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Course Name : Information System Concept

(ISYS6093)
Effective Period : September 2020

WIRELESS, MOBILE COMPUTING,


AND MOBILE COMMERCE
Session 18 (T)
LEARNING OUTCOMES

• LO 1: Define the basic concepts of information


systems
• LO 3: Illustrate the application of information
systems in the business world

https://www.pinterest.co.uk/pin/114912227980727908/
ACKNOWLEDGEMENT

These slides have been


adapted from
R. Kelly Rainer, Brad Prince,
Casey G. Cegielski. (2020).
Introduction to Information
Systems, 5th Edition
International Student
Version. 05. John Willey &
Sons, Inc, Chapter 8
LEARNING OBJECTIVES
1. Identify advantages and disadvantages of
each of the four main types of wireless
transmission media.
2. Explain how businesses can use technology
employed by short-range, medium-range,
and long-range networks, respectively.
3. Provide a specific example of how each of
the five major m-commerce applications
can benefit a business.
4. Describe technologies that underlie
pervasive computing, providing examples
of how businesses can utilize each one.
5. Explain how the four major threats to
wireless networks can damage a business.

http://www.juniortouchchamps.org/aimsobjectives
Bina Nusantara
SUB TOPICS

2. Wireless
1. Wireless Computer
Technologies Networks and
Internet Access

3. Mobile
4. The Internet of
Computing and
Things
Mobile Commerce
1. WIRELESS TECHNOLOGY
Wireless Technologies

Wireless devices: are small enough to easily carry or


wear, have sufficient computing power to perform
productive tasks and can communicate wirelessly with
the Internet and other devices.

© Oleksiy Makymenko/Alamy © ecco/Shutterstock

© PhotoEdit/Alamy
© Såndor Kelemen/iStockphoto
Dematerialization with
Smartphones
Wireless Technologies
Wireless Devices
• Three Major Advantages for Users
• Small enough to easily carry or wear.
• Sufficient computing power to perform productive
tasks.
• Communicate wirelessly with the Internet & other
devices.

• One Major Disadvantage for Business


• Workers can capture and transmit sensitive
proprietary information
Modern Smartphone
Capabilities

• Cellular telephony • E-mail


• Bluetooth • Biometric applications
• Wi-Fi • Cloud storage
• Digital camera for images & • Short Message Service (SMS,
video sending and receiving short text
messages up to 160 characters in
• Mobile (digital) wallets length)
• Wireless charging/fast charging • Instant Messaging
• Global Positioning System (GPS) • Text messaging
• Organizer • MP3 music player
• Scheduler • Video player
• Address book • Internet access with full-function
browser
• Calculator
• QWERTY keyboard
Wireless Transmission Media
Wireless Transmission Media

Satellite transmission systems make use of


communication satellites; three types of satellites, each
in a different orbit:
• Geostationary (GEO): orbits 22,300 miles directly
above the equator and maintains a relatively fixed
position in relation to a dish on earth; excellent for TV
signals.
• Medium-earth-orbit (MEO): are located 6,000 miles
above the earth’s surface and move; used for the GPS
system.
• Low-earth-orbit (LEO): are 400 to 700 miles above
the surface, so they move much faster with respect to
a point on the earth’s surface; require many to cover
the earth.
Wireless Transmission Media

Satellite Footprint Comparison

Satellite transmission
• Geostationary Orbit (GEO)
• Middle Earth Orbit (MEO)
Global Star is the leading • Low Earth Orbit (LEO)
provider of satellite
phone service with its
low-earth orbit (LEO)
constellation of satellites.

Source: Drawn by Kelly Rainer


Wireless Transmission Media
Wireless Transmission Media

Global Positioning System: a wireless system that uses


MEO satellites to enable users to determine their
position anywhere on the earth.

Smart phone and GPS system In-dash GPS system


Other GPS :
Russian GLONASS, European Union GPS, China Beidou GPS
Wireless Transmission Media

• Internet over satellite: allows users to access the


Internet via GEO satellites from a dish mounted on
the side of their homes.
• Radio transmission uses radio-wave frequencies to
send data directly between transmitters and
receivers.
• Satellite radio (digital radio) offers uninterrupted,
near CD-quality music that is beamed to your radio
from space. XM satellite radio and Sirius have agreed
to merge as of mid-2007.

