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ICT in Our Everyday

Lives:

• Online platforms, Sites, and


Content
• Web 2.0 and Web 3.0
• The World Wide Web
• Trends in ICT
LESSON 1
Introduction to Information
and Communication
Technologies
• The state of ICT technologies
• Online systems, functions, and platforms
At the end of this lesson, the students should be able to:

1. improve their knowledge on how ICT affects their everyday lives and the state of
our nation;

2. compare and contrast the differences between online platforms, sites, and
content;

3. understand the features of Web 2.0;

4. understand the future of the World Wide Web through Web 3.0; and

5. learn the different trends in ICT and use them to their advantage.
Information and Communication
Technologies
Information and Communication Technology
(ICT) deals with the use of different
communication technologies such as mobile
phones, telephone, Internet, etc. to locate, save,
send and edit information.
WEB 1.0:
When the World Wide Web was invented,
most web pages were static. Static (also
known as flat page or stationary page) in
the sense that the page is “as is” and
cannot be manipulated by the user. The
content is also the same for all users. This
is referred to as Web 1.0.
WEB 2.0: DYNAMIC WEB PAGES

Web 2.0 is the evolution of Web 1.0 by adding dynamic


web pages—the user is able to see a website differently than
others. Examples of Web 2.0 include social networking sites,
blogs, wikis, video sharing sites, hosted services, and web
applications.
Web 2.0 allows users to interact with the page: instead of just
reading a page, the user may be able to comment or create a user
account. Web 2.0 also allows users to use web browsers instead of
just using their operating system. Browsers can now be used for
their user interface, application software (or web applications), and
even for file storage.
Most websites
that we visit today
are Web 2.0.
FEATURES OF WEB 2.0
1. Folksonomy. It allows users to categorize and classify/arrange information
using freely chosen keywords (e.g., tagging). Popular social networking sites
such as Twitter, Instagram, Facebook, etc. use tags that start with the pound
sign (#). This is also referred to as hashtag.

2. Rich User Experience. Content is dynamic and is responsive to user’s input.


An example would be a website that shows local content. In the case of social
networking sites, when logged on, your account is used to modify what you
see in their website.
FEATURES OF WEB 2.0
3. Long Tail. Services are offered on demand rather than on a one-time
purchase. In certain cases, time-based pricing is better than file-size-based
pricing or vice versa. This is synonymous to subscribing to a data plan that
charges you for the amount of time you spent in the Internet, or a data plan
that charges you for the amount of bandwidth you used.

4. User Participation. The owner of the website is not the only one who is able
to put content. Others are able to place a content of their own by means of
comment, reviews, and evaluation. Some websites allow readers to comment
on an article, participate in a poll, or review a specific product (e.g.,
Amazon.com, online stores).
FEATURES OF WEB 2.0
5. Software as a Service. Users will subscribe to a
software only when needed rather than purchasing them.
This is a cheaper option if you do not always need to use
a software. For instance, Google Docs is a free web-
based application that allows the user to create and edit
word processing and spreadsheet documents online.
When you need a software, like a Word Processor, you
can purchase it for a one-time huge amount and install it
in your computer and it is yours forever. Software as a
service allows you to “rent” a software for a minimal fee.

6. Mass Participation. It is a diverse information sharing


through universal web access. Since most users can use
the Internet, Web 2.0’s content is based on people from
various cultures.
WEB 3.0 AND THE
SEMANTIC WEB
The Semantic Web is a movement led by
the World Wide Web Consortium (W3C).

The W3C standard encourages web


developers to include semantic content
in their web pages.
According to the W3C, “The Semantic Web provides a
common framework that allows data to be shared and
reused across application, enterprise, and community
boundaries.”

The aim of Web 3.0 is to have machines (or servers)


understand the user’s preferences to be able to deliver web
content specifically targeting the user.
Several problems of Web 3.0
1. Compatibility
HTML files and current web browsers could not support Web 3.0.
2. Security
The user’s security is also in question since the machine is saving his or her preferences.
3. Vastness
The World Wide Web already contains billions of web pages.
4. Vagueness
Certain words are imprecise. The words “old” and “small” would depend on the user.
5. Logic
Since machines use logic, there are certain limitations for a computer to be able to predict
what the user is referring to at a given time.
TRENDS IN ICT
1. Convergence
Technological convergence is the synergy of technological
advancements to work on a similar goal or task.

2. Social Media
Social media is a website, application, or online channels that
enable web users to create, co-create, discuss, modify, and
exchange user-generated content.
SIX TYPES OF SOCIAL MEDIA:
a. Social Networks. These are sites that allow you to connect with other people with the same interests or
background.

b. Bookmarking Sites. These are sites that allow you to store and manage links to various websites and
resources.

c. Social News. These are sites that allow users to post their own news items or links to other news sources.

d. Media Sharing. These are sites that allow you to upload and share media content like images, music, and
video.

e. Microblogging. These are sites that focus on short updates from the user.

f. Blogs and Forums. These websites allow users to post their content.
3. Mobile Technologies
The popularity of smartphones and tablets has taken a major rise
over the years. This is largely because of the devices’ capability
to do tasks that were originally found in personal computers.
KINDS OF OPERATING SYSTEMS:

a. iOS
b. Android
c. Blackberry OS
d. Windows Phone OS
e. Symbian
f. WebOS
g. Windows Mobile
4. Assistive Media
Assistive media is a nonprofit service designed to
help people who have visual and reading
impairments. A database of audio recordings is used
to read to the user.

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