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Projectile Motion
A projectile is any body that is given an initial
velocity and then follows a path determined
entirely by the effects of gravitational
acceleration and air resistance. The path
followed by a projectile is called its trajectory.
To analyze this common type of motion, we’ll
start with an idealized model, representing
the projectile as a particle with an
acceleration (due to gravity) that is constant
in both magnitude and direction. We’ll
neglect the effects of air resistance and the
curvature and rotation of the earth.
Projectile Motion
The key to analyzing projectile motion is that we
can treat the x- and y-coordinates separately. The
x-component of acceleration is zero, and the y-
component is constant and equal to –g (By
definition, g is always positive; with our choice of
coordinate directions ay is negative.)
So we can analyze projectile motion as a
combination of horizontal motion with constant
velocity and vertical motion with constant
acceleration.
Projectile Motion
Projectile Motion
We can represent the initial velocity by its magnitude and its angle , In
terms of these quantities, the components of the initial velocity are
,
We substitute this values to x, y, and
- gt
y
Projectile Motion
At any time, the distance r of the projectile from the origin (the
magnitude of the position vector ) is given by
r=
The projectile’s speed (the magnitude of its velocity) at any time is
v=
The direction of the velocity, in terms of the angle α it makes with the
positive x-direction is given by
Projectile Motion
Consider,
Projectile Motion
Example:
A motorcycle stunt rider rides off the edge of a cliff. Just at the edge his
velocity is horizontal, with magnitude 9.0m/s. Find the motorcycle’s
position, distance from the edge of the cliff, and velocity 0.50 s after it
leaves the edge of the cliff.
Projectile Motion
Illustration:
Projectile Motion
Solution:
Given: , t=0.50s
For a projectile, , so the position is determined using,
y
At the edge of the cliff =0, then
= 4.5m
y= -1.2m
Projectile Motion
Solution:
Given: , t=0.50s
The motorcycle's distance from the origin is determined using,
r=
Projectile Motion
Solution:
Given: , t=0.50s
For the velocity’s components we use,
- gt
Again =0 then,
= 9.0m/s
- gt= -4.9m/s
Projectile Motion
Solution:
Given: , t=0.50s
So the velocity vector is
Solving for R