Professional Documents
Culture Documents
Development in
Mgs. Lic. Andrés I. Vélez A.
Digital Contexts
Academic Consultant
+549 1133686123
andrewvelez90210@gmail.com
C.A.B.A., Buenos Aires
Argentina
ENT
CONTEXT
COGN
LOPM
ITIVE
DEVE
D I G I TA L
IN
S
• DIGITAL CONTEXTS
• DIGITAL LITERACY
• INTEGRATED LEARNING IN DC
• COGNITIVE DEVELOPMENT
• DIGITAL SCREEN MEDIA AND CD
• DIGITAL MEDIA AND
LANGUAGE DEVELOPMENT
• ENGAGEMENT IN DC
CO
EX
NT
TA
“We are in the midst of yet another shift
GI
TS
DI
L
in business models because of digital.
This time the force for change is not
mobility; it’s data and the Internet of
Things. The more devices that connect to
each other, the more digital creates
a personal ecosystem called Digital
Context”
David W. Norton
• Learning opportunities
CO
EX
NT
TA
GI
TS
DI
• Technological advances
L
• Virtual Exchange
(promote professional skills: digital competence, foreign
language competence, communication skills)
• Geographically distant
• Virtual face-to-face encounters
• Languages:
virtual exchange = telecollaboration
(Guth, Helm & O’Dowd, 2014)
RA
CY
TE
TA
GI
DI
LI
L
People need to be capable of using Information and
Communication
Technologies (ICT) such as computers and the
Internet(Bowles, 2013)
EGR
(CLIL)
LEA
DIGIT
ATE
RNI
INT
NG
XTS
AL
IN
D
Language learning process through content
in digital contexts
PLESOF
PRINCI
PME
GUA
them
ELO
DEV
LAN
GE
- Children spend a lot of time using screen media
NT
SIX
- Digital devices could potentially be valuable sources of
language learning
( Ha rri s , Go l i n k o f f , & H i rs h -P as ek , 2 0 11 )
GUA
ELO
DEV
LAN
GE
NT
SIX
• Children learn words best in meaningful contexts
- children learn words better when they are put in a
( Ha rri s , Go l i n k o f f , & H i rs h -P as ek , 2 0 11 ) meaningful context, rather than being presented as random,
disconnected facts to memorize.
- transfer of the new words from the video to reality
DIGIT
ME
GA
GE
NT
EN
FAVORABLE FACTORS STUDENTS’
XTS
AL
IN ENGAGEMENT
( L u c i a n a V i t e r, 2 0 1 7 )
• Digital Mediation
(digital tools, platforms)
• Students Interactions
(class, synchronic, asyncronic)
• Continuous Assessment
(activities, evaluation, feedback)
CONTE
DIGIT
ME
GA
GE
NT
EN
UNFAVORABLE FACTORS STUDENTS’
XTS
AL
IN ENGAGEMENT
( L u c i a n a V i t e r, 2 0 1 7 )
• Digital Limitations
(tools, interaction, environment)
• Time management
(time commitment)
REFERENCES:
• Anderson, D. & Subrahmanyam, K. (2017). Cognitive Impacts of Digital Screen Media and Cognitive
Development. Digital Media Workgroup
• Casañ, R. & Candel-Mora, M. A. (2021). Developing Language, Content, and Digital Competence
Through International Telecollaborative Project Work. Universitat Politècnica de València
• Cherry, K (2020). The 4 Stages of Cognitive Development. Background and Key Concepts of Piaget's
Theory.