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Design User Experience and Usability

Designing Pleasurable Experiences 6th


International Conference DUXU 2017
Held as Part of HCI International 2017
Vancouver BC Canada July 9 14 2017
Proceedings Part II 1st Edition Aaron
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Design User Experience and Usability Theory Methodology


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Aaron Marcus · Wentao Wang (Eds.)

Design, User Experience,


LNCS 10289

and Usability
Designing Pleasurable Experiences
6th International Conference, DUXU 2017
Held as Part of HCI International 2017
Vancouver, BC, Canada, July 9–14, 2017, Proceedings, Part II

123
Lecture Notes in Computer Science 10289
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More information about this series at http://www.springer.com/series/7409
Aaron Marcus Wentao Wang (Eds.)

Design, User Experience,


and Usability
Designing Pleasurable Experiences
6th International Conference, DUXU 2017
Held as Part of HCI International 2017
Vancouver, BC, Canada, July 9–14, 2017
Proceedings, Part II

123
Editors
Aaron Marcus Wentao Wang
Aaron Marcus and Associates, Inc. Baidu, Inc.
Berkeley, CA Beijing
USA China

ISSN 0302-9743 ISSN 1611-3349 (electronic)


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Foreword

The 19th International Conference on Human–Computer Interaction, HCI International


2017, was held in Vancouver, Canada, during July 9–14, 2017. The event incorporated
the 15 conferences/thematic areas listed on the following page.
A total of 4,340 individuals from academia, research institutes, industry, and gov-
ernmental agencies from 70 countries submitted contributions, and 1,228 papers have
been included in the proceedings. These papers address the latest research and
development efforts and highlight the human aspects of design and use of computing
systems. The papers thoroughly cover the entire field of human–computer interaction,
addressing major advances in knowledge and effective use of computers in a variety of
application areas. The volumes constituting the full set of the conference proceedings
are listed on the following pages.
I would like to thank the program board chairs and the members of the program
boards of all thematic areas and affiliated conferences for their contribution to the
highest scientific quality and the overall success of the HCI International 2017
conference.
This conference would not have been possible without the continuous and unwa-
vering support and advice of the founder, Conference General Chair Emeritus and
Conference Scientific Advisor Prof. Gavriel Salvendy. For his outstanding efforts,
I would like to express my appreciation to the communications chair and editor of HCI
International News, Dr. Abbas Moallem.

April 2017 Constantine Stephanidis


HCI International 2017 Thematic Areas
and Affiliated Conferences

Thematic areas:
• Human–Computer Interaction (HCI 2017)
• Human Interface and the Management of Information (HIMI 2017)
Affiliated conferences:
• 17th International Conference on Engineering Psychology and Cognitive Ergo-
nomics (EPCE 2017)
• 11th International Conference on Universal Access in Human–Computer Interac-
tion (UAHCI 2017)
• 9th International Conference on Virtual, Augmented and Mixed Reality (VAMR
2017)
• 9th International Conference on Cross-Cultural Design (CCD 2017)
• 9th International Conference on Social Computing and Social Media (SCSM 2017)
• 11th International Conference on Augmented Cognition (AC 2017)
• 8th International Conference on Digital Human Modeling and Applications in
Health, Safety, Ergonomics and Risk Management (DHM 2017)
• 6th International Conference on Design, User Experience and Usability (DUXU
2017)
• 5th International Conference on Distributed, Ambient and Pervasive Interactions
(DAPI 2017)
• 5th International Conference on Human Aspects of Information Security, Privacy
and Trust (HAS 2017)
• 4th International Conference on HCI in Business, Government and Organizations
(HCIBGO 2017)
• 4th International Conference on Learning and Collaboration Technologies (LCT
2017)
• Third International Conference on Human Aspects of IT for the Aged Population
(ITAP 2017)
Conference Proceedings Volumes Full List

1. LNCS 10271, Human–Computer Interaction: User Interface Design, Development


and Multimodality (Part I), edited by Masaaki Kurosu
2. LNCS 10272 Human–Computer Interaction: Interaction Contexts (Part II), edited
by Masaaki Kurosu
3. LNCS 10273, Human Interface and the Management of Information: Information,
Knowledge and Interaction Design (Part I), edited by Sakae Yamamoto
4. LNCS 10274, Human Interface and the Management of Information: Supporting
Learning, Decision-Making and Collaboration (Part II), edited by Sakae
Yamamoto
5. LNAI 10275, Engineering Psychology and Cognitive Ergonomics: Performance,
Emotion and Situation Awareness (Part I), edited by Don Harris
6. LNAI 10276, Engineering Psychology and Cognitive Ergonomics: Cognition and
Design (Part II), edited by Don Harris
7. LNCS 10277, Universal Access in Human–Computer Interaction: Design and
Development Approaches and Methods (Part I), edited by Margherita Antona and
Constantine Stephanidis
8. LNCS 10278, Universal Access in Human–Computer Interaction: Designing
Novel Interactions (Part II), edited by Margherita Antona and Constantine
Stephanidis
9. LNCS 10279, Universal Access in Human–Computer Interaction: Human and
Technological Environments (Part III), edited by Margherita Antona and
Constantine Stephanidis
10. LNCS 10280, Virtual, Augmented and Mixed Reality, edited by Stephanie Lackey
and Jessie Y.C. Chen
11. LNCS 10281, Cross-Cultural Design, edited by Pei-Luen Patrick Rau
12. LNCS 10282, Social Computing and Social Media: Human Behavior (Part I),
edited by Gabriele Meiselwitz
13. LNCS 10283, Social Computing and Social Media: Applications and Analytics
(Part II), edited by Gabriele Meiselwitz
14. LNAI 10284, Augmented Cognition: Neurocognition and Machine Learning
(Part I), edited by Dylan D. Schmorrow and Cali M. Fidopiastis
15. LNAI 10285, Augmented Cognition: Enhancing Cognition and Behavior in
Complex Human Environments (Part II), edited by Dylan D. Schmorrow and
Cali M. Fidopiastis
16. LNCS 10286, Digital Human Modeling and Applications in Health, Safety,
Ergonomics and Risk Management: Ergonomics and Design (Part I), edited by
Vincent G. Duffy
17. LNCS 10287, Digital Human Modeling and Applications in Health, Safety,
Ergonomics and Risk Management: Health and Safety (Part II), edited by
Vincent G. Duffy
18. LNCS 10288, Design, User Experience, and Usability: Theory, Methodology and
Management (Part I), edited by Aaron Marcus and Wentao Wang
X Conference Proceedings Volumes Full List

19. LNCS 10289, Design, User Experience, and Usability: Designing Pleasurable
Experiences (Part II), edited by Aaron Marcus and Wentao Wang
20. LNCS 10290, Design, User Experience, and Usability: Understanding Users and
Contexts (Part III), edited by Aaron Marcus and Wentao Wang
21. LNCS 10291, Distributed, Ambient and Pervasive Interactions, edited by Norbert
Streitz and Panos Markopoulos
22. LNCS 10292, Human Aspects of Information Security, Privacy and Trust, edited
by Theo Tryfonas
23. LNCS 10293, HCI in Business, Government and Organizations: Interacting with
Information Systems (Part I), edited by Fiona Fui-Hoon Nah and Chuan-Hoo Tan
24. LNCS 10294, HCI in Business, Government and Organizations: Supporting
Business (Part II), edited by Fiona Fui-Hoon Nah and Chuan-Hoo Tan
25. LNCS 10295, Learning and Collaboration Technologies: Novel Learning
Ecosystems (Part I), edited by Panayiotis Zaphiris and Andri Ioannou
26. LNCS 10296, Learning and Collaboration Technologies: Technology in Education
(Part II), edited by Panayiotis Zaphiris and Andri Ioannou
27. LNCS 10297, Human Aspects of IT for the Aged Population: Aging, Design and
User Experience (Part I), edited by Jia Zhou and Gavriel Salvendy
28. LNCS 10298, Human Aspects of IT for the Aged Population: Applications, Ser-
vices and Contexts (Part II), edited by Jia Zhou and Gavriel Salvendy
29. CCIS 713, HCI International 2017 Posters Proceedings (Part I), edited by
Constantine Stephanidis
30. CCIS 714, HCI International 2017 Posters Proceedings (Part II), edited by
Constantine Stephanidis
Design, User Experience and Usability

Program Board Chair(s): Aaron Marcus, USA,


and Wentao Wang, P.R. China

• Sisira Adikari, Australia • Judith A. Moldenhauer, USA


• Claire Ancient, UK • Francisco Rebelo, Portugal
• Jan Brejcha, Czech Republic • Kerem Rizvanoglu, Turkey
• Hashim Iqbal Chunpir, Germany • Christine Riedmann-Streitz, Germany
• Silvia de los Rios Perez, Spain • Patricia Search, USA
• Marc Fabri, UK • Carla Galvão Spinillo, Brazil
• Patricia Flanagan, Australia • Marcelo Márcio Soares, Brazil
• Nouf Khashman, Qatar • Virginia Tiradentes Souto, Brazil
• Tom MacTavish, USA

The full list with the Program Board Chairs and the members of the Program Boards of
all thematic areas and affiliated conferences is available online at:

http://www.hci.international/board-members-2017.php
HCI International 2018

The 20th International Conference on Human–Computer Interaction, HCI International


2018, will be held jointly with the affiliated conferences in Las Vegas, NV, USA, at
Caesars Palace, July 15–20, 2018. It will cover a broad spectrum of themes related to
human–computer interaction, including theoretical issues, methods, tools, processes,
and case studies in HCI design, as well as novel interaction techniques, interfaces, and
applications. The proceedings will be published by Springer. More information is
available on the conference website: http://2018.hci.international/.

