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Character whose the heir of A King Tier Noble

Me

Doing A Folder on Adventurer, Conqueror, King Characters

They all have very little character generation info

This is the 1st 1

We’re using tables The GM made to determine family, background and inheritance

And

I ended up with A Character whose the heir of A King Tier Noble

So

Now

On I go

My character

Name

James Marshall

Gender

Male

Race

Human

Class

Fighter

Level

Initial

1st

Current

Experance

Initial

Current

Stats
Also

I was lucky enough to created A Character that’s got 2 distinguishing traits

The 1st is that regardless of The RPG each character was made for this character was created for he’s
the 4th most RPG Character I’ve ever created

And

The 2nd is that he’s the most powerful RPG Character I’ve ever created that wasn’t created for either
The 1st edition of Warhammer Roleplay or the 1st edition of Dungeons and Dragons

Initial

When rolling 3D6 6 times I rolled 3 14’s, 1 18, 1 16 and 1 11

In order to give myself a powerful fighter I assigned the 1 14 to Dex, another 14 to Int and the 3rd 14
to Ch, I also assigned The 18 to Str, The 16 to Con and The 12 to Wis

And

That means that my characters stats are Str 18, Con 16, Dex 14, Int 14, Wis 11 and Ch 14

Current

Str 18, Con 16, Dex 14, Int 14, Wis 10 and Ch 14

Hp

At 1st level

10

Total

10

Proficiencies

The GM decided that because the rules don’t say that you only get extra proficiencies from your Int
at 1st level that you gain extra proficiencies at other levels

So The GM ruled that you gain 1 extra proficiency both when you gain extra 1’s when you gain 1 for
your class, so at levels 3, 6, 9 and 12, and gaining extra 1’s when you gain general 1’s, so at levels 5, 9
and 13

And

I’m listing both all his proficiencies and which proficiency he got at each level

Total

The Proficiency that all Adventurers have

Adventuring 1

Fighter proficiencies

Leadership 1
General proficiencies

Healing 1 and Survival 1

By level

Regular

At 1st level he got The standard Adventuring Proficiency 1, The Fighter Class Proficiency Leadership
and The General Proficiency Healing 1

Because he has A Int of at 1st level he also got The General Proficiency Diplomacy 1

Henchmen

Number of Henchmen he can have

Initial

Current

Number he has

And

His father pays them

Number he can recruit

Alignment

Good

Languages

Standard

The Common Tongue and The Good Alignment Tongue

The 1 extra 1

The Goblin Language

Armor Class

The combination of his chainmail armour, shield and +1 Dex DM give him A Armour Class of
10+4+1+1 or 16

Age

Initial

1D4+15
And

It ends up as the minimum of 16

Current

16 years, 0 months, 0 weeks and 1 day

Time the campaign has lasted for

It hasn’t started yet

Followers

Also

All of these are paid for by his father

Generally speaking they are nearby in case their needed

And

But they will only get involved if my lives in danger

Underlings

40 0 level Mercenaries

2 1st level Fighters

2 2nd level Fighters

And

1 3rd level Fighter

Henchmen

1 5th level Str 16 Fighter

1 5th level Str 17 Fighter

1 5th level Wis 17/Int 13 Cleric

1 6th level Dex 18 Thief

1 7th level Int 18 Mage

And

She has 5 Spellbooks and 3 Spellscrolls that hold 7 1st level, 6 2nd level, 4 3rd level, 2 4th level and 1
5th level Spells

Fate points

Initial

The GM ruled that his initial stats of Str 18, Con 16, Dex 14, Int 14, Wis 11 and Ch 14 to use the
Fortune Favors the Bold method

And
That means my character starts with 4+3 or 7 Fate points

Earned

By level

Spend

Recovered

Total left

So

Now

On I go

My characters belongings

But 1st 3 bits of info

The 1st is that theirs 2 lists of belongings

The 1st is those that belong to my character

The 2nd is what my character will 1 day inherit

The 3rd is that rolls on A Table The GM made show that my characters father knew what his son/my
character, planned to do

And

Those rolls also show that he/my characters father, decided to make sure that his son and heir/my
character, was very well equipped

