Most Compassionate. Islamic Republic Of Afghanistan Ministry Of Higher Education Islamic University Effects of Technology on Learning Process Two Questions
1) What are the effects of technology on
learning? 2) Why most of the Afghan learners & Instructors don’t use technology in the process of knowledge? Significance of Technology
1) Changing the process from passive to
active. 2) Make the process of learning easy. 3) Student can learn more in less time. 4) Make learning available everywhere. Equipments/ Tools 1)Internet 2)Computer 3)Projector 4)Smart boards 5)Smartphones Some Problems With Technology 1) Confusedness/mixing up 2) lack of experts 3) Not knowing about the value of technology. 4) Focus on traditional methods 5) Shortage of access. Advantages Make the lesson interesting. Make the class attractive. Enhance the level of teachers & learners. Globalize the students No geographical limitation. Disadvantages Boredom Decrease conceptual ability. Health problem Waste time Lack of focus What are the effects…
1) We can learn more in less time.
2) Store the information 3) Spread the information 4) Make the class interesting, enjoyable and attractive. 5) Prevent wasting of time. 6) Present the most reliable and authentic info. Why Afghans learners & instructors… They don’t know about the value & importance. Lack of knowledge with technology Lack of access Any Question? References Chepalle, C. (2002). English language learning and technology: Lectures on applied linguistics in the age of information and communication technology. America, Philadelphia. Iowa State University. Gulek, J., & Demirtas H. (2005). Learning with technology: the impact of laptop use on student achievement. The Journal of Technology, Learning, and Assessment. V (2), N 3. Hoppe, H., Ogata, H., & Soller, A. (2007). The role of technology in CSCL: Studies in technology inhanced collaborative learning. Lausanne, Switzerland. Swiss Federal Institute of Technology press. Klopfer, E., Osterweil, S., Groff, O., & Haas, J. (2009). Using the technology of today, in the classroom today: The Instructional Power of digital games, social network, simulation and how teachers can leverage them. Massachusetts Institute of Technology.