General Chair
Prof. Constantine Stephanidis
University of Crete and ICS-FORTH
Heraklion, Crete, Greece
E-mail: general_chair@hcii2018.org

http://2018.hci.international/
Contents – Part II

Persuasive and Emotional Design

Mix and Match: Designing an Installation for Music Festivals Aiming


to Increase Social Sustainability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Vlad-Doru Epure, Beatrix Ivicsics, István Kovács,
Louise Skjoldborg Lessel, Nikolaj Schlüter Nielsen, Jakob Ranum,
and Evangelia Triantafyllou

Explore the Categories on Different Emotional Branding Experience


for Optimising the Brand Design Process . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Amic G. Ho

Guiding Human Behavior Through Alternate Reality Experience. . . . . . . . . . 35


Fumiko Ishizawa and Tatsuo Nakajima

A Quality Table-Based Method for Sentiment Expression Word


Identification in Japanese . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Shujiro Miyakawa, Fumiaki Saitoh, and Syohei Ishizu

EcoTrips: Leveraging Co-benefits and Metaphorical Metrics in a Mobile


App to Promote Walking and Biking for Short Trips . . . . . . . . . . . . . . . . . . 60
Hannah Park, Angela Sanguinetti, and Gabriel Castillo Cortes

Experience, Usability and Sense of Things . . . . . . . . . . . . . . . . . . . . . . . . . 77


Axel Sande, Adriano Bernardo Renzi, and Silvia Schnaider

GreenFLY: Adding Carbon to the Equation in Online Flight Searches . . . . . . 87


Angela Sanguinetti, Andrew Kwon, Yitong Li, Vishal Chakraborty,
Suhaila Sikand, Otavio Tarelho, Ying Chen, and Nina Amenta

Electric Vehicle Explorer: Educating and Persuading Consumers


with an Online Vehicle Energy Cost Calculator . . . . . . . . . . . . . . . . . . . . . 104
Angela Sanguinetti, Kiernan Salmon, Mike Nicholas, Gil Tal,
and Matt Favetti

Beyond Hedonic Enjoyment: Conceptualizing Eudaimonic Motivation


for Personal Informatics Technology Usage . . . . . . . . . . . . . . . . . . . . . . . . 119
Ayoung Suh and Christy M.K. Cheung

A Suggestion to Improve User-Friendliness Based on Monitoring


Computer User’s Emotions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Keum Young Sung
XVI Contents – Part II

EMOVLE: An Interface Design Guide: Through the Design of Emotive


Virtual Learning Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Angela Villareal-Freire, Andrés F. Aguirre, and César A. Collazos

Auditory User Interface Guideline for Emotional User Experience. . . . . . . . . 162


Hoon Sik Yoo and Da Young Ju

Reassurance Experience Design for “Financial Planning Users” . . . . . . . . . . 170


Yang Zhang and Pengbo Zhu

Mobile DUXU

Towards Designing Mobile Banking User Interfaces for Novice Users . . . . . . 181
Victor Ndako Adama, Ibrahim Shehi Shehu, Solomon Adelowo Adepoju,
and Rasheed Gbenga Jimoh

Feasibility of Utilizing E-Mental Health with Mobile APP Interface


for Social Support Enhencement: A Conceptional Solution
for Postpartum Depression in Taiwan . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Wen-Ko Chiou, Chun-Ying Kao, Liang-Ming Lo, Ding-Hau Huang,
Ming-Hsu Wang, and Bi-Hui Chen

Exploring the Interaction Between Visual Flux and Users


on Mobile Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Shih-Wen Hsiao and Yi-Cheng Tsao

New Mobile Service Development Process. . . . . . . . . . . . . . . . . . . . . . . . . 221


Hans-Peter Hutter and Andreas Ahlenstorf

Designing User Experiences of Novel Technologies . . . . . . . . . . . . . . . . . . 233


Masayuki Ihara, Takayuki Adachi, and Hiroshi Watanabe

Do Car Drivers Really Need Mobile Parking Payment?: A Critical


Evaluation of the Smart Service apparkB in Barcelona . . . . . . . . . . . . . . . . 241
Aylin Ilhan, Kaja J. Fietkiewicz, and Wolfgang G. Stock

The Study of Factors Affecting Minimum Center Distance of Mobile


Touch Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Hong Ji, Jingqin He, Hong Sun, and Jie Yin

Mobile Phone – Offers Exchanged as Cultural Practice . . . . . . . . . . . . . . . . 262


Arminda Guerra Lopes

The Smartwatch in Multi-device Interaction . . . . . . . . . . . . . . . . . . . . . . . . 275


Donald McMillan

The Interaction Design of Mobile Apps for Chinese Early Education. . . . . . . 288
Qiong Peng
Contents – Part II XVII

Breaking Through the Traditional Form of News Communication—User


Experience Design of Live Broadcast . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
Xueting Xie

Innovation Design in Personal Center Interface of Mobile Application . . . . . . 310


Xin Xin, Wei Zhou, Mengfan Li, Haozhi Wang, Han Xu, Yuwei Fan,
Weizheng Ma, and Di Zhu

Applying Working Memory Theory to Redesign a Mobile Application


User Interface: Take a Handicraft Self-learning Page as an Example . . . . . . . 324
Jun Xu, Sicong Liu, and Xiaozhen Fu

Designing the Playing Experience

A Systematic Review of Geolocated Pervasive Games: A Perspective


from Game Development Methodologies, Software Metrics
and Linked Open Data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Jeferson Arango-López, Cesar A. Collazos, Francisco Luis Gutiérrez Vela,
and Luis F. Castillo

A Conceptual Model for Educational Game Authoring: A Showcase


in Math Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
Johan Baldeón, Anna Puig, Inmaculada Rodríguez, Cristian Muriel,
and Leandro Zardain

The Shape of Challenge: Using Affordance Design to Create


Challenge Within Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
Michael Brandse

Co-designing a Civic Educational Online Game with Children . . . . . . . . . . . 377


Ana Claudia da Costa, Francisco Rebelo, and António Rodrigues

Improving the Usability in a Video Game Through Continuous


Usability Evaluations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
Corrado Daly, Claudia Zapata, and Freddy Paz

Connecting Through Kinect: Designing and Evaluating a Collaborative


Game with and for Autistic Individuals . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
Kristen Gillespie, Gabriel Goldstein, David Shane Smith, Ariana Riccio,
Michael Kholodovsky, Cali Merendino, Stanislav Leskov, Rayan Arab,
Hassan Elsherbini, Pavel Asanov, and Deborah Sturm

Engagement in a Virtual Reality Game with Gesture Hand Interface.


An Empirical Evaluation of User Engagement Scale (UES) . . . . . . . . . . . . . 414
Irma C. Landa-Avila and Maria-Luisa Cruz
XVIII Contents – Part II

Effect of Playing Factors and Playing History on Game Flow


and Companionship Levels for Online Pets . . . . . . . . . . . . . . . . . . . . . . . . 428
Elena Carolina Li and Ding-Bang Luh

Game Worlds and Creativity: The Challenges of Procedural


Content Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
Rafael Pereira de Araujo and Virginia Tiradentes Souto

Designing Game Controllers in a Mobile Device. . . . . . . . . . . . . . . . . . . . . 456


Leonardo Torok, Mateus Pelegrino, Daniela Trevisan,
Anselmo Montenegro, and Esteban Clua

Designing the Virtual, Augmented and Tangible Experience

The Importance of Specific Usability Guidelines for Robot User Interfaces. . . . 471
Julia Ramos Campana and Manuela Quaresma

Discounted Prototyping of Virtual Reality Solutions for Science Education. . . . 484


Ghislain Maurice Norbert Isabwe, Margrethe Synnøve Moxnes,
and Marie Ristesund

A Natural Interaction VR Environment for Surgical


Instrumentation Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 499
Adalberto Lopes, Antônio Harger, Felipe Breyer, and Judith Kelner

Visual and Interactive Concerns for VR Applications: A Case Study . . . . . . . 510


