Professional Documents
Culture Documents
Research 4
Research Department
CERTIFICATE OF INSTITUTION REVIEW COMMITTEE APPROVAL
_______________________________
Research 4 Teacher
_____________________________ ____________________________
Chair, Research Panel Research Teacher
ELIZER O. TERUEL
School Principal
FEBRUARY 2024
ABSTRACT
The School Canteen is a place full of students during recess and lunch, which
necessity for students hence almost every student has one. This project was
made possible because of the MIT app inventor. The remarkable thing of this
study is how it focuses on the local school canteen to help step up the
experience of students, teachers and even workers. The SMS feature is used
to integrate to the system, which will be used to ask the admin (school
testing, there were some bugs on the mobile app and the researchers found
some problems that can interrupt the interface. At the end of the testing, the
researchers concluded that this application was a successful project and can
possibly help stabilize the flow of the canteen. This application could be
possibly integrate an ordering feature to further lessen the crowding and for
Above all, the researchers are grateful to God Almighty for without his blessings
We would also like to thank our dear parents Asnaira A. Macarampat, Gina
E. Bayer, Roel M. Bayer, Louella C. Lagumen and Al Stephen R. Lagumen for their
sheer dedication and unwavering support, without which this research would not have
been possible.
We are also grateful to Sir Adam Manlunas, Sir Aris Mabale, and Sir Nolan
Alvear for their support, advice, valuable comments, suggestions, and provisions that
Lastly, We would like to express our gratitude to our family, friends, and
supporters for their encouragement and support during this difficult chapter in our
Page
COVER PAGE
CHAPTER
REFERENCES ……………………………………………………
APPENDICES
LIST OF FIGURES
Figure # Page
School – X . … … ….. . .. . . . . .. . . . . .. . . . . .. .. . . . . .. . . . . . . . . . . 25
3 Actual layout of MIT-App-inventor and the format of the app that the
CHAPTER 1
Introduction
Smartphone ordering apps began entering the quick-service market in the mid-
2010s. Fast food restaurants like Chick-fil-A, Starbucks, and McDonald's have
developed specialized applications that allow customers to browse menus and order
meals from the comfort of their smartphones. Customers gain from this technological
approach since it creates a smooth transition between ordering and getting meals.
Restaurant businesses can get paid through online transactions thanks to these
platforms' M-commerce functionality. Since 2014, mobile sales have climbed 300%
quicker compared to dine-in and factors for 40% of restaurant revenues. Quick-
service sectors can adapt to the digital age by using mobile ordering apps
(bippermedia.com, 2023).
increasing choice and convenience (Anuj Pal Kapoor, Madhu Vij, 2018).
In the restaurant industry, mobile food ordering apps (MFOAs) have received
a lot of attention as creative ways to connect with clients and offer them high-quality
services (Ali Abdallah Alalwan, 2019). Hence, the researchers decided to provide a
mobile food ordering app to help in lessening the ruckus and crowd at the RS school
canteen.
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Conceptual Framework
The idea of making a digital app for the school canteen has been long wanted.
Bringing the idea into life will be very beneficial for the whole school of GRSHS-X
(GUSA REGIONAL SCIENCE HIGH SCHOOL). The crowd and ruckus at the
canteen mostly happening at the time of the scheduled break for the school is very
much noisy and confusing for the school canteen workers and also the students. This
may very well help the workers to be more organized and be able to carefully work
out the orders from the students. Oftentimes, the students go down to the school
canteen to search for something/have something in mind to buy and not find such,
hence this app will help lessen the efforts that the students will have to make. The
students will be able to find what and what are not available in the school canteen
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The diagram above depicted the study's schematic diagram. It includes the
research probation's input, process, and output. The App serves as the Input, App
Testing as its Process, and the Data Gathered for the Output. This study helps in
upping the convenience for both the students and school canteen workers. This will
Research Objective
The study aims to aid the school canteen regarding overcrowding. The major
goal of this study is to create an efficient mobile food application that allows the
viewing and inquiries of canteen products. The study also aims to determine how
well the app can help the students, the workers, and even the teachers.
The general goal of this research is to improve the school canteen’s ability to
minimize crowding and ruckus as well as the convenience for the app’s users after
integrating the app into the school. The researchers will gather data through app
testing. The scope of the tests only focuses on enhancing the app through the testing
of the efficiency of the app in regards to the real time delay and the processing delay
of the app to the School canteen . There are some limitations of the app that should be
noted. The app will not integrate a delivery system nor self pick-up, viewing will be
the only option. Also, the app requires a third-party app, MIT App Inventor, in order
to access the food viewing app. It also requires a stable internet connection. This app
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will not be able to use online transactions. And although the app is available on a
The study has identified strategies using mobile app for the benefit and
convenience of the involved parties. As a result, the study has assisted the following:
Students. Through this study, students can be served equally and not
Teachers. The study can help the teachers that buy food from the canteen
themselves.
