Professional Documents
Culture Documents
By
M. ERWINSYAH
NIM. 118120019
A Thesis by : M. Erwinsyah
Hidayati. M,Hum
NDIN. 0820047301
1
DECLARATION
Name : M. Erwinsyah
NIM : 118120019
Using by Lord Mobile Players is my own original work and has never been
This thesis is purely my own ideas, formulations and research without any
help from other parties, except for the direction of the supervisor. if there are other
people's works or opinions that have been published, they are referred to as
responsibility for it, including being willing to give up the degree I obtained.
Thus, I made this statement knowingly and without pressure from any party.
Mataram, 2023
The Declaration,
M. Erwinsyah
NIM 118120019
2
ACKNOWLEDGEMENT
Praise and gratitude we pray to Allah SWT, God Almighty who has given
His grace and blessing, so that the thesis An Analysis of (im)Politeness Violation
Using By Lord Mobile Players be completed on time. This thesis examines the
figurative and figurative language types in several viral songs on Tik Tok. This
The author realizes that the completion of this thesis was made possible by
the help of various parties. Therefore, the author expresses his deep gratitude to.
5. Muslimin, M.Pd as second advisor, and all those who cannot be named one by
one who have also contributed to the smooth completion of this thesis.
The writer realizes that this thesis is still far from perfect, therefore,
suggestions and constructive criticism are highly expected. Finally, the author
hopes that this thesis can provide benefits for the development of the world of
education.
Mataram, 2023
Author,
M. Erwinsyah
NIM 118120019
3
M. Erwinsyah. 2023 . An Analysis of (im)Politeness Violation Using By Lord
Mobile Players. Thesis. Mataram: Muhammadiyah University of Mataram.
ABSTRACT
4
TABLE OF CONTENT
COVER…………………………………………………………………
APPROVAL SHEET…………………………………………………..
DECLARATION……………………………………………………….
ACKNOWLEDGEMENT……………………………………………..
ABSTRACT…………………………………………………………….
TABLE OF CONTENT………………………………………………..
CHAPTER I............................................................................................................7
1.1 Backgrounds of Study....................................................................................7
1.2 Statement of Study.......................................................................................12
1.3 Objective of The Study.................................................................................12
1.4 Significant of The Study...............................................................................12
1.5 Theoretical Benefit.......................................................................................12
1.6 Practical Benefit...........................................................................................13
1.7 Scope of Study..............................................................................................13
1.8 Definition of The Key Terms.......................................................................13
1. (Im)Politeness.............................................................................................13
2. Lords Mobile..............................................................................................15
3. Players.........................................................................................................15
CHAPTER II........................................................................................................16
Review Of Related Literature.............................................................................16
2.1 Previous Studies...........................................................................................16
2.2 Definition of Pragmatic................................................................................18
2.3 Definition Of (I’m)Politeness.......................................................................20
2.4 Types Of (Im)Politeness...............................................................................21
2.5 Game Online.................................................................................................22
2.6 Type of Game.............................................................................................24
2.6.1 Player Versus Environment (Pave)........................................................24
2.6.2 Multiplayer Online Battle Arena (Moba) Games..................................24
5
2.6.3 Battle Royale Games.............................................................................25
2.6.4 Massively Multiplayer Online (Mmo) Games......................................25
2.7 Lords Mobile Fiture.....................................................................................26
2.7.1 Script......................................................................................................27
2.7.2 Real-Time Translation...........................................................................27
2.7.3 High Fps.................................................................................................27
2.7.4 Repeated Tap.........................................................................................27
2.8 Theoritical Framework................................................................................29
CHAPTER III.......................................................................................................30
Research Method..................................................................................................30
3.1 Research Design..........................................................................................30
3.2 Data Sources................................................................................................30
3.3 Instrument Of Research...............................................................................31
3.4 The Procedure Of Collecting Data...............................................................31
3.5 The Technique Of Data Analysis.................................................................31
CHAPTER IV.......................................................................................................34
Findings And Discussion......................................................................................34
4.1 Findings........................................................................................................34
4.1.1 The Results of Observation...................................................................34
Table 4.1.1......................................................................................................34
4.1.2 Disscussion............................................................................................35
CHAPTER V........................................................................................................38
Conclusion And Suggestion.................................................................................38
5.1 Conclusion....................................................................................................38
5.2 Suggestion....................................................................................................38
BIBLIOGRAPHY................................................................................................40
6
CHAPTER I
INTRODUCTION
and desires that are truly human and nonistigtive by using a system of symbols
(1983), pragmatics is the study of the relationship between language and the
context that underlies the explanation of the notion of language. Here, the
meaning of words and their grammatical relations, namely their relation to the
On the other hand, in the opinion of Morris (1960), he said that pragmatics
is a scientific discipline that studies the use of signs, which specifically can be
interpreted as the way people use language signs and the way language signs are
interpreted. What is meant by people according to this definition is the user of the
7
proposed on linguistic politeness and politeness has been well scholarly concept.
and interpretations.
throughout cultures and situations, and social norms and common wisdom can
have an impact on how rudeness is perceived. Examining rudeness can aid in our
comprehension of the distinctive ways that various cultures and groups express.