Francimar Maciel, Alvaro Lourenço, Paulo Carvalho, and Paulo Melo

Algorithm Experimental Evaluation for an Occluded Liver with/without


Shadow-Less Lamps and Invisible Light Filter in a Surgical Room . . . . . . . . 524
Hiroshi Noborio, Kaoru Watanabe, Masahiro Yagi, Shunsuke Ohira,
and Katsunori Tachibana

Capturing a Surgical Area Using Multiple Depth Cameras Mounted


on a Robotic Mechanical System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 540
Masahiro Nonaka, Kaoru Watanabe, Hiroshi Noborio,
Masatoshi Kayaki, and Kiminori Mizushino

A Study of Guidance Method for AR Laparoscopic Surgery


Navigation System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 556
Katsuhiko Onishi, Yohei Miki, Keishi Okuda, Masanao Koeda,
and Hiroshi Noborio

A Comparative Usability Analysis of Virtual Reality Goggles. . . . . . . . . . . . 565


Ana Carol Pontes de França, Danilo Fernandes Vitorino,
Aline de Oliveira Neves, Cristiane Nunes de Lima,
and Marcelo Márcio Soares
Contents – Part II XIX

Augmented Reality Navigation System for Robot-Assisted Laparoscopic


Partial Nephrectomy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 575
Atsushi Sengiku, Masanao Koeda, Atsuro Sawada, Jin Kono,
Naoki Terada, Toshinari Yamasaki, Kiminori Mizushino,
Takahiro Kunii, Katsuhiko Onishi, Hiroshi Noborio, and Osamu Ogawa

Laser Intensity Data Visualization for Laser Physics . . . . . . . . . . . . . . . . . . 585


Jee Ho Song, Han Sol Shin, Tae Jun Yu, and Kun Lee

A New Organ-Following Algorithm Based on Depth-Depth Matching


and Simulated Annealing, and Its Experimental Evaluation. . . . . . . . . . . . . . 594
Kaoru Watanabe, Shogo Yoshida, Daiki Yano, Masanao Koeda,
and Hiroshi Noborio

Development of a Surgical Knife Attachment with Proximity Indicators. . . . . 608


Daiki Yano, Masanao Koeda, Katsuhiko Onishi, and Hiroshi Noborio

Wearables and Fashion Technology

TEA Band: An Interactive System to Aid Students with Autism Improve


Their Social Interactions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 621
Fernanda Bonnin and Victor M. Gonzalez

User Oriented Design Speculation and Implications for an Arm-Worn


Wearable Device for Table-Top Role-Playing Games. . . . . . . . . . . . . . . . . . 636
Oğuz Turan Buruk and Oğuzhan Özcan

Critical and Speculative Wearables: Boundary Objects. . . . . . . . . . . . . . . . . 656


Patricia Flanagan

Melissa’s Concept Store: Physical Environment for Experience. . . . . . . . . . . 673


Stella Hermida and Adriano Bernardo Renzi

Wearables Design: Epistemic Cultures and Laboratory Performances . . . . . . . 683


Valérie Lamontagne

The Grayman Project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 704


Darien H. Lovell

Digital Humanities and Techno-Animism in Wearables:


A Case-Study-Based Collaborative Design Framework
for Digitally-Ensouled Jewellery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719
Doros Polydorou, Kening Zhu, and Alexis Karkotis

Wearable Rhythms: Materials in Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . 737


Amy Winters

Author Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 747


Contents – Part III

Information Design

An Interactive Behavior-Based Hierarchical Design Method


for Form Hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Cao Huai and Zhou Qi

Usability Modeling of Academic Search User Interface . . . . . . . . . . . . . . . . 16


Tsangyao Chen and Melissa Gross

The Influence of Task-Oriented Human-Machine Interface Design


on Usability Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Julia N. Czerniak, Christopher Brandl, and Alexander Mertens

ViVid: A Video Feature Visualization Engine. . . . . . . . . . . . . . . . . . . . . . . 42


Jianyu Fan, Philippe Pasquier, Luciane Maria Fadel, and Jim Bizzocchi

Comparison of Circle and Dodecagon Clock Designs for Visualizing


24-Hour Cyclical Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Chen Guo, Shuang Wei, Mingran Li, Zhenyu Cheryl Qian,
and Yingjie Victor Chen

Design of Tooltips for Data Fields: A Field Experiment of Logging Use


of Tooltips and Data Correctness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Helene Isaksen, Mari Iversen, Jens Kaasbøll, and Chipo Kanjo

The Application of Multi-view and Multi-task Learning for On-Board


Interaction Design Based on Visual Selection . . . . . . . . . . . . . . . . . . . . . . . 79
Bin Jiang, JiangHui Ma, and Di Zhou

Research on the Experience Design of Chinese Knowledge Sharing


in the Information Age . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Wenkui Jin, Renke He, and Xinxin Sun

The Effect of Video Loading Symbol on Waiting Time Perception . . . . . . . . 105


Woojoo Kim and Shuping Xiong

Research on Image Emotional Semantic Retrieval Mechanism Based


on Cognitive Quantification Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Tian Liang, Liqun Zhang, and Min Xie

A Recommender System for Political Information Filtering . . . . . . . . . . . . . 129


Kevin Lim, Chunghwan Kim, Gangsan Kim, and Hyebong Choi
XXII Contents – Part III

Look at My Face: A New Home Screen User Interface . . . . . . . . . . . . . . . . 146


Young Hoon Oh and Da Young Ju

Understanding the User

Extending the Concept of User Satisfaction in E-Learning Systems


from ISO/IEC 25010 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Andrés F. Aguirre, Ángela Villareal-Freire, Rosa Gil,
and César A. Collazos

The International Effect of the Convention on Rights of Persons


with Disabilities on Access in Society and Information . . . . . . . . . . . . . . . . 180
Leo Baldiga, Jacob Gattuso, Sophia Baker, Holly Gruber,
and Phillip J. Deaton

Coffee Cup Reading as an Inspiration for Looking into Augmented Mugs


in Social Interaction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Ahmet Börütecene, İdil Bostan, Gülben Şanlı, Çağlar Genç,
Tilbe Göksun, and Oğuzhan Özcan

A LifeLike Experience to Train User Requirements Elicitation Skills. . . . . . . 219


Silvia De Ascaniis, Lorenzo Cantoni, Erkki Sutinen, and Robert Talling

Comfortable Subjective Duration and User Experience of Face Recognition. . . . . 238


Tingting Gan and Chengqiang Yi

Taiwanese People’s Wayfinding Personas and Tool Preferences . . . . . . . . . . 249


Chih-Wei Joy Lo, Chia-Ning Liao, I-Ping Chen, and Tsuei-Ju Hsieh

The Role of Narrative Transportation Experience in Design Communication . . . . 265


Qiong Peng and Jean-Bernard Martens

A Requirements Engineering Process for User Centered IT Services – Gathering


Service Requirements for the University of the Future. . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Dominik Rudolph, Anne Thoring, Christian Remfert, and Raimund Vogl

Understanding Voting Barriers to Access for Americans


with Low Literacy Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
Kathryn Summers, Jonathan Langford, Caitlin Rinn, Joel Stevenson,
Emily Rhodes, Jaime Lee, and Rachel Sherard

Bifurcating the User . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313


Nicholas True, Shad Gross, Chelsea Linder, Amber McAlpine,
and Sri Putrevu

The Challenges Found in the Access to Digital Information by People


with Visual Impairment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
Karolina Vieira da Silva Bastos and Ivette Kafure Muñoz
Contents – Part III XXIII

How the Inhabited Space Helps Consumers Customize Good Products . . . . . 347
Liang Zhou and Kanliang Wang

DUXU for Children and Young Users

Teenagers’ Destination Website Navigation. A Comparison Among


Eye-Tracking, Web Analytics, and Self-declared Investigation . . . . . . . . . . . 359
Edoardo Cantoni, Elena Marchiori, and Lorenzo Cantoni

Using Storytelling to Support the Education of Deaf Children:


A Systematic Literature Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
Leandro Flórez Aristizábal, Sandra Cano, and César Collazos

Research on Online Education Products Designed for Chinese Young


Women’s Interest Development. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
Xuan Li, Jingya Zhang, Qijun Chen, Nan Wang, and Yi Yang

Technology as an Extension of the Self: Socialising Through Technology


for Young People with Autism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
Lye Ee Ng

Service Design for Improving Adolescents’ Cyber Language Habit . . . . . . . . 403


Jae Sun Yi, Chanmi Jeon, and Yeji Yu

Let’s Play (While Far Away)! Using Technology to Mediate Remote


Playdates for Children with Autism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
Annuska Zolyomi, Ankitha Bharadwaj, and Jaime Snyder

DUXU for Art, Culture, Tourism and Environment

Perception of Source Credibility Within Touristic Virtual Communities:


