Professional Documents
Culture Documents
HUDDLE
We will use a semi-circular huddle with all players standing upright facing in towards the QB, who will ALWAYS be aligned towards our sideline. Huddle Alignments: Center will set the huddle 7 yds from the football. The Center, Guards, & Tackles will all face away from the line of scrimmage, with their eyes and ears directed at the QB. The QB will ALWAYS align towards our sideline, and the A will ALWAYS align opposite. The X, Z, B, & Y will align directly across from the offensive line, standing tall with their attention directed at the QB. The B will ALWAYS align next to the A (opposite the QB). The Y will ALWAYS align next to the QB. With the different personnel groupings (Ace, Poker, Queens, etc.), the H, K, and W will fill into the B & Y spots accordingly.
OUR SIDELINE
OUR SIDELINE
Y Q
B A A
Y Q
RT RG
LG
LT
7yds
RT RG
LG
LT
LOS
Huddle Procedure: QB does all the talking. The QB will call the formation, play, & snap-count; the Center will leave the huddle. The QB will repeat the play and snap-count then will say Ready Break, on the command all will clap hands. If anything is missed, say Check and the QB will repeat. Run to the line. While in the huddle look sharp and no talking. Huddle discipline is the responsibility of the Center until the QB enters.
PLAYING FIELD
Q Y W X T A G B C B G A T K Y Z
During a change of possesion we will begin the series with a sideline huddle. The Center will call the huddle and we will align facing the field in the Coaches Box. There will be a total of 16 players in the huddle. The first row will include all five O-Linemen who are in the game and the first two Tight Ends. The second row will consist of 2 A's, 2 B's, and 4 WR's -K, W, X and Z. The QB will face the group. The Coaching Staff will verbally communicate the personnel set that we will use. It is important for those not in that set to REMAIN IN THE HUDDLE. The QB will get the call and tell the play to the entire huddle. All of the players who are in that personnel group will run onto the field and immediately align in the formation that was called. The players not in that personnel group should remain on the sideline and listen for our normal substitutions beginning with the next play. The ball will be snapped on the count called in the huddle.
CADENCE
Sequence of Cadence: Set Color Two Digit Number Play (Dummy) Color Two Digit Number Play (Dummy) Go Quick Count Set Regular Count This can be on 1, 2, or 3. Example: (On 2) Set, Blue 18 Jet, Blue 18 Jet, GO GO Stay Call The QB will not change a particular call during a series. NO CHECKS Audible System Audible System Live Color will be White We can change the play at the LOS by utilizing a LIVE color Any audible called at the LOS is snapped in our regular cadence Example: Huddle call Wk Flow to Pro Right Str, 22 Power on 1. LOS Call Set White 14 Zone, White 14 Zone, GO The play is now 14 Zone NOTE: The live color can change from week to week.
We must be perfect in our substitution at all times. It is vital that all personnel have an understanding of game situations so they can be ready. Everyone must pay attention at all times.
HAND SIGNALS
We will signal in plays from the sideline using hand-signals. We will use a "top down progression starting with: Shift, Motion, Formation, Direction, Variation, then Wristband #. The only exception will be "GUN," which would be signaled first.
SIGNAL
TRADE TROOP
HAND MOTION
SHIFTS RIGHT HAND "SLAP COIN" TO LEFT WRIST TWO HANDS LIKE TRADE FORMATIONS
SPREAD FLANK PRO TWINS ACE JACKS JOKER TENS KINGS QUEENS TRIPS EMPTY
TWO HANDS WIDE APART TWO FISTS WITH 90 DEGREE ANGLES UP RIGHT HAND SALUTE. "HOOKEM HORNS" WITH RIGHT HAND DIAMOND W/ BOTH HANDS MALE BODY PART - GRAB CROTCH W/ RIGHT HAND DEALING CARDS TEN FINGERS MOTION CROWN BOTH HANDS CUPPING CHEST (BREASTS) RIGHT ARM EXTENDED 3 FINGERS BOTH HANDS POURING OUT LIQUID DIRECTIONS (Strength of Formation)
RIGHT LEFT
RIGHT ARM SWIPING LEFT ARM RIGHT ARM SWIPING RIGHT LEG VARIATIONS
GUN STRONG WEAK FLEX WING SLOT FAR NEAR BUNCH DUECE
GUN RIGHT ARM MUSCLE RIGHT ARM MUSCLE POINTING DOWN FLEX WITH KNUCKLES TOGETHER RIGHT ARM WING SLOT MACHINE HOLD RIGHT HAND FAR AWAY FROM FACE HOLD RIGHT HAND CLOSE TO FACE LEFT HAND CUPPING RIGHT FIST RIGHT HAND DOWNWARD 2-FINGERS
MOTIONS A T B Y H X Z K FLOW FLOP SQUIRM ZAC ZIN ZOOM HIGH SAIL WHIP BOTH HANDS TOGETHER ABOVE HEAD (PYRAMID) "TIMEOUT" SIGNAL RIGHT FIST OVER LEFT FIST BOTH HANDS TOGETHER IN FRONT (PRAY) RIGHT HAND ON HEART CROSS WITH ARMS SEMI-FOLDED ARMS SIDEWAYS 3 FINGERS W/ RIGHT HAND "WATER WAVE" WITH RIGHT HAND RIGHT HAND "WAVE AT THE CROWD" RIGHT HAND SQUIRM MOTION UPWARD RIGHT "Z" MOTION W/ FINGER RIGHT HAND PUSH ACROSS RIGHT FIST "IN & OUT" OF LEFT HAND RIGHT ARM "MEASURING" HIGH IN THE AIR "REEL IN THE RIGGING" W/ BOTH HANDS "WHIPPING" MOTION W/ RIGHT HAND WRISTBAND NUMBERS 0 1 2 3 4 5 6 7 8 9 LEFT HAND FIST LEFT FINGER EXTENDED "1" LEFT HAND ON LEFT THIGH LEFT HAND ON STOMACH LEFT HAND ON RIGHT SHOULDER LEFT HAND ON THROAT LEFT HAND ON MOUTH LEFT HAND ON LEFT EAR LEFT HAND ON TOP OF HEAD LEFT HAND GRAB CROTCH
STAY HUDDLE UP
HALT WITH TWO HANDS TWO HANDS COMING TOGETHER W/ INTERLOCKING FINGERS
A. Splits - The line splits shown below are a starting point. Your splits will vary with play, field position, down and distance, and defensive tendency. Be smart and use your splits to your advantage.
Y
2
T
2
G
2
C
2
G
2
T
2
B. Hole Numbering - Our hole numbering or play direction consists of numbers 1 through 8 from Right to Left. A directional number will be used on every run play and certain pass plays where the direction will dictate the attackside or the backside.
Y
8 7
T
6
G
5
C
4
G
3
T
2
Y
1
C. Gaps - At times we will talk about responsibilites or alignments in terms of gaps. We will use letters to describe which gap we are talking about. The A Gap is the Center Guard gap on either side, the B Gap is the Guard - Tackle gap on either side, etc.. The diagram below lists gaps as we will refer to them.
Y
D C
T
B
G
A
C
A
G
B
T
C
Y
D
D. Defensive Alignments - We will talk about defensive alignments in terms of numbers, starting at the Center and working our way out. All Head Up alignments will be an even number. Inside shades will be numbered the same as Head Up alignments, but we will tag them with the letter "i". Outside shades will be one number greater than the Head Up alignment.
9 8 8i
7 6 6i 5 4 4i
3 2 2i 1 0 1
2i 2 3 4i 4 5 6i 6 7
8i 8 9
We will refer to LB alignments in a similar way. When referring to a LB we will call the shade as we would above, but we will add a ZERO. For eaxample, a LB on the outside shoulder of a guard would be called a 30; a LB on the inside of a TE would be a 60i.
10
11
OVERTIME
When a game ends in a regulation tie, an overtime process will occur. The start of overtime will begin with a coin toss. The team that wins the toss makes the decision. They must decide to either play offense or defense, or they can choose which end of the field will be used for both series of the overtime period. The team that ended the first overtime with the ball will start the second overtime period with the ball. Important factors concerning overtime: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. The offensive team will begin its possession 1st and 10 on the +25 yard line on the hash of its choice. Overtime is not related to the game clock and is played until someone wins. The use of the regular 40/25 second clock is the same as regulation. Each team has one timeout per period. All rules concerning turnovers and penalties pertain. Each possession will end with a TD, field goal, or change of possession. Teams have an equal number of possessions. The defense may advance a turnover. If a turnover is committed, we must make sure that we tackle the ball carrier. A turnover that does not score results in a team gaining possession. We will be aggressive and do what it takes to win. Beginning in the 3rd overtime, we must attempt a 2 point conversion after all touchdowns.
12
13
14
Screen FORMATIONS:
EXAMPLES: Situation: Poker Personnel 2nd and 4 yards to go Call: Jacks Left, Jacks Left, Jacks Left Iowa , Coast Guard to the left side Iowa , Coast Guard to the right side Set-Go Play run will be 14 Zone Situation: Queens Personnel 2nd and 7 yards to go Call: Trips Left, Trips Left, Trips Left Goat , Coast Guard to the left side Goat , Coast Guard to the right side Set-Go Play run will be 68 Under Cadence for Fast-Break will be: Set Go and the ball is snapped
15
HAND SIGNAL
Standard Right Arm Swiping Left Arm Standard Right Arm Swiping Right Leg
PLAYS: IOWA = 14 ZONE Both fingers pointing at eyes + RIGHT HAWKEYES = 15 ZONE Both fingers pointing at eyes + LEFT OKIE = 11 OPTION Both hands forming O + RIGHT SOONER = 18 OPTION Both hands forming O + LEFT AIR FORCE = 61 FOX Both hands pointing to sky + RIGHT FALCON = 68 FOX Both hands pointing to sky + LEFT NAVY = 61 UNDER Both hands making water motion + RIGHT GOAT = 68 UNDER Both hands making water motion + LEFT MARINES = 61 JET X Both hands walking bulldog + RIGHT BULLDOG = 68 JET X Both hands walking bulldog + LEFT ARMY = SPRINT RT Both hands making rifle + RIGHT MULE = SPRINT LT Both hands making rifle + LEFT DUKE = DOUBLE SCREEN Both hands shooting a basketball + RIGHT **We will only run Double Screen to the Right w/ a Right-handed QB** MOTIONS: Inside WR ZAC to the RIGHT Inside WR ZAC to the LEFT ACTIONS: Thumbs-Up = Confirm Play Thumbs-Down = Change Play Switch-Hands = Backside of Route Dummy = Disregard next signal Now = Run Play Immediately Right Hand Z motion w/finger + RIGHT Right Hand Z motion w/finger + LEFT Both hands giving thumbs-up Both hands giving thumbs-down Both hands switching back and forth Pound both fists together Point right finger at the ground
16
17
18
BACKFIELD SETS
B A
I Backs B should align w/ toes 4 yds from LOS A should align with toes 7 yds from LOS
** We do not tag 1-back sets with a name if the back is aligned behind the center, if he is offset we will use the near/far terminology.
B A
B A
19
BACKFIELD SETS
B A
F/T
F/T B F/T A
B A
BONE (usually from Heavy personnel) F or T aligns in a Strong alignment; A aligns Weak at 7 yds.