Research on impoliteness and the like has been carried out by several
previous researchers, for example Assarah Karina ( 2023 ) who researched about
Context: The Marva Collins as a Case Study”, Ruth Wodak (2021) Shameless
impoliteness, this research only focused on social media which is more general
8
and more frequently accessed by many types of users, both fans of music, politics,
the environment, sports and games themselves, but in this study the researcher
more focused on the game itself where users definitely enjoy playing games,
which of course in this research is more specific than the three previous studies
players interact, cooperate, and compete with one another, creating complex social
networks that often mirror real-life dynamics. However, the online gaming
these virtual spaces, impacting the overall gaming experience and community
dynamics.
One particular mobile game that has gained significant attention and
strategy game that encourages players to build and manage their virtual kingdoms,
engage in epic battles, and form alliances with other players. The immersive
nature of lord mobile, combined with its competitive aspects, often intensifies
arise.
9
can significantly affect players' experiences and overall enjoyment of the game. It
can lead to strained relationships, conflicts, and a toxic atmosphere within the
and the soc ial dynamics at play. This pragmatic approach focuses on the context,
situations, taking into account contextual factors and the intentions of the
speakers. By adopting a pragmatic lens, this study aims to examine the impolite
environments, the specific context of online gaming communities, and lord mobile
motivations behind impoliteness, this study seeks to fill this research gap and
gaming community.
10
The findings of this study have practical implications for both
the gaming community. This can help cultivate a healthier and more enjoyable
gaming environment for lord mobile players. Additionally, this study contributes
to the broader field of online communication by offering insights into the impact
communication.
impolite behavior, this study aims to shed light on the social dynamics and
healthier and more enjoyable gaming environment for lord mobile players.
Further more, this study's insights will expand our knowledge of online
11
What are the impoliteness violation form used by lord mobile players
describe the form of impoliteness violation that used by the lord mobile
game, and hopefully this research able to become a reference for future
the game.
the english literature who have interest in gaming. The researcher also
hopes the result of this research could give more reference for the
understanding of impoliteness.
12
1.8 Deinition of The Key Terms
In this research, there are two key terms are pointed out, they are:
1. (im)Politeness
social attributes. Research has shown that there are differences in the way
males and females use impoliteness in language cultural custom s and social
distance are also factors that affect the degree of politeness used in
the use of taboo words, insults, and aggressive language. These expressions
impoliteness.
2. Lords Mobile
mobile game developed and published by Igg (2017). The game is free-to-
play and offers in-app purchases, and can be played on multiple devices.
According to app annie, the game is one of the top grossing apps (strategy)
13
on the app store (ios) and google play. The official description of the game
states that it has more than 200 million players around the world.
3. Players
According to Kelly Arbeau ( 2020 )Players in online games refer to
individuals who participate in online video games. They control a player character
whose actions are controlled by a player rather than the rules of the game itself.
Players can interact with other players in the game, forming social connections
and engaging in player versus player (PvP) or player versus environment (PvE)
activities. The experience of being an online video game player is often described
14
CHAPTER II
In this part, the researcher explains the previous study, literature review,
Withhold Politenessn were identified among the fifty samples that were
Mariam Fouad Khadnum ( 2021 ) This study looks at both verbal and
nonverbal rudeness in the classroom and in the real world in a movie called
one participant is the source of the emotional worries. Examining both verbal
15
and nonverbal rudeness in the Marva Collins film is the goal of this study.
employed in the four chosen scenes and determine whether the impoliteness
strategies are related to the speaker's rank. Additionally, the functions are
notable infractions. We offer two case studies that examine racist and
forms of rudeness that each politician uses and contend that these transgress
16
2.2 Definition of Pragmatic
focuses on the practical function of the concept of truth and its role in
enabling certain kinds of inquiry and discourse. This theory highlights the
and cues used in an interaction to be analyzed by both the speaker and the
addressee.
sociality rights.