Utility and staff. The study will be able to help the workers by reducing their need
Canteen. This study helps people save time and space. Hence, the productivity
Future Researchers. This study can serve as a guide and reference to the future
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Convenience. The state of being able to proceed with something with little effort
or
difficulty.
result; success.
or registered within a Local Area Network, to exchange Data over the public
Internet.
Profit. A financial gain, especially the difference between the amount earned and
User. Refers to the person who makes use of a computer or network service.
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Chapter II
“Mobile App Usage in the Food Service Industry: A Review of Literature” (Guo
et al.,
2018)
This article provides an overview of mobile app usage in the food service industry.
satisfaction, increasing restaurant revenue, and reducing wait times. The authors
conclude that mobile app development is a necessary step for restaurants looking to
industry.
“The Impact of Mobile Ordering Apps on the Fast Food Industry: A Review of
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This article explores the impact of mobile ordering apps on the fast food industry. The
authors note that mobile ordering apps have become a necessity for fast food
restaurants, providing customers with an easy way to order food and avoid long lines.
The study also highlights the importance of user experience in mobile app
development, as customers are more likely to use apps that are user-friendly and
efficient.
should reevaluate their competitive advantages and look for ways to work together.
Mobile applications are a unique kind of online shopping that save customers time
and effort and offer convenience. During the COVID-19 epidemic, people prefer to
use mobile applications, specifically, to purchase meals from restaurants and stay
healthy. The antecedents of mobile app adoption have been studied, despite the fact
that there have been several prior research on the usage of mobile applications.
the effects of using mobile applications, particularly those that order meals on the go
(MFOAs). In order to close this gap, this study first compares the business models of
the MFOAs and other mobile food applications. The results of MFOA usage were
then the subject of the development and testing of a structural model. Partial least
squares path modeling was used to examine the data from a survey that was
essential to the growth of restaurants' brand satisfaction and loyalty is the primary
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suppliers.
Restaurants”
This article focuses on the benefits and challenges of mobile app development for
small restaurants. The study notes that mobile app development can provide small
food ordering and delivery services. However, the authors also highlight the
challenges of mobile app development, such as high development costs and the need
“The Impact of Mobile Apps on Customer Loyalty in the Food Service Industry: A
This article explores the impact of mobile apps on customer loyalty in the food
service industry. The study notes that mobile apps can improve customer loyalty by
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providing customers with personalized offers, rewards, and discounts. The authors
also highlight the importance of collecting and analyzing customer data to develop
This article examines the impact of mobile app development on customer satisfaction
in the food service industry. The study finds that customers are more satisfied with
restaurants that offer mobile app ordering, delivery, and payment services. The
authors also highlight the importance of app features such as menu customization and
“The Impact of Mobile Apps on Food Waste Reduction in the Restaurant Industry”
This article explores the impact of mobile apps on food waste reduction in the
restaurant industry. The study notes that mobile apps can help restaurants better
manage their inventory and reduce food waste by allowing customers to order only
what they need. The authors also highlight the importance of developing sustainable
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“The Role of Mobile Apps in Improving Food Safety in the Food Service Industry”
This article examines the role of mobile apps in improving food safety in the food
service industry. The study notes that mobile apps can help restaurants monitor food
quality, track food sources, and improve communication among staff. The authors
also highlight the importance of incorporating food safety regulations and guidelines
“The Benefits of Mobile App Development for Online Food Ordering in the
COVID-19
This article focuses on the benefits of mobile app development for online food
ordering during the COVID-19 pandemic. The study notes that mobile apps have
become a crucial tool for restaurants to continue serving customers while adhering to
social distancing guidelines. The authors also highlight the importance of integrating
contactless payment options and implementing health and safety measures in mobile
app development.
“The Impact of Mobile Apps on the Employment of Food Service Workers” (Park &
Choi, 2018)
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This article explores the impact of mobile apps on the employment of food service
workers. The study notes that mobile apps can improve restaurant efficiency and
reduce labor costs by allowing customers to order and pay through the app. The
authors also highlight the need for restaurants to balance the benefits of mobile app
“Mobile food ordering apps: An empirical study of the factors affecting customer e-
The majority of kids are quickly distracted during learning when they see anything.
They would put aside their studies in favor of the more enjoyable activity. instead.