A Cross-Generational Examination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
Aleksander Groth, Giulietta Constantini, and Stephan Schlögl

Gender Differences in Tourism Website Usability: An Empirical Study . . . . . 453


Zhao Huang and Liu Yuan

Energy UX: Leveraging Multiple Methods to See the Big Picture . . . . . . . . . 462
Beth Karlin, Sena Koleva, Jason Kaufman, Angela Sanguinetti,
Rebecca Ford, and Colin Chan

Optimizing User Interface Design and Interaction Paths for a Destination


Management Information System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473
Dimitri Keil, Wolfram Höpken, Matthias Fuchs, and Maria Lexhagen

Modeling a Systematic-Innovation Approach for Green Product Design . . . . . 488


Yao-Tsung Ko, Meng-Cong Zheng, and Chi-Hung Lo
XXIV Contents – Part III

Cultural Calibration: Technology Design for Tourism Websites . . . . . . . . . . 501


Emanuele Mele and Erkki Sutinen

“deBallution” - A Prototype of Interactive Artwork Based


on Cultural Heritage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 514
Je-ho Oh, So-young Kim, Yun Tae Nam, and Chung-kon Shi

Research on the Design of Nanjing Museum Cultural and Creative


Product from the Perspective of Experience . . . . . . . . . . . . . . . . . . . . . . . . 529
Xinxin Sun, Wenkui Jin, and Chao Li

An Exploratory Case Study into Curatorial Intervention Within the Context


of HCI. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 540
Deborah Turnbull Tillman, Jorge Forseck, and Mari Velonaki

DUXU Practice and Case Studies

The Role of UX in Government System Expansion . . . . . . . . . . . . . . . . . . . 559


Fuad Abujarad, Ian O’Bara, Sarah J. Swierenga, and Eric D. Raile

Pervasive Information Architecture and Media Ecosystem: A Brazilian


Video on Demand User Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 570
Luiz Agner, Barbara Jane Necyk, and Adriano Bernardo Renzi

Simplified Thermal Comfort Evaluation on Public Busses


for Performance Optimization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 581
Guilherme Valle Loures Brandão, Wilian Daniel Henriques do Amaral,
Caio Augusto Rabite de Almeida, and Jose Alberto Barroso Castañon

Shaping the Experience of a Cognitive Investment Adviser . . . . . . . . . . . . . 594


Heloisa Candello, Claudio Pinhanez, David Millen,
and Bruna Daniele Andrade

User Experience Evaluation for User Interface Redesign: A Case Study


on a Bike Sharing Application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 614
Jonas Forte and Ticianne Darin

Teleconsultation Process for Physicians Working with ASD Patients:


Insights from a Usability Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 632
Jennifer Ismirle, Hannah Klautke, Sarah J. Swierenga,
and Lauren O’Connell

Visual Standards for Southern California Tsunami Evacuation Information:


Applications of Information Design in Disaster Risk Management. . . . . . . . . 645
Claudine Jaenichen and Steve Schandler
Contents – Part III XXV

SmartPA: An Electronic Solution for Secure Prior Authorization Processing . . . 664


Ramandeep Kaur, Patricia Morreale, and Marvin Andujar

Research on the Cognitive Evaluation Method of Subway Signs Design


in the Aging Society . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 677
Jian Liu, Jian Dai, Yanrui Qu, Zhenwei You, Xiaochun Wang,
and Junfeng Cui

Developing an ATM Interface Using User-Centered Design Techniques. . . . . 690


Arturo Moquillaza, Edward Molina, Edilson Noguera, Leidi Enríquez,
Adrián Muñoz, Freddy Paz, and César Collazos

Challenges to Patient Experience: Documenting Evidence-Based Practice


in the Family Health Center . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 702
Dawn S. Opel and William Hart-Davidson

The Labor Judicial Expert from Sergipe State, Brazil and Propositions
of Use of Tools Ergonomic in the Sustenance of Causal Connections
in Disturbances Bone-Muscle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 713
Marcos André Santos Guedes, Maria Goretti Fernandes,
and Marcelo Marcio Soares

The Open University of the Unified Health System in Brazil


(UNA-SUS/UFMA): Identification and Hierarchization
of Problems in Distance Learning Courses . . . . . . . . . . . . . . . . . . . . . . . . . 724
Carla Galvão Spinillo, Stephania Padovani, Kelli C.A.S. Smythe,
Juliana Bueno, and Ana Emília Figueiredo de Oliveira

Case Study: Building UX Design into Citizen Science Applications . . . . . . . 740


Brian Traynor, Tracy Lee, and Danah Duke

Participatory Design in the Development of a Smart Pedestrian Mobility


Device for Urban Spaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 753
Wiktoria Wilkowska, Katrin Arning, and Martina Ziefle

Service Design for Inter Floor Noise Problem: Using a Floor Noise
Reduction Device Technology and Network System in Apartment Complex . . . 773
Jae Sun Yi, Seona Kim, and Hahyeon Sung

Analysis of Users’ Mental Model and Expectations from Usability


and Information Design Point of View in e-Contracts: A Case
of Hotel Reservation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 784
Renata Zappelli Marzullo, André Ribeiro Oliveira,
and Adriano Bernardo Renzi

Author Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 805


Contents – Part I

Design Thinking and Design Philosophy

Towards Establishing Design Principles for Balancing Usability


and Maintaining Cognitive Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Gayathri Balasubramanian, Hyowon Lee, King Wang Poon,
Wee-Kiat Lim, and Wai Keet Yong

User Operational Design Thinking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19


Peipei Cai

Disappearing Boundary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Wai Ping Chan

Investigating User Interpretation of Dynamic Metaphorical Interfaces . . . . . . 45


Kenny K.N. Chow

Thinking in Interdisciplinary Design Teams Based on Workshop . . . . . . . . . 60


Ying Hu, Ying Li, and Xing Du

Digitization of the Design Thinking Process Solving Problems


with Geographically Dispersed Teams . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Christoph Lattemann, Dominik Siemon, David Dorawa,
and Beke Redlich

Processless Design Extended . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89


Joon-Suk Lee

The Categorization of Document for Design Thinking . . . . . . . . . . . . . . . . . 100


Tingyi S. Lin and Min-Zhe Yi

Internet Product Design Is the Whole Design Around


the “Product Strategy” . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Chao Liu

Reflection on Exploring and Designing Generation


Y Interaction Qualities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Wei Liu

Design-Based Evidence Collection and Evidence-Based Design


(DEED) Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Caitlyn McColeman, Robin Barrett, and Mark Blair
XXVIII Contents – Part I

Information Behaviour in Design; A Conceptual Framework . . . . . . . . . . . . 152


Farnaz Nickpour

Four Biases in Interface Design Interactions . . . . . . . . . . . . . . . . . . . . . . . . 163


Alamir Novin and Eric M. Meyers

Fire in the Kitchen: The Campfire Experience that Led to Innovation


in Human Product Interaction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Marlen Promann

User Participatory Methods for Inclusive Design and Research in Autism:


A Case Study in Teaching UX Design. . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Debra Satterfield and Marc Fabri

Constructing Cognitive Pattern in Design Thinking Based


on Complementary Perspective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Xiaoxian Wang

Aesthetics and Perception in Design

U-index: An Eye-Tracking-Tested Checklist on Webpage Aesthetics


for University Web Spaces in Russia and the USA . . . . . . . . . . . . . . . . . . . 219
Svetlana S. Bodrunova and Alexander V. Yakunin

An Association Analysis Between Content Topic and Appeal Type


of Infographics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
Tzu-Fan Hsu

Automatic Information Loss Detection and Color Compensation


for the Color Blind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Sung Soo Hwang

Research on the Form Design of Mini Car in Perceptual


Consumption Times . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Xinhui Kang, Minggang Yang, Weiwei Yang, and Yixiang Wu

The Effects of Website White Space on University Students. . . . . . . . . . . . . 272


Yu-Chun Liu and Chih-Hsiang Ko

Research on the Effect of Visual Conventions


on Perception and Inference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Ningyue Peng, Chengqi Xue, Haiyan Wang, Yafeng Niu,
and Yingjie Victor Chen

Research on the Style of Product Shape Based on NURBS Curve . . . . . . . . . 298


Zhangfan Shen, Chengqi Xue, Jing Zhang, and Haiyan Wang
Contents – Part I XXIX

A Quantitative Study of Emotional Experience of Daqi Based


on Cognitive Integration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Min Xie, Liqun Zhang, and Tian Liang

User Experience Evaluation Methods and Tools

Bringing Content Understanding into Usability Testing in Complex


Application Domains—a Case Study in eHealth . . . . . . . . . . . . . . . . . . . . . 327
Simon Bruntse Andersen, Claire Kirchert Rasmussen, and Erik Frøkjær

