Hypermedia is multimedia packaged as an educational software that presents information and integrates student activities in a virtual learning environment. Most educational IT applications like tutorial software, knowledge webpages, simulation games, and learning project management are examples of hypermedia. Hypermedia is characterized by learner control over their path and pace, a wide range of navigation routes, and the use of multiple media like text, graphics, audio, and video.
Hypermedia is multimedia packaged as an educational software that presents information and integrates student activities in a virtual learning environment. Most educational IT applications like tutorial software, knowledge webpages, simulation games, and learning project management are examples of hypermedia. Hypermedia is characterized by learner control over their path and pace, a wide range of navigation routes, and the use of multiple media like text, graphics, audio, and video.
Hypermedia is multimedia packaged as an educational software that presents information and integrates student activities in a virtual learning environment. Most educational IT applications like tutorial software, knowledge webpages, simulation games, and learning project management are examples of hypermedia. Hypermedia is characterized by learner control over their path and pace, a wide range of navigation routes, and the use of multiple media like text, graphics, audio, and video.
educational computer software where information is presented and student activities are integrated in a virtual learning environment. MOST EDUCATIONAL IT APPLICATIONS ARE HYPERMEDIA AND THESE INCLUDE:
• Tutorial software packages.
• Knowledge webpage
• Simulation instructional games
•Learning project management
The presentation of information- learning activities in hypermedia is said to be sequenced in a non-linear manner.
World Wide Web is the best example
of hypermedia. CHARACTERISTICS OF HYPERMEDIA
1. Learner control 2. Learner wide range of navigation routes 3. Variety of media 1. LEARNER CONTROL
-the learners makes his
own decisions on the path, flow or events of instruction. 2. LEARNER WIDE RANGE OF NAVIGATION ROUTES
-the learner controls the
sequenced and pace of his path depending on his ability and motivation. 3. VARIETY OF MEDIA
Hypermedia includes more than
one media (text, graphics, audio, animation and video clip) but does not necessarily use all types of media in one presentation. THANK YOU FOR LISTENING!