy life of a noble that she decided that as
soon as she had a heir that was old enough that she would abdicate in his or her favour and 23 years
since she abdicated in her heirs favour
Also
The clerics that see to the spiritual needs of the people that can’t fight but can defend themselves
Rolls on tables The GM made show that the number of Clerics is equal to 14% of the domains
population of 21,600(4,320x5), which means it has 2,160 +864 or 3,024 Clerics
And
Yet more rolls on tables The GM made show that those 2,128 Clerics consist of 1,300 1st level Clerics,
800 2nd level Clerics, 400 3rd level Clerics, 300 4th level Clerics, 140 5th level Clerics, 43 6th level , 20
7th level Clerics, 10 7th level Clerics, 8 8th level Clerics, 2 9th level Cleric and 1 10th level Cleric
Also
As its has 11,280 people(2,256 families) it has 800 Fighters, 400 Clerics and 200 Magic Users
The composition of those 800 Fighters, 400 Clerics and 200 Magic Users is listed below
And
Fighters
411 1st level, 170 level, 110 3rd level, 60 4th level, 22 5th level, 15 6th level, 8 7th level, 3 8th level
and 1 9th level
Clerics
211 1st level, 102 2nd level, 50 3rd level, 25 4th level, 8 5th level, 3 6th level and 1 8th level
Mages
105 1st level, 57 2nd level, 24 3rd level, 9 4th level, 3 5th level, 1 6th level and 1 8th level
Their morale’s
Morale
And
Initial
+3
Current
Also
The 2nd and 3rd modifiers were both created by and added in by The GM
+3
And
+1 for his Ch
+1 for a garrison that’s a lot bigger then normal
+2 for being able to have a garrison that’s a lot bigger then normal without increasing taxes
And
So
And
That the domain’s inhabitants hail their rulers as a great leader deserving of strident support
The population grows by an extra 3D10 families per thousand each month
Spies and thieves operating against the domain suffer a -3 penalty to their proficiency throws
And
Also
Also
Even though 1 of the 3 Vassals is female their all called Barons, that’s because equality in the country
is advanced enough that all titles are gender neutral
By that I mean that their all referred to by the same title regardless of Gender
And
For example in most countries males that rule A Barony are called Barons and females that rule A
Barony are called Baroness but in this country regardless of the gender of the ruler of A Barony he or
she is called A Baron
So
Back on track
And
The influence, respect and power they all have are all slightly higher then normal
And
In all of them are 70 Farms that each have 2 Families on them, 42 Farming Communities that each
have 11 Families, 14 Fishing Communities that each have 14 Families, 6 Villages that all have 30
families in them and 1 town that has 942 families in it
Also
Money wise all 3 Baronies earn The Baron or Baroness gets 28,800 Gold Coins per month
And
The Baron or Baroness makes a profit of 2,520 Gold Coins per month
Also
Its Market Class gives it 100 Thieves and/or Assassins and its population gives it 200 more criminals
or 300 criminals
And
2 Thieves Guilds that both have 50 members, they are both lead by A 4th level Thief and they both
earn 3,350 Gold Coins per month
1 Thieves Guid that has 100 members, it is led by 7th Thief and it earns 7,350 Gold Coins per month
1 Smugglers Ring that specializes in ingredients used in Spells that has 50 members, it is led by 5th
level Mage User and it earns 3,350 Gold Coins per month
And
1 Protection Racket that that has 50 members, its led by 5th level Barbarian and it earns 3,350 Gold
Coins per month
Also
Rolls on Tables The GM made show that The 5th level Mage that runs Smugglers Ring that specializes
