Author Name: Elizabeth Thomas Cappelo Date of publication: March 2024
Investigation Middle School students’ Early Learning Experience of Computer Science
through creating App for social good Abstract This study explores the early learning experiences of computer science among middle school students through the creation of apps for social good. The research investigates the impact of this hands-on, project-based approach on students' understanding, interest, and attitudes towards computer science. The study also examines the role of social good apps in promoting computational thinking, problem- solving, and collaboration skills among young learners. A mixed-methods approach was employed, combining both quantitative and qualitative data. A survey questionnaire was administered to a sample of 200 middle school students before and after participating in the app development program. Additionally, interviews and focus groups were conducted with a subset of participants to gather in- depth insights into their experiences and perceptions. Preliminary findings indicate a significant increase in students' understanding of computer science concepts, as well as a positive shift in their attitudes towards the subject. Moreover, the study reveals that creating apps for social good fosters a sense of purpose and civic engagement among young learners, while promoting essential skills in computer science. This study contributes to the growing body of research on early learning experiences in computer science, highlighting the potential benefits of incorporating project-based learning and social impact themes into the middle school curriculum. The findings have implications for teaching and learning in computer science, as well as broader implications for promoting social responsibility and community engagement among young people.
Analysis of Learning Behavior Characteristics and Prediction of Learning Effect For Improving College Students Information Literacy Based On Machine Learning