Those that my character has

Weapons

1 Sword

1 Crossbow with Quiver and 12 Bolts

1 Dagger

Armour and/or Shields

1 suit of chainmail

1 shield

Equipment
10 torch’s

10 yards of rope

3 large sacks

2 sets of clothing

1 lantern with enough oil for 17 hours of use

1 bedroll

1 tent

1 set of cooking utensils

1 set of map making equipment

1 vial of holy water

Food

3 weeks worth of iron rations

Drinks

3 1-pint bottles of beer

Animals

1 light pack horse

1 light riding horse

Treasure

Gold coins

15

Silver coins

100

Valuables

Others

1 box that holds 40 Gold Coins worth of tobacco

Magic stuff

Melee weapons

1 +1 Dagger

Potions

1 bottle that holds 1-dose of potion of Healing

Those that my character will 1 day inherit


Weapons

120 Darts

12 Slings that all come with 30 Sling Shots

12 Bola’s

6 Swords

4 Silver Daggers

4 Battle Axe’s

4 Great Axes

4 Crossbows that all come with 1 case of 20 Crossbow Bolts

4 Warhammers

1 Longbow that comes with 3 Quivers that each hold 20 Regular Arrows and 5 Silver Arrows

1 Hand Axe

Armor

11 Suits of Leather Armor

7 suits of Ring Armor

5 sets of Fur Hiding

3 suits of Banded Mail

3 suits of Platemail

3 Shields

1 Suit of Chainmail

Equipment

2,400 foot of rope

1,488 Iron Spikes

670 torch’s

330 flasks of oil

115 wax candles

60 3-pint flasks of military oil

15 4-pound boxes of salt

15 4-pint bottles of Olive Oil

14 1-pint bottles of Holy Water

11 20-gallon barrels
11 sets of 12 Stakes and 3 Mallets

6 Small Hammers

5 fairly good quality Nobles Gowns that are each worth 300 Gold Coins

5 Grappling Hooks

5 Goldenrods

5 good quality blankets

5 sets of daywear

5 sets of nightwear

3 Lanterns each of which come with 5 3-pint bottles of lamp oil

3 cords of hardwood logs

3 good quality Blankets

1 regular Noble’s Gown

1 Musical Instrument worth 30 Gold Coins

1 massive crate that holds 1 kilo of mining tools

1 very good quality tent

Herbs, plants and flowers

30 pounds of Wolfsbane

30 pounds of Woundwart

6 dose’s of Belladonna

Food

1,000 loaves of good quality bread

1,000 1-pound locks of good quality cheese

400 meals worth of Dried Fruits

200 feast type meals

44 meals worth of honey

17 boxes of 12 eggs

12 3-pound slabs of beef

12 3-pound slabs of chicken

12 3-pound slabs of lamb

7 barrels of preserved venison

4 2 kilo barrels of dried pork


4 meals worth of pumpkins

4 3-pound wheels of sheep cheese

1 100 pound crate of marshmallows

Drink

1,000 1-pint bottles of water

200 2-pint bottles of Good Wine

60 2-pint of good quality Beer

60 2-pint of good quality Ale

60 2-pint of good quality Sherry

33 3-pint bottles of Rare Wine

17 bottles of fine Tirenean wine

6 bottles of stout halfling ale

4 barrels of dwarven beer

2 4-liter barrels of fine Tirenean brandy

Poisons

Type 1

Monster venoms

2 of Giant Scorpion Venom

2 of Sea Snake Venom

2 of Pit Viper Venom

1 of Wyvern Venom

1 of Giant Spider Crab Venom

1 of Giant Killer Bee Venom

Type 2

Plant toxins

2 of Hellbore

2 of Hemlock

2 of Foxglove

1 of Henbane

1 of Yew

Artillery
3 Ballista’s that all have 35 shots worth of ammo and 4 crew

3 Light Catapults that all have 26 shots worth of regular ammo and 4 crew

Animals

Normal

6 Heavy Draft Horse’s

4 Heavy Warhorse’s, all of which have Chain Barding

4 Hunting Dogs

4 Trained Hawks

4 War Dogs

2 very Heavy Camels

1 Heavy Donkey

Very rare

6 young adult Pegasus

Also

4 of them were acquired via gifts when rolling on the favour/duty table

And

As for the other 2 The GM decided that because I bought them when they were eggs and I agreed
that both of them only had A 50/50 chance of surviving the hatching progress that both eggs would
only cost my character 900 Gold Coins

Land vehicles

4 Small Carts

4 large Carts

2 very large Wagons

1 coach that has room for the owner, the driver and 2 passengers, despite being old its still fairly
comfortable, still fairly reliable and barring something unexpected happening completely safe to use,
which is why The GM decided that it only cost my character 350 Gold Coins

Water going vessels

2 2-seater rowing boats

Valuables

Cash

Electrum Coins

354
Gold Coins

10,564

Silver Coins

13,480

Copper Coins

65,200

Jewels

20 Bloodstones that are each worth 25 Gold Coins

20 Topaz’s that are each worth 25 Gold Coins

10 Coral Stones that are each worth 50 Gold Coins

6 Pearls that are each worth 100 Gold Coins

3 Zircon’s that are each worth 160 Gold Coins

3 Rubies that are each worth 500 Gold Coins

1 Diamond that’s worth 560 Gold Coins

Jewellery

20 Gold Rings that are each worth 10 Gold Coins

20 Gold Earrings that are each worth 10 Gold Coins

4 large silver armbands that are each worth 65 Gold Coins

3 small silver nose rings that are each worth 20 Gold Coins

1 decent sized Torc made of very good quality silver worth 500 Gold Coins

Special Treasures

30 Brass Ignots that are each worth 4 Gold Coins

10 Pouch’s that all hold 15 Gold Coins worth of The Herb Saffron

8 very large rolls of very poor quality cloth that are each worth 10 Gold Coins

5 Holy Symbols made of silver that are each worth 130 Gold Coins

3 Barrels that all hold 50 Gold Coins worth of decent quality preserved meat

1 very Small Bear Statue made of Silver that’s worth 300 Gold Coins

1 Rare Book that’s worth 150 Gold Coins

Animals Pelts

25 Beaver Pelts that are each worth 6 Gold Coins

25 Wolf Pelts that are each worth 6 Gold Coins


3 Bear Pelts that are each worth 200 Gold Coins

2 Dire Wolf Pelt that are both worth 220 Gold Coins

1 Lion Cub Pelt worth 100 Gold Coins

Trade goods

3 Crates that all hold 120 Gold Coins worth of Tobacco

1 Crate that holds 200 Gold Coins worth of Tobacco

1 Crate that holds 120 Gold Coins worth of Cloth

1 Crate that holds 120 Gold Coins worth of Spices

1 bag that holds 75 Gold Coins worth of Coffee Beans

1 bag that holds 75 Gold Coins worth of Tobacco

1 bag that holds 75 Gold Coins worth of Herbs used in Cooking

Other stuff of value

14 small Gold Teeth that are each worth 5 Gold Coins

2 Barrels that both hold 490 Gold Coins worth of Vintage Ale

1 Box that holds 110 Gold Coins worth of slightly below average quality Powdered Silver

1 very small Tiger Model made of poor quality jade that’s worth 110 Gold Coins

1 small cup that’s made of slightly above average quality Silver that’s inlaid with 2 very small good
quality Sapphires that’s worth 130 Gold Coins

