Professional Documents
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Y 2
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Week 2 | Lecture session 2
IGN
Interaction paradigms in E S
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Interaction
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Model C TIO
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A CSS-MOOCs supported by
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Ubiquitous • Users need not to be aware of these
0 1 8
computing ‘invisible computers’ Y 2
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(Ubicomp) • J
• Users use ‘invisible computers’ without
I
thinking about themG N
Interaction E S
paradigm N D
– Use enhances human capabilities
– T IO
Seamless integration with the physical
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ER world
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Ubiquitous • Weiser’s “Tabs, Pads and Boards” setup
0 1 8
computing • Three classes of devices Y 2
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(Ubicomp) •
– Inch size devices - 6 inches Jand smaller
IG N
Interaction E S
– Foot size devices - 6 to 18 inches
paradigm N
– Yard size
D
devices - 18inch to 6ft
T IO
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Ebling, M.R., Baker, M. Pervasive tabs, pads and boards: Are we there yet. IEEE CS (2012).
Ubiquitous • Weiser’s “Tabs, Pads and Boards” setup
0 1 8
computing Y
• Inch size devices - 6 inches and smaller2
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(Ubicomp) – Tab: Smallest components, • Jcomputing
G N
capabilities, can Iidentify the bearer and
Interaction E S
paradigm N D
connect with each other
T IO
A C Present day
smartphone
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Photo courtesy of https://bit.ly/2LXoE11
Ubiquitous • Weiser’s “Tabs, Pads and Boards” setup
0 1 8
computing • Foot size devices - 6 to 18 inches Y 2
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(Ubicomp) •
– Pad: hybrid between paper* J and laptop,
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‘scrap’ computers G N
which can be used and
Interaction E S
then left D
anywhere, connected with each
paradigm
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C T
other and with tabs
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• IN Present day
tablets,
E L ebook
P T readers,
etc.
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Photo courtesy of https://www.theregister.co.uk/2007/03/09/emanotec_medtab_pad/
Ubiquitous • Weiser’s “Tabs, Pads and Boards” setup
0 1 8
computing • Yard size devices - 18inch to 6ft Y 2
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(Ubicomp) J
– Board: Bigger displays to• serve different
IG N
purposes- collaborative space, broadcast
Interaction E S
paradigm N D
messaging, screens to visualise
T IO
information as charts, video screens etc.
A C
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IN T Present day interactive
L• boards
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Photo courtesy of https://bit.ly/2uYxhlH
Ubiquitous • Weiser’s “Tabs, Pads and Boards” setup
0 1 8
computing 2
– Devices know where they are andYwith
U L
(Ubicomp) whom they are • J
IG
– Communication over
Nlocal computing
Interaction E S
power D
paradigm
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•THelp users stay mobile and access
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ER information
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L• • Size of the device
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Ubiquitous • Mark Weiser’s vision
0 1 8
computing – Devices stay Ubiquitous Y 2
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(Ubicomp) • J
– Devices fade into the background
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– Devices become environmental then personal
Interaction E S
paradigm N D
• “… a user walks into the office, use the device
T IO
and then leave it behind for the next person.”
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• CStrong influence on current day
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Influences • Pervasive computing
0 1 8
Y 2
– Users accessing and interacting with information
Interaction any time any place through theJ U L
seamless
paradigms inspired integration of technologyN
•
by Ubiquitous
S IG
computing D E
– Technology products are referred as ‘smart
(Ubicomp)
IO N
devices’ or ‘information appliances’ e.g. smart
C T
phones, smart thermostats, smart cooking
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Preece, J., Rogers, Y., & Sharp, H. (2007). Interaction Design: Beyond Human-Computer Interaction.
Influences • Wearable computing
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– Approach “embed technologies in the Y 2
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Interaction environment”
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paradigms inspired
by Ubiquitous
–
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Clothes people wear, accessories they sport e.g.
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– Digital
T information gets combined with physical
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Beaudouin, M. Designing interaction, not interfaces. AVI '04, May 25-28, 2004, Gallipoli (LE), Italy
Computer- • Includes anthropomorphic means of
0 1 8
as-partner communication in the computer Y 2
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– Communications based on human characteristics
Interaction
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• E.g. natural language
Nbased interactions,
paradigm
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agent based
N D interactions, speech based
T IO
interfaces
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Computer- • As a medium of communication enabling
0 1 8
as-medium humans to talk to each other Y 2
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– At the same time (Synchronous) J
Interaction G N
• Audio or video (or Iboth) conferencing
paradigm
applications,E
S
N D avatar based interactions
T I O
involving multiple users as in games,
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Summary • A general understanding of interaction
0 1 8
paradigm Y 2
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Interaction
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– High level conceptual understanding of
paradigm
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interactions; a way of thinking about the
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interactions; significance for designers
N D
T IO
• Ubiquitous computing (Ubicomp)
A C
– What is it?
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IN T – What is its’ genesis?
A C
– Architecture including DAU and CSU
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Summary • Alternate explanations of interaction
0 1 8
paradigms Y 2
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Interaction – Computer-as-tool • J
paradigm
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– Computer-as-partner GN
E S
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– Computer-as-medium
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T IO
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