20
PRO FORMATIONS
PRO LEFT PRO RIGHT
Y Z B A
Y Z B A
Y Z B A
Y Z B A
Y Z B A
Y Z B A
Y Z A B
Y Z B A
21
PRO FORMATIONS
PRO LEFT FAR PRO RIGHT FAR
Y Z B A
Y Z A B
Y Z B A
Y Z A B
Y Z A B
Y Z B A
22
PRO FORMATIONS
PRO LEFT A-TRIPS PRO RIGHT A-TRIPS
Y Z A B
Y A B Z
Y Z B A
Y B A Z
Y Z B A
X A B
Y Z
Y Z A B
X B A
Y Z
23
PRO FORMATIONS
PRO LEFT WING PRO RIGHT WING
Y Z B
Y B Z
Y Z B
X B
Y Z
24
TWINS FORMATIONS
TWINS LEFT TWINS RIGHT
X Z B A
X Z B A
Z X B A
Y X B A
X Z B A
X Z B A
X Z B A
X Z B A
25
TWINS FORMATIONS
TWINS LEFT NEAR TWINS RIGHT NEAR
X Z
X Z
X Z
X Z
X Z B A
X Z A B
X Z A B
X Z B A
26
TWINS FORMATIONS
TWINS LEFT A-TRIPS TWINS RIGHT A-TRIPS
X Z A B
Y A B
X Z
X Z B A
Y B A
X Z
X Z B
Y A A
X Z B
X Z A
Y B B
X Z A
27
TWINS FORMATIONS
TWINS LEFT WING TWINS RIGHT WING
X Z
Y B B
X Z
X Z B
Y B
X Z
28
SPREAD FORMATIONS
SPREAD LEFT SPREAD RIGHT
X Z B A
X Z B A
Z X B A
W X B A
X Z B A
X Z B A
X Z B A
X Z B A
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SPREAD FORMATIONS
SPREAD LEFT NEAR SPREAD RIGHT NEAR
X Z
X Z
X Z
X Z
X Z B A
X Z A B
X Z A B
X Z B A
30
SPREAD FORMATIONS
SPREAD LEFT TRIPS SPREAD RIGHT TRIPS
X Z B
W B
X Z
X Z A B
W A B
X Z
X Z B
W B
X Z
X Z B A
W A B
X Z
31
SPREAD FORMATIONS
SPREAD LEFT SLOT SPREAD RIGHT SLOT
X Z B
W B
X Z
X Z B
W B
X Z
32
ACE FORMATIONS
ACE LEFT ACE RIGHT
Y Z
H X X
Y Z
Y Z X
Y X Z
Y Z
H X X
Y Z
Y Z
H X X
Y Z
33
POKER FORMATIONS
JACKS LEFT JACKS RIGHT
X Z
Y K K
X Z
TENS LEFT
TENS RIGHT
Y Z K
X K
Y Z
JOKER LEFT
JOKER RIGHT
Y Z K
Y K Z
KINGS LEFT
KINGS RIGHT
X Z K
Y K
X Z
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QUEENS FORMATIONS
QUEENS LEFT QUEENS RIGHT
X Z K
W K
X Z
TRIPS LEFT
TRIPS RIGHT
X Z K
W K
X Z
BUNCH LEFT
BUNCH RIGHT
X Z K
W K
X Z
EMPTY LEFT
EMPTY RIGHT
X Z A K
W K A
X Z
35
FLUSH FORMATIONS
EMPTY LEFT EMPTY RIGHT
X Z K N
W N K
X Z
QUADS LEFT
QUADS RIGHT
X Z K N
W N K
X Z
DIAMOND LEFT
DIAMOND RIGHT
X Z N K
W K
X Z N
STACK LEFT
STACK RIGHT
X W Z K N W
X Z K N
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ROYAL FORMATIONS
EMPTY LEFT EMPTY RIGHT
X Z K
Y N N
Y K
X Z
Y Z K N
X N
Y K Z
Y Z K N
Y N K Z
QUADS LEFT
QUADS RIGHT
X Z K N
Y N K
X Z
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FLANK FORMATIONS
FLANK LEFT FLANK RIGHT
Y Z B A
Y Z B A
Y Z B A
Y Z B A
Y Z B A
Y Z B A
Y Z A B
Y Z B A
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FLANK FORMATIONS
FLANK LEFT FAR FLANK RIGHT FAR
Y Z B A
Y Z A B
Y Z B A
Y Z A B
Y Z A B
Y Z B A
Y Z B A
H B A
Y Z
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FLANK FORMATIONS
FLANK LEFT FLEX BUNCH
5-7 yds Y Z B A A H H B
Y Z B
Y B Z
Y Z
H B B
Y Z
VICTORY
Y A B
** WE WILL USE VICTORY OFFENSE WHEN WE WANT TO TAKE A KNEE AT THE END OF A GAME OR HALF. WE WILL TAKE SHOE-TOSHOE SPLITS ACROSS THE LOS. A & B WILL ALIGN 1 YARD DEEP IN THE A GAPS IN 3-PT STANCES. Z WILL ALIGN 15 YARDS DEEP BEHIND THE QB & ACT AS A SAFETY. ON THE SNAP, EVERYONE WILL PROTECT THEIR INSIDE GAPS. QB WILL TAKE THE SNAP, STEP STRAIGHT BACK FROM THE LOS & TAKE A KNEE.
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HEAVY FORMATIONS
HEAVY LEFT HEAVY RIGHT
B A
B A
Y F B A
Y F B A
Y F B A
H B A
Y F
B F A A
B F
41
JUMBO FORMATIONS
JUMBO LEFT JUMBO RIGHT
Y R B A
Y R B A
Y R B A
Y R B A
Y R B A
Y R B A
Y R B A
H B A
Y R
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JUMBO FORMATIONS
JUMBO LEFT SPLIT JUMBO RIGHT SPLIT
Y R B A
H A
Y R B
Y R A B
H B
Y R A
Y R
H B B
Y R
Y B R A
Y R A B
43
TRADES AND MOTIONS We will use trades and motions along with multiple personnel groups to get our offense in a better match up with Defenses. Trades and Motion will be an integral part of our offense so we can keep defenses off balance. Motions will start with the foot movement of the Quarterback. The QB will kick personnel into motion. The timing will vary based on the particular motion, formation, and play. Trades & Troops will commence upon the Quarterbacks command of TRADE.
GENERAL RULES: Wide Receivers must not cover a Tight End that is going to Trade or move and may shift only after the Tight End has shifted. All personnel must be set for 1 second before the ball can be snapped.
44
WR MOTION
ZAC - Extended motion across the formation. This motion will always be by Z unless it is tagged with a letter. Example - Zac to Twins Lt Wk 22 Power Z would motion.
ZAC TO TWINS LT WK
K-ZAC TO JOKER RT
Example - K-Zac to Joker Rt 14 Zone K would motion. This motion should take place on "Set" ZIN - Short motion toward the formation. This motion will always be by Z unless it is tagged with a letter. Example - Zin to Pro Rt Str P24 Bk Cross Z would motion.
ZIN TO PRO RT STR
K-ZIN TO TRIPS RT
ZOOM - Reverse motion into the formation and back. This motion will always be by Z unless tagged with a letter. Example - Zoom to Pro Rt 14 Zone Z would motion. Example - K-Zoom to Trips Rt 14 Zone K would motion. This motion should take place on "Set"
ZOOM TO PRO RT
K-ZOOM TO TRIPS RT
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FB MOTION
FLO - Motion of B or H across the formation or from the I. Motion should begin after the first color command in the cadence. If B is in an offset position, he should gain ground toward the LOS motioning. This motion will be tagged to indicate where the motion player will initially line up. If not tagged, the motion player will align in the I. Example - Str Flo to Pro Rt Wk 14 Zone Example - Flo to Pro Rt Wing 11 Boss FLOP - Return motion by B or H. This motion should begin after first color command. This motion will be tagged to indicate where the motion player will initially line up. Example - Wing Flop to Pro Rt Wing 11 Boss
WING FLOP TO TWINS RT WK WING FLOP TO PRO RT WING STR FLO TO PRO RT WK
SQUIRM - Motion by B. This motion gives the FB the flexibility to start off ANYWHERE, and end up in the alignment needed to effectively run the play that is called. This motion can cross the Center, or not. The only rule is that the FB CANNOT be moving towards the LOS when the ball is snapped. Example - Squirm to Pro Rt 22 Power Example - Squirm to Twins Rt 18 Boss
46
RB MOTION
SAIL - Is motion by A from his called alignment to a Wide receiver position on the strong side of the formation. Example - Sail to Pro Rt A-Trips 34 Give Example - Sail to Twins Rt A-Trips 61 Under
SAIL TO PRO RT A-TRIPS
WHIP - Is motion by A from his called alignment to a Wide receiver position on the weak side of the formation. Example - Whip to Pro Rt A-Deuce 34 Give
SQUIRM - Motion by A (1-BACK ONLY). This motion gives the RB the flexibility to start off ANYWHERE, and end up in the alignment needed to effectively run the play that is called. The only rule is that the RB CANNOT be moving towards the LOS when the ball is snapped. Example Gun Squirm to Queens Rt 14 Zone Example Gun Squirm to Empty Rt 51 Smash
47
HIGH MOTION
HIGH - Is usually done from a wing or slot position. Motion back from LOS to backfield. Gain depth to 7 yds, then work flat. High motion will be tagged after the formation in the huddle. The motion man has to know where to end up based the play called. Example Pro Rt Slot B-High 15 Zone B would motion. This motion should take place on the 2nd "color" in the cadence.
PRO RT SLOT B-HIGH
Example Queens Rt K-High 23 Veer Opt K would motion. This motion should take place on the 2nd "color" in the cadence.
QUEENS RT K-HIGH
This motion should take place on the 2nd "color" in the cadence.
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TE MOTION
FLO - Motion of Y or H across the formation or from a TE alignment. Motion should begin with a shift call by the QB. TE must make sure that the WR is on the LOS before beginning his motion. TE motion will be tagged after the formation in the huddle. The TE has to know where to end up based which play is called. Example Pro Rt Wk Y-Flo 18 Boss Example Ace Rt H-Flow 22 Power FLOP - Return motion by Y or H from a TE alignment. Motion should begin with a shift call by the QB. TE must make sure that the WR is on the LOS before beginning his motion. TE motion will be tagged after the formation in the huddle. The TE has to know where to end up based which play is called. Example Pro Rt Str Y-Flop 11 Boss Example Ace Rt Y-Flop 14 Zone Lead
ACE RT Y-FLOP PRO RT WK Y-FLO
ACE RT H-FLO
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TRADE/TROOP
TRADE - Call that tells Y to align opposite of the huddle call. At the LOS the QB will make a "trade" call and the Y will change sides so that he is aligned in the formation called in the huddle.
TRADE PRO LT STR
PRO LT STR
TROOP - Call that tells Y and H/B to align opposite of the huddle call. At the LOS the QB will make a "trade" call and the Y and H/B will change sides so that they are aligned in the formation called in the huddle. Troop is used almost exclusiveley with a TE/Wing formation. Example - Troop Pro Lt Wing 11 BOSS
PRO LT WING
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BASE ALIGNMENT
WIDE RECEIVERS OUR BASE ALIGNMENT WILL BE BASED ON THE POSITION OF THE BALL - WE WILL USE FIELD MARKERS AS OUR LANDMARKS (HASH & NUMBERS) - ON WRs WILL VERTICALLY ALIGN TOE TO TOE WITH THE CENTER - OFF WRs WILL ALIGN WITH THEIR TOES ON THE HEELS OF THE END MAN ON THE LINE OF SCRIMMAGE (H, Y, OR OT) - WE CAN ADJUST OUR ALIGNMENTS ACCORDING TO THE CALLED ROUTE
2 Yds.
2 Yds.
Y Z
TWINS RIGHT
2 Yds.
TRIPS RIGHT
2 Yds.
2 Yds.
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TWINS RIGHT
2 Yds.
QUEENS RIGHT
2 Yds.
TRIPS RIGHT
2 Yds.
52
RUN GAME
53
ALERT
We can tag specific run plays (usually 14/15 Zone) with Alert. This tag will alert the WRs, RBs, and QB that we will be looking for uncovered or soft covered WRs and have the option to throw a quick hitch-screen to any side with 2 or more detached WRs. The offensive line will not know whether the ball is being thrown or not, and will simply block the run play that is called. RULES:
UNDER CENTER Pre-snap read for the QB. If the QB likes the look, he has the option to take a 1-step drop and throw the hitch-screen. The QB will tap his hip to the direction of the throw to alert the RBs to avoid colliding with the QB. They will block opposite the hitchscreen side. Example: TWINS RT 15 ZONE-ALERT ** Pre-snap read by the QB. ** QB must signal the RBs by tapping his right hip, the B-back would have to alter his path to not collide with the QB. IN THE GUN Pre or Post-snap read for the QB. If the RB is aligned away from the hitch-screen side, it is a pre-snap read for the QB. If the RB is aligned towards the hitch-screen side, it is a post-snap read for the QB, where he has the option to give the ball or pull it and throw the hitch-screen.