1 very small letter opener that’s of decent quality Silver worth 20 Gold Coins Magic stuff

Weapons

1 Sword that’s +1 or +2 VS Spellcasters

1 Sword that’s A +1 Flametongue

1 Quiver of 4 +2 Crossbow Bolts

1 +1 Axe

Armor, shields and similar stuff

1 suit of +4 Chainmail Armour

1 suit of +1 Leather Armour

1 +1 Shield

1 pair of +5 Bracers of Armor

Items

1 +2 Ring of Protection
1 Ring of Invisibility

1 pair of Elven Boots

1 Decanter of Endless Water

1 Flying Carpet

1 set of eyes of petrification

Potions

4 of Healing

1 of Extra Healing

1 of Plant Control

1 of Treasure Finding

1 Animal Control

1 of Heroism

1 of Fire Resistance

Scrolls

1 in The Common Tongue that holds The 3rd level Arcane Spell Haste and The 4th level Arcane Spell
Remove Curse

1 in The Elven Tongue that’s A Scroll of Ward Against Magic

1 in The Dragonic Tongue that holds The 5th level Arcane Spell Cloudkill

His domain

Most of the area is very fertile farmland, theirs 2 decent sized forests that nets the ruler/my
character, money from logging and theirs a small marshland were people pay to hunt the moorhens,
wild geese and wild ducks that live their

The ruler/my character also gets money from people selling the hides and meats of the animals they
kill, earns quite a bit from selling fishing license’s and the domain has a meadow that has 5 types of
rare flower and 2 types of very rare plants that locals gather then sell

And

Or rather that’s how I choose to justify my characters lands earning both him and his 3 Vassals a
income of 8 Gold Coins per month per family

His title

He’s A Regular Viscount

He rules A slightly larger then normal Viscountdom

He has 3 Vassals and all 3 of them are Fairly Senior Barons that rule A Very Large Barony
Even though 1 of my characters 3 Vassal Barons is female the country is progressive enough in the
area of gender equality that regardless of whether the title holders male or female all bearers of that
title are referred to by the same title

And

In the case of the noble in question in my characters homeland regardless of whether the title
holders male or female everyone that rules A Barony is referred to as A Baron

Morale

And

Initial

+3

Current

Also

The 2nd and 3rd modifiers were both created by and added in by The GM

+3

And

Here’s how that works out

+1 for his Ch

+1 for a garrison that’s a lot bigger then normal

+2 for being able to have a garrison that’s a lot bigger then normal without increasing taxes

And

-1 for not being able to afford any festivals

So

That’s +3, which means their steadfast

And

That means the following

That the domain’s inhabitants hail their rulers as a great leader deserving of strident support

The population grows by an extra 3D10 families per thousand each month

That means that they go up by 6D10 families each month

Spies and thieves operating against the domain suffer a -3 penalty to their proficiency throws

And

Service income is increased by 1 Gold Coin per peasant family

His personal land


Its in civilized lands

It’s A Decent Sized Viscountdom type Domain that has 3,040 families and has A Castle worth 135,000
Gold Coins

It has 4,320 families in it

They are spread across 182 Farms that each have 2 Families, 63 Farming Communities that each have
6 Families, 34 Fishing Communities that each have 8 Families, 21 villages that each have 50 families
and 1 Town that has 2,256 Families in it

Money wise it earns my characters 4,320x15 or 64,800 Gold Coins per month from his domain

It also earns him 5,760x3 or 17,280 Gold Coins per month from his Vassals +1,440 Gold Coins a
month from the Barony I got from the roll on the favour/duty table

That means that it earns him a total of 83,520 Gold Coins per month

Take costs of 78,185 Gold Coins per month leaves my character with 5,340 Gold Coins per month

Of those 5,335 Gold Coins per month he uses 400 +400 +400 +800 +1,200 or 3,200 Gold Coins per
month to employ 5 henchmen that consist of 1 5th level Str 16 Fighter, 1 5th level Str 17 Fighter, 1
5th level Wis 17/Int 13 Cleric, 1 6th level Dex 18 Thief and 1 7th level Int 18 Magic User

Rolls on tables The GM made show that the 7th level Mage has 5 Spellbooks and 3 Spellscrolls that
hold 9 1st level, 7 2nd level, 4 3rd level, 2 4th level and 1 5th level Spells

That leaves my character with 5,335 Gold Coins per month -3,200 Gold Coins per month or 2,135
Gold Coins per month

And

In edition to my character getting a profit of 2,135 Gold Coins per month he also gets more food and
drink then he could ever even try to consume

