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Motion in 2D or 3D

MAP Department|EARIST Manila


Content
• Position and Velocity Vectors
• The Acceleration Vector
• Projectile Motion
• Motion in Circle
Position and
Velocity Vector
Fig 3.1
Fig 3.2
Fig 3.3
Fig 3.4
Example 3.1:Calculating average and instantaneous velocity.
Solution: Find the rover’s displacement and average velocity vectors for the
interval t=0.0s to t= 2.0s
Example 3.1:Calculating average and instantaneous velocity.
Example 3.1:Calculating average and instantaneous velocity.
Example 3.1:Calculating average and instantaneous velocity.
Example 3.1:Calculating average and instantaneous velocity.
Example 3.1:Calculating average and instantaneous velocity.

Solution: (c)
Example 3.1:Calculating average and instantaneous velocity.
Example 3.1:Calculating average and instantaneous velocity.
Example 3.1:Calculating average and instantaneous velocity.
Example 3.1:Calculating average and instantaneous velocity.
The Vector
Acceleration
Fig 3.5
Fig 3.6 (a) Fig 3.6 (b)
Projectile Motion
Projectile :any body that is given an initial velocity and
then follows a path determined entirely by gravitational
acceleration and air resistance.
Trajectory : path followed by a projectile
Point of Projection: The point from which the object is
projected in air is called as point of projection.
Time of Flight : Time taken by the projectile to cover the
entire trajectory is called as time of flight.
Maximum height of projectile: It is the maximum
vertical distance travelled by the projectile from the
ground level during its motion.
Maximum height of projectile: It is the maximum
vertical distance travelled by the projectile from the
ground level during its motion.
Horizontal Range of Projectile: is the horizontal
distance travelled by the projectile during entire motion.
Projectile Motion Assumptions

• Air resistance is negligible


• Curvature of the Earth is negligible
• Acceleration due to gravity is constant over the
range of motion
Motion Under Constant Acceleration
Horizontal Motion Vertical Motion
Projectile Motion
Projectile Motion
Projectile Motion
Projectile Motion Analysis
Projectile’s Shape
Projectile’s Maximum Height
Projectile’s Horizontal Range
Example 3.1:That’s Quite an
Arm! A stone is thrown from the
top of a building upward at an
angle of 30.0° to the horizontal
with an initial speed of 20.0 m/s
as shown in Figure. The height
from which the stone is thrown is
45.0 m above the ground. How far
from the building will the stone
be?
Example 3.1:That’s Quite an Arm!
Example 3.1:That’s Quite an Arm!
Example 3.1:That’s Quite an Arm!

3D

8D
Motion in Circle
Circular Motion:
Uniform Circular Motion :a motion in a circular path
with constant speed
Uniform Circular Motion :a motion in a circular path
with constant speed

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