17
The framework comprises quality face, social identity face, relational
face, equity rights, and association rights. Culpeper adds taboo words and
topics as other possible indicators of impoliteness that do not fit into these
five categories. However, the findings of a study reveal that one cannot
since some of them overlap with each other, and the significant impacts of
their appearance
political issues.
actions that violate the other person's rights to fairness and equal
18
5. Positive impoliteness: using language or actions that show
face attacks, taboo words and topics, violations to equity and association
game that someone can play through the internet or over a computer network.
Most of the time, it refers to video games played over the internet, where
multiple players are in different locations across the world. Online gaming
also can refer to the idea of gambling over the internet, through an online
speed internet connection. Proper hardware will also be required, whether it's
19
controlling hardware, such as a joystick or a game controller. Gaming
which could be available as a simple download through the internet, will also
be a necessity. With some games, the latest flash software and web browser
variety of reasons. Gamers can easily find opponents of a similar skill level
when playing a head-to-head game over the internet. Players also can
with other gamers through text chat sessions during online gaming or,
sometimes, players can actually speak to other players, using special audio
hardware.
Some online games charge a monthly fee for access to the video game
software. World of warcraft (wow) is one such game. A monthly fee might
also be offered to give players access to the network that helps them find and
participants will have to agree to a set of rules, often called an end user
license agreement (eula) that helps prevent conflicts between players and that
defines the required behavior for players. Those who violate the rules will be
20
Online gambling is sometimes considered a form of online gaming. This
type of game, however, is illegal for residents of some countries. Most online
casinos or poker rooms are based in countries that allow online gambling; it's
up to the user to know his or her country's laws regarding online gambling.
When using an online casino, gamblers usually will fund an account at the
web site from a credit card or bank account, then gamble with that money.
Online gaming can involve almost any type of gambling, such as electronic
two decades, with online games attracting millions of players of all ages.
the online gaming market offers a wide range of titles. That includes action-
packed games, sports-related titles, online casino games, mind games, and
others. Here are different types of online games that players can enjoy:
The term pave is generally used for online gaming to differentiate between
pve multiplayer role-playing games from pvp (player versus player) real-
21
Pve titles generally involve the player going against ai-controlled
These games cover a wide range of titles from adventure and action to role-
playing games (rpgs). However, the main issue with online pve titles is the
genre. These types of games involve two teams competing against each
other, with every player controlling a single character with a set of unique
the game and every player contributes to the overall strategy of the game.
The main objective of these games is for every team to destroy their
opponents. However, these games can have more victory conditions like
defeating all the players on the opponents’ side. Some of the most popular
moba games include defense of the ancients (dota), league of legends (lol),
strife, vainglory, heroes of the storm, and smite. (christian schmidt 2022).
environment, starting with minimal equipment and trying to eliminate all the
opponents involved.
22
The players must eliminate their opponents while avoiding being
trapped in a shrinking safe zone. Some of the most successful games in this
genre include fortnite, pubg: battlegrounds, call of duty: warzone, and apex
legends. These titles have received millions of players and more are still
ranging from hundreds to thousands using the same servers. The games
feature a huge open world, although some may differ. Fortunately, you can
compete against each other on a larger scale. Some of the top mmo games
out there include apex legends, overwatch, grand theft auto v, league of
2022).
igg.com. Blue stacks app player is the best platform to play this android
with bluestacks and unite the disparate kingdoms and become the true
23
After a long struggle, the emperor is no more. Now the empire is in
ruins, split into countless factions, each vying for a chance at the throne.
But only a true lord stands a chance of doing so. Gather your fighters from
robots-then head with your enemy. Lords mobile: tower defense offers
more than nation building and strategy fun. For an rpg-style adventure,
2.7.1 Script
language? With the all-new real-time in-game translation feature, you may
24
2.7.4 Repeated Tap
tap' on bluestacks. Either press and hold an assigned key to tap continuously
Like the advanced keymapping feature, which lets you control your games
and apps with your mouse, keyboard, or gamepad. You can even create your
Share every exciting moment with your friends and family with
that you can use to create youtube videos, highlight reels, or clips.
Tired of repeating the same input combos over and over again? Check
out the macros function! This awesome feature lets you record input
sequences, then assign them to a button or key. Now, that super complex
you may run all of them at once without having to refresh and decache each
25
one. Bluestacks 5 is no simple update; we’ve completely overhauled your
favorite android gaming platform so that it’s more powerful than ever! Now
android fans who couldn’t run bluestacks on their aging rigs can enjoy the
lightest version we’ve made to date. And to our long-time users, we’ve
optimized our code for smoother, lag-free gaming so you can play for longer
least 4gb of ram. Now supports simultaneous 32- and 64-bit apps.