Also

The town has 2,256 families(11,280 people) in it, that means it’s a small city, that makes it a Class V
Settlement and it gives The Town A Market Class of IV

That means that it has 100 criminals in it and the level of leader is determined by a combination of
the number of people in The Guild and the whether The Guild is A Thieves Guild or A Assassins Guild

The GM has decided that because the list of people in a starting tiny city with 2,256 families(11,280)
people in it automatically has 400 Thieves and/or Assassins that I must add another 400 Thieves
and/or Assassins

A GM I asked said that as I’m making A King Tier character that I should decide how many criminal
guilds the city has and how many members they have

And

Those 500 crooks, at least 400 of which must be Thieves and/or Assassins make up the following
groups

2 Thieves Guilds that both have 100 members, they are both lead by A 7th level Thief and they both
earn 7,350 Gold Coins per month
2 Thieves Guilds that both have 50 members, they are both lead by A 7th level Thief and they both
earn 3,350 Gold Coins per month

1 Smuggling Ring that has 100 members, its lead by A 7th level Fighter and it earns 7,350 Gold Coins
per month

1 Assassins Guild that has 60 members, it is led by A 4th level Assassin and it earns 3,350 Gold Coins
per month

And

1 Assassins Guild that has 40 members, it is led by A 4th level Assassin and it earns 1,500 Gold Coins
per month

Castle Staff

The GM rules that between them the domains 4,320 families give me 43.2x4 or 172.8 unskilled
servants rounded up to 173 unskilled servants

And

That means that the castles staff consists of 173 unskilled servants

Defenders

The domains garrison

Regulars

500 Light Infantry with Ranged Weapons, 400 Very Heavy Infantry with Melee Weapons, 271 Heavy
Cavalry, 200 Crossbowmen that fight on foot, 125 Medium Infantry with Ranged Weapons, 125
Medium Infantry with Melee Weapons, 70 Mounted Crossbowmen and 3 War Elephants that each
have 4 Riders

That have levels

46 1st level Clerics, 22 2nd level Fighters, 8 3rd level Clerics, 1 4th level Cleric, 1 5th level Cleric and 1
8th level Mage

Artillery

3 Ballista’s that all have 4 crew and 35 shots worth of regular ammo and 3 Light Catapults that all
have 4 crew and 26 shots worth of regular ammo

Animals and pets that can fight

6 Young Adult Pegasus, 4 Hunting Dogs and 4 War-Dogs

Underlings

Those that work for me

40 0 level Mercenaries, 2 1st level Fighters, 2 2nd level Fighters and 1 3rd level Fighter

Those that work for the leader of my army

30 0 level Mercenaries, 3 2nd level Fighters and 1 1st level Fighter


Henchmen

Those that work for me

1 5th level Str 16 Fighter, 1 6th level Thief, 1 6th level Dex 18 Thief, 1 7th level Int 18 Magic User and
1 7th level Wis 17/Int 14 Cleric

Also

Rolls on tables The GM made show that the 7th level Mage has 4 Spellbooks and 2 Spellscrolls

And

Those rolls also show that between them her 4 Spellbooks and 2 Spellscrolls hold 7 1st level, 6 2nd
level, 4 3rd level, 2 4th level and 1 5th level Spells

Those that work for the leader of my army

1 6th level Paladin, 1 7th level Wis 16/Int 15 Cleric, 1 7th level Dex 18 Thief and 1 8th level
Intelligence 18 Mage

Also

Rolls on tables The GM made show that the 7th level Mage has 4 Spellbooks and 2 Spellscrolls

And

Those rolls also show that between them her 4 Spellbooks and 2 Spellscrolls hold 9 1st level, 7 2nd
level, 5 3rd level, 3 4th level and 1 5th level Spells

Civilian militia

2,700 0 level Fighters

And

Rolls on tables The GM made show that 12.5% of the domains population of 21,600(4,320x5)
consists of A Civilian Militia of 0 level Fighters, which means 2,160 +432 +108 or 2,700 0 level
Fighters

The armies leader

She’s both A Very Senior Colonel and A 10th level Fighter whose Str was once 18 but her age has
dropped it to 14

Also 1

Her underlings are 30 0 level Mercenaries, 3 2nd level Fighters and 1 1st level Fighter

Her henchmen

She can have up to 4+1-1 or 4 Henchmen

She employs them using most of the 12,000 Gold Coins she gets per month

They are 1 6th level Paladin, 1 7th level Wis 16/Int 15 Cleric, 1 7th level Dex 18 Thief and 1 8th level
Intelligence 18 Mage

They cost her a total of 7,000 Gold Coins per month


That leaves her with 5,000 Gold Coins per month

And

All in all she earns 4,465 Gold Coins per month

Also

Rolls on tables The GM made show that the 8th level Mage has 4 Spellbooks and 2 Spellscrolls

And

Those rolls also show that between them her 4 Spellbooks and 2 Spellscrolls hold 9 1st level, 7 2nd
level, 5 3rd level, 3 4th level and 1 5th level Spells

Also 2

Rolls on tables The GM made show the reason why she despite being A 10th level Fighter the
commander of my characters army doesn’t have a domain

She’s 59

Both of her parents were minor Barons

Between them her parents ruled 3 decent sized Baronies

She inherited all 3 decent sized Baronies when she was 16

By the time she was 18 she was completely fed up of the life of A Minor Baron that ruled 3 decent
sized Baronies

That’s why she decided that she would only retain her title long enough to have a child and for that
child to reach the age that he or she would be old enough for her to abdicate in his or her favour,
meaning the day he or she turns 15

Having a child/a girl, took another 3 years and it took another 15 years for the child/a girl, to become
old enough for her to abdicate in her favour, meaning it happened when she was 36

The same day her child/a girl, became old enough for her to abdicate in her favour, she abdicated in
her favour

The day after she abdicated in her daughters favour she became a adventurer, which she knew would
grant her the thrills, danger and excitement that she’d long graved, and that was 24 years ago

Even though she’s now A 59 year old 10th level Fighter and has enough cash and other stuff to easily
set up A Domain why would she?