X Z
With any two-WR side, the outside WR runs the hitch-screen and the inside WR blocks the corner.
B A
Example: GUN QUEENS RT 15 ZONE-ALERT ** If the QB likes the look to the left, it is a pre-snap read, and there is no need to signal. ** If the QB likes the look to the right, it is a post-snap read, where the QB has the option to give the ball to the RB or pull it and throw the hitch-screen.
W K A
X Z
With any two-WR side, the outside WR runs the hitch-screen and the inside WR blocks the corner. Example: GUN SPREAD RT TRIPS 14 ZONE-ALERT ** Pre-snap read by the QB, and there is no need to signal.
With any three-WR side, the outside WR runs the hitch-screen, the #2 WR blocks the overhang defender (OSLB or SS), and the #3 WR blocks the corner.
W B A
X Z
54
ZONE SCHEMES
55
11/18 BOSS
$
UNDER (4-3)
F W T E C C
F W E
BLACK (4-3)
$
S C E
BASE
M C S E
#0 T
#0 M T T
FORCE
SCOOP
PRO RT 11 BOSS
NOTES:
11/18 Boss is an under-blocked outside stretch play run to a TE from multiple sets. We will utilize both Zone and Man blocking schemes based on the front.
C: Identify #0
Rip/Reach through FS A gap.
C: Identify #0
FS A gap to #0. Force Uncovered Zone combo w/FSG
BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B/H: Block support player.
BOSS = Back On Strong Support
BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B/H: Block support player.
BOSS = Back On Strong Support
56
18 BOSS
OKIE
11 BOSS
OKIE
$
C S T
SCOOP
F M D T W C C W
F D T M T
$
C S
#0 N
#0 N
ZORRO
BLACK (4-3)
BLACK (4-3)
$
C E
BASE
F S T
FORCE
F C C W E T #0 M T S
$
C E
#0 M T
W E
FORCE CHIP
BULLDOG (3-3)
BULLDOG (3-3)
F C C C W D T S T
SCOOP
F C M #0 N S T
TEX
M #0 N
D T W
BRONCO (4-4)
BRONCO (4-4)
C #0 M W E
C W E #0 M T
F S T E
$
E
S T
BASE FORCE
FORCE CHIP
57
11/18 BOB
$
C S E
SCOOP UNDER (4-3)
F W T E C C
$
S E
BLACK (4-3)
F W C
#0 T
#0 M T T
FORCE
PRO LT 11 BOB
NOTES:
11/18 Bob is an under-blocked outside stretch play run to an open-side (no TE) from multiple sets. We will utilize both Zone and Man blocking schemes based on the front.
C: Identify #0
Rip/Reach through FS A gap.
C: Identify #0
FS A gap to #0. Force / Zorro Uncovered Zone combo w/FSG
BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B/H: Block widest LB on play-side (#3). Open step
(slight drop) to the inside leg of the ghost TE, crossover, stay on aiming point. BOB = Back On Backer
BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B/H: Block widest LB on play-side (#3). Open step
(slight drop) to the inside leg of the ghost TE, crossover, stay on aiming point. BOB = Back On Backer
the inside leg of the ghost TE, crossover, stay on aiming point. Read block on edge, use your vision.
the inside leg of the ghost TE, crossover, stay on aiming point. Read block on edge, use your vision.
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18 BOB
OKIE
11 BOB
OKIE
F C D W T
SCOOP
$
C #0 N M T S S C
$
M T D
F C #0 N T
SCOOP
BLACK (4-3)
BLACK (4-3)
F C W E T
FORCE
$
#0 M T S E C C
$
S E T #0 M T E
F C W
ZORRO
BULLDOG (3-3)
BULLDOG (3-3)
F C D W T
SCOOP
F C C C S T S T M #0 N D T
SCOOP
M #0 N
BRONCO (4-4)
BRONCO (4-4)
W C E M T
FORCE
F #0 S T E
C W E #0 M T T
F C S E
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14/15 ZONE
$
UNDER (4-3)
F W T E C C
F W E
BLACK (4-3)
$
S C E
M C S E
#0 T
#0 M T T
PRO LT 15 ZONE
PRO RT 14 ZONE
NOTES:
14/15 Zone is an over-blocked inside zone play that can be run from many 1-back or 2-back sets. 14/15 Zone may be choiced to a specific side or packaged with another play. VARIATION: Zone Lead (FB lead)
PST: Covered Drive- block the P/S #. PSG: Uncovered Create double team with covered
lineman in direction of play. Work to the 2nd level.
C: Identify #0
Covered Drive- block the P/S #.
BST: Identify BS #2
BS#2 on 2nd Level - Create double team with covered lineman in direction of play. Work to the 2nd level. BS#2 on LOS Drive- block the P/S #.
BST: Identify BS #2
BS#2 on 2nd Level - Create double team with covered lineman in direction of play. Work to the 2nd level. BS#2 on LOS Drive- block the P/S #.
point to outside leg of the BSG. Attack the LOS and get the EMOL on the ground.
point to outside leg of the BSG. Attack the LOS and get the EMOL on the ground.
60
$
S C E C
UNDER (4-3)
F C E
#0 M T
M S E T
#0 W T
NOTES:
14/15 Zone is an over-blocked inside zone play that can be run from 2-back sets. 14/15 Zone-Lead may be choiced to a specific side or packaged with another play. Primarily a split-end play.
50 Y: Same as 14/15 Zone. PST: Same as 14/15 Zone. PSG: Same as 14/15 Zone. C: Same as 14/15 Zone. BSG: Same as 14/15 Zone. BST: Same as 14/15 Zone. B/H: Attack the LOS and block #3. Most of the time #3
will come from an outside support area.
40 Y: Same as 14/15 Zone. PST: Same as 14/15 Zone. PSG: Same as 14/15 Zone. C: Same as 14/15 Zone. BSG: Same as 14/15 Zone. BST: Same as 14/15 Zone. B/H: Attack the LOS and block #3. Most of the time #3
will come from an outside support area.
61
15 ZONE
OKIE
14 ZONE
OKIE
$
C S T M D
F C T W C W
F D T M T
$
C
#0 N
#0 N
BLACK (4-3)
BLACK (4-3)
$
C E S T #0 M T
F W E C C
F W E T #0 M T S
$
C E
BULLDOG (3-3)
BULLDOG (3-3)
F C C C W D T S T M #0 N D T W
F C M #0 N S T
BRONCO (4-4)
BRONCO (4-4)
C M T E W
W C M E T #0 T S
$
E
S #0 T
$
E
62
34/35 GIVE
$
UNDER (4-3)
F W T E C C
F W E
BLACK (4-3)
$
S C E
M C S E
#0 T
#0 M T T
PRO LT 35 GIVE
PRO RT 34 GIVE
NOTES:
34/35 Give is an over-blocked inside zone play run to the FB in 2-back sets. 34/35 Give may be choiced to a specific side or packaged with another play. The blocking assignments are the same as 14/15 Zone.
50 Y: Same as 14/15 Zone. PST: Same as 14/15 Zone. PSG: Same as 14/15 Zone. C: Same as 14/15 Zone. BSG: Same as 14/15 Zone. BST: Same as 14/15 Zone. B: Align with toes at 4yds. Downhill step with playside
foot Aiming at the playside leg of the Center. Receive handoff and read the Centers block.
40 Y: Same as 14/15 Zone. PST: Same as 14/15 Zone. PSG: Same as 14/15 Zone. C: Same as 14/15 Zone. BSG: Same as 14/15 Zone. BST: Same as 14/15 Zone. B: Align with toes at 4yds. Downhill step with playside
foot Aiming at the playside leg of the Center. Receive handoff and read the Centers block.
Open step (slight drop) to the inside leg of the TE, crossover, get to pitch relationship with the QB. Carry out Option fake.
63
GAP SCHEMES
64
22/27 POWER
$
UNDER (4-3)
F W C E C
F W E
BLACK (4-3) #2 #1
$
S E C
#2
#1
M T
M T
PRO LT 27 POWER
PRO RT 22 POWER
NOTES:
22/27 Power is a GAP scheme with a double team at the point of attack to move the line of scrimmage. Power can be run to either the TE side or split end side of the formation.
50 Y: Identify the Point LB. GAP PST: Identify the Point LB. GAP PSG: Identify the Point LB. GAP C: Identify #0 BS ILB
Backside GAP Fill for Puller
PST: Identify the Point LB. GAP PSG: Identify the Point LB. GAP C: Identify #0 BS ILB
Backside GAP Fill for Puller
BST: Reach frontside gap & Hinge B/H: No wider than the B gap in motion. Aim for inside
leg of PST. Insert through the C gap. If PST is covered, kick-out EMOL. with both hands. Get the ball to RB as deep as possible and continue on path for Dropback pass fake.
BST: Reach frontside gap & Hinge B/H: No wider than the B gap in motion. Aim for inside
leg of PST. Insert through the C gap. If PST is uncovered, kick-out the OSLB/SS.
**Scheme can adjust based on Gameplan/DE alignment**
2nd step is downhill. Receive handoff and follow 2nd puller (BSG) through the C gap.
2nd step is downhill. Receive handoff and follow 2nd puller (BSG) through the C gap.
65
27 POWER
OKIE
22 POWER
OKIE
$
C
#2 #1
F M N D T W C C W
F D T N
#2
$
M T
#1
C S
BLACK (4-3)
BLACK (4-3)
$
C E
#1
F S T
#2
F C C W E T M T
#2
$
S C
#1
M T
W E
BULLDOG (3-3)
BULLDOG (3-3)
F C
#2 #1
F C C W D T M N D T W
#2
C
#1
S T
M N
S T
BRONCO (4-4)
BRONCO (4-4)
C
#1 #2
C M W E
C W E M T
F
#2
C S
#1
$
E
S T
66
22/27 TREY
$
UNDER (4-3)
F W C E C
F W E
BLACK (4-3) #2
$
#1
#2
#1
M T
M T
S E
PRO LT 27 TREY
ACE RT 22 TREY
NOTES:
22/27 Trey is a counter action GAP scheme with a double team at the point of attack to move the line of scrimmage. Trey can be run to either the TE side or split end side of the formation.
50 Y: Identify the Point LB. GAP PST: Identify the Point LB. GAP PSG: Identify the Point LB. GAP C: Identify #0 BS ILB
Backside GAP Fill for Puller
PST: Identify the Point LB. GAP PSG: Identify the Point LB. GAP C: Identify #0 BS ILB
Backside GAP Fill for Puller
drop) to the outside leg of the BST, crossover, on 3rd step plant and redirect. Receive handoff and follow 2nd puller (B or H) through the C gap.
67
27 TREY
OKIE
22 TREY
OKIE
$
C
#2 #1
F M N D T W C C W
F D T N
#2
$
M T
#1
C S
BLACK (4-3)
BLACK (4-3)
$
C E
#1
F S T
#2
F C C W E T M T
#2
$
S C
#1
M T
W E
BULLDOG (3-3)
BULLDOG (3-3)
F C
#2 #1
F C C D W W T M N D T
#2
C
#1
S T
M N
S T
BRONCO (4-4)
BRONCO (4-4)
C
#1 #2
C M W E
C W E M T
F
#2
C S
#1
$
E
S T
68
MAN SCHEMES
69
24/25 ISO
$
UNDER (4-3)
F W T E C C
F #0 W E
BLACK (4-3)
$
S C E
M C S E
#0 T
M T T
PRO LT 25 ISO
PRO RT 24 ISO
NOTES:
24/25 Iso is an under-blocked inside isolation play that utilizes a man blocking scheme that will always employ a double-team and a fan. 24/25 Iso is run from 2-Back sets. We will double team the A-gap player in the front. The FB leads through on the frontside LB. 24/25 Iso may be choiced or packaged.