26
2.8 Theoretical Framework
Utilization Analysis
27
CHAPTER III
RESEARCH METHOD
This section presents the research design, data sources, data collection,
researcher believe that the qualitative thematic method appropriate for this
meaning within the data and categorizing them into themes. Boyatzis
suggests that thematic analysis can be used with most, if not all, qualitative
28
and naming themes, and producing the final report. Thematic analysis can
technique is following the focal point of this review, Lord Mobile players
phone, lord mobile application, lord mobile account, and internet data. The
29
3.4 The Procedure of Collecting Data
In collecting the data, the researcher displayed all of the sources of the
data and the books related to this study. Since the data are in form of words,
Boyatzis (1998) six-step process for analyzing qualitative data involves the
following:
30
Familiarization with the data
Generating themes
reviewing themes
(Boyatzis ,1998 )
31
4. Reviewing themes: Check the identified themes against the coded
extracts and the entire dataset to ensure that the themes accurately represent
the data
names for each theme, supported by illustrative quotes from the data
32
CHAPTER IV
The researcher explained the result of the data analysis in this chapter.
4.1 Findings
In this study, the researcher has collected several samples collected from
the game Lord Mobile from July to November. The data was collected by taking
screenshots on the mobile phone used while playing Lord Mobile, specifically
when players interacted with the live chat system in the game.
mobile players.
Table 4.1.1
Observation data about players interaction and communication on live chat
topic eness
1. (a+d)legemdox :st
upid work
33
2. [a+d]dammitma :
don’t scout
3. [a+d]mustangs :
damn guild
member not
response every
guild member
request to rally
4. [a+d]itwasjj : we
user lol
5. [a+d]rebelion :
stupid team!
6.
34
7.
8.
9.
10.
11,
35
12.
13.
14.
15.
4.2.1 Disscussion
appropriate language impoliteness rules and what types of politeness exist when
36
1. Face Attack
observation the data with online and don’t faced the other user who
2.
CHAPTER V
Based on the result of the research and discussion above can be drawn the
following conclusions.
5.1 Conclusion
The data presented in this study highlights the prevalence of impoliteness
in lord mobile's live chat system. The researchers analyzed five different samples
impoliteness language uttered by lord mobile players when interacting in the live
chat system, namely taboo words and topics, negative impoliteness, violations to
37
equity and association rights and rudeness. In this study, the researchers didn’t
find any significant impact when impolite language was used by lord mobile
5.2 Suggestion
Based on the conclusion of the study. The researcher would like to give
1. Campus
That online games have many things that can be researched and learned
because many users from all over the world communicate in them even though
many academics consider online games to be just games and have no academic
value. Therefore, researchers suggest that campuses further improve online media-
2. Lecturer
3. Student
This Thesis can have several advantages for other students, including a
research skills.
38
4. The next researcher
This thesis can have several advantages for future researchers, including
BIBLIOGRAPHY
University Press.
University Press.Vol.1.No.9.
Anchor Books.
39
Grice, H. P. (1975). Logic And Conversation. In P. Cole & J. L. Morgan (Eds.),
Syntax And Semantics: Vol. 3. Speech Acts (Pp. 41-58). New York:
Academic Press.
Winston.
Https://Books.Google.Com/Books?
Hl=Id&Lr=&Id=Ettpawaaqbaj&Oi=Fnd&Pg=Pp1&Dq=Politeness+Theory&Ots=
Xiuls3lZt&Sig=Cpkfspurvids9ldazat8nrjpcv4.
Https://Www.Researchgate.Net/Publication/317173237_Impoliteness
Https://Pragmatics.Indiana.Edu/Politeness/Impoliteness.Html
Https://Files.Eric.Ed.Gov/Fulltext/Ej1323902.Pdf
Https://Store.Steampowered.Com/News/App/1041320/View/
3379407491335016283.
Https://Www.Bluestacks.Com/Blog/Games/Lords-Mobile.Html.
Https://Www.Easytechjunkie.Com/What-Is-Online-Gaming.Htm.
Https://Www.Jbe-Platform.Com/Content/Journals/10.1075/Prag.9.1.07aru.
Https://Www.Researchgate.Net/Publication/
317173802_Impoliteness_In_Digital_Communication.
University Press.
Lakoff, R. T. (1973). The Logic Of Politeness; Or, Minding Your P's And Q's.
40
Lina Tri Astuty At All. (2022). Politeness Strategy Is Used In Conversations To
Of Mempish, Tennessee.
41
Explain The Factors That Influence The Users To Use The Strategies. Iain
Surakarta.Vol.1. No 1.
42