And

After all its been 41 years since she got so bored of the easy life of a noble that she decided that as
soon as she had a heir that was old enough that she would abdicate in his or her favour and 23 years
since she abdicated in her heirs favour

Also

The clerics that see to the spiritual needs of the people that can’t fight but can defend themselves
Rolls on tables The GM made show that the number of Clerics is equal to 14% of the domains
population of 21,600(4,320x5), which means it has 2,160 +864 or 3,024 Clerics

And

Yet more rolls on tables The GM made show that those 2,128 Clerics consist of 1,300 1st level Clerics,
800 2nd level Clerics, 400 3rd level Clerics, 300 4th level Clerics, 140 5th level Clerics, 43 6th level , 20
7th level Clerics, 10 7th level Clerics, 8 8th level Clerics, 2 9th level Cleric and 1 10th level Cleric

Also

The towns police force

As its has 11,280 people(2,256 families) it has 800 Fighters, 400 Clerics and 200 Magic Users

The composition of those 800 Fighters, 400 Clerics and 200 Magic Users is listed below

And

This composition was determined by rolls on tables The GM made

Fighters

411 1st level, 170 level, 110 3rd level, 60 4th level, 22 5th level, 15 6th level, 8 7th level, 3 8th level
and 1 9th level

Clerics

211 1st level, 102 2nd level, 50 3rd level, 25 4th level, 8 5th level, 3 6th level and 1 8th level

Mages

105 1st level, 57 2nd level, 24 3rd level, 9 4th level, 3 5th level, 1 6th level and 1 8th level

My characters 3 Vassal Domains

Their morale’s

Morale

And

Initial

+3

Current

Also

The 2nd and 3rd modifiers were both created by and added in by The GM

+3

And

Here’s how that works out

+1 for his Ch
+1 for a garrison that’s a lot bigger then normal

+2 for being able to have a garrison that’s a lot bigger then normal without increasing taxes

And

-1 for not being able to afford any festivals

So

That’s +3, which means their steadfast

And

That means the following

That the domain’s inhabitants hail their rulers as a great leader deserving of strident support

The population grows by an extra 3D10 families per thousand each month

That means that they go up by 6D10 families each month

Spies and thieves operating against the domain suffer a -3 penalty to their proficiency throws

And

Service income is increased by 1 Gold Coin per peasant family.

The Title that all 3 Rulers have

All 3 of them are fairly Senior Barons

Also

1’s a Senior Baroness

Also

Even though 1 of the 3 Vassals is female their all called Barons, that’s because equality in the country
is advanced enough that all titles are gender neutral

By that I mean that their all referred to by the same title regardless of Gender

And

For example in most countries males that rule A Barony are called Barons and females that rule A
Barony are called Baroness but in this country regardless of the gender of the ruler of A Barony he or
she is called A Baron

So

Back on track

They all rule A Very Large Barony

And

The influence, respect and power they all have are all slightly higher then normal

Their personal lands


All 3 of them rule a large Barony, they all rule over 1,920 Families and they all rule from A Castle
that’s worth 60,000 Gold Coins

And

In all of them are 70 Farms that each have 2 Families on them, 42 Farming Communities that each
have 11 Families, 14 Fishing Communities that each have 14 Families, 6 Villages that all have 30
families in them and 1 town that has 942 families in it

Also

Money wise all 3 Baronies earn The Baron or Baroness gets 28,800 Gold Coins per month

Take away costs of 26,280 Gold Coins per month

And

The Baron or Baroness makes a profit of 2,520 Gold Coins per month

Also

With 942 families/4,710 people, the primary settlement is A Large Town

It has A Market Class of IV

Its Market Class gives it 100 Thieves and/or Assassins and its population gives it 200 more criminals
or 300 criminals

At least 200 of its 300 criminals must be either Thieves or Assassins

Again The GM lets me choose the number and type of criminals

And

I go for the following

2 Thieves Guilds that both have 50 members, they are both lead by A 4th level Thief and they both
earn 3,350 Gold Coins per month

1 Thieves Guid that has 100 members, it is led by 7th Thief and it earns 7,350 Gold Coins per month

1 Smugglers Ring that specializes in ingredients used in Spells that has 50 members, it is led by 5th
level Mage User and it earns 3,350 Gold Coins per month

And

1 Protection Racket that that has 50 members, its led by 5th level Barbarian and it earns 3,350 Gold
Coins per month

Also

Rolls on Tables The GM made show that The 5th level Mage that runs Smugglers Ring that specializes
in ingredients used in Spells has 4 Spellbooks and 1 Spellscroll that between them hold 7 1st level, 4
2nd level, 3 3rd level and 1 4th level Spells

