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Warlock 1, Artificer 5 Noble Ben Beckinsale

CLASS & LEVEL BACKGROUND PLAYER NAME


Cal Reed
Human Ancestry
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 +1 30ft
9 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum 37


-1 Strength
DEXTERITY +1 Dexterity

13 ●


+3

+6
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+1 +0 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

11
+1 Acrobatics (Dex) Total 6d8 SUCCESSES
+0 +0 Animal Handling (Wis) FAILURES
+3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)

18 ●
+2

+6
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Infuse Item: O O
Spell: Art +7 DC:15
+4 +0 Insight (Wis)
+2 Intimidation (Cha) Spell: War +5 DC:13 Necrotic Arts(PB): O O O
Takes two hours to create a
WISDOM ● +6 Investigation (Int)
reanimated (see stat block) During
● +3 Medicine (Wis) combat, can use your bonus action
11 +3 Nature (Int) to issue commands, commands are
+0 Perception (Wis) followed until new commands are
+0 issued, or they have fulfilled the
+2 Performance (Cha)
conditions of the command
● +5 Persuasion (Cha)
CHARISMA Macabre Modifications: O O
+3 Religion (Int)
14 ● +3 Sleight of Hand (Dex) Tentacle of the Deep: O O
Can summon the tentacle a number
+1 Stealth (Dex)
+2 of times equal to my proficiency
+0 Survival (Wis)
bonus. As a Bonus action, create a
SKILLS ATTACKS & SPELLCASTING 10ft long tentacle at a point you can
see within 60ft, When summoned, I
PASSIVE WISDOM (PERCEPTION)
can make a melee spell attack
CP
Light Crossbow, against a creature within 10 feet,
Scale Mail (Stl Dsv), On a hit target takes 1d8 and has
Thieves' Tools, there speed reduced by 10ft until
Languages: SP
start of my next turn.
Quaterstaff(1d6).
Common, Abyssal As a bonus action you can move
EP Dagger(1d4)
Proficiencies: the tentacle 30ft and repeat the
Fine Clothes, Signet attack. Refresh on Long Rest.
Thieves' Tools, Tinker's
GP Ring. 25gp
Tools, Surgeons's Tools,
Pack: Gift of the Sea: Swimming speed of
Light Armor, Medium Armor, 40ft, and can breathe underwater
PP Crowbar, Hammer,
Shields, Simple Weapons
Pitons, 10 torches,
waterskin. 50ft rope.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Pact Magic(Cha):
Invocations:
- Agonising Blast: Add charisma mod to eldritch blast damage
Spellcasting(Int): Tools as focus
Magical Thinking: Can bestow a small magic effect on a tiny magic object: See Tasha's for detail:
- Grim Physician: When spending at least two minutes analysing a pound of flesh, you gain an
answer to one of the following questions: How long ago the creature died, What race is the
creature, How did it die, Old Wound, diseases and Cures. Also once per short rest, you may
restoree achracter to one hitpoint instead of 0, when you use Spare the Dying.

Infuse Item: can bestow a non magical item with any known infusion after a long rest, maximum
number of infusions is found in the Artificer Table
INFUSIONS:
- Rope of climbing:
- Homunculus Servant: See statblock
- Mind Sharpener: When the wearer fails a concentration save, can expend one of the Max 4
charges to succeed instead, regain1 d4 charges at dawn
- Enhanced Weapon: +1 to a weapon

Feats:
Eldritch Adept: Learn one eldritch invocation

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Artificer 4/ Warlock 1 Int/Cha 15/13 +7/+5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
ART:Mending
ART: Spare the Dying
WAR: Eldritch Blast
WAR: Mage Hand
ART: Firebolt

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 A:OOO W:O 7
EPAR
SPELL NAME
ED
PR

● WAR: Hex

● WAR: Arms of Hadar


4
● WAR: Create or Destroy Water

● WAR: Thunderwave
SPELLS KNOWN

Faerie Fire

Grease

Jump

Identify

● Inflict Wounds

Featherfall
8
Catapult

● Cure Wounds

2 A:OO
Gentle repose

Wither and Bloom

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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