50 Y: Block Man-on Drive block the INSIDE #. PST: Block Man-on Drive block the INSIDE #. PSG: DOUBLE TEAM
A-gap player with Center to backside LB (#1) = COG
40 Y: FAN OUT
Combo w/ FST to outside LB / support = CHIP
C: Identify #0
DOUBLE TEAM A-gap player with FSG to backside LB (#1) = COG
C: Identify #0
DOUBLE TEAM A-gap player with BSG to backside LB (#0) = A
BST: Block Man-on Drive block the INSIDE #. B/H: Lateral first step, 2nd step down hill & attack the
LOS through the A-gap. Block the frontside, inside LB; INSIDE # aiming point. In a 4-3 defense, we will block the middle LB.
B/H: Lateral first step, 2nd step down hill & attack the
LOS through the A-gap. Block the frontside, inside LB; INSIDE # aiming point.
A: Align with toes at 7 yds. Lateral step to the inside A: Align with toes at 7 yds. Lateral step to the inside
nd
leg of the PSG, downshill on 2 step to the A-gap. Press the LOS and read the double-team.
leg of the PSG, downshill on 2nd step to the A-gap. Press the LOS and read PSGs block to the backside doubleteam.
70
25 ISO
OKIE
24 ISO
OKIE
$
C S T M D
F C T W C W
F M T
$
D C S
#0 N
#0 N
BLACK (4-3)
BLACK (4-3)
$
C E S T M T
F #0 W E C C
F #0 W E T M T S
$
C E
BULLDOG (3-3)
BULLDOG (3-3)
F C S T #0 M N C D T W W C D T
F #0 M N C S T
BRONCO (4-4)
BRONCO (4-4)
C M #0 T W E
C W E M #0 T
F S T E
$
E
S T
71
24/25 TED
$
UNDER (4-3)
F W T E C C
F #0 W E
BLACK (4-3)
$
S C E
M C S E
#0 T
M T T
PRO LT 25 TED
PRO RT 24 TED
NOTES:
24/25 Ted is an under-blocked inside isolation play with misdirection backfield action. It can be run from both 2-Back or 1-Back sets, and utilizes a man blocking scheme that is identical to 24/25 Iso on the frontside. The BST leads through on the frontside LB. 24/25 Ted may be choiced or packaged.
40 Y: FAN OUT
Combo w/ FST to outside LB / support = CHIP
PST: Block Man-on Drive block the INSIDE #. PSG: DOUBLE TEAM
A-gap player with Center to backside LB (#1) = COG
C: Identify #0
DOUBLE TEAM A-gap player with FSG to backside LB (#1) = COG
C: Identify #0
DOUBLE TEAM A-gap player with BSG to backside LB (#0) = A
point to outside leg of the BSG. Allow BST to clear, attack the LOS and get the C-gap defender on the ground.
point to outside leg of the BSG. Allow BST to clear, attack the LOS and get the C-gap defender on the ground.
72
25 TED
OKIE
24 TED
OKIE
$
C S T M D
F C T W C W
F M T
$
D C S
#0 N
#0 N
BLACK (4-3)
BLACK (4-3)
$
C E S T M T
F #0 W E C C E
F #0 W T M T S
$
C E
BULLDOG (3-3)
BULLDOG (3-3)
F C S T #0 M N C D T W
C D W T
F #0 M N C S T
BRONCO (4-4)
BRONCO (4-4)
C M #0 T W E
C W E
F M #0 T S T E
$
E
S T
73
DRAW
OKIE BLACK (4-3)
$
C S T
ROGER GUN QUEENS LT FAR DRAW
F C M N D T W C S
$
M E T T
F W E C
NOTES:
Draw is a 5-man in the box draw play that is primarily utilized in our 2-Minute package. It is strictly done from Queens personnel. It is a man blocking scheme that uses draw-action in the backfield. One Guard will pull to lead through to the 2nd level based on the leverage of the front the defense presents. There is no front-side or number associated with the play.
50 (3-DOWN FRONT) T: Block Man On Pass set to the INSIDE # and turn the
defender to the outside. Allow him to come up the field.
40 (4-DOWN FRONT) T: Block Man On Pass set to the INSIDE # and turn the
defender to the outside. Allow him to come up the field.
into the LOS downhill with shoulders square. Offside - Block Man On Pass set to the INSIDE # and turn the defender to the outside. Allow him to come up the field.
towards where the Nose is shaded or where you think he will drive.
into the LOS downhill with shoulders square. Offside - Block Man On Pass set to the INSIDE # and turn the defender to the outside. Allow him to come up the field.
and hand the ball to the RB. Under Center Full 5-step drop, plant and hand ball to RB on the right-hand side. SELL PASS look at Safeties
and hand the ball to the RB. Under Center Full 5-step drop, plant and hand ball to RB on the right-hand side. SELL PASS look at Safeties
X: Block nearest overhang defender on 2nd level. K: Block nearest overhang defender on 2nd level. W: Block primary support. Z: Block primary support.
X: Block nearest overhang defender on 2nd level. K: Block nearest overhang defender on 2nd level. W: Block primary support. Z: Block primary support.
74
DRAW
OKIE OKIE
$
C S T
ROGER
F C M N D T W C W
F D T N
LARRY
$
M T S C
BLACK (4-3)
BLACK (4-3)
$
C S E T M T
F W E C C
F W E T M T E
$
S C
ROGER
LARRY
BULLDOG (3-3)
BULLDOG (3-3)
F C C C W D T
F C M N S T D T W
S T
M N
ROGER
LARRY
BRONCO (4-4)
BRONCO (4-4)
C C M T E W
W M E T S T
F C
$
E
S T
$
E
ROGER
LARRY
75
LEAD DRAW
$
C S T
OKIE (3-4)
F D C T W C
F W E
BLACK (4-3)
$
S E C
M N
M T T
NOTES:
Lead Draw is a 2-Back draw play off of our 61/68 Protection. This play will primarily be run from Spread
turn the defender to the outside. Allow him to come up the field.
C:
K-set to the A-Gap, punch NG with backside hand. Look to LB, make HOLD call if LB plugs. If LB does not plug, drop-step and fold for LB (CAGE).
BSG:
K-set to the B-Gap, punch DT with backside hand. Look to LB, make HOLD call if LB plugs. If LB does not plug, drop-step and fold for LB (BOX).
kick-set to the C-Gap. Look for any edge threat. Make HARD call versus edge pressure.
and hand the ball to the RB. Under Center Full 5-step drop, plant and hand ball to RB on the right-hand side. SELL PASS look at Safeties
through the A-gap. Block the frontside, inside LB; INSIDE # aiming point.
through the A-gap. Block the frontside, inside LB; INSIDE # aiming point.
X: Block nearest overhang defender on 2nd level. W: Block primary support. Z: Block primary support.
X: Block nearest overhang defender on 2nd level. W: Block primary support. Z: Block primary support.
76
68 LD DRAW LT
OKIE
61 LD DRAW RT
OKIE
$
C S T M N D
F C T W C W
F M N T
$
D C S
BLACK (4-3)
BLACK (4-3)
$
C S E M T T W
F C C E
!W
E T
M T
S E
BULLDOG (3-3)
BULLDOG (3-3)
F C C C
F C D T W D W T M N S T
S T
M N
BRONCO (4-4)
BRONCO (4-4)
C M W E
C S T E
$
E
S T
!W
M E T
77
OPTION SCHEMES
78
11/18 OPTION
$
UNDER (4-3)
F W T E C C
$
S E
BLACK (4-3)
F W C E
M C S E
#0 T
#0 M T T
SCOOP
FORCE
NOTES:
11/18 Option is an under-blocked zone play to attack the edge. It can be run from the gun or under center, to a TE or an open side (split-end), & can be run from 1-Back or 2-Back sets. Option may be choiced or packaged. We will option EMOL (End Man On the Line) unless the play is tagged (11/18 Option-LB).
C: Identify #0
FS A gap to #0. Force Uncovered Zone combo w/FSG
BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B/H: Secure 2nd level to 3rd level. Q: Under Center - Drop step with backside foot. Open to
mid-line & press the edge. Gun - Catch the ball & open step with playside foot aiming at the option defender. **Attack the option keys outside shoulder to force a decision. Pitch off of his reaction.
BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B/H: Secure 2nd level to 3rd level. Q: Under Center - Drop step with backside foot. Open to
mid-line & press the edge. Gun - Catch the ball & open step with playside foot aiming at the option defender. **Attack the option keys outside shoulder to force a decision. Pitch off of his reaction.
79
18 OPTION
OKIE
11 OPTION
OKIE
$
C S T
SCOOP
F M D T W C
F
C W T D M T
$
S C
#0 N
#0 N
** Identify T as EMOL
BLACK (4-3)
BLACK (4-3)
$
C E S T
FORCE
F #0 M T W E C C S
$
#0 M E T T
FORCE
F W E C
BULLDOG (3-3)
BULLDOG (3-3)
F C D W T
SCOOP
F C S T C
#0 M N
S T
#0 M N
C D T
SCOOP
BRONCO (4-4)
BRONCO (4-4)
C W E M T
F #0 S T E
F C
W #0 S E T T
FORCE
M E
FORCE
80
F W T E C C
F W E
BLACK (4-3)
$
S C E
M C S E
#0 T
#0 M T T
NOTES:
34/35 Give Option is an over-blocked zone play to attack the edge. It is run off of 34/35 Give . 34/35 Give Option may be choiced to a specific side or packaged with another play. We are optioning the EMOL.
C: Identify #0
Covered Reach block the P/S #.
BST: Identify BS #2
BS#2 on 2 Level - Create double team with covered lineman in direction of play. Work to the 2nd level. BS#2 on LOS Reach block the P/S #.
nd
81
35 GIVE OPTION
OKIE
34 GIVE OPTION
OKIE
$
C S T M D
F C T W C S
$
M T D T
F
C W
#0 N
#0 N
BLACK (4-3)
BLACK (4-3)
$
C E S T #0 M T
F W E C C
F W E T #0 M T S
$
C E
BULLDOG (3-3)
BULLDOG (3-3)
F C S T #0 M N C D T W C W D T
F #0 M N C S T
BRONCO (4-4)
BRONCO (4-4)
C M T E W
W C M E T #0 T S
$
E
S #0 T
$
E
82
F W C E C
F W E
BLACK (4-3) #2
$
S C
#2
M T
M T
#3
#1
NOTES:
23/26 Veer Option is a triple-option play that uses a man blocking scheme. 23/26 Veer Option may be choiced to a specific side or packaged with another play. We will utilize a count system to identify who the option keys are.
50 Y: Identify and block support Safety. PST: Block #3 from support Safety. Count from the
outside in. If #3 is a down lineman, punch and work to secure 2nd level. Rip to avoid Dive Key if necessary.
40 Y: Identify and block support Safety. PST: Block #3 from support Safety. Count from the
outside in. If #3 is a down lineman, punch and work to secure 2nd level. Rip to avoid Dive Key if necessary.
PSG: Zone blocking rules. C: Zone blocking rules. BSG: Zone blocking rules. BST: Zone blocking rules. B: Align with toes at 4yds. Downhill step with playside
foot aiming at the playside leg of the Guard. Read Dive Key, and allow QB to give ball. Do not take the ball from the QB.
PSG: Zone blocking rules. C: Zone blocking rules. BSG: Zone blocking rules. BST: Zone blocking rules. B: Align with toes at 4yds. Downhill step with playside
foot aiming at the playside leg of the Guard. Read Dive Key, and allow QB to give ball. Do not take the ball from the QB.
83
26 VEER OPTION
OKIE
23 VEER OPTION
OKIE
$
C
#3 #1 #2
F M N D T W C C W
F D T N
#3
$
M
#1
#2
BLACK (4-3)
BLACK (4-3)
$
#1
F S
#3
F C C E W T
#3
$
M T
#1 #2
M T T
#2
W E
BULLDOG (3-3)
BULLDOG (3-3)
F C
#1
F C D T W W C D T M N
#3
#2
S T
#3
M N
#1
#2
BRONCO (4-4)
** ID FS - POSSIBLE GAMEPLAN ADJUSTMENT
BRONCO (4-4)
C
#1 #3 #2
F S M T T E
C W
C W E M T
F
#2 #3
C S
#1
84
85
$
M T D
F C T W
Z
#0 N
OKIE
$
M T D
F C T
T B
#0 N
W
X
OKIE
$
M T N
#3
F D C
X T B
#2
#1
86
23/26 CUT
$
M T
OKIE
F D T W C C
UNDER (4-3)
#0 N
W E T
#0 T
M E
NOTES:
23/26 Cut is a misdirection play that will exclusively be run from our Double Slot package. The blocking assignments on the front-side of the play are the same as 14/15 Zone.
