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Cocreación y conceptualización de soluciones

Creando Soluciones centradas en las personas

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¡HOLA, SOY JUAN!

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Mis
emprendimientos
Sectores de la náutica,
mobiliario, medicina,
artesanía y gestión
del conocimiento.

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We are your
Design LAB

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Nuestros
clientes
Trabajamos en diferentes
sectores, incluyendo:
Productos de Consumo,
Salud, Impacto Social, Retail,
Energía Móvil y
Telecomunicaciones.

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01 | INTRODUCCIÓN

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01 | INTRODUCCIÓN

FA I L

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01 | INTRODUCCIÓN

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01 | INTRODUCCIÓN

Tecnología + negocios + persona: deseos / necesidades

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01 | INTRODUCCIÓN

“El límite no está en la Tecnología,


sino en las personas”

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02 | CONTEXTO ACTUAL DEL PRODUCTO

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02 | CONTEXTO ACTUAL DEL PRODUCTO

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A B
. .
CHALLENGE SOLUTION

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Así que…
¿Cómo podríamos desarrollar
y encandilar a mi cliente con
una buena propuesta?

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03 | DESIGN THINKING

El Design Thinking nos ayuda a crear


productos y servicios innovadores basados
en las necesidades y los contextos de los
usuarios.

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03 | DESIGN THINKING

Proceso de
Design Thinking
Stanford Actual

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02 | DESIGN THINKING

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02 | DESIGN THINKING

Human NEEDS Solutions

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02 | DESIGN THINKING

Modelo Thinkers Co.

Presentado en 2014 con Designpedia

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“Tenemos nuestro propio marco
de Innovación para generar ideas
de valor para los Clientes”
https://dothinklab.com/

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2014 2021 2022

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03 | DESIGN THINKING

Vamos a crear un nuevo


Producto / Servicio.

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03 | DESIGN THINKING

¿Quién es tu cliente?

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03 | DESIGN THINKING

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03 | DESIGN THINKING

¿Quién es tu cliente? ¿Cómo es él?


¿Qué le duele? ¿Qué le enamora?

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03 | DESIGN THINKING

¿Para quién diseñas?

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03 | DESIGN THINKING

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03 | DESIGN THINKING

Extreme Users
main target customers

non-users pro

extreme users
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03 | DESIGN THINKING

Extreme Users

$237M in 2012
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03 | DESIGN THINKING

¿Qué necesita mi usuario?


¿Donde ponemos foco para ayudarle?

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03 | DESIGN THINKING

Se trata de empatizar y entender


a los usuarios, así como sus contextos.
Ponernos en su piel y conocer las
necesidades a resolver.

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Types of Research

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INTERVIEWING Explore
Emotions

Evoke Follow-up
Stories & Question
Statements

Thank &
Build Wrap-up
Intro Rapport
Intro Project
Yourself
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03 | DESIGN THINKING

Los puntos de acción

1 2 3
6 8
4 5 7

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03 | DESIGN THINKING

A partir de las necesidades/deseos


descubiertos durante la reflexión, hemos
obtenido una serie de conclusiones relevantes
y unos insights a tener en cuenta a la hora de
identificar posibles oportunidades de negocio
para los usuarios anteriormente identificados.

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03 | DESIGN THINKING

Ideación y desarrollo de
nuevas ideas de solución

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El principal objetivo es ser capaces
de idear soluciones que respondan al
reto/necesidad del usuario que hemos
considerado en la fase anterior

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“Las cosas no se dicen, se hacen,
porque al hacerlas se explican solas.”
Woody Allen

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Prototipado
Prototipar es el proceso de creación de
artefactos útiles en diversas fidelidades de
terminación, para responder preguntas de
diseño y transmitir ideas de diseño a los
usuarios en un contexto de diseño.

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“Fail early, fail often;
succeed sooner”
Bill Moggridge – Cofounfer IDEO

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Storyboard
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Physical Mockup
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Desktop Walkthrough
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Simulation
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Wireframe
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Clickable Mockup
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Low Fidelity vs. High Fidelity

First MVP:
https://marvelapp.com/6064660
Second MVP:
https://marvelapp.com/8b03hc5
Third MVP:
https://marvelapp.com/11e79cie

Source: The Lean Product Playbook 50


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03 | DESIGN THIKING

Debemos ser capaces de transmitir la


solución con cierta fidelidad para conocer si
se entiende y tiene sentido para nuestros
usuarios

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TESTEAR

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“¡Ayúdame a ayudarte!”
Jerry Maguire

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TESTEA CON
PERSONAS REALES

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¡¡HABLA CON CLIENTES!!

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03 | DESIGN THINKING

¿Le resulta útil a tu cliente la solución?


¿Cómo la mejorarías?

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En base al feedback recibido,
¿qué modificamos el prototipo?

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Implementar la idea sin probar y
sin recopilar los comentarios
relevantes del usuario puede llevar
al fracaso del proyecto.

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Habrá que cambiar lo que no funciona
y adaptar nuestra solución con las propuestas
recogidas por nuestro usuario.

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ERROR COST

Prototype,
Fail,
Learn
Too late
Early and cheap
to fail

TIMELINE
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ERROR COST

Prototype,
Fail,
Learn
Too late
Early and cheap
to fail

TIMELINE
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01 | DESIGN THINKING

“El diseño no es como parecen y se


sienten las cosas, sino cómo
funcionan las cosas”.
- Steve Jobs

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02 | DESIGN THINKING

A. B.

SOLUTION
CHALLENGE

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02 | DESIGN THINKING

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www.dothinklab.com

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02 | DESIGN THINKING

Las técnicas son


un medio, no un fin.
Nos tienen que ayudar
a llegar a nueva
información.

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02 | DESIGN THINKING

A. B.

SOLUTION
CHALLENGE

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03 | DESIGN THINKING

¿Cómo nos ayuda el Design Thinking?

➔ Metodología de trabajo iterativo

➔ Basado en necesidades de las personas

➔ Importancia de la creatividad

➔ Es ágil en la exploración

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Q&A

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Videos recomendados

1. IDEO Shopping Cart - https://www.youtube.com/watch?v=M66ZU2PCIcM


2. IDEO U | What is Design Thinking? -https://www.youtube.com/watch?v=ldYzbV0NDp8
3. Design Thinking según IKEA - https://www.youtube.com/watch?v=k48858XHrdA
4. Caso Osito Jerry the Bear - https://www.youtube.com/watch?v=up_92WMvjmg
5. Jerry the Bear: a story of user centered product design | Aaron Horowitz |
TEDxUnisinos -https://www.youtube.com/watch?v=ldhppc7GmZg

EXTRA

6. Design Thinking para la vida - https://www.youtube.com/watch?v=1UKzorqU6jY

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Libros recomendadas

1. Designpedia, de Juan Gasca, Rafael Zaragozá

2. Workbook, de Juan Gasca, Rafael Zaragozá

3. Sprint Google. Jake Knapp

4. The Design Thinking Playbook, de Michael Lewrick, Patrick Link, Larry Leifer

5. Change by Design: How Design Thinking Transforms Organizations, de


Tim Brown

6. Design of Business: Why Design Thinking is the Next Competitive


Avantage, de Roger Martin

7. Intuición, acción, creación: Graphic Design Thinking, de Ellen Lupton

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Accede a todo nuestro conocimiento
www.dothinklab.com

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