The Use of Neurometric and Biometric Research Methods in Understanding


the User Experience During Product Search of First-Time Buyers
in E-Commerce. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
Tuna Çakar, Kerem Rızvanoğlu, Özgürol Öztürk, Deniz Zengin Çelik,
and İrfan Gürvardar

ErgoMobile: A Software to Support Usability Evaluations


in Mobile Devices Using Observation Techniques . . . . . . . . . . . . . . . . . . . . 363
Thiago Adriano Coleti, Leticia da Silva Souza, Marcelo Morandini,
Suzie Allard, and Pedro Luiz Pizzigatti Correa

Addressing Mobile Usability and Elderly Users: Validating


Contextualized Heuristics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
André de Lima Salgado, Leandro Agostini do Amaral,
Renata Pontin de Mattos Fortes, Marcos Hortes Nisihara Chagas,
and Ger Joyce

Is a Holistic Criteria-Based Approach Possible in User Experience?:


Study of the Classification of 58 Criteria Linked to UX . . . . . . . . . . . . . . . . 395
Josefina Isabel Gil Urrutia, Eric Brangier, and Laurent Cessat

Mobile Application Usability Heuristics: Decoupling Context-of-Use. . . . . . . 410


Ger Joyce, Mariana Lilley, Trevor Barker, and Amanda Jefferies

Developmental Process of Interface Design Evaluations . . . . . . . . . . . . . . . . 424


Lucila Mercado Colin and Alejandro Rodea Chávez

Usability Testing as a Complement of Heuristic Evaluation: A Case Study. . . 434


Braulio Murillo, Silvia Vargas, Arturo Moquillaza, Luis Fernández,
and Freddy Paz

What Drives Perceived Usability in Mobile Web Design:


Classical or Expressive Aesthetics? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
Kiemute Oyibo and Julita Vassileva
XXX Contents – Part I

Application of the Semiotic Inspection Method: A Case Study


in Web Domain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
Freddy Paz, Freddy A. Paz, Luis Collantes, Manuel Sánchez,
and José Antonio Pow-Sang

UX Heuristics for Cross-Channel Interactive Scenarios . . . . . . . . . . . . . . . . 481


Adriano Bernardo Renzi

A Systematic Review of User Experience Evaluation Methods


in Information Driven Websites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 492
Ana Cecilia Ten and Freddy Paz

The UX Metrics Table: A Missing Artifact. . . . . . . . . . . . . . . . . . . . . . . . . 507


Dieter Wallach, Jan Conrad, and Toni Steimle

Research on “4D” Evaluation System Construction for Information


Interaction Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 518
Yangshuo Zheng and Yongzhen Zou

User Centered Design in the Software Development Lifecycle

Converging Data with Design Within Agile and Continuous


Delivery Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 533
Jay Brewer, Ger Joyce, and Saurabh Dutta

Model-Based HCI System Development Methodology . . . . . . . . . . . . . . . . . 543


Kyung Won Cha and Changbeom Choi

Integrating Participatory and Interaction Design of an Authoring Tool


for Learning Objects Involving a Multidisciplinary Team . . . . . . . . . . . . . . . 554
André Luiz de Brandão Damasceno, Carlos de Salles Soares Neto,
and Simone Diniz Junqueira Barbosa

A Human-Centered Perspective on Software Quality: Acceptance


Criteria for Work 4.0. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 570
Holger Fischer, Michael Engler, and Stefan Sauer

Building a Team to Champion User-Centered Design Within


an Agile Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 584
Eleonora Ibragimova, Leanda Verboom, and Nick Mueller

Prototype-Centric Explorative Interaction Design Approach in the Case


of Office Energy Coaches Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 597
Tomasz Jaskiewicz, Aadjan van der Helm, and Wei Liu

UCD and Agile Methodology in the Development of a Cultural


Heritage Platform . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 614
Eduardo Merino, Claudia Zapata, and María del Carmen Aguilar
Contents – Part I XXXI

Research on Interactive Prototype Design and Experience Method Based


on Open Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 633
Yanrui Qu, Yanhong Jia, Tong Qu, Zhaoyu Chen, Heng Li,
and Wanqiang Li

Programming a Robotic Toy with a Block Coding Application: A Usability


Study with Non-programmer Adults . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 652
Muhammet Ramoğlu, Çağlar Genç, and Kerem Rızvanoğlu

IT Governance for Cyber-Physical Systems: The Case of Industry 4.0 . . . . . . 667


Maximilian Savtschenko, Frederik Schulte, and Stefan Voß

Relationship Between the Scientific and Traditional Software Engineering


Considering the Ethical Aspects of Human-Computer Interaction . . . . . . . . . 677
Natalie Mie Takahashi and Plinio Thomaz Aquino Jr.

Technical to Teachable: The Flint Water Crisis and the Design


of Instructions for Assembling Water Sampling Kits . . . . . . . . . . . . . . . . . . 697
Audrey R. Zarb, Shawn P. McElmurry, and Judith A. Moldenhauer

DUXU Education and Training

Using Prototyping in Authentic Learning of Human-Centred Design


of Mobile Apps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 713
Ghislain Maurice Norbert Isabwe, Hellen Mula Apondi Olum,
and Maren Schelbred Thormodsæter

Collaborative System for Generative Design: Manipulating Parameters,


Generating Alternatives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 727
Luisa Paraguai, Heloisa Candello, and Paulo Costa

Design of Digital Products in the Future: A Study of Interaction Design


Students and Their Perceptions on Design Issues . . . . . . . . . . . . . . . . . . . . 740
Hanne Sørum

Creativity in Digital Design: Differences from Print-Based Graphic Design. . . . 755


Virginia Tiradentes Souto

Establishing China’s First UX Master Program Based on Applied


Psychology Perspective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 767
Shuping Sun and Limei Teng

Knowledge Graph Design: A Way to Promote User Experience


for Online Education . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 776
Wentao Wang and Qi Feng

Author Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 787


Persuasive and Emotional Design
Mix and Match: Designing an Installation for Music
Festivals Aiming to Increase Social Sustainability

Vlad-Doru Epure, Beatrix Ivicsics, István Kovács, Louise Skjoldborg Lessel,


Nikolaj Schlüter Nielsen, Jakob Ranum, and Evangelia Triantafyllou ✉
( )

Department of Architecture Design and Media Technology, Aalborg University,


Copenhagen, Denmark
{vepure15,bivics15,ikovac15,llesse15,nsni15,
jranum15}@student.aau.dk, evt@create.aau.dk

Abstract. This paper presents the design of Mix and Match, a music installation
intended for music festivals that utilizes the users’ musical preference in order to
create a collaborative experience that would also present the upcoming artists in
the music scene. The design aimed at increasing social sustainability in music
festivals, i.e. bridging social capital, while accounting for different user identities.
This resulted in an inclusion of music of different genres that would be explored
by all audiences. In conjunction with the festival liminoid structures, the collab‐
orative aspect of the installation became a centerpiece of the design, as interaction
between people, who have never met before, becomes common at music festivals.

Keywords: Interactive · Installation · Music festivals · Social sustainability ·


Interactive sound

1 Introduction

This paper presents the design of Mix and Match, a music installation intended for music
festivals that utilizes the users’ musical preference in order to create a collaborative
experience that would also present the upcoming artists in the music scene. The design
aimed at increasing social sustainability in music festivals, i.e. bridging social capital,
while accounting for different users’ identities. This resulted in an inclusion of music of
different genres that could be explored by diverse audiences. In conjunction with the
festival’s liminoid structures [13], the collaborative aspect of the installation became a
centerpiece of the design, as interaction between people, who have never met before,
becomes common at music festivals.
In the following sections, we first develop a theoretical framework for exploring and
designing interactive installations for music festivals and we review approaches on
creating such installations. Then, we present our own design and implementation of such
an installation, Mix and Match, which was the result of considering different prototypes.
We evaluated Mix and Match by conducting observations and a survey with 24 partic‐
ipants separated in six groups. The evaluation was designed to address the effectiveness,
efficiency, safety, utility, learnability and memorability of the installation. We conclude
this paper with a discussion of the evaluation results and perspectives for future work.

© Springer International Publishing AG 2017


A. Marcus and W. Wang (Eds.): DUXU 2017, Part II, LNCS 10289, pp. 3–17, 2017.
DOI: 10.1007/978-3-319-58637-3_1
4 V.-D. Epure et al.

2 Theoretical Framework

Festivals can be difficult environments to design for, as there are special social practices
that apply and need to be understood. Moufakkir andPernecky [8] suggest three practice-
based perspectives that are often observed on the festival attendees’ value creation.
These social practices include:
• Bonding practices: deepening bonds with friends and family as a motivational factor
for attending.
• Communing practices: experiencing the festival as “time out of time”, that is, a
special place with different social constructs and communal experiences, separated
from normality.
• Belonging practices: long-lasting communities of interests, where festival attendees
identify themselves with particular social worlds and celebrate a shared social iden‐
tity for example as, “a music fan, rugby follower or opera enthusiast”.
Being aware of these practices should have an influence on the way an installation
for a festival is designed and the way its users are understood. These three practice-based
perspectives can be also used to map out the design space of a festival, and to try to
understand the social space of an installation.