50 PST: Same as 14/15 Zone. PSG: Same as 14/15 Zone. C: Same as 14/15 Zone. BSG: Same as 14/15 Zone. BST: Same as 14/15 Zone. B: Downhill step with playside foot Aiming at the playside
leg of the Center. Fake handoff and block the backside LB.
40 PST: Same as 14/15 Zone. PSG: Same as 14/15 Zone. C: Same as 14/15 Zone. BSG: Covered Block On, Drive Block playside #. BST: Covered Block On, Drive Block playside #. B: Downhill step with playside foot Aiming at the playside
leg of the Center. Fake handoff and block the backside LB.
PS SLOT: High motion. Carry out Option fake. BS SLOT: Jab step away redirect and take inside
handoff from the QB. Find the seam and get vertical.
PS SLOT: High motion. Carry out Option fake. BS SLOT: Jab step away redirect and take inside
handoff from the QB. Find the seam and get vertical.
87
PASS PROTECTIONS
88
DROPBACK PROTECTIONS
89
40 (RIP/LIZ)
$
C S E
UNDER (4-3)
F W C E C
F W E
BLACK (4-3)
$
S C E
M T
M T T
LIZ
RIP
PRO LT 41
PRO RT STR 49
NOTES:
3-Step drop-back protection. The QB will determine the callside of the protection based on his pre-snap best option, and will make a Rip or Liz call. The line will aggressively gap protect in the direction of the call. The RBs will secure the backside edge.
PST: Cut EMOL. PSG: Jump-set B Gap. C: Jump-set frontside A Gap. BSG: Jump-set backside A Gap. BST: Jump-set backside B Gap. B: From the I - Attack the LOS opposite the call. Block
first threat off the backside edge. From Offset (STR/WK) Attack the LOS to the side you are set to. Block first threat off the edge. Downhill first step aiming at the outside leg of the OT.
PST: Cut EMOL. PSG: Jump-set B Gap. C: Jump-set frontside A Gap. BSG: Jump-set backside A Gap. BST: Jump-set backside B Gap. B: From the I - Attack the LOS opposite the call. Block
first threat off the backside edge. From Offset (STR/WK) Attack the LOS to the side you are set to. Block first threat off the edge. Downhill first step aiming at the outside leg of the OT.
the TE (or ghost TE), downhill on 2nd step. Attack the LOS opposite the call. Block first threat off the backside edge (1-Back). Block second threat off the backside edge (2-Back).
90
61/68
$
C S E
50 BLACK (4-3)
F #0 W C E C S
BLACK (4-3)
F W C E
M T
#0 M E T
T
40
JACKS LT 68 SMASH-BIG
TENS RT 61 SMASH-BIG
NOTES:
5-step drop-back protection. 61/68 is a 6-man protection usually from 1-Back sets. If 61/68 is called from a 2-Back set, either the FB or RB is free releasing into the route. The frontside of the protection is called in the huddle by the 1 and the 8.
50 Y: Route PST: Man On PSG: 1st uncovered lineman starts the slide. Power-set
to the A-Gap. Nose away = Smack/Backer/Twist
40 Y: Route PST: Man On PSG: Man On C: Identify #0 = LB accounted for in the slide
1st uncovered lineman starts the slide. Kick-set to the A-Gap. Look DT to LB, make HOLD call if LB plugs.
backside hand. Uncovered - Kick-set to the B-Gap. Look for 5-technique on the in-move. Make HOLD call if LB plugs.
B: Free release to Route. Q: 5-step drop. Know how many it takes to throw HOT. A: Dual read inside LB to outside LB to the callside. If
no threat, scan backside.
B: Free release to Route. Q: 5-step drop. Know how many it takes to throw HOT. A: Dual read inside LB to outside LB. If no threat, scan
backside.
91
68
OKIE
61
OKIE
$
C S T
50
F M N #0 D T C W C W
F #0 D T N
50
$
M T S C
BLACK (4-3)
BLACK (4-3)
$
C S E M T
40
F #0 W T E C C
#0 S E T
C M T
40
W E
BULLDOG (3-3)
BULLDOG (3-3)
F C
F C D T W C W D T #0 M N
50
S T
50
#0 M N
C S T
BRONCO (4-4)
BRONCO (4-4)
C #0 M C W E
W #0 M E T T
40
F S E
$
E
S T
40
92
B A
93
51/58
$
C S E
50 BLACK (4-3)
F #0 W C E C S
BLACK (4-3)
F W C E
M T
#0 M E T
T
40 SIFT
NOTES:
5-step drop-back protection. 51/58 is a 5-man protection usually from 1-Back sets. There are no backs involved in the protection, they are free releasing into the route. The frontside of the protection is called in the huddle by the 1 and the 8.
frontside LB. If LB plugs in A-Gap, power-set to take over. If LB walks up in the A-Gap, make INSIDE call and block down.
backside hand. Uncovered - Kick-set to the B-Gap. Look for 5-technique on the in-move. Make HOLD call if LB plugs.
backside hand. Uncovered - Kick-set to the B-Gap. Look for 5-technique on the in-move. Make HOLD call if LB plugs.
B: Free release to Route. Q: 5-step drop. Know how many it takes to throw HOT. A: Free release to Route.
B: Free release to Route. Q: 5-step drop. Know how many it takes to throw HOT. A: Free release to Route.
94
58
OKIE
51
OKIE
$
C S T
50
F M N #0 D T C W C W
F #0 D T N
50
$
M T S C
BLACK (4-3)
BLACK (4-3)
$
C S E M T
40 SIFT
F #0 W T E C C
#0 S E T
C M T
40 SIFT
W E
BULLDOG (3-3)
BULLDOG (3-3)
F C
F C D T W C W D T #0 M N
50
S T
50
#0 M N
C S T
BRONCO (4-4)
BRONCO (4-4)
C #0 M C W E
W #0 M E T T
40 SIFT
F S E
$
E
S T
40 SIFT
95
71/78
$
C S E
50 BLACK (4-3)
F #0 W C E C S
BLACK (4-3)
F W C E
M T
#0 M E T
T
40
SPREAD LT 78 FOX
SPREAD LT 71 BACK-POST
NOTES:
5-step drop-back protection. 71/78 is a 7-man protection from 2-Back sets. The frontside of the protection is called in the huddle by the 1 and the 8.
50 Y: Route PST: 61/68 Protection Rules PSG: 61/68 Protection Rules C: 61/68 Protection Rules BSG: 61/68 Protection Rules BST: 61/68 Protection Rules B: Dual read inside LB to outside LB to the callside. Q: 5-step drop. Know how many it takes to throw HOT. A: Read 2nd level pressure to the backside, check for any
leakage. If no threat, scan frontside.
40 Y: Route PST: 61/68 Protection Rules PSG: 61/68 Protection Rules C: 61/68 Protection Rules BSG: 61/68 Protection Rules BST: 61/68 Protection Rules B: Dual read inside LB to outside LB to the callside. Q: 5-step drop. Know how many it takes to throw HOT. A: Read 2nd level pressure to the backside, check for any
leakage. If no threat, scan frontside.
96
71
OKIE
78
OKIE
$
C S T
50
F M N #0 D T C W C W
F #0 D T N
50
$
M T S C
BLACK (4-3)
BLACK (4-3)
$
C S E M T
40
F #0 W T E C C
$
E
#0 S T
C M T
40
W E
BULLDOG (3-3)
BULLDOG (3-3)
F C
F C D T W W C D T #0 M N
50
S T
50
#0 M N
C S T
BRONCO (4-4)
BRONCO (4-4)
C #0 M C W E
W #0 M E T T
40
F S E
$
E
S T
40
97
80
UNDER (4-3)
4 F 2 E 3 C C
BLACK (4-3)
$
4 S 3 E
$
2 S 3 E 1 T #0 M 1 T
2 M
1 T
#0 W 1 T
F 3 W 2 E
PRO LT 87
ACE LT 88
NOTES:
5-step drop-back protection. 80 protection is an 8-man protection from REGULAR or ACE sets. It is a MAN-based protection based on 14/15 Zone rules that utilizes both backs and the TE. Similar to the 40s series, the second number in the call indicates the route.
50 H/Y: Block front-side Gap to #3. PST: Block Man On (#2). PSG: Block front-side Gap to #1. C: Identify #0 - AWAY from TE or Weak (ACE)
Block Man On (#0).
40 H/Y: Block front-side Gap to #3. PST: Block Man On (#2). PSG: Block Man On (#1). C: Identify #0 - AWAY from TE or Weak (ACE)
Block front-side Gap to #0.
BSG: Block front-side Gap to #1. BST: Block front-side Gap to #2. B: Block edge rusher away from Center call (#4). Q: 5-step drop. A: 2-Back - Block edge rusher TOWARDS the Center
call (#3). 1-Back Block edge rusher AWAY from the Center call (#4).
BSG: Block front-side Gap to #1. BST: Block front-side Gap to #2. B: Block edge rusher away from Center call (#4). Q: 5-step drop. A: 2-Back - Block edge rusher TOWARDS the Center
call (#3). 1-Back Block edge rusher AWAY from the Center call (#4).
98
80 PROTECTION
OKIE OKIE
$
C S T M #0 N D
F C T W C S
$
M T #0 N D
F C T W
BLACK (4-3)
BLACK (4-3)
$
C S E T #0 M T
F W E C C
$
S E T #0 M T
F W E C
BULLDOG (3-3)
BULLDOG (3-3)
F C S C C S W M #0 N D T
F C M #0 N D T W
BRONCO (4-4)
BRONCO (4-4)
C S E T
F M #0 T
C S E T
F M #0 T
99
PLAY-ACTION PROTECTIONS
100
P24/P25
$
C S E
50 BLACK (4-3)
F #0 W C E C S
BLACK (4-3)
F W C E
M T
#0 M E T
T
40
NOTES:
5-step play-action protection. P24/P25 is a 7-man protection from 2-Back sets off of 24/25 Iso based on 61/68 protection. The frontside of the protection is called in the huddle by the 4 and the 5.
50 Y: Route PST: Man On Aggressive jump-set. PSG: 1st uncovered lineman starts the slide. Power-set
to the A-Gap. Nose away = Smack/Backer/Twist
40 Y: Route PST: Man On Aggressive jump-set. PSG: Man On Aggressive jump-set. C: Identify #0 = LB accounted for in the slide
1st uncovered lineman starts the slide. Kick-set to the A-Gap. Look DT to LB, make HOLD call if LB plugs.
backside hand. Uncovered - Kick-set to the B-Gap. Look for 5-technique on the in-move. Make HOLD call if LB plugs.
backside hand. Uncovered - Kick-set to the B-Gap. Look for 5-technique on the in-move. Make HOLD call if LB plugs.
101
P25
OKIE
P24
OKIE
$
C S T
50
F M N #0 D T C W C W
F #0 D T N
50
$
M T S C
BLACK (4-3)
BLACK (4-3)
$
C S E M T
40
F #0 W T E C C
$
E
#0 S T
C M T
40
W E
BULLDOG (3-3)
BULLDOG (3-3)
F C
F C D T W W C D T #0 M N
50
S T
50
#0 M N
C S T
BRONCO (4-4)
BRONCO (4-4)
C #0 M C W E
W #0 M E T T
40
F S E
$
E
S T
40
102
461/568
$
C S E
50 BLACK (4-3)
F #0 W C E C S
BLACK (4-3)
F W C E
M T
#0 M E T
T
40
NOTES:
5-step play-action protection. 461/568 is a 6-man protection usually from 1-Back sets off of 14/15 Zone based on 61/68 protection. 4+61 = 14 Zone + 61 protection. 5+68 = 15 Zone + 68 protection.