Since most kids can't learn on their own, they typically turn to their parents or other
adults for help. seek their parent's guidance to learn more about the subject they are
studying
Edition (UTAUT2), and the Extended Unified Theory of Acceptance and Use of
Technology, Online review, online rating, and online tracking are MFOA features.
Jordanian users of MFOAs. The primary findings are supported by structural equation
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Applications
(MFOAs)”
specifically in the context of placing a food order. Despite using a smart device to
purchase food
Apps viewed as participating actively in the Little is known about the whole
result, this study assesses response from clients ordering food online applications for
mobile devices to suggest some factors, enabling the restaurant industry Identify your
areas of weakness and improve changes to improve client satisfaction when placing a
application to place a restaurant order. The survey has eight constructs, including
"control; comfort; delight; worry about technology; perceived utility, security, and
Mansour, 2020)
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develop the application, which would have been thought of as a successful way to
attract
potential clients.
“Design and development of food ordering mobile application” (Lim & Fudzee,
2021)
In many Malaysian eateries, you can still place your order by writing it down
on a piece of paper, standing in line at the counter, or having a waiter serve you. The
coronavirus pandemic has forced people to keep their social distance from one
another as well. In addition, during the past few years, the prevalence of obesity or
overweight among Malaysian individuals has continued to rise. As a result, this food
ordering application has evolved by adding calorie counting options to the menu,
giving the user a faster food ordering experience, and reducing face-to-face
interaction. Additionally, this project used the Software Development Life Cycle
(SDLC) approach and the Waterfall paradigm to create the meal ordering application.
This project is divided into various modules: menu and order management, food
ordering, food cart, user registration and login, and payment. The programming
languages Java and Android Studio were used to create this application. This food
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ordering app was created for Owl City Cafe Melaka, and after unit testing and user
Mobile applications (apps) are now a part of everyday life and have
(MFOAs) has also been made possible by mobile apps. Online communities known as
MFOAs are created with the goal of being accessed and used on mobile devices like
Users" revealed that MFOAs were successful in fostering user engagement and
It has been demonstrated that mobile apps can effectively promote healthy
with mobile devices: A meta-analysis" by (Fanning et al. 2012) revealed that a mobile
app created to encourage physical activity was successful in boosting daily step
Mobile apps have made it possible for companies to communicate with clients in
novel and creative ways in the context of business. discovered that companies with
mobile apps were more likely to draw in and keep clients than those without.(Yan,
Gaurav, and
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Pandey 2019)
For a business to survive and remain competitive in its sector, customer retention and
loyalty are crucial. With the development of smartphones and advancements in digital
marketing, businesses and marketers now have more opportunities to improve their
download and utilize. As this research is simply a pilot study, only 60 sets of
questionnaires were sent. According to the findings of this study, there are strong,
application cues (such as layout, information, and privacy). Generation - Y was the
chosen population for this study, and questions were drawn from earlier research.
(Bahtar, 2018).
The creation of the app concept presents the first difficulty. There are many
trivia. The following factors were taken into consideration: our target audience,
the game's attraction to the target audience, ease of upkeep, scalability, and the
time and expense required to construct the app (Wong, 2016). We need to confirm
that the readings are appropriate for the course. Students must be able to acquire
created pertinent questions and offered commentary (Seow & Wong, 2016).
Finding the initial participants was the most difficult aspect of the endeavor.
Some of my employees were reluctant to take part out of fear that they would be
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people that the game was really about mingling, having fun, and picking up new
output, but long-term benefits will outweigh the initial expense of solving current
Developers face the issue of being knowledgeable about all platforms and
tools and knowledge for each platform (Ahmad, 2017). Additionally, this
challenge ranks among the literature's least addressed challenges (5%). But
of the program. Hence, not only a range of platforms but also tools, do not require
Over the past ten years , the mobile telecommunications sector has
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queries and aroused worry in both business and academia. Mobile applications are
capabilities that are identical to those found in desktop programs plus additional
Security and application testing are more stimulating and interesting in mobile
progresses rapidly and developers must stay in touch with the latest
developments, news and trends in their area of work. With the rising competence
of software market, researchers are seeking more flexible methods that can adjust
time, producing valuable software in short duration and within low budget.(Flora,
Chande 2013)
peoples' daily lifestyles. Mobile gadgets, such as smartphones, are widely used in
all facets of human existence. Due to this, there is an extremely high demand for
software that works on mobile devices. Due to the tremendous demand, the
budget. App testing and development estimation are essential for this. (Park,
Malavolta, 2022) Estimates of development and testing for these Apps have a
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(SLR) is carried out in this work. and the software/application testing estimation
process. The objective of the current literature review is to recognize and compare
the current test estimates methods for legacy software (desktop/laptop) and
in this literature review are noted. Additionally, agile software development is the
current trend, which is why this study Infographic displays and contrasts
(Kaur,2022)
devices and the traits that set them apart from game consoles or desktop PCs.