Source: © Pearl Bucknall/ Age Fotostock America, Inc.) © lim cheng en/Age Fotostock America, Inc.
Wireless Transmission Media
2. WIRELESS COMPUTER
NETWORKS AND INTERNET
ACCESS
Wireless Computer Networks
and Internet Access
• Short-range wireless networks generally have a
range of 100 feet or less.
• Medium-range wireless networks are the familiar
wireless local area networks (WLANs). The most
common type of medium-range wireless network is
Wireless Fidelity (Wi-Fi).
• Wide-area wireless networks connect users to each
other and to the Internet over geographically
dispersed distances.
Wireless Computer Networks
and Internet Access
Short Range Wireless Networks Bluetooth
• Bluetooth: Can link up to eight devices
within a 30-foot area and transmit up to
2.1 megabits per second.
• Ultra-wideband: high-bandwidth
wireless technology with transmission
speeds in excess of 100 megabits per
second.
• Near-field Communications: shortest © ZOONAR GMBH
LBRF/Age Fotostock
range of any wireless network; designed America, Inc.

to be embedded in mobile devices such


as cell phones and credit cards.
Near-field communications (NFC) is the
enabling technology behind (a)
contactless payments with credit cards
and (b) the substitution of a cell phone
for a credit card (the wave of the future).
Wireless Computer Networks
and Internet Access
Medium Range Wireless Networks
Wireless fidelity (Wi-Fi): used in wireless
local area networks
Wireless access point: a transmitter
with an antenna

• Wireless Local Area Networks


(WLAN)
• Wi-Fi Direct
• MiFi © STOCKBROKERXTRA/Age Fotostock America, Inc.

• Super Wi-Fi Wi-Fi hotspots are three-


dimensional and thus,
roughly spherical,
depending on buildings,
trees, etc. that weaken
the signal.
Wireless Computer Networks
and Internet Access
Medium Range Wireless Networks
Wireless Mesh Networks

Wireless mesh networks use multiple Wi-Fi access points to create


a wide-area network that can be very large.
Mesh networks are essentially a series of interconnected local area
networks.
Wireless Computer Networks
and Internet Access
Medium Range Wireless Networks
• Cellular Radio: use radio waves to provide two-way
communication
• 1st Generation: analog signals and low bandwidth
• 2nd Generation: digital signals for voice and data
communication up to 10 Kbps
• 2.5 Generation: digital voice and data
communication up to 144 Kbps
• 3rd Generation: digital voice and data
communication up to 384 Kbps when device is
moving at walking pace; 128 Kbps when moving
in car; and 2Mbps when device is stationary
• 4th Generation: 100 Mbps for high- mobility
communications and 1Gbps for low-mobility
applications.
• Wireless Broadband or WiMax: access range up to
31 miles and data-transfer rate up to 75 Mbps
Wireless Computer Networks
and Internet Access
Medium Range Wireless Networks
3. MOBILE COMPUTING AND
MOBILE COMMERCE
Mobile Computing and
Mobile Commerce
Mobile computing: refers to real-time, wireless
connection between a mobile device and other
computing environments, such as the Internet and an
intranet.
• Mobility: users carry a mobile device and can initiate
a real-time contact with other systems from
wherever they happen to be.
• Broad reach: users can be reached instantly when
they carry an open mobile device.

© Såndor Kelemen/iStockphoto
Mobile Computing and
Mobile Commerce
Mobile Computing
• Five value-added attributes of mobile computing:
• Ubiquity: mobile device can provide information
and communications regardless of user’s
location.
• Convenience and Instant Connectivity:
Internet-enabled mobile device makes it easy and
fast to access the Web, intranets, and other
mobile devices without booting up a PC or placing
a call.
• Personalization: information can be customized
and sent to individual consumers (e.g., as a short
message service).
• Localization of products and services: knowing a
user’s location helps companies advertise their
products and services.
Mobile Computing and
Mobile Commerce
• Mobile commerce refers to electronic commerce
transactions that are conducted in a wireless
environment, especially via the Internet.

• The development of m-commerce is driven by the


following factors:
• Widespread availability of mobile devices
• No need for a PC
• The “Cell phone culture”
• Declining prices
• Bandwidth improvement
Mobile Computing and
Mobile Commerce
• Also known as “M-commerce”

• Drivers of M-commerce
 Widespread availability of mobile devices
 Declining prices
 Bandwidth improvement
Mobile Computing and
Mobile Commerce
Mobile Commerce Applications

1. Location-Based Applications and Services


2. Financial Services
3. Intrabusiness Applications
4. Accessing Information
5. Telemetry Applications
Mobile Computing and
Mobile Commerce
Mobile Commerce Applications
1. Location-Based Applications and Services
• Shopping from Wireless Devices – online
vendors allow customers to shop from wireless
devices.
• Location-based Advertising is when marketers
know the current locations and preferences of
mobile users, they can send user-specific
advertising messages to wireless devices about
nearby shops, malls and restaurants.
• Location-based Services provide information to
customers about local services and conditions via
cell phones.
Mobile Computing and
Mobile Commerce
Location-based Services
Using Google Earth for Location-Based Services
Google Earth provides symbols that include:
• icons for photographs taken of the area,
• icons for information about the area, and
• icons for specific businesses that are in the area and
are of interest to the user.