50 Y: Route PST: Man On Aggressive jump-set. PSG: 1st uncovered lineman starts the slide. Power-set
to the A-Gap. Nose away = Smack/Backer/Twist
40 Y: Route PST: Man On Aggressive jump-set. PSG: Man On Aggressive jump-set. C: Identify #0 = LB accounted for in the slide
1st uncovered lineman starts the slide. Kick-set to the A-Gap. Look DT to LB, make HOLD call if LB plugs.
backside hand. Uncovered - Kick-set to the B-Gap. Look for 5-technique on the in-move. Make HOLD call if LB plugs.
B: Free release to Route. Q: 14/15 Zone fake. 5-step drop. Know how many it
takes to throw HOT.
B: Free release to Route. Q: 14/15 Zone fake. 5-step drop. Know how many it
takes to throw HOT.
103
B A
B A
104
NAKED
F C E W T T
UNDER (4-3)
$
C C
$
S E
BLACK (4-3)
F W C
M E S
M T T
PRO RT 14 NAKED 8
PRO RT WK 15 NAKED 1
NOTES:
Naked bootleg action off of 14/15 Zone. The first number in the huddle indicates which Zone play to run off of (i.e. 14 Naked 8 = 14 Zone).
50 Y: Block 14/15 Zone; Route PST: Block 14/15 Zone. PSG: Block 14/15 Zone. C: Block 14/15 Zone. BSG: Block 14/15 Zone. BST: Block 14/15 Zone if your assignment puts you on
the EMOL, DO NOT block him, block down into the gap.
40 Y: Block 14/15 Zone; Route PST: Block 14/15 Zone. PSG: Block 14/15 Zone. C: Block 14/15 Zone. BSG: Block 14/15 Zone. BST: Block 14/15 Zone if your assignment puts you on
the EMOL, DO NOT block him, block down into the gap.
105
P22/P27
$
C S E
UNDER (4-3)
F W C E C
F W E
BLACK (4-3)
$
S C E
M T
M T T
NOTES:
5-step aggressive play action protection based off of 22/27 Power. This is a very aggressive, full gap protection where the front-side of the protection should look just like 22/27 Power.
50 Y: GAP; Release into route. PST: GAP PSG: GAP C: GAP BSG: Jump-set backside B Gap. BST: Jump-set backside C Gap. B: Tight track to EMOL, Free release to route. Q: 22/27 Power Fake. Do a great job of selling the run,
get eyes around and be ready to throw on the 5th step.
40 Y: GAP; Release into route. PST: GAP PSG: GAP C: GAP BSG: Jump-set backside B Gap. BST: Jump-set backside C Gap. B: Tight track to EMOL, Free release to route. Q: 22/27 Power Fake. Do a great job of selling the run,
get eyes around and be ready to throw on the 5th step.
106
WAGGLE PROTECTION
107
WAGGLE
F C
BRONCO (4-4) BRONCO (4-4)
C M E T D T E
F C
W
E
D T
M T E
NOTES:
Waggle action off of 22/27 Trey. The first number in the huddle indicates which Trey play to run off of (i.e. 22 Waggle 8 = 22 Trey).
PST: Pull; Look to cut any penetration. PSG: Pull; Cut Backside EMOL. C: Free release through Frontside A-gap;
Rat-Kill / Personal-protector for QB
PST: Pull; Look to cut any penetration. PSG: Pull; Cut Backside EMOL. C: Free release through Frontside A-gap;
Rat-Kill / Personal-protector for QB
BSG: Block 22/27 Trey. BST: Block 22/27 Trey. B: Pin contain rusher so QB can break contain. Q: 22/27 Trey fake. Reverse out to 5:30 or 6:30 oclock
and gain depth. Extend the ball with both hands. Fake the ball to RB as deep as possible and get your eyes around.
BSG: Block 22/27 Trey. BST: Block 22/27 Trey. B: Pin contain rusher so QB can break contain. Q: 22/27 Trey fake. Reverse out to 5:30 or 6:30 oclock
and gain depth. Extend the ball with both hands. Fake the ball to RB as deep as possible and get your eyes around.
108
SPRINT/DASH PROTECTION
109
SPRINT
BLACK (4-3)
F W T E C C E W T
BLACK (4-3)
$
S E C
S E
50
M T
M T
40
NOTES:
Sprint allows us to attack the defense and protect the QB by moving the pocket. It is can be run from 1Back or 2-Back sets from the gun or under-center . The concept of the protection is to attack the edge of the defense.
PST: Reach and cut Man On. PSG: Reach frontside Gap and Hinge. C: Reach frontside Gap and Hinge. BSG: Reach frontside Gap and Hinge. BST: Reach frontside Gap and Hinge. B: Attack the LOS and cut 1st edge threat. Q: Open to 5 or 7 oclock, gain depth to about 8 yds.
Get outside the tackle-box, point shoulders at target, throw on the run, and follow-through towards the LOS. QB has a run/pass option, dont force bad throws.
PST: Reach and cut Man On. PSG: Reach frontside Gap and Hinge. C: Reach frontside Gap and Hinge. BSG: Reach frontside Gap and Hinge. BST: Reach frontside Gap and Hinge. B: Attack the LOS and cut 1st edge threat. Q: Open to 5 or 7 oclock, gain depth to about 8 yds.
Get outside the tackle-box, point shoulders at target, throw on the run, and follow-through towards the LOS. QB has a run/pass option, dont force bad throws.
110
DASH
$
C S E
BLACK (4-3)
F W C E C E
F W T
BLACK (4-3)
$
S E C
M T
50
M T
40
NOTES:
Dash allows us to attack the defense and protect the QB by moving the pocket. It is primarily run from 1Back sets from the Gun. The concept of the protection is to suck the defense in by making it initially look like drop-back pass, and then get to the edge.
50 Y: Frontside Route
Backside Reach frontside Gap and Hinge.
40 Y: Frontside Route
Backside Reach frontside Gap and Hinge.
PST: Reach and cut Man On. PSG: Kick-pull for depth and escort the QB. Check for
FSLB plug, then RBs block, then any edge threat.
PST: Fence-block down TUG PSG: Kick-pull for depth and escort the QB. Check for
FSLB plug, then RBs block, then any edge threat.
C: Reach Man On. BSG: Reach frontside Gap and Hinge. BST: Reach frontside Gap and Hinge. B: Attack the LOS and cut 1st edge threat. Q: Catch snap, pause for a 1-count, and follow the PSG. A: 2-Back Secure the backside edge.
1-Back Attack the LOS and cut 1st edge threat.
C: Reach frontside Gap and Hinge. BSG: Reach frontside Gap and Hinge. BST: Reach frontside Gap and Hinge. B: Attack the LOS and cut 1st edge threat (EMOL). Q: Catch snap, pause for a 1-count, and follow the PSG. A: 2-Back Secure the backside edge.
1-Back Attack the LOS and cut 1st edge threat.
111
SCREENS
112
SLIP SCREEN
OKIE BLACK (4-3)
$
C S T M N D
F C W T C
$
S E M T T
F W E C
NOTES:
Slip Screen is a misdirection play that tries to take advantage of a defense that is over-rotating or very aggressive. It is run off of 61/68 protection. Slip screen can be run from 1-Back sets or 2-Back sets, to the A or to the B. We will tag the play with B-Screen if we want the FB to run the screen.
50
C: ALLEY - Block 61/68 Protection rules. Set for a 2count, release FLAT to the playside. Turn up the field once you clear the tackle-box and look to block any defender in the alley.
C: ALLEY - Block 61/68 Protection rules. Set for a 2count, release FLAT to the playside. Turn up the field once you clear the tackle-box and look to block any defender in the alley.
Q: 5-step drop, drift, plant and throw. A: Fake 61/68 protection for a 2-count. Move upfield
quickly and find your way though the line reading EMOL (preferably underneath the FST). Work to the flat and get your head around for the ball. Versus any second level pressure, chip LB before release. If tagged B-Screen run swing route away.
Q: 5-step drop, drift, plant and throw. A: Fake 61/68 protection for a 2-count. Move upfield
quickly and find your way though the line reading EMOL (preferably underneath the FST). Work to the flat and get your head around for the ball. Versus any second level pressure, chip LB before release. If tagged B-Screen run swing route away.
113
DOUBLE SCREEN
STACK (3-3) BLACK (4-3)
$
C S M T D N
F C W T C
F W E T M T E
$
S C
NOTES:
Double Screen is a play that tries to take advantage of a defense that is very aggressive. It is run off of 51/58 protection. Double screen is run from any 1-Back set, and will only be run to the right with a righthanded QB. The QB has two options based on what the defense does.
50
PST: Flash-set and club the defender up the field. Release
FLAT. Look to cut any over-hang defender.
40
PST: Flash-set and club the defender up the field. Release
FLAT. Look to cut any over-hang defender.
PSG: FS ALLEY - Block 51/58 Protection rules for a onecount. Release FLAT to the playside. Check the crack-block by the WR and look to cut any 3rd level defender in the alley.
PSG: FS ALLEY - Block 51/58 Protection rules for a onecount. Release FLAT to the playside. Check the crack-block by the WR and look to cut any 3rd level defender in the alley.
Release FLAT to the backside. Look to cut the backside LB, and then look to cut any 3rd level defender in the alley.
count. Release FLAT to the backside. Look to cut any overhang defender first, then check the kickout block by the WR/TE, then check for LB pursuit, and then look to cut any 3rd level defender in the alley. OUTSIDE - INSIDE - 3RD LEVEL
BSG: BS ALLEY - Block 51/58 Protection rules for a onecount. Release FLAT to the backside. Look to cut any overhang defender first, then check the kickout block by the WR/TE, then check for LB pursuit, and then look to cut any 3rd level defender in the alley. OUTSIDE - INSIDE - 3RD LEVEL
Versus press-man, widen split and outside release to run-off. 3X1 Crack the first LB in the box. Aim for the UPFIELD shoulder to make him beat you underneath.
FS#2: Crack the first LB in the box. Aim for the UPFIELD
shoulder to make him beat you underneath.
FS#2: Crack the first LB in the box. Aim for the UPFIELD
shoulder to make him beat you underneath. Small) and retrace. shoulder.
BS#1: Run Hitch Screen. Take 3 steps up the field (1 Big, 2 BS#2: Kickout Corner. FLAT release. Aim for UPFIELD 114 BS#3: BS ALLEY Look to block any 2nd level defender in
the alley first. Work to outside shoulder.
BUBBLE SCREEN
$
C S
BLACK (4-3)
F W T E C C W
F D T
OKIE
$
C
M #0 E T
#0 N
M T
TRIPS LT BUBBLE LT
NOTES:
Bubble Screen is a fast-hitting play meant to outflank the defense. It is run primarily from 1-back formations, and will always be run to the inside receiver on the call-side (#3 in Trips). The line will block 14/15 Zone Bubble Screen may be choiced to a specific side or packaged with another play.
50 Y: Same as 14/15 Zone. PST: Same as 14/15 Zone. PSG: Same as 14/15 Zone. C: Same as 14/15 Zone. BSG: Same as 14/15 Zone. BST: Same as 14/15 Zone. Q: 1-step drop, plant and throw Bubble. A: Align at normal depth. Open step to the inside leg of
the TE (or ghost TE), downhill on 2nd step. Attack the LOS opposite the call and block first threat off the backside edge.
40 Y: Same as 14/15 Zone. PST: Same as 14/15 Zone. PSG: Same as 14/15 Zone. C: Same as 14/15 Zone. BSG: Same as 14/15 Zone. BST: Same as 14/15 Zone. Q: 1-step drop, plant and throw Bubble. A: Align at normal depth. Open step to the inside leg of
the TE (or ghost TE), downhill on 2nd step. Attack the LOS opposite the call and block first threat off the backside edge.
115
DASH/SPRINT SCREEN
F C E W T T
50 BLACK (4-3)
$
S C C E
F W T
BLACK (4-3)
$
S C
M E
M T
40
NOTES:
Dash/Sprint Screen allows us to attack the defense by using their over-pursuit against them. It will be run from Spread, Jacks, or Kings with either the A or Y catching the screen.
PST: Dash/Sprint Protection Rules. PSG: Dash/Sprint protection Rules. C: RAT-KILL - Block Dash/Sprint Protection rules. Set
for a 3-count, release FLAT to the playside and peel back to clean up any chasers.