Castle Staff
The GM rules that between them the domains 1,920 families give The Baron or Baroness 19.2x4 or
76.8 unskilled servants rounded up to 77 unskilled servants

And

That means that the castles staff consists of 78 unskilled servants

The garrison the town has

As its has 850 people(4,250 families) it has 400 Fighters, 200 Clerics and 100 Magic Users

The composition of those 100 Fighters, 50 Clerics and 25 Magic Users is listed below

And

This composition was determined by rolls on tables The GM made

Fighters

154 1st level, 120 2nd level, 70 3rd level, 30 4th level, 15 5th level, 8 6th level and 3 7th level

Clerics

70 1st level, 70 2nd level, 30 3rd level, 15 4th level. 8 5th level, 5 6th level and 2 7th level

Mages

34 1st level, 30 2nd level, 20 3rd level, 10 4th level, 4 5th level, 1 6th level and 1 7th level

The garrisons they all have

And

All 3 of them have identical garrisons

Regulars

360 Light Infantry with Melee Weapons, 360 Light Infantry with Ranged Weapons, 240 Light Cavalry
with both melee weapons and ranged weapons, 180 Medium Infantry with Ranged Weapons, 180
Medium Infantry with Melee Weapons and 60 Heavy Cavalry

That have levels

110 1st level Clerics, 110 1st level Fighters, 15 2nd level Clerics, 15 3rd level Clerics and 5 6th level
Mage

And

The 1 6th level Mage per Barony each have 5 Spellbooks and 2 Spellscrolls that between them hold 7
1st level, 6 2nd level, 4 3rd level, 2 4th level and 1 5th level Spells

Civilian militia

They all have A Civilian Militia of 1,200 0 level Fighters

And
Rolls on tables The GM made show that 10.5% of the domains population of 9,600(1,920x5) consists
of A Civilian Militia of 0 level Fighters, which means 960 +240 or 1,200 0 level Fighters rounded up to
710 0 level Fighters

The clerics that see to the spiritual needs of the people that can’t fight but can defend themselves

Rolls on tables The GM made show that the number of Clerics that all 3 domains have is equal to
13.5% of the domains population of 9,600(1,920x5), which means it has 960 +288 +48 or 1,296
Clerics

And

Yet more rolls on tables The GM made show that the 845 Clerics the 3 domains all have all have the
same mix of levels and they all consist of 620 1st level Clerics, 210 2nd level Clerics, 210 3rd level
erics, 150 4th level Clerics, 70 5th level Clerics, 24 13 6th level Clerics, 7 7th level Clerics , 4 8th level
and 1 9th Clerics

The 4th Vassal Domain

It’s a Regular Barony that’s slightly bigger then most regular sized Baronies

My characters father gifted it to my characters father only 44 days before my character became a
adventurer

That’s why it doesn’t have a ruler yet

And

When it gets A Ruler he or she will be a regular Baron

The domains morale

Initial

+3

Also

The 2nd and 3rd modifiers were added by The GM

And

That works out as follows

+1 for his or her Ch

+1 for a garrison that’s a lot bigger then normal

+2 for being able to have a garrison that’s a lot bigger then normal without increasing taxes

-1 for not being able to afford any festivals

That’s +3, which means their steadfast

Current

Also

The 2nd and 3rd modifiers were added by The GM


+3

And

That works out as follows

+1 for his Ch

+1 for a garrison that’s a lot bigger then normal

+2 for being able to have a garrison that’s a lot bigger then normal without increasing taxes

-1 for not being able to afford any festivals

That’s +3, which means their steadfast

And

That means the following

That the domain’s inhabitants hail their rulers as a great leader deserving of strident support

The population grows by an extra 3d10 families per thousand each month

That means that they go up by 3d10 families each month

Spies and thieves operating against the domain suffer a -3 penalty to their proficiency throws

And

Service income is increased by 1 Gold Coin per peasant family.

It has 480 families

And

The domain is as follows

In it is 1 tiny castle that’s worth 15,000 Gold Coins, 2 logging communities that all have 11 people in
them, 2 fishing communities that both have 15 Families in them, 7 villages that each of 40 families in
them, 10 farming communities that each have 11 families in them and 19 Farms that each have 2
families on them

It earns The Baron 7,200 Gold Coins per month

Take away costs of 6,000 Goold Coins per month leaves The Baron with 1,200 Gold Coins per month

Castle Staff

The GM rules that between them the domains 480 families give The Baron or Baroness 5D6+4 or 30
unskilled servants

Garrison

60 Heavy Infantry with Melee Weapons, 60 Heavy Infantry with Ranged Weapons, 14 Light Cavalry
with both Ranged Weapons and Melee Weapons, 3 War Elephants that all have 4 Riders, 1 6th level
Mage and 1 6th level Fighter

Also
Rolls on tables The GM made show that the 7th level Mage has 4 Spellbooks and 2 Spellscrolls

And

Those rolls also show that between them her 4 Spellbooks and 1 Spellscroll hold 6 1st level, 4 2nd
level, 2 3rd level and 1 4th level Spells

Also

Rolls on Tables The GM made show that just like the other 6th level Mage’s in my characters domains
the 1 in this 1 has 1D2+3 Spellbooks and 1D2 Spellscrolls that between them hold 1D3+5 1st level,
1D3+4 2nd level, 2D2+1 3rd level, 1D2 4th level and 1D2-1 5th level Spells