in ingredients used in Spells has 4 Spellbooks and 1 Spellscroll that between them hold 7 1st level, 4
2nd level, 3 3rd level and 1 4th level Spells
Castle Staff
The GM rules that between them the domains 1,920 families give The Baron or Baroness 19.2x4 or
76.8 unskilled servants rounded up to 77 unskilled servants
And
As its has 850 people(4,250 families) it has 400 Fighters, 200 Clerics and 100 Magic Users
The composition of those 100 Fighters, 50 Clerics and 25 Magic Users is listed below
And
Fighters
154 1st level, 120 2nd level, 70 3rd level, 30 4th level, 15 5th level, 8 6th level and 3 7th level
Clerics
70 1st level, 70 2nd level, 30 3rd level, 15 4th level. 8 5th level, 5 6th level and 2 7th level
Mages
34 1st level, 30 2nd level, 20 3rd level, 10 4th level, 4 5th level, 1 6th level and 1 7th level
And
Regulars
360 Light Infantry with Melee Weapons, 360 Light Infantry with Ranged Weapons, 240 Light Cavalry
with both melee weapons and ranged weapons, 180 Medium Infantry with Ranged Weapons, 180
Medium Infantry with Melee Weapons and 60 Heavy Cavalry
110 1st level Clerics, 110 1st level Fighters, 15 2nd level Clerics, 15 3rd level Clerics and 5 6th level
Mage
And
The 1 6th level Mage per Barony each have 5 Spellbooks and 2 Spellscrolls that between them hold 7
1st level, 6 2nd level, 4 3rd level, 2 4th level and 1 5th level Spells
Civilian militia
And
Rolls on tables The GM made show that 10.5% of the domains population of 9,600(1,920x5) consists
of A Civilian Militia of 0 level Fighters, which means 960 +240 or 1,200 0 level Fighters rounded up to
710 0 level Fighters
The clerics that see to the spiritual needs of the people that can’t fight but can defend themselves
Rolls on tables The GM made show that the number of Clerics that all 3 domains have is equal to
13.5% of the domains population of 9,600(1,920x5), which means it has 960 +288 +48 or 1,296
Clerics
And
Yet more rolls on tables The GM made show that the 845 Clerics the 3 domains all have all have the
same mix of levels and they all consist of 620 1st level Clerics, 210 2nd level Clerics, 210 3rd level
erics, 150 4th level Clerics, 70 5th level Clerics, 24 13 6th level Clerics, 7 7th level Clerics , 4 8th level
and 1 9th Clerics
It’s a Regular Barony that’s slightly bigger then most regular sized Baronies
My characters father gifted it to my characters father only 44 days before my character became a
adventurer
And
Initial
+3
Also
And
+2 for being able to have a garrison that’s a lot bigger then normal without increasing taxes
Current
Also
And
+1 for his Ch
+2 for being able to have a garrison that’s a lot bigger then normal without increasing taxes
And
That the domain’s inhabitants hail their rulers as a great leader deserving of strident support
The population grows by an extra 3d10 families per thousand each month
Spies and thieves operating against the domain suffer a -3 penalty to their proficiency throws
And
And
In it is 1 tiny castle that’s worth 15,000 Gold Coins, 2 logging communities that all have 11 people in
them, 2 fishing communities that both have 15 Families in them, 7 villages that each of 40 families in
them, 10 farming communities that each have 11 families in them and 19 Farms that each have 2
families on them
Take away costs of 6,000 Goold Coins per month leaves The Baron with 1,200 Gold Coins per month
Castle Staff
The GM rules that between them the domains 480 families give The Baron or Baroness 5D6+4 or 30
unskilled servants
Garrison
60 Heavy Infantry with Melee Weapons, 60 Heavy Infantry with Ranged Weapons, 14 Light Cavalry
with both Ranged Weapons and Melee Weapons, 3 War Elephants that all have 4 Riders, 1 6th level