2.1 Liminoid Environments and Communal Experiences

According to Moufakkir and Pernecky [8], festivals take place in liminoid environments
as defined by Turner [13]. Liminoid environments are “(…) temporal fringe spaces
where usual, everyday social conventions may be temporarily suspended or reversed”
[8]. This could have consequences for the behavior of the festival attendees, their
personal boundaries and, in the end, the barriers for interaction with installations. The
“time out of time” liminoid structures, “(…) can help to create very strong, if only
temporary, social links among complete strangers, termed “communitas” [8], as well as
bring together disparate groups of people through communal consumption experiences.
An interactive installation could provide such a communal consumption experience and
thereby contribute to social sustainability.
The temporary social links that arise at festivals between complete strangers is an
interesting subject of investigation for an installation, where bonding practices between
strangers could be in play. The theory mainly describes bonding practices as occurring
between friends and families, but perhaps by focusing on the collaborative aspect in an
installation, it is possible to create these temporary social links between both groups of
friends and strangers and thus assist the bonding practices at the festival site.
In communitas, hierarchies and social class become less important factors in the
interaction between people; it is about equality, contact and spontaneity [13]. This is a
part of the belonging practices, where attendees get together at the festival to celebrate
their shared tastes, regardless of who they are outside of the festival space. In this way,
music is able to bring together people, who might not meet otherwise.
Another random document with
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colados y sorbidos por la
garganta de aquel monstruoso
pez sin lision alguna del nauio
hasta llegar a lo muy espaçioso
del estomago, donde auia vnos
campos en que cupieran otras
veynte mil; y como el nauio
encalló quedamos espantados de
tan admirable suçeso sin pensar
qué podia ser, y avnque luego
estuuimos algo obscuros porque
cerró el paladar para nos tragar,
pero despues que nos tuuo dentro
y se sosego traya abierta la boca
a la contina, de manera que por
alli nos entraua bastante luz, y
con el ayre de su contino resolgar
nos entretenia el viuir a mucho
descanso y plazer. Pareçiome
que ya que no quiso mi ventura
que yo fuesse á las Indias por ver
allá, que era esta conuenible
comutaçion, pues fortuna nos
forçaua en aquella carçel a ver y
gustar de admirables cosas que
te contaré; y mirando alrededor
vimos muy grandes y espaciosos
campos de frescas fuentes y
arboledas de diuersas y muy
suaves flores y frutas, y ansi
todos saltamos en tierra por
gustar y ver aquellas estançias
tan admirables. Començamos a
comer de aquellas frutas y a
beuer de aquellas aguas alegres
y delicadas[1013] que nos fue muy
suaue refeçion. Estauan por alli
infinitos pedaços de hombres,
piernas, calaberas y huesos, y
muchas espinas y costillas de
terribles peçes y[1014] pescados, y
otros enteros que nos empidian el
andar. Auia tablas, maderos de
nauios, ancoras, gauias,
masteles, xarçia, artilleria y
muniçion, que tragaua aquella
fiera vestia por se mantener[1015].
Pero salidos adelante de aquella
entrada a vn grande espaçio que
alcançamos a ver desde vn alto
monte más de quinientas leguas
de donde atalayamos[1016]
grandes llanos y campos muy
fertiles, abundantes y hermosos.
Auia muchas aues muy hermosas
y graçiosas, de diuersos colores
adornadas en sus plumas que
eran de graçioso parecer. Auia
aguilas, garças, papagayos,
sirgueros, ruyseñores y otras
differençias espeçies y generos
de[1017] aues de mucha
hermosura. Pues proueyendo que
algunos compañeros que[1018]
quedasen en[1019] la guarda del
nauio, les sacamos fuego del
pedernal y dexamos les
mantenimiento de aquellos
manjares y carnes que trayamos
de nuestra prouision y matalotaje;
y ansi escogidos algunos
compañeros nos salimos a
descubrir la tierra[1020].
Discurriendo pues por aquella
deleytosos y fertilissimos
campos[1021] al fin de dos dias,
casi al puesto del sol,
desçendiendo de vna alta
montaña a vn valle de mucha
arboleda, llegamos a vn rio que
con mucha abundançia y
frequençia corria vino muy suave;
tan hondo y tan caudaloso que
por muchas partes podian
nauegar muy gruesos nauios. Del
qual començamos a beuer y a
gustar, y algunos de nuestros
compañeros se començaron de la
beuida a vençer y se nos
quedauan dormidos por alli que
no los podiamos lleuar. Todas las
riberas de aquel suaue y graçioso
rio estan[1022] llenas de muy
grandes y fertilissimas çepas
cargadas de muy copiosas vides
con sus pampanos y raçimos muy
sabrosos y de gran gusto; de
que[1023] començamos a cortar y
comer; y tenian algunas de
aquellas çepas figura y imagen de
mugeres que hablando en nuestra
lengua natural nos convidauan
con agraçiadas palabras a comer
dellas, prometiendonos mucho
dulçor. Pero a todos aquellos que
conuençidos de sus ruegos y
halagos llegauan a gustar de su
fruto los dormian y prendian alli,
que no eran libres para se mouer
y las dexar, ni los podiamos
arrancar de alli. Destas, de su
frecuente emanar[1024] destilaua
vn continuo liquor que hazia yr al
rio muy caudaloso. Aqui en esta
ribera hallamos vn padron de
piedra de dos estados alto sobre
la tierra, en la qual estauan vnas
letras griegas escriptas que
mostrauan ser de gran
antiguedad, que nos
significauan[1025] auer sido este el
peregrinaje de Bacho. Passado
este graçioso rio por algunas
partes que se podia vadear, y
subida vna pequeña cuesta que
ponia differençia entre este valle
de Bacho, desçendimos á otro no
menos deleyte[1026] y de gran
sabor. De cuyo gusto y dulçor nos
pareçia beuer aquella beuida que
dezian los hombres antiguos ser
de los dioses por su grande y
admirable gusto, que llamauan
nectar[1027] y ambrosía. Este
tenia vna prodigiosa virtud de su
naturaleza; que si alguno
escapado del rio de Bacho
pudiesse llegar a beuer deste licor
era marauillosamente consolado y
sano de su embriaguez, y era
restituido en su entero y primero
juizio, y avn mejorado sin
comparaçion. Aqui beuimos hasta
hartar, y boluimos por los
compañeros y quál a braço, quál
acuestas y quál por su pie los
traymos[1028] alli, y sanos
caminamos con mucho plazer. No
lexos desta suaue y salutifera
ribera vimos salir humo, y
mirando más con atençion vimos
que se descubrian vnas caserias
pobres y pajizas, de lo qual nos
alegramos mucho por uer si
habitaua por alli alguna gente
como nosotros con que en
aquella prision y mazmorra nos
pudiessemos entender y consolar.
Porque en la verdad nos pareçia
ser aquello vna cosa fantaseada,
o de sueño, o que por el rasgo
nos la descriuia algun
delicado[1029] pintor. Pues con
esta agonia que por muchos dias
nos hazia andar sin comer y[1030]
beuer sin nos defatigar, llegamos
çerca de aquellas casas, y luego
en la entrada hallamos vna vieja
de edad increyble, porque en
rostro, meneo y color lo monstró
ser ansi. Estaua sentada entre
dos muy perenales fuentes, de la
vna de las quales manaua vn muy
abundante caño de miel, y de la
otra mano corria otro caño muy
fertil y gruesso de leche muy
cristalino. Las quales dos fuentes
bajadas a un vallico que estaua
junto alli se juntauan[1031] y
hazian ambas el[1032] un rio
caudal. Estaua la dueña ançiana
con vna vara en la mano, con la
qual con gran descuydo heria en
la fuente que tenia a su mano
derecha que corria leche, y a
cada golpe hazia vnas
campanillas, las cuales corriendo
por el arroyo adelante se hazian
muy hermosos requesones,
nazulas, natas y quesos como
ruedas de molino. Los quales
todos quando llegauan por el
arroyo abajo donde se juntauan
con[1033] la fuente del miel se
hazian de tanto gusto y sabor que
no se puede encareçer. Auia en
este rio peçes de diuersas formas
que sabian a la[1034] miel y leche;
y como nosotros la vimos
espantamonos por pareçernos
vna prodigiosa vision y ella por el