And

That results in The 6th level Mage having 5 Spellbooks and 2 Spellscrolls that between them hold 7
1st level, 6 2nd level, 4 3rd level, 2 4th level and 1 5th level Spells

Civilian militia

They all have A Civilian Militia of 290 0 level Fighters

And

Rolls on tables The GM made show that 12% of the domains population of 2,400(480x5) consists of A
Civilian Militia of 0 level Fighters, which means 240 +48 or 288 0 level Fighters rounded up to 290 0
level Fighters

The clerics that see to the spiritual needs of the people that can’t fight but can defend themselves

Rolls on tables The GM made show that the number of Clerics equal to 12.5% of the domains
population of 2,400(4,800x5), which means it has 240 +48 +12 or 300 Clerics

And

Yet more rolls on tables The GM made show that the 845 Clerics the 3 domains all have all have the
same mix of levels and they all consist of 140 1st level Clerics, 90 2nd level Clerics, 30 3rd level erics,
20 4th level Clerics, 11 5th level Clerics, 6 6th level Clerics, 2 7th level Cleric and 1 8th level Clerics

Total number of soldiers in my characters lands

That don’t have levels

1,580 Light Infantry with Ranged Weapons, 1,080 Light Infantry with Melee Weapons, 850 Very
Heavy Infantry with Melee Weapons, 720 Light Cavalry with both melee weapons and ranged
weapons, 665 Medium Infantry with Ranged Weapons, 665 Medium Infantry with Melee Weapons,
431 Heavy Cavalry, 200 Crossbowmen that fight on foot, 70 Mounted Crossbowmen, 60 Heavy
Infantry with Melee Weapons, 60 Heavy Infantry with Ranged Weapons and 6 War Elephants that
each have 4 Riders

That have levels

376 1st level Clerics, 330 1st level Fighters, 45 2nd level Clerics, 45 3rd level Clerics, 22 1st level
Fighters, 16 6th level Mage, 8 3rd level Clerics, 1 4th level Cleric, 1 5th level Cleric, 1 6th level Fighter,
1 7th level mage and 1 8th level Mage

Also
The 8th level Mage has 6 Spellbooks and 3 Spellscrolls that between them hold all 10 1st level, 8 2nd
level, 6 3rd level, 3 4th level and 1 5th level Spells

The 7th level mage has 4 Spellbooks and 1 Spellscroll hold 6 1st level, 4 2nd level, 2 3rd level and 1
4th level Spells

And

The 6th level Mages all have 5 Spellbooks and 2 Spellscrolls that between them hold 10 1st level, 6
2nd level, 4 3rd level, 2 4th level and 1 5th level Spells

Artillery

3 Ballista’s that all have 4 crew and 35 shots worth of regular ammo and 3 Light Catapults that all
have 4 crew and 26 shots worth of regular ammo

Animals and pets that can fight

9 Young Adult Pegasus, 4 Hunting Dogs and 4 War-Dogs

Underlings

Those that work for me

40 0 level Mercenaries, 2 1st level Fighters, 2 2nd level Fighters and 1 3rd level Fighter

Those that work for the leader of my army

30 0 level Mercenaries, 3 2nd level Fighters and 1 1st level Fighter

Henchmen

Those that work for me

1 5th level Str 17 Fighter, 1 6th level Dex 17 Thief, 1 6th level Dex 18 Thief, 1 7th level Int 18 Magic
User and 1 7th level Wis 17/Int 14 Cleric

Also

Rolls on tables The GM made show that the 7th level Mage has 4 Spellbooks and 2 Spellscrolls

And

Those rolls also show that between them The Mage’s 4 Spellbooks and 2 Spellscrolls that hold 7 1st
level, 6 2nd level, 4 3rd level, 2 4th level and 1 5th level Spells

Those that work for the leader of my army

1 6th level Paladin, 1 7th level Wis 16/Int 15 Cleric, 1 7th level Dex 18 Thief and 1 8th level
Intelligence 18 Mage

Also

Rolls on tables The GM made show that the 7th level Mage has 4 Spellbooks and 2 Spellscrolls

And

Those rolls also show that between them her 4 Spellbooks and 2 Spellscrolls 9 1st level, 7 2nd level, 5
3rd level, 3 4th level and 1 5th level Spells
Civilian militia

6,590 0 level Fighters

The armies leader

She’s both A Very Senior Colonel and A 10th level Str 18 Fighter

Also

The people that between them defend the 3 tiny towns and 1 Tiny City that are the 4 biggest
settlements in my lands

And

These were generated using tables The GM made

873 1st level, 530 2nd level, 320 3rd level, 150 4th level, 67 5th level, 39 6th level, 11 7th level, 3 8th
level and 1 9th level Fighters

421 1st level, 312 2nd level, 140 3rd level, 70 4th level. 32 5th level, 18 6th level, 6 7th level, 3 8th
level and 1 9th Clerics

And

207 1st level, 147 2nd level, 84 3rd level, 39 4th level, 15 5th level, 4 6th level, 3 7th level and 1 8th
level Mages

More info on my characters 4 Vassal Domains

On their levels and classes

The 4th

It doesn’t have a ruler yet

The 1st 3

1’s ruled by A human Female 7th level Dex 17 Thief that has 50,500 experance

1’s ruled by A human Male that’s A 7th level Wis 17/Int 13 Cleric that has 50,000 experance

And

1’s ruled by A human Male that’s A 7th level Str 18 Fighter that has 65,000 experance