Mage and 1 6th level Fighter
Also
Rolls on tables The GM made show that the 7th level Mage has 4 Spellbooks and 2 Spellscrolls
And
Those rolls also show that between them her 4 Spellbooks and 1 Spellscroll hold 6 1st level, 4 2nd
level, 2 3rd level and 1 4th level Spells
Also
Rolls on Tables The GM made show that just like the other 6th level Mage’s in my characters domains
the 1 in this 1 has 1D2+3 Spellbooks and 1D2 Spellscrolls that between them hold 1D3+5 1st level,
1D3+4 2nd level, 2D2+1 3rd level, 1D2 4th level and 1D2-1 5th level Spells
And
That results in The 6th level Mage having 5 Spellbooks and 2 Spellscrolls that between them hold 7
1st level, 6 2nd level, 4 3rd level, 2 4th level and 1 5th level Spells
Civilian militia
And
Rolls on tables The GM made show that 12% of the domains population of 2,400(480x5) consists of A
Civilian Militia of 0 level Fighters, which means 240 +48 or 288 0 level Fighters rounded up to 290 0
level Fighters
The clerics that see to the spiritual needs of the people that can’t fight but can defend themselves
Rolls on tables The GM made show that the number of Clerics equal to 12.5% of the domains
population of 2,400(4,800x5), which means it has 240 +48 +12 or 300 Clerics
And
Yet more rolls on tables The GM made show that the 845 Clerics the 3 domains all have all have the
same mix of levels and they all consist of 140 1st level Clerics, 90 2nd level Clerics, 30 3rd level erics,
20 4th level Clerics, 11 5th level Clerics, 6 6th level Clerics, 2 7th level Cleric and 1 8th level Clerics
1,580 Light Infantry with Ranged Weapons, 1,080 Light Infantry with Melee Weapons, 850 Very
Heavy Infantry with Melee Weapons, 720 Light Cavalry with both melee weapons and ranged
weapons, 665 Medium Infantry with Ranged Weapons, 665 Medium Infantry with Melee Weapons,
431 Heavy Cavalry, 200 Crossbowmen that fight on foot, 70 Mounted Crossbowmen, 60 Heavy
Infantry with Melee Weapons, 60 Heavy Infantry with Ranged Weapons and 6 War Elephants that
each have 4 Riders
376 1st level Clerics, 330 1st level Fighters, 45 2nd level Clerics, 45 3rd level Clerics, 22 1st level
Fighters, 16 6th level Mage, 8 3rd level Clerics, 1 4th level Cleric, 1 5th level Cleric, 1 6th level Fighter,
1 7th level mage and 1 8th level Mage
Also
The 8th level Mage has 6 Spellbooks and 3 Spellscrolls that between them hold all 10 1st level, 8 2nd
level, 6 3rd level, 3 4th level and 1 5th level Spells
The 7th level mage has 4 Spellbooks and 1 Spellscroll hold 6 1st level, 4 2nd level, 2 3rd level and 1
4th level Spells
And
The 6th level Mages all have 5 Spellbooks and 2 Spellscrolls that between them hold 10 1st level, 6
2nd level, 4 3rd level, 2 4th level and 1 5th level Spells
Artillery
3 Ballista’s that all have 4 crew and 35 shots worth of regular ammo and 3 Light Catapults that all
have 4 crew and 26 shots worth of regular ammo
Underlings
40 0 level Mercenaries, 2 1st level Fighters, 2 2nd level Fighters and 1 3rd level Fighter
Henchmen
1 5th level Str 17 Fighter, 1 6th level Dex 17 Thief, 1 6th level Dex 18 Thief, 1 7th level Int 18 Magic
User and 1 7th level Wis 17/Int 14 Cleric
Also
Rolls on tables The GM made show that the 7th level Mage has 4 Spellbooks and 2 Spellscrolls
And
Those rolls also show that between them The Mage’s 4 Spellbooks and 2 Spellscrolls that hold 7 1st
level, 6 2nd level, 4 3rd level, 2 4th level and 1 5th level Spells
1 6th level Paladin, 1 7th level Wis 16/Int 15 Cleric, 1 7th level Dex 18 Thief and 1 8th level
Intelligence 18 Mage
Also
Rolls on tables The GM made show that the 7th level Mage has 4 Spellbooks and 2 Spellscrolls