PST: Dash/Sprint Protection Rules. PSG: Dash/Sprint protection Rules. C: RAT-KILL - Block Dash/Sprint Protection rules. Set
for a 3-count, release FLAT to the playside and peel back to clean up any chasers.
Set for a 3-count, release FLAT to the playside and look to kickout any flat defender.
Set for a 3-count, release FLAT to the playside and look to kickout any flat defender.
B: Attack the LOS and cut 1st edge threat. Q: Run Dash/Sprint path. Once you get outside the
tackle box, plant, turn & throw. If you feel backside pressure, RUN THE BALL.
B: Attack the LOS and cut 1st edge threat. Q: Run Dash/Sprint path. Once you get outside the
tackle box, plant, turn & throw. If you feel backside pressure, RUN THE BALL.
A:
Y-Screen Block Dash/Sprint Protection Rules A-Screen Block Dash/Sprint protection rules for a 3count, release and work to depth of about 3-4 yds. Get to the perimeter and read and react to blocks.
A:
Y-Screen Block Dash/Sprint Protection Rules A-Screen Block Dash/Sprint protection rules for a 3count, release and work to depth of about 3-4 yds. Get to the perimeter and read and react to blocks.
X & Z: Run Dash COMEBACK K/W: Run 10yd Post, break down and block near Safety.
X & Z: Run Dash COMEBACK K/W: Run 10yd Post, break down and block near Safety.
116
MIDDLE SCREEN
BLACK (4-3) OKIE
$
C S E M T W T
F C E C W
F D T N M T
$
C S
NOTES:
Middle Screen is a play meant to take advantage of a defense that is vacating the middle of the field in pass-game. It will primarily be run from 1-Back sets.
50 Y: Jet landmarks, stalk block 3rd level defender. PST: Block 61/68 Protection rules. Try to invite the
defender up the field to the outside. Cut.
40 Y: Jet landmarks, stalk block 3rd level defender. PST: Block 61/68 Protection rules. Try to invite the
defender up the field to the outside. Cut.
C: Block 61/68 protection for a 2-count. Throw the BSG: Block 61/68 protection for a 2-count. Throw the
defender and release up the field for near LB. defender up the field to the outside. Cut.
BSG: Block 61/68 protection for a 2-count. Throw the BST: Block 61/68 Protection rules. Try to invite the
defender up the field to the outside. Cut. the DL to the RB.
BST: Block 61/68 Protection rules. Try to invite the Q: 5-step drop, drift, plant and throw. Put the ball over
the DL to the RB.
Q: 5-step drop, drift, plant and throw. Put the ball over A: Fake 61/68 protection for a 2-count. Should settle in
the area where the Center vacates to block. Versus any second level pressure, chip LB before release.
cushion breaks down, stalk block or cut. Inside WR Jet landmarks, stalk block 3rd level defender.
cushion breaks down, stalk block or cut. Inside WR Jet landmarks, stalk block 3rd level defender.
117
118
41
X K
SS#2
WS#1
SS#1
FORMATIONSANY FORMATION PROTECTIONS40 (RIP/LIZ) READSBEST PRE-SNAP OPTION: Read soft Corner
PREF. COVERAGESANY
RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1
ROUTE
5 STEP HITCH 5 STEP HITCH 5 STEP HITCH PROTECTION 5 STEP HITCH 5 STEP HITCH
COACHING POINTS
Vertical stem, Hard angle cut. Vertical stem, Hard angle cut. **DETACHED WRs ONLY** Vertical stem, Hard angle cut. **DETACHED WRs ONLY**
Vertical stem, Hard angle cut. **DETACHED WRs ONLY** Vertical stem, Hard angle cut.
119
41
QUEENS RT 41 ACE RT 41
W K
X Z
JACKS RT 41
KINGS RT 41
X K Z K
PRO RT 41
SPREAD RT 41
X Z
X Z
ACE TRIPS RT 41
TWINS RT 41
X Z
120
44
X K
SS#2
WS#1
SS#1
READSBEST PRE-SNAP OPTION: 2 DEEP Read OSLB, 3 DEEP Read SS, MAN
Best Matchup
PREF. COVERAGESANY
RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1
ROUTE
3 STEP QUICK POST IMMEDIATE SLANT IMMEDIATE SLANT PROTECTION IMMEDIATE SLANT 3 STEP QUICK POST
COACHING POINTS
Vertical stem, abrupt Speed cut, Flat at break, Run away from C. Run to inside shoulder of near underneath defender. **DETACHED WRs ONLY** Run to inside shoulder of near underneath defender. **DETACHED WRs ONLY**
Run to inside shoulder of near underneath defender. **DETACHED WRs ONLY** Vertical stem, abrupt Speed cut, Flat at break, Run away from C.
121
44
QUEENS RT 44 ACE RT 44
W K
X Z
JACKS RT 44
KINGS RT 44
X K Z K
PRO RT 44
SPREAD RT 44
X Z
X Z
ACE TRIPS RT 44
TWINS RT 44
X Z
122
46
X K K
WS#1
SS#2
WS#2
SS#3
SS#1
FORMATIONS2x2: QUEENS, JACKS, TENS 3x1: TRIPS, JOKER 2-BACK: SPREAD PROTECTIONS40 (RIP/LIZ) READSBEST PRE-SNAP OPTION: 2 DEEP Read OSLB, 3 DEEP Read SS, MAN
Best Matchup
PREF. COVERAGESAny
RECEIVER SS #1 SS #2 SS#3 RB WS #2 WS #1
ROUTE
3 STEP QUICK POST FLAT SLIDE - FADE 3 STEP QUICK POST PROTECTION 3 STEP QUICK POST FADE
COACHING POINTS
Vertical stem, abrupt Speed cut, Flat at break, Run away from defender. Flat release, build up to 3yds. Look for rub off of SS#1 vs Man coverage. Turn up to landmark takeoff. Vertical stem, abrupt Speed cut, Flat at break, Run away from defender.
Vertical stem, abrupt Speed cut, Flat at break, Run away from defender. MINUS SPLIT Give room for QB to throw to outside
123
46
QUEENS RT 46 TRIPS RT 46
W K
X Z
W K
X Z
JACKS RT 46
TENS RT 46
X K Z
X K Z
JOKER RT 46
KINGS RT 46
X K Z K
X Z
SPREAD RT 46
TWINS RT 46
X Z
X Z
124
48
X K K
WS#1
SS#2
WS#2
SS#3
SS#1
FORMATIONS2x2: QUEENS, JACKS, TENS 3x1: TRIPS, JOKER 2-BACK: SPREAD PROTECTIONS40 (RIP/LIZ) READSBEST PRE-SNAP OPTION: 2 DEEP Read OSLB, 3 DEEP Read SS, MAN
Best Matchup
PREF. COVERAGESAny
RECEIVER SS #1 SS #2 SS#3 RB WS #2 WS #1
FADE
ROUTE
3 STEP QUICK POST FLAT SLIDE PROTECTION 3 STEP QUICK POST FADE
COACHING POINTS
MINUS SPLIT Give room for QB to throw to outside Vertical stem, abrupt Speed cut, Flat at break, Run away from defender. Flat release, build up to 3yds. Look for rub off of SS#2 vs Man coverage.
Vertical stem, abrupt Speed cut, Flat at break, Run away from defender. MINUS SPLIT Give room for QB to throw to outside
125
48
QUEENS RT 48 TRIPS RT 48
W K
X Z
W K
X Z
JACKS RT 48
TENS RT 48
X K Z
X K Z
JOKER RT 48
KINGS RT 48
X K Z K
X Z
SPREAD RT 48
TWINS RT 48
X Z
X Z
126
49
WS#1
SS#1
RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1
FADE
ROUTE
COACHING POINTS
MINUS SPLIT Give room for QB to throw to outside shoulder 2yds outside the hash. **DETACHED WRs ONLY** Vertical stem, abrupt Speed cut, Flat at break, Run away from defender.
MINUS SPLIT Give room for QB to throw to outside 127 shoulder 49-COMEBACK Goalline route where both #1s run Comebacks to the front Pylon VARIATIONS
49
QUEENS RT 49 ACE RT 49-COMEBACK
W K
X Z
JACKS RT 49
KINGS RT 49
X K Z K
PRO RT 49
SPREAD RT 49
X Z
X Z
ACE TRIPS RT 49
TWINS RT 49
X Z
128
129
87 - CORNER
WS#1
SS#1
RECEIVER
ROUTE
COACHING POINTS
SINGLE WR 12-15YD POST CORNER MINUS SPLIT - Vertical stem to 12yds, Hard angle cut to 15yds, Hard angle cut to Corner. SIDE:
2 WR SIDE:
5YD HITCH SS#1 VARIATIONS CORNER 10YD SS#2 Get width on stem. Push to 6 and comeback to 5. Vertical stem, push vertical to 10yds.
130
87
PRO LT 87 PRO RT 87
X Z
X Z
ACE LT 87
ACE RT 87
TWINS LT 87
TWINS RT 87
X Z
X Z
ACE TRIPS LT 87
ACE TRIPS RT 87
131
88 POST
WS#1
SS#1
ROUTE
COACHING POINTS
Get width on stem. Push to 6 and comeback to 5. Vertical stem, push vertical to 10yds.
132
88
PRO LT 88 PRO RT 88
X Z
X Z
ACE LT 88
ACE RT 88
TWINS LT 88
TWINS RT 88
X Z
X Z
ACE TRIPS LT 88
ACE TRIPS RT 88
133
89 FADE
WS#1
SS#1
RECEIVER
ROUTE
COACHING POINTS
3yds from the sideline give room for the QB to throw over outside shoulder.
2 WR SIDE: SS#1
LANDMARK TAKEOFF 3yds from the sideline give room for the QB to throw over outside shoulder. Get width on stem. Push to 6 and comeback to 5.
134
89
PRO LT 89 PRO RT 89
X Z
X Z
ACE LT 89
ACE RT 89-COMEBACK
TWINS LT 89
TWINS RT 89-COMEBACK
X Z
X Z
ACE TRIPS LT 89
ACE TRIPS RT 89
135
136
PLAY-ACTION PACKAGE
We can use our play-action protections in conjunction with any of our base drop-back route combinations. However, there are certain route combinations that we will use most of the time. We can utilize both 6man play action protection from 1-Back sets and 7-man play action protection from 2-Back sets. Here are some examples of some common play action routes in our offense: Dig/Back Dig Post/Back Post Back Corner Jet We also have routes in our offense that we will ONLY run with play-action: Power Pass Flag Stretch ACE RT 461 BACK DIG Example: ACE RT 461 BACK DIG
In this example, we are using our 6-man playaction protection off of 14/15 Zone with one of our most common play action route concepts.
H X Y Z
In this example, we are using our 7-man playaction protection off of 24/25 Iso with one of our most common play action route concepts.
X Z
In this example we have paired our 7-man play-action protection with one of our base route concepts (Smash Big).
X Z
137
POWER PASS
WS#1
B
SS#2
SS#1 SS#3
RECEIVER SS #1 SS #2 SS #3 RB WS #1
ROUTE
LANDMARK TAKEOFF 10YD FLAT CORNER 3YD SLIDE PROTECTION 10YD POST
COACHING POINTS
3yds from sideline. Vertical stem, push to 10yds. Abrupt speed-cut, flatten out on break. Free release, attack outside shoulder of EMOL, get eyes around NOW.
Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN **DETACHED WRs ONLY**
VARIATIONS
138
POWER PASS
PRO LT P27 POWER PASS WK FLO TO PRO RT STR P22 POWER PASS
Y Z B
X B
Y Z
Y Z H X
X B
Y Z
X Z B
W B
X Z
Y Z B B
Y Z
139
FLAG
X Z
SS#2
B
WS#1
SS#1 WS#2
RECEIVER SS #1 SS #2 RB WS #2 WS #1
ROUTE
4-5YD UNDER 10YD CORNER PROTECTION 3YD SLIDE
**ATTACHED TE**
COACHING POINTS
Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut.
**DETACHED WRs ONLY**
Free release, attack outside shoulder of EMOL, get eyes around NOW. Vertical stem, push to 10yds. Abrupt speed-cut, flatten out on break. Vertical stem, push to 10yds, abrupt speed cut to 12yds, flatten out on break (hard angle cut).