semejante en vernos como vista
subita y no acostumbrada se
paró. Pues quando boluimos en
nosotros, y con esfuerço
cobramos el huelgo que con el
espanto auiamos perdido, la
saludamos con mucha humildad,
dubdosos si nos entendiesse la
manera de nuestra lengua, y ella
luego con apazible semblante
dando a entender que nos
conoçia por conaturales en patria
y[1035] naturaleza nos
correspondio con la mesma
salutaçion, y luego nos preguntó;
dezid hijos[1036] ¿quien soys
vosotros? ¿Acaso soys naçidos
del mar o soys naturales de la
tierra como nosotras? A la qual yo
respondi: señora, nosotros
hombres somos, naçidos en la
tierra, y agora çerrados por
infortunio en el mar, encarçelados
por nuestra desuentura en esta
monstruosa vestia, dubdosos
donde nuestra ventura nos
lleuará; y avnque nos pareçe que
viuimos, creemos que somos
muertos; y agora salimos por
estos campos por ver quien
habitaua por aqui, y ha querido
Dios que os encontrassemos para
nos consolar, y que viesemos no
ser nosotros solos los
encarçelados aqui; y ya que
nuestra buena uentura acá nos
aportó, comunicanos tu buena
naturaleza y quál hado te metio
aqui[1037]; y si de alguna parte de
diuinidad eres comunicada
prophetizanos nuestra buena, o
mala uentura: porque preuenidos
nos haga menor mal. Respondió
la buena dueña: ninguna cosa os
diré hasta que en mi casa entreis,
porque veo que venis fatigados.
Sentaros eis y comereis, que vna
hija mia donzella hermosa que
aqui tengo os lo guisará y
aparejará; y como eramos todos
moços y nos habló de hija
donzella y de comer, todos nos
regoçijamos en el coraçon, y ansi
entrando dixo la buena vieja[1038]
con vna boz algo alta quanto
bastaua su natural: hija, sal acá,
apareja a esta buena gente de
comer. Luego como entramos y
nos sentamos en vnos poyos que
estauan por alli salio vna donzella
de la más bella hermosura y
dispusiçion que nunca naturaleza
humana crió. La qual avnque
debajo de paños y vestidos
pobres y desarrapados
representaua çelestial
diuinidad[1039], porque por los
ojos, rostro, boca y frente echaua
vn resplandor que a mirarla no
nos podiamos sufrir, porque nos
heria con vnos rayos de mayor
fuerça que los del sol y[1040] como
tocaua[1041] el alma eramos ansi
como pauesa abrasados: y
rendidos nos prostramos a la
adorar. Pero ella haziendonos
muestra con la mano, con vna
diuina magestad nos apartaua de
si, y mandandonos asentar con
vna presta diligençia nos puso
vbas y otras frutas muchas y muy
suaues, y de vnos muy sabrosos
peçes; de que perdido[1042] el
miedo que por la reuerençia
teniamos a tan alta magestad
comimos y beuimos de vn
preçioso vino quanto nos fue
menester; y despues que se
leuantó la mesa y la vieja nos vio
sosegados començo a
regoçijarnos y a demandarnos le
contassemos nuestro camino y
suçeso; y yo como vi que todos
mis conpañeros callauan y me
dexauan la mano en el hablar la
conté muy por orden[1043] nuestro
deseo y cobdiçia con que
viuiamos muchos años en la
tierra, y nuestra junta y
conjuraçion hasta el estado en
que estauamos alli, y despues le
dixe; agora tú, madre
bienauenturada, te suplicamos
nos digas si es sueño esto que
vemos; quién soys vosotras y
cómo entrastes aqui. Ella nos dixo
con vna alhagueña humildad que
de contentarnos tenía
deseo[1044]. O huespedes y hijos
amados, todos pareçe que
traemos[1045] la mesma fortuna,
pues por juizio y voluntad de Dios
somos laçados aqui, avnque por
differentes[1046] ocasiones como
oyreis. Sabed que yo soy la
bondad si la aueis oydo dezir por
allá; que me crió Dios en la
eternidad de su sér, y esta mi hija
es la verdad que yo engendré,
hermosa, graçiosa, apazible y
afable, parienta muy cercana del
mesmo Dios, que de su cogeta a
ninguno desgraçió[1047], ni
desabrio si primero me
quisiessen[1048] a mi. Embionos
Dios del çielo al mundo siendo
naçidas allá, y todos los que me
reçeuian a mí no la podian a ella
desechar, pero amada y querida
la abraçauan[1049], como a sí, y
ansi moramos entre los primeros
hombres en las casas de los
prinçipes y reyes y señores que
con nosotras gouernauan y regian
sus republicas en paz, quietud y
prosperidad. Ni auia maliçia,
cobdiçia, ni poquedad que a
engaño tuuiesse muestra.
Andauamos muy regaladas,
sobrelleuadas y tenidas de los
hombres; el que más nos podia
hospedar y tener[1050] en su casa
se tenía por más rico, más
poderoso y más valeroso.
Andauamos vestidas y adornadas
de preciosas joyas y muy alto
brocado. No entrauamos en casa
donde no nos diessen[1051] de
comer y beuer hasta hartar, y
pessauales porque no reçibiamos
más; tanto era su buen deseo de
nos tener. Topauamos cada dia a
la riqueza y a la mentira por las
calles por los lodos arrastradas,
baldonadas y escarneçidas; que
todos los hombres por la mayor
parte por nuestra deuocion y
amistad las gritauan y corrian y
las echauan de su conuersaçion y
compañia como a enemigas de su
contento y prosperidad. De lo qual
estas dos falsarias y malas
compañeras reçebian grande
injuria y vituperio, y con rabia muy
canina vuscauan los medios
posibles para se satisfazer.
Juntauanse cada dia en consulta
ambas y echauanse a pensar y
tratar qualesquiera caminos
faboreçiendose de muchos
amigos que avn trayan entre los
hombres encubiertos y solapados
que no osauan pareçer de
verguença de nuestros amigos.
Estas malditas bastaron en
tiempo a juntar gran parte de
gentes que por industria de la
cobdiçia[1052] los persuadieron yr
a descubrir aquellas tierras de las
Indias, Nueva España, Florida y
Perú, donde vosotros dezis que
yuades caminando, de donde
tanto tesoro salio. Y estas se las
enseñaron y guiaron, dandoles
despues industria ayuda y fabor
como pudiessen en estas tierras
traer grandes tesoros[1053] de oro
y de plata y joyas preçiosas que
estauan tenidas en menos preçio
allá[1054]. Estas peruersas dueñas
los forçaron a aquel trabajo
teniendo por aueriguado que
estos tesoros les serian bastante
medio para entretener su opinion
y desarraigarnos del comun
conçibimiento de los honbres, en
que estauamos nosotras
enseñoreadas hasta alli[1055]; y
ansi fue, que como fueron
aquellos honbres que ellas
enbiaron en aquellas partes y
començaran a enbiar tesoros de
grande admiraçion, luego
començaron todos a gustar y a
tener[1056] grandes rentas y
hazienda, y ansi andando estas
dos falsas hermanas con aquella
parienta casi de casa en casa les
hizieron a todos entender que no
auia otra nobleza, ni otra feliçidad,
ni otra bondad sino tener[1057], y
que el que no tenía riqueza[1058]
en su casa[1059] era ruyn y vil, y
ansi se fueron todos
corrompiendo y depravando en
tanta manera que no se hablaua
ni se trataua otra cosa en
particular ni en comun; ya
desdichadas de nosotras no
teniamos donde entrar[1060] ni de
quién nos faborezer. Ninguno nos
conoçia, ni amparaua, ni reçebia,
y ansi andauamos a sombra de
texados aguardando a que fuesse
de noche para salir a reconoçer
amigos, no osando salir de dia,
porque nos auian auisado
algunos que andauan estas dos
traydoras vuscandonos con gran
conpañia para nos afrontar do
quiera que nos topassen;
prinçipalmente si fuesse en lugar
solo y sin testigos; y ansi nosotras
madre y hija nos fuemos a quexar
a los señores del Consejo Real
del Emperador, diziendo que
estas falsarias se auian
entremetido en la republica muy
en daño y corruptela della, y
porque a la sazon estauan
consultando açerca de remediar
la gran carestia que auia en todas
las cosas del reyno les
mostramos con argumentos muy
claros y infalibles, como era
la[1061] causa auernos echado
todos de si, la bondad y verdad
madre y hija, y auerse
entremetido estas dos[1062]
peruersas hermanas riqueza y
mentira, y la cobdiçia las quales
dos si se tornaua a expeler[1063]
nos ofreçiamos y obligauamos de
boluer todas las cosas a su
primero valor y antiguo, y que en
otra manera auia de yr[1064] de
peor en peor, y nos quexamos
que nos amenaçauan que nos
auian de matar; porque ansi
eramos auisadas, que con sus
amigos y aliados que eran ya
muchos nos andauan a
vuscar[1065] procurando de nos
auer; y los Señores del Consejo
nos oyeron muy bien y se