And
Those rolls also show that between them her 4 Spellbooks and 2 Spellscrolls 9 1st level, 7 2nd level, 5
3rd level, 3 4th level and 1 5th level Spells
Civilian militia
She’s both A Very Senior Colonel and A 10th level Str 18 Fighter
Also
The people that between them defend the 3 tiny towns and 1 Tiny City that are the 4 biggest
settlements in my lands
And
873 1st level, 530 2nd level, 320 3rd level, 150 4th level, 67 5th level, 39 6th level, 11 7th level, 3 8th
level and 1 9th level Fighters
421 1st level, 312 2nd level, 140 3rd level, 70 4th level. 32 5th level, 18 6th level, 6 7th level, 3 8th
level and 1 9th Clerics
And
207 1st level, 147 2nd level, 84 3rd level, 39 4th level, 15 5th level, 4 6th level, 3 7th level and 1 8th
level Mages
The 4th
The 1st 3
1’s ruled by A human Female 7th level Dex 17 Thief that has 50,500 experance
1’s ruled by A human Male that’s A 7th level Wis 17/Int 13 Cleric that has 50,000 experance
And
1’s ruled by A human Male that’s A 7th level Str 18 Fighter that has 65,000 experance
The 1st 3
All 3 of them have 8,840 Gold Coins worth of regular stuff, 5,220 Gold Coins worth of assorted Coins,
1,440 Gold Coins worth of valuables, 2 lots of 10,000 Gold Coins worth of Magic Stuff and 3 lots of
3,000 Gold Coins worth of Magic Stuff
When I say they have 5,220 Gold Coins worth of assorted Coins I'm referring to the fact that not all of
their Coins are Gold Coins, in fact most of their Coins aren't Gold Coins
As it happens I decided that all 3 of my characters Vassals have the same mixture of coins and that
the 5,220 Gold Coins worth of assorted Coins that my characters 3 Vassals all have consists of 25,200
Copper Coins, 13,200 Silver Coins, 3,092 Gold Coins and 278 Electrum Coins
And
Since writing that I’ve rolled up their magic stuff, The GM decided that all 3 of them have the same
number and type of magic stuff, as a result all 3 of them have 8 regular(?) Magic Items, 3 1-dose
bottles of Magic Potion, 2 Scrolls that both hold 1 1st level and 1 2nd level Arcane Spells, 1 suit of
Magic Armor and 1 Miscellaneous Magic Item
And
So
On I go
Weapons
20 Darts
2 Swords
1 Morning Star
1 Warhammer
1 Flail
Armour
4 Shields
2 Heavy Helmets
Equipment
200 Candles
120 torch’s
10 large sacks
10 50-yard lengths of rope
4 sets of nobles garb that are each worth 500 Gold Coins
2 sets of good quality daywear that are both worth 55 Gold Coins
2 sets of good quality daywear that are both worth 55 Gold Coins
2 tents
2 locks
2 mirrors
2 small hammers
1 lantern
1 grappling hook
1 backpack
4 pounds of Wolfsbane
4 pounds of Woundwart
Food
Drink
Animals
Regular
3 Light Warhorse’s
1 Camel
Special
Transports
Treasure
Cash
Copper Coins
25,400
Silver Coins
13,200
Gold Coins
3,092
Electrum Coins
278
Valuables
Jewels
Jewellery
2 small armbands made of good quality Silver that are both worth 65 Gold Coins
2 small silver nose rings that are both made of good quality silver that are both worth 20 Gold Coins
Special Treasures
6 Pouch’s that all hold 15 Gold Coins worth of The Herb Saffron
6 very large rolls of very poor quality cloth that are each worth 10 Gold Coins each
2 Holy Symbols made of silver that are both worth 130 Gold Coins each
Animals Pelts
1 very small letter opener that’s made of decent quality Silver worth 20 Gold Coins
Magical belongings
1 Rings of Protection
1 Elven Cloak
1 quiver of 9 +1 Arrows
It has 17 Charges
The other holds 2 1st level Spells and 1 5th level Spells
And
The 2 1st level, 2 2nd level Spells and 1 5th level Spells that they hold are as follows
1st level
Charm Person and Sleep
2nd level
5th level
Hold Monster
1 +1 Shield