Students must understand that the types of programs and their functionality are
significantly influenced by the device's limited CPU, battery, and small screen.
that work well on mobile devices (Kurkovsky, 2009). Students agree that the
of PCs made 10–15 years ago. For creating software that runs on modern mobile
Windows Mobile, Symbian, Palm OS, Qualcomm's BREW, Sun's Java 2 Platform
available for Windows and Linux, Sun Java Wireless Toolkit offers a versatile
environment for testing, debugging, and deploying J2ME-based mobile apps. For
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the development of mobile games, J2ME offers a number of packages through its
(Kurkovsky, 2009).
Software Development Kits (SDK) are a group of environments and tools for
developers that are tailored and optimized for that platform. Because some
applications that are tailored to a specific operating system and make use of its
against which they were designed, but they guarantee the best usability, the finest
programming languages are needed for various platforms, such as Objective-C for
iOS, Java for Android, C# for Windows Phone, Java for BlackBerry OS, and C++
apps for each of them and necessitates having a variety of skill sets and platform-
specific experience (Kurti, 2014). Creating a concept is the first step in game
creation. Information gathering comes next. The third step entails starting the
game development process. Developing your notion further is the fourth phase.
The fifth stage is testing your prototype after it has been created. Publication is
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(Serdar Aslan, 2015) states that the game software design specification document
is the input for the programming process, which results in executable game
with an Integrated
software design into executable code. distinct teams may create distinct portions
and "pointers" is a challenging topic for those studying C. Finally, students who
use App Inventor to learn by copying and reusing code examples may run into
The program was created in Java and was crafted to meet the desired
Play Store for applications [minimum software development kit (SDK) version
corresponding to Android Pie]. To view real-time updates to the News area, users
of the application must have Internet access. It's not necessary to have access to
the contacts, camera, location, or storage (Zammarchi, Del Zompo, Squassina, &
Pisanu, 2020).
This project used the Game Development Life Cycle (GDLC) model as a
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Production phase, Testing phase, Beta phase, and Release phase are the six phases
The first stage in creating an App is to lay out a broad concept for the kind of
game that will be created. The project's goal, problem statement, and scope have
An alpha test would be performed by internal testers during the testing phase.
Alpha testing's main goal is to assess the game prototypes developed in the earlier
stage and identify any bugs or flaws. This stage will help the App developers by
giving them a better grasp of the actual and expected outcomes (Tian, 2022). The
button's functioning is tested in alpha testing. To ensure that the buttons perform
as planned, any problems encountered during alpha testing will be fixed (Suparjo,
2022).
The process for creating an Android application is multi-layered, with the HTTP
layer serving as the web server's interface at the bottom of the hierarchy. The API
layer then analyzes the server response to produce a query. The HTTP layer is
then contacted in response to these queries. The general data layer implements the
necessary functions after which the API layer parses the response string to the
thread when gathering the important fields from it (Anirban Sarkar, 2019).
Apps, also known as smart phone apps, Android apps, or web apps, are small
are some differences between application software and apps. Iphone apps because
including
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use a number of the most popular, and I really like Android Studio since it makes
language that uses SDKs, which are dependable and effective application
programming interfaces (API). After the SDKs have been installed, applications
can use the device's native features. The Android development platform offers the
buttons, textboxes, browsers, lists, content providers are used to enable inter-
resource sharing, and Android provides a free and open environment for
developers as a result.
guarantee both the safety and development speed of Android applications. The
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are created and released, those dangerous apps have a lot of security holes and a
significant potential of disclosing user data. To mitigate the risk of data leakage or
paper are the development of the 9Fix plug-in for Android Studio, which supports
design, to offer various platform-specific features. The Android SDK and IDEs,
tool called App Inventor can be used.(Allison,2016) When apps are produced
mechanism for inter-app communication; instead, these two platforms offer their
own approach for inter-app communication inside the same platform. This paper
explains the method for sending and receiving arguments between apps produced
in these two platforms, as well as fills in the gaps in the information needed for
app communications. The importance of the findings is also discussed, and their
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Despite being one of the most widely used computer languages, JavaScript is
rule, make up DLint. We officially characterize and put into practice 28 checkers
that tackle issues overlooked by the most advanced static methods.(Gong, 2015)
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CHAPTER III
Methodology
Research Design
group is observed after a study has been applied to see if the technique has the
potential to induce change. The study’s goal was to see if the application, ORDERS,
lessen the students that are waiting in line to get snacks or lunch. The primary purpose
of this research is to improve the service of the GRSHS-X’s school canteen and to
lighten the crowdedness of the canteen. During this time, users are expected to be
viewing their preferred products through the app while they are still in their respective
classrooms. It is also a way to view snacks or lunch more efficiently as students tend
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Research Setting
The study area is located in the Northeastern part of the city of Cagayan de
Oro.