© Adam Radosavljevic/Age Fotostock America, Inc.


Mobile Computing and
Mobile Commerce
2. Financial Services:
• Mobile Banking: Many banks now offer access to
financial & account information, the ability to
transfer funds, and receive alerts on digital cell
phones, smart phones, and PDAs.
• Wireless Electronic Payment Systems: these
systems transfer mobile phones into secure, self-
contained purchasing tools capable of instantly
authorizing payments over the cellular network.
• Micropayments: electronic payments for small
purchase amounts (generally less than $10).
• Mobile (Wireless) Wallets: technologies that
allow cardholders to make purchases with a
single click from their mobile devices.
• Wireless Bill Payments: Services provided by
banking institutions that allow customers to pay
their bills directly from their cell phones.
Mobile Computing and
Mobile Commerce
3. Intrabusiness Applications
• Although business-to-consumer (B2C) m-commerce
gets considerable publicity, most of today’s m-
commerce applications actually are used within
organizations.
• Companies use mobile computing to support their
employees.
• Mobile devices increasingly are becoming an integral
part of workflow applications. For example,
companies can use nonvoice mobile services to assist
in dispatch functions, that is, to assign jobs to mobile
employees, along with detailed information about the
job.
• Target areas for mobile delivery and dispatch services
include transportation (delivery of food, oil,
newspapers, and cargo; courier services; tow trucks;
and taxis), utilities (gas, electricity, phone, water), field
service (computer, office equipment, home repair),
healthcare (visiting nurses, doctors, social services),
Mobile Computing and
Mobile Commerce
4. Accessing Information
• Mobile Portal:
aggregates and
provides content and
services for mobile
users that include news,
sports, email,
entertainment, travel
and restaurant
information;
community services;
and stock trading. © Sergey/Age Fotostock America, Inc.

• Voice Portal: is a Web


site with an audio
interface and can also
be accessed through a
standard phone or cell
Mobile Computing and
Mobile Commerce
5. Telemetry
Telemetry is the wireless transmission and receipt of
data gathered from remote sensors.
Examples of Telemetry Applications
• Medicine
• Automobiles
• Find My iPhone
Mobile Computing and
Mobile Commerce
Telemedicine
Telemedicine is the use of
modern telecommunications and
information technologies to
provide clinical care to individuals
located at a distance and for the
transmission of information to
provide that care.
• Telemedicine predicted in
1924
• As we see from the Radio
news in 1924, the idea of
telemedicine has been around
for quite a while.

Automotive Telemetry
4. THE INTERNET OF THINGS
The Internet of Things (IoT)

• Internet of Everything
• Internet of Anything
• Machine-to-Machine (M2M) Communication
• Radio-Frequency Identification (RFID)
o Versus bar codes
o Versus QR codes
Examples of the Internet
of Things in Use

• The Smart Home


• Healthcare
• Automotive
• Supply Chain Management
• Environmental Monitoring
• Infrastructure Management
• Energy Management
• Agriculture
• Transportation
Session 21 & 22 Preparation

• Read Case Chap Olive Garden (pg.336 from


textbook or the material from session 21 & 22
in BINUSMaya)
• Take a note at home after read the case and
submit to your lecturer
Individual
Assignment – session 25&26

• The student write an article based on selective topic from IS


Concept course (min 450 words with Ms.doc format (.doc) )
• Every members in one group must choose different topics
to write the article
• Students submit softcopy upload in Binusmaya –
Assignment Menu (created by the Lecturer)
o File name Format: StudentID_StudentName_Title of the
article
o Deadline : Session 26 IS Concept course
Session 25 Preparation : Distributed
Learning Presentation

• Student already have group (6-7 persons from different classes and
campus/group)
• Choose 1 topic in IS Concept course
• Create Short Video/Creative Presentation about the selected Topic
(2-3 minutes), which include :
 Definition
 Characteristics
 Flow/example
 Etc
• Use Ms. Tem to collaborate with your team
• Make sure you already join in Distributed Learning team in Ms Team
• Submit your video/Creative Presentation in Ms. Team (YouTube link)
Credit that must be displayed after video playing :

• CREATED BY :
• STUDENT ID – FULL NAME
• STUDENT ID – FULL NAME
• STUDENT ID – FULL NAME
• STUDENT ID – FULL NAME
• STUDENT ID – FULL NAME
• STUDENT ID – FULL NAME
• STUDENT ID – FULL NAME

• IS CONCEPT COURSE LECTURERS :


• LECTURER NAME 1 & LECTURER NAME 2
Credit that must be displayed after video playing :
@schoolisbinus

http://sis.binus.ac.id

schoolisbinus

SIS Binus

http://www.facebook.com/schoolisbinus

schoolisbinus@binus.ac.id

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