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The Implementation of

Game Application “Mr. Detective”


in Students’ Vocabulary Mastery

Elvira Glaudia
Lubis
Chapter 1 1
2

3
4
01 02 5
The Background of The Identification of
Research Problem 03

The Significances of
the Research
01
The Background of Research

 As Schmitt (2010) noted, “learners carry around


dictionaries and not grammar books” (p.4).
 The National Reading Panel (2000) in Hiebert and
Kamil (2005: 7) stated that computer technology
can be used effectively as a medium to help
teaching vocabulary.
02
The Identification of Problem

1) The ability of students in vocabulary is still not


good;
2) Students will be increasingly lazy and only
depend on the dictionary but not to understand.
03
The Significances of
the Research

Practically
Theoretically
Pedagogically
Chapter 2

01 02

The Game Application


Vocabulary Mastery
“Mr. Detective”
Vocabulary
Mastery

According to:

Richards (2002: 255), vocabulary is the core component of


language proficiency and provides much of the basis for how
well learners speak, listen, read, and write.

Kamil and Hiebert (2005:3) defines vocabulary as “the knowledge


of meanings of words”.

Based on Reverso Dictionary (2014), mastery refers to having great


skill at something and also refers to similar power or ability.
Vocabulary
Mastery

According to Nation (2008: 7);

the most important group of words is the high frequency words of

the language. These words occur very frequently in all kinds

of uses of the language. They are needed in formal and

informal uses of the language. Mastering vocabulary is one of

the learners’ needs in order to understand the language. In

English teaching-learning process, mastering vocabulary well

can help the students to understand the lesson.


The Game
Application
“Mr. Detective”

 Jill Hadfield in Deesri (2002:1) defined games as “an activity with


rules, a goal and an element of fun”.
 Deesri (2002:2) added that games involve many factors: rules,
competition, relaxation, and learning, in particular.

 Paul (2003: 30) states that games are any fun activities which give
young learners opportunities to practice the foreign language in a
relaxed and enjoyable way.
The Game
The game application “Mr. Detective” is an example of an
Application educational game that can be downloaded for free on a mobile
“Mr. Detective” devices or computers also can be played offline without turning
on cellular data. “Mr. Detective” focuses on verb vocabulary
which this game has levels from the easiest to the most difficult,
has up to 200 levels.

 The use of mobile phones in collaborative English learning can


reduce student stress and facilitate cooperation in learning English.
Furthermore, mobile technology makes it more convenient for
students to perform various activities, especially making students
interact with each other and share what they have learned (Hwang,
2014: 504).
A Picture Always
Reinforces the
Concept
Images reveal large amounts
of data, so remember: use an
image instead of long texts
Third
Clue
You Can Use a Table!

Mars 13,500 5,200 15,400

Jupiter 12,620 6,710 14,800

Neptune 14,340 5,870 15,200


Fourth Clue

Mercury Jupiter
Mercury is a Jupiter is the
small planet biggest planet

Mars Venus
Mars is a very Venus has a
cold place beautiful name
9 2 3 7
Big numbers catch your audience’s attention
Solution!
Thanks!

CREDITS: This presentation template was


created by Slidesgo, including icons by Flaticon,
and infographics & images by Freepik

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