apiadaron de nuestra miseria y
fortuna y nos mandaron dar carta
de amparo y dixeron que
diessemos informaçion cómo
aquellas nos andauan a vuscar
para nos afrontar y que harian
justizia; y con esto nos salimos
del Consejo, y yendo por vna
ronda pensando yr más seguras
por no nos encontrar con nuestras
enemigas[1066], fuemos espiadas
y salen a nosotras en medio de
aquella ronda y tomannos por los
cabellos a ambas a dos y
traxieronnos por el polvo y lodo
gran rato arrastrando y dieronnos
todos quantos en su compañia
lleuauan muchas coçes, puñadas
y bofetadas, y por ruyn se tenía el
que por lo menos no lleuaua vn
pedaço de la ropa en las manos.
En fin nos dexaron con
pensamiento que no podiamos
viuir[1067], y ansi como de sus
manos nos vimos sueltas,
cogiendo nuestros andrajos,
cubriendonos lo más
honestamente que pudimos nos
salimos de la çiudad, no curando
de informar á justiçias,
temiendonos que en el entretanto
que informauamos nos tornarian a
encontrar, y nos acabarian
aquellas maluadas las vidas; y
ansi pensando que como en
aquellas tierras de la Nueua
España[1068] quedauan sin
aquellos tesoros, y las gentes
eran simples y nueuas en la
religion, que nos acogerian allá;
enuarcamos en vna nao, y agora
pareçenos que porque[1069] no
nos quiere reçebir[1070] nos ha
tomado en si el mar, y ha echado
esta vestia que tragandonos nos
tenga presas aqui rotas y
despedaçadas como veys.
Maravillados[1071] deste
aconteçimiento las pregunté como
era posible ser en tan breue
tienpo desanparadas de sus
amigos que en toda la çiudad ni
en otros pueblos comarcanos no
hallassen de quién se amparar y
socorrer. A lo qual la hija
sospirando, como acordandose
de la fatiga y miseria en que en
aquel tienpo se vióO huesped
dichoso! si el coraçon me
sufriesse a te contar en particular
la prueba que de nuestros amigos
hize, admirarte has de ver las
fuerças que tuuieron aquellas
maluadas: temome que
acordandome de tan grande
injuria fenezca yo oy. Tu sabras
que entre todos mis amigos yo
tenia vn sabio y ançiano juez, el
qual engañado por estas
maluadas y aborreçiendome a mi,
por augmentar en gran cantidad
su hacienda torçia de cada dia las
leyes, peruertiendo todo el
derecho canonico y çeuil; y
porque vn dia se lo dixe,
dandome un enpujon por me
echar de si me metio la vara por
vn ojo que casi me lo sacó: y mi
madre me le restituyó a su
lugar[1072]; y porque a vn
escriuano que estaua[1073] ante él
la dixe que passaua el arançel me
respondio que sino reçibiesse
más por las escripturas de lo que
disponian los Reyes que[1074] no
ganaria para çapatos, ni avn para
pan; y porque le dixe que porqué
interlineaua los contratos,
enojandose me tiró con la pluma
vn tildon por el rostro que me hizo
esta señal que ves aqui que tardó
vn mes en se me sanar; y de alli
me fue a casa de vn mercader y
demandéle me diesse vn poco de
paño de que me vestir, y él luego
me lo puso en el mostrador, en el
qual, avnque de mi naturaleza yo
tenía ojos más perspicaces que
de linçe, no le podia ver, y
rogandole que me diesse vn poco
de más luz se enojó. Demandéle
el preçio rogandole que tuuiesse
respecto a nuestra amistad, y
luego me mostró vn papel que
con gran juramento juró[1075] ser
aquel el verdadero valor y coste
que le tenía, y que por nuestra
amistad lo pagasse por alli; y yo
afirmé ser aquellos lexos de mí, y
porque no me entendio esta
palabra que le dixe me preguntó
qué dezia. Al qual ya repliqué que
aquel creya yo ser el coste,
cargando cada vara de aquel
paño quantas gallinas y pasteles,
vino, puterías y juegos y
desordenes en la feria y por el
camino auian él y sus criados
pasado quando fueron por
ello[1076].
Miçilo.—Y lo mesmo es en todos
quantos offiçios ay en la
republica; que no hay quien supla
las costas comer y beber, juegos
y puterias de los offiçiales, en la
feria y do quiera que estan; y halo
de pagar el que dellos va a
comprar.
Gallo.—De lo qual reçibio tanta
injuria y yra que tomando de vna
vara con que medir en la tienda
me dio vn palo en esta[1077]
cabeça que me descalabró
muy[1078] mal, y despues tendida
en el suelo me dio más de mil;
que si no fuera por gentes que
passaron[1079] que me libraron de
sus manos me acabara la vida
con su rabiosa furia; con que avn
juraua que se lo auia de pagar si
me pudiesse auer, por lo qual no
osé aportar mas allá[1080]. De alli
me lleuó mi madre a vn çirujano,
al qual rogo con gran piedad que
me curasse y él le dixo que
mirasse que le auia de pagar,
porque la cura seria larga y tenia
hijos y muger que mantener, y
porque no teniamos qué le dar, mi
madre me lo vntó con un poco de
açeyte rosado, y en dos dias se
me sanó. Fueme por todos
aquellos que hasta entonçes yo
auia tenido en mi familiaridad, y
hallé los tan mudados que ya casi
no los conoçia sino por el nonbre,
porque auia muchos que yo tenia
en mi amistad que eran armeros,
malleros, lançeros, espeçieros, y
en otros generos de offiçios llanos
y humildes contentos con poco,
que no se queria apartar del
regaço de mi madre y mio, vnidos
comigo; los quales agora aquellas
dos falsas hermanas[1081] los
tenian encantados, locos,
soberuios y muy fuera de sí, muy
sublimados en grandes riquezas
de canbios y mercaderias y
puestos ya en grandes honrras de
regimientos con hidalguias
fingidas y compuestas ocupados
en exerçicios de caualleros,
de[1082] justas y juegos de cañas,
gastando con gran prodigalidad la
hazienda y sudor de los pobres
miserables. Estos en tanta
manera se estrañaron de mí que
no los osé hablar, porque acaso
ayrados no me hiriessen y
uituperassen como auian hecho
los otros: y porque pareçe que los
eclesiásticos auian de
permaneçer en la verdadera
religion y que me acogerian me
fue a la iglesia mayor donde
concurren los clerigos y
saçerdotes[1083] donde solia yo
tener muchos amigos; y andando
por ella a vuscar clerigos no hallé
sino grandes cuadrillas y
compañias de monas o ximios
que me espantaron. Los quales
con sus roquetes, sobrepellizes y
capas de coro andauan por alli
cantando en derredor[1084].
Marauillauame de uer[1085] vnos
tan graçiosos animalejos criados
en la montaña imitar[1086] todos
los offiçios y exerçiçios de
saçerdotes tan al proprio y natural
a lo menos en lo exterior; y
viniendo a mirarlos debajo de
aquellos vestidos eclesiasticos y
ornamentos benditos descubrian
el vello, golosina, latroçinio, cocar
y mofar, rustiçidad y fiereza que
tienen puestos en su libertad en el
campo[1087].
Acordéme auer leydo de aquel
rey de Egipto, de quien escriuen
los historiadores[1088] que quiso
enseñar a dançar vna quadrilla de
ximios y monas, vestidos todos de
grana, por ser animal que más
contra haze los exerçiçios del
honbre; y andando vn dia metidos
todos en su dança, que las traya
el maestro ante el Rey, se allegó
a lo ver vn philosopho y echó
vnas nuezes en medio del corro y
dança; y como conoçieron los
ximios ser la fruta y golosina,
desanparando el teatro, maestro y
Rey, se dieron a tomar de la
fruta[1089] y mordiendo y
arañando a todos los que en el
espectaculo estavan, rasgando
sus vestidos echaron a huyr a la
montaña, y avn yo no lo pude
creer que aquellos eran
verdaderos ximios y monas si no
me llegara a vno que representó
mas sanctidad y dignidad al qual
tentandole con la tenta en lo
interior, rogandole que pues era
saçerdote y me pareçia más
religioso, me dixesse vna missa
por mis defuntos, y pusele la
pitança en la mano, y él muy
hinchado me dio con el dinero en
los ojos diziendo que él no dezia
misa, que era vn arçediano, que
no queria mi pitança; que sin dezir
misa en todo el año passaua y se
mantenia él y vna gran trulla de
honbres y mugeres que traya en
su casa[1090]; y como yo le oy
aquello no pude disimular tan
barbaro genero de ypocresia y
soberuia, viendo que siendo
mona representara vna persona
tan digna y tan reuerenda en la
iglesia de Dios[1091]. Acordeme de
aquel asno cumano, el qual
viendose vn dia vestido de vna
piel de leon, queria pareçer leon
asombrando con grandes
roznidos a todos, hasta que vino
vno de aquellos cumanos que con

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