On the stuff they have

The 1st 3

All 3 of them have 8,840 Gold Coins worth of regular stuff, 5,220 Gold Coins worth of assorted Coins,
1,440 Gold Coins worth of valuables, 2 lots of 10,000 Gold Coins worth of Magic Stuff and 3 lots of
3,000 Gold Coins worth of Magic Stuff

When I say they have 5,220 Gold Coins worth of assorted Coins I'm referring to the fact that not all of
their Coins are Gold Coins, in fact most of their Coins aren't Gold Coins
As it happens I decided that all 3 of my characters Vassals have the same mixture of coins and that
the 5,220 Gold Coins worth of assorted Coins that my characters 3 Vassals all have consists of 25,200
Copper Coins, 13,200 Silver Coins, 3,092 Gold Coins and 278 Electrum Coins

And

Since writing that I’ve rolled up their magic stuff, The GM decided that all 3 of them have the same
number and type of magic stuff, as a result all 3 of them have 8 regular(?) Magic Items, 3 1-dose
bottles of Magic Potion, 2 Scrolls that both hold 1 1st level and 1 2nd level Arcane Spells, 1 suit of
Magic Armor and 1 Miscellaneous Magic Item

Full information on the stuff my characters Vassals have

And

All 3 of them have the exact same stuff

So

On I go

Weapons

20 Darts

4 sings that all have 20 bullets

4 Longbows that all have 20 Regular Arrows and 5 Silver Arrows

2 Swords

1 Morning Star

1 Warhammer

1 Flail

Armour

4 suits of chainmail armour

4 suits of leather armour

4 Shields

2 Heavy Helmets

1 suit of Ringmail armour

Equipment

200 Candles

120 torch’s

48 small iron spikes

20 pints of military grade lantern oil

10 large sacks
10 50-yard lengths of rope

8 pints of holy water

4 sets of nobles garb that are each worth 500 Gold Coins

4 average quality blankets

2 sets of good quality dice

2 sets of good quality daywear that are both worth 55 Gold Coins

2 sets of good quality daywear that are both worth 55 Gold Coins

2 tents

2 locks

2 mirrors

2 high quality musical instruments

2 small hammers

1 lantern

1 grappling hook

1 set of mallet and 4 stakes

1 backpack

Herbs, plants, flowers and similar stuff

4 pounds of Wolfsbane

4 pounds of Woundwart

Food

200 pounds of very high quality cheese

120 high quality eggs

1,000 pounds worth of dried fruits

100 meals that are fit for A Earl

100 very high quality loaves of white bread

14 weeks worth of preserved rations

4 barrels that all hold 5 meals worth of fish

Drink

50 2-pint bottles of high quality beer

10 Waterskins that all hold half a pint of water

10 Wineskins that all hold half a pint of wine


4 crates that all hold 10 2-pint bottles of very good quality wine

2 barrels that both hold 4 pints of very good quality sherry

Animals

Regular

3 Light Warhorse’s

1 Camel

Special

1 young adult Pegasus

Transports

2 wagons that are both pulled by 3 heavy draft horse’s

Treasure

Cash

Copper Coins

25,400

Silver Coins

13,200

Gold Coins

3,092

Electrum Coins

278

Valuables

Jewels

7 Bloodstones that are each worth 25 Gold Coins

7 Topaz’s that are each worth 25 Gold Coins

3 Coral Stones that are each worth 50 Gold Coins

Jewellery

2 small armbands made of good quality Silver that are both worth 65 Gold Coins

2 small silver nose rings that are both made of good quality silver that are both worth 20 Gold Coins

Special Treasures

15 large Brass Ignots that are each worth 4 Gold Coins

6 Pouch’s that all hold 15 Gold Coins worth of The Herb Saffron
6 very large rolls of very poor quality cloth that are each worth 10 Gold Coins each

2 Holy Symbols made of silver that are both worth 130 Gold Coins each

Animals Pelts

10 Beaver Pelts that are each worth 6 Gold Coins

10 Wolf Pelts that are each worth 6 Gold Coins

1 Lion Cub Pelt worth 100 Gold Coins

Other stuff of value

12 small Gold Teeth that are each worth 5 Gold Coins

1 very small letter opener that’s made of decent quality Silver worth 20 Gold Coins

Magical belongings

Those whose type must be picked at random

1 Rings of Protection

1 Elven Cloak

1 pair of +4 Bracers of Armour

1 quiver of 9 +1 Arrows

1 Ring of Command Plants

1 Wand of Magic Missiles

It has 17 Charges

1 Decanter of Endless Water

1 1-dose bottle of Potion of Extra Healing

Those whose type must be magic potions

1 1-dose bottle of Potion of Healing

1 1-dose bottle of Potion of Fire Resistance

1 1-dose bottle of Potion of Speed

Those whose type must be Spell scrolls

2 Arcane Scrolls that are both in the common tongue

1 of then holds 2 2nd level Spells

The other holds 2 1st level Spells and 1 5th level Spells

And

The 2 1st level, 2 2nd level Spells and 1 5th level Spells that they hold are as follows

1st level
Charm Person and Sleep

2nd level

Continual Light and Web

5th level

Hold Monster

Those whose type must be Armour and/or Shields

1 suit of +1 Leather Armor

1 +1 Shield

Those whose type must be Miscellaneous

1 pair of Gauntlets of Ogre Strength

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