This document outlines the rules for a Sci-Math chess tournament. It describes the chess board and pieces which represent math and science concepts. It explains that the pieces move according to standard chess rules and assigns point values to the pieces. It then details the tournament mechanics, including that it uses a double elimination format, games last 1 hour total with 30 minutes per player, and points determine winners in certain situations like stalemates. Players can directly capture the opponent's highest piece and castling is allowed.
This document outlines the rules for a Sci-Math chess tournament. It describes the chess board and pieces which represent math and science concepts. It explains that the pieces move according to standard chess rules and assigns point values to the pieces. It then details the tournament mechanics, including that it uses a double elimination format, games last 1 hour total with 30 minutes per player, and points determine winners in certain situations like stalemates. Players can directly capture the opponent's highest piece and castling is allowed.
This document outlines the rules for a Sci-Math chess tournament. It describes the chess board and pieces which represent math and science concepts. It explains that the pieces move according to standard chess rules and assigns point values to the pieces. It then details the tournament mechanics, including that it uses a double elimination format, games last 1 hour total with 30 minutes per player, and points determine winners in certain situations like stalemates. Players can directly capture the opponent's highest piece and castling is allowed.
points as shown in the next slides: 2.1 King 2.2 Queen 2.3 Bishop 2.4 Knight 2.5 Rook 2.6 Pawn 3. How to play?
Sci-chess pieces movement follows
the chess standard 3.1 Mechanics
Participant must be a bona fide
pupil/student enrolled in the current year. One (1) participant for Board 1 and one (1) participant for Board 2 for boys and girls (2 boys/2 girls) for the elementary level and also with the secondary level. Mechanics
Double Elimination will be followed as
a standard rule of elimination. Other system may apply upon the agreement of the coaches. One (1) hour as a total time is given to the players (30 minutes for the player A and 30 minutes for player B). Mechanics
A point system will apply to determine
who wins the game. The game ends when the highest official is captured. In the event of stale-mate (no more moves), point system will apply, each player will count their points and whoever has the highest score wins the game. Mechanics
In the event of perpetual moves (both
players move the same location and pieces 5x), each player will count their points and whoever has the highest score wins the game. When the time lapsed or the opponents timer drops, the highest officials will be considered captured by the opponent. Mechanics
In the event of and illegal move, a 15
point deduction will be given to the player who committed the illegal move and the piece will be returned to the original location. On the second illegal move, the highest official will be considered captured by the opponent. Mechanics
In the event that there will be no
movement but the score is tied, there will be another game for the two players. There will be no CHECK and OPEN CHECK for this game. You can directly capture the highest official whenever possible. Mechanics
Castling is allowed, be sure to move the
highest official first. When the lowest official reaches the opponents side it can be replaced by and official as desired by the player (from the lowest to the highest rank). 3.2 SCI-MATH ELIMINATION SYSTEM Thank you and good luck!