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OUTLINE
• Introduction
• Why texture is important
• Classification of textures
• How textures develop
• Representation of textures
• Measurement of textures
INTRODUCTION
• In latin, textor means weaver
• In materials science, texture way in which a material is woven
x y
• Orientation matrix
• Ideal orientation (Miller or Miller–Bravais indices)
• Euler angles
• Angle/axis of rotation
• Rodrigues vector
• Projection from 3D to 2D
http://www.jcrystal.com/products/winwulff/
Textures representation
Stereographic projection
Textures representation
Stereographic projection
Textures representation
Pole Figure
Textures representation
Pole Figure
Textures representation
Pole Figure
Textures representation
Pole Figure
{001} <100>
{100} <011>
{111} <01-1>
1-11 -111
111
Textures representation
Pole Figure
u v w 3 cos 118
u - v w 3 cos 90
-u - v w 3 cos 19.5
h k l 3 cos 28
h k l 3 cos 68
-h - k l 3 cos 83
D hkl 0.219, 0.440, 0.870 124
RD [uvw] [-0.816, -0.407, 0.440] [- 2-11]
Textures representation
Considering the crystal symmetry, there are 24 different ways in
which a crystal with cubic symmetry can be arranged
These matrices describe the
symmetry operations—
The Euler angles refer to three rotations that, when performed in the
correct sequence, transform the specimen coordinate system onto the
crystal coordinate system—in other words, specify the orientation g.