Four kilometers and 800 meters (4.8km) away from the city proper. It is bounded by
Tablon in the east, Cugman in the south and Lapasan in the west. Gusa Regional
Science High School - X has the appropriate environment to conduct this study.
Sampling Procedure
The researchers tested the app on their own. This study’s sampling procedure is
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be recruited merely asking people who are present in the street, in a public building,
Development of the Mobile Application. The researchers will use MIT App
applications for the Android operating systems. This allows users to design
applications that can run on Android devices. In the app, the researchers included 3
categories The researchers created the app format using main menu with buttons
where the participants of the study click to proceed with the inquire/viewing of the
product,
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Figure 3. Actual layout of MIT-App-inventor and the format of the app that the researchers
developed.
Process delay testing. The participants of the study inquired 15 different times
5 times per category, the researchers then timed the process delay of the user of the
Data Analysis
The collected data will be analyzed using statistical methods such as descriptive
statistics and inferential statistics. Descriptive statistics will be used to summarize and
present the data in a meaningful way, while inferential statistics will be used to test
the hypotheses and determine the significance of the results. The data will be analyzed
using statistical software such as SPSS (Statistical Package for the Social Sciences) to
ensure accuracy and reliability of the results. The results of the analysis will be
presented in tables, graphs, and charts, and will be interpreted in the discussion
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CHAPTER IV
Introduction
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order to test the hypothesis and answer the research questions. As already indicated in
findings resulting from this study. The analysis and interpretation of data is carried
out in two phases. The first part, which is based on the results of the questionnaire,
deals with a quantitative analysis of data. The second, which is based on the results of
1. What is the efficiency of the Mobile food app in receiving inquiries (Time
Wise)?
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15 14.24 4.03
Table 1 represents an extensive summary of the time it takes for the inquiry of
the user to reach the admin and update the information of the app. The table shows a
It can be seen to have an average time of 14.24s which is a relatively good process
delay from the users to the admin. Suggesting that this app is quite efficient in
receiving inquiries in the school canteen which also suggests to be a possible solution
a potential remedy for the prevailing issues of overcrowding and ruckus in the
canteen. By facilitating a smoother and more efficient process, the app contributes to
creating a more orderly and pleasant experience for both students and staff during
peak hours.
15 3.30 0.44
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Here in Table 2, when compared to Table 1, the time it takes (Time Delay) between
7.38s-23.94s. While in Table 2, Admin-User time delay is: Average — 3.30s, Median
— 3.16s, Range — 2.66s - 4.08. This shows that the User-Admin process takes way
Its average time of 3.30s proposing the idea shows that this app is highly
efficient in updating the information in the app which is the number of items available
in the school canteen menu as the processing time is quick, this shows that the app is a
very promising solution in mitigating the crowd and the ruckus of the school canteen.
CHAPTER V
Conclusion
Based on the findings from the study, the following conclusions are found:
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2. Although the User-Admin time delay takes quite long (specifically the
17.54s disregarding the exact actions the Admin has to take in updating the
Recommendations
1. Future studies related to the school canteen can take some ideas and
inspirations in what to consider and how to efficiently develop an app for the canteen.
2. Aspiring studies relating to the development of an app using the MIT app
inventor can expect the time delay of an interaction between: User-Admin, Admin-
3. To integrate this study into the school canteen. As it serves as a more efficient
way to view the canteen products without having to go to the exact location of the
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APPENDIX B
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APPENDIX C
Documentation
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components
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APPENDIX D
Curriculum Vitae
PERSONAL INFORMATION
Date of Birth: June 11, 2007
Place of Birth: Cagayan de Oro City
Age: 16
Gender: Male
Nationality: Filipino
Civil Status: Single
EDUCATION
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Cell Number:
09063018867
Email: iandib718@gmail.com
PERSONAL INFORMATION
EDUCATION
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2020-2024
ACHIEVEMENTS
● Consistent Honor Student
PERSONAL INFORMATION
EDUCATION
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MONTESSORI DE ORO
Tiamo Echem St. Address Barangay. Brgy 20
2017-2018
ACHIEVEMENTS
● Consistent Honor Student
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