140
VARIATIONS
FLAG
PRO RT P27 FLAG STR FLO TO SPREAD LT WK 461 FLAG
X B
Y Z Z
X B
H Y X Z Z
X B
Y B
X Z Z
X B
H B
Y Z Z
141
STRETCH
X Z
SS#2
B
WS#1
SS#1 WS#2
RECEIVER SS #1 SS #2 RB WS #2
ROUTE
4-5YD UNDER 10YD CORNER PROTECTION 3YD WHEEL
COACHING POINTS
Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut.
**DETACHED WRs ONLY**
Free release, attack outside shoulder of EMOL. At #s turn up the field, width should be about 3yds from the sideline. Get eyes to QB NOW vs Man. Vertical stem, push to 10yds. Abrupt speed-cut.
142
STRETCH
PRO RT P27 STRETCH STR FLO TO SPREAD LT WK 461 STRETCH
X B
Y Z Z
X B
H Y X Z Z
X B
Y B
X Z Z
X B
H B
Y Z Z
143
144
CLEAR (WEAKSIDE)
Z T A
WS#1
SS#1
WS#2
SS#2
FORMATIONSDOUBLE SLOT PROTECTIONS461/568 READSWEAKSIDE ROUTE: 3 DEEP Read FS, 2 DEEP Read SS, MAN Look to the
Clear now
PREF. COVERAGESCOVER 3
RECEIVER SS #1
ROUTE
12-15YD DIG
COACHING POINTS
Vertical stem to 12yds. High motion Swing Route 34/35 Give fake 2 DEEP split safeties to Goal Post 3 DEEP maintain width to avoid FS Vertical stem, Hard-angle cut.
SS #2 (SLOT) SWING FB
PROTECTION
WS #2 (SLOT) CLEAR WS #1
10YD OUT
VARIATIONS
145
NAKED
146
NAKED PACKAGE
We will use NAKED bootleg as a hard play-action off of our 14/15 ZONE play. Our NAKED package can be done from multiple personnel groups and multiple formations. The play is called by indicating which ZONE play we are running it off of, followed by the number 1 or 8 which indicates the front-side of the route. The route is defined by components that work from the front-side across the formation. Example: 15 NAKED 1 We are booting off of 15 ZONE, and the front-side of the route is to the right (1). There are at least 3, and sometimes 4 Components to the boot: 1. VERTICAL COMPONENT 2. 2-3YD COMPONENT 3. 10-12YD COMPONENT 4. BACKSIDE POST (Only applicable to certain formations) Example: ACE RT 15 NAKED 1
ACE RT 15 NAKED 1
In this example, the rules are standard. The 1 indicates that the front-side of the route is to the right. Therefore, we work the components across the formation from right to left.
10-12 YD POST 2-3 YD VERTICAL
Example: PRO RT 15 NAKED 1 RULE: IN ANY 2-BACK SETS, THE 2-3YD COMPONENT ALWAYS COMES FROM THE BACKFIELD. In this example, the 1 indicates that the frontside of the route is to the right. Therefore, we work the components across the formation from right to left. PRO is a 2-back set, therefore the 2-3yd component comes from the backfield. Example: JACKS RT 15 NAKED 1 RULE: IN ANY SETS WHERE THERE ARE TWINS RECEIVERS TO THE CALLSIDE, THE VERTICAL COMPONENT IS COMPRISED OF BOTH WRs. In this example, the 1 indicates that the frontside of the route is to the right. Therefore, we work the components across the formation from right to left. There are twins WRs to the front-side of the route, therefore they both count as the vertical component.
PRO RT 15 NAKED 1
JACKS RT 15 NAKED 1
10-12 YD
2-3 YD VERTICAL
TWINS SET
147
H X
#3
#2
#4
#1
ACE RT 15 NAKED 1
FORMATIONSANY FORMATION PROTECTIONSNAKED READSCALLED-SIDE ROUTE: High to Low read - #1 to #3 to #2
2 DEEP & 3 DEEP Read called side deep defender to flat defender. Man look to the shallow route NOW.
PREF. COVERAGESANY ZONE
COMPONENT #1 #2 #3 #4 RB
ROUTE
VERTICAL COMPONENT 2-3YD COMPONENT
NOTES
LANDMARK TAKEOFF If outside, 3yds from sideline. If inside, 2yds outside the hash. If 2-back set, chip any edge rush threat. Get your eyes to the QB now in case of pressure.
10-12YD COMPONENT Usually to the backside. Get across the formation and into the QBs vision. BACKSIDE 10YD POST Vertical stem to 10yds, abrupt Speed cut. PROTECTION Fake 14 or 15 Zone, responsible for the backside edge.
148
14 NAKED 8
ACE RT 14 NAKED 8
15 NAKED 1
ACE RT 15 NAKED 1
H X
Y Z X
Y Z
PRO RT 14 NAKED 8
X B
Y Z Z B
Y X
TWINS RT 14 NAKED 8
TWINS RT 15 NAKED 1
Y B
X Z
Y B
X Z
JOKER RT 14 NAKED 8
JOKER RT 15 NAKED 1
Y K Z
Y K Z
149
14 NAKED 8
QUEENS RT 14 NAKED 8
15 NAKED 1
QUEENS RT 15 NAKED 1
W K
X Z
W K
X Z
JACKS RT 14 NAKED 8
JACKS RT 15 NAKED 1
Y K
X Z K
X Z
TENS RT 14 NAKED 8
TENS RT 15 NAKED 1
X K
Y Z
X K
Y Z
SPREAD RT 14 NAKED 8
SPREAD RT 15 NAKED 1
W B
X Z
W B
X Z
150
NAKED COMEBACK
#3
B
#1
#1 #2
COMPONENT
ROUTE
10yds.
NOTES
OUTSIDE #1 12-10YD COMEBACK Get width on stem. Push to 12yds, Hard-angle cut back to INSIDE #1 #2 #3 RB
15YD CORNER 2-3YD COMPONENT Push vertically to 15yds gaining width. Abrupt speed-cut to 20yds. If 2-back set, chip any edge rush threat. Get your eyes to the QB now in case of pressure.
10-12YD COMPONENT Usually to the backside. Get across the formation and into the QBs vision. PROTECTION Fake 14 or 15 Zone, responsible for the backside edge.
151
VARIATIONS
14 NAKED 8 COMEBACK
TWINS LT 14 NAKED 8 COMEBACK
15 NAKED 1 COMEBACK
TWINS RT 15 NAKED 1 COMEBACK
X Z B
Y B
X Z
Y Z X
Y K Z
W K
X Z
W K
X Z
X Z
Y K
W B
X Z
152
NAKED FLOOD
#3
B
#1
#1 #2
COMPONENT
ROUTE
NOTES
10-12YD COMPONENT Usually to the backside. Get across the formation and into the QBs vision. PROTECTION Fake 14 or 15 Zone, responsible for the backside edge.
153
VARIATIONS
14 NAKED 8 FLOOD
TWINS LT 14 NAKED 8 FLOOD
15 NAKED 1 FLOOD
TWINS RT 15 NAKED 1 FLOOD
X Z B
Y B
X Z
Y Z X
Y K Z
W K
X Z
W K
X Z
X Z
Y K
W B
X Z
154
155
WAGGLE SMASH
WS#1
SS#2
SS#1
RECEIVER SS #1 SS #2 RB FB
ROUTE
8YD HITCH 12YD CORNER PROTECTION PROTECTION
COACHING POINTS
Get width on stem. Push to 9 and comeback to 8. Push vertically to 12yds gaining width. Abrupt speed-cut to 17yds.
156
WAGGLE SMASH
TWINS LT 22 WAGGLE 8 - SMASH TWINS RT 27 WAGGLE 1 - SMASH
X Z
X Z
X Z
X Z
H Z X
H X Z
H Z X
H X Z
157
WAGGLE FLOOD
WS#1
SS#2
SS#1
RECEIVER SS #1 SS #2 RB FB
ROUTE
LANDMARK TAKEOFF 15YD OUT PROTECTION PROTECTION
COACHING POINTS
Outside release, 2yds from sideline. Vertical stem, Push to 15yds, Hard-angle cut.
158
WAGGLE FLOOD
TWINS LT 22 WAGGLE 8 - FLOOD TWINS RT 27 WAGGLE 1 - FLOOD
X Z
X Z
X Z
X Z
H Z X
H X Z
H Z X
H X Z
159
WAGGLE COMEBACK
WS#1
SS#2
SS#1
RECEIVER SS #1 SS #2 RB FB
ROUTE
12-10YD COMEBACK 15YD CORNER PROTECTION PROTECTION
COACHING POINTS
Get width on stem. Push to 12yds, Hard-angle cut back to 10yds. Push vertically to 15yds gaining width. Abrupt speed-cut to 20yds.
160
WAGGLE COMEBACK
TWINS LT 22 WAGGLE 8 - COMEBACK TWINS RT 27 WAGGLE 1 - COMEBACK
X Z
X Z
X Z
X Z
H Z X
H X Z
H Z X
H X Z
161
WAGGLE OUT
WS#1
SS#2
SS#1
RECEIVER SS #1 SS #2 RB FB
ROUTE
LANDMARK TAKEOFF 10YD OUT PROTECTION PROTECTION
COACHING POINTS
3yds from sideline. Vertical stem, push to 10yds. Abrupt speed-cut.
162
WAGGLE OUT
TWINS LT 22 WAGGLE 8 - OUT TWINS RT 27 WAGGLE 1 - OUT
X Z
X Z
X Z
X Z
H Z X
H X Z
H Z X
H X Z
163
WAGGLE DIVIDE
WS#1
SS#2
SS#1
RECEIVER SS #1 SS #2 RB FB
ROUTE
LANDMARK TAKEOFF LANDMARK TAKEOFF PROTECTION PROTECTION
COACHING POINTS
3yds from sideline. 2yds outside the hash.
164
WAGGLE DIVIDE
TWINS LT 22 WAGGLE 8 - DIVIDE TWINS RT 27 WAGGLE 1 - DIVIDE
X Z
X Z
X Z
X Z
H Z X
H X Z
H Z X
H X Z
165
166
COMEBACK (3x1)
X K
WS#1
SS#2
SS#3
SS#1
RECEIVER SS #1 SS #2 SS #3 RB WS #1
ROUTE
12-10YD COMEBACK 15YD CORNER 5YD SLIDE PROTECTION 10YD POST
COACHING POINTS
Get width on stem. Push to 12yds, Hard-angle cut back to 10yds. Push vertically to 15yds gaining width. Abrupt speed-cut to 20yds. Vertical stem, speed-cut
167
VARIATIONS
COMEBACK (2x2)
X K
WS#1
SS#2
WS#2
SS#1
RECEIVER SS #1 SS #2 RB WS #2
ROUTE
12-10YD COMEBACK 15YD CORNER PROTECTION 4-5YD UNDER
COACHING POINTS
Get width on stem. Push to 12yds, Hard-angle cut back to 10yds. Push vertically to 15yds gaining width. Abrupt speed-cut to 20yds.
Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut.
168
COMEBACK
GUN QUEENS LT DASH LT COMEBACK GUN K-ZAC TO QUEENS RT SPRINT RT COMEBACK
X Z K
W K
X Z
X Z
Y K
W K
X Z
Y Z K
Y K Z
X Z
X Z
169
FLOOD (3x1)
X K
WS#1
SS#2
SS#3
SS#1
RECEIVER SS #1 SS #2 SS #3 RB WS #1
ROUTE
LANDMARK TAKEOFF 15YD OUT 5YD SLIDE PROTECTION 10YD POST
COACHING POINTS
Outside release, 2yds from sideline. Vertical stem, Push to 15yds, Hard-angle cut. Vertical stem, speed-cut
VARIATIONS
170
FLOOD (2x2)
X K
WS#1
SS#2
WS#2
SS#1
RECEIVER SS #1 SS #2 RB WS #2 WS #1
ROUTE
LANDMARK TAKEOFF 15YD OUT PROTECTION 4-5YD UNDER 10YD POST
COACHING POINTS
Outside release, 2yds from sideline. Vertical stem, Push to 15yds, Hard-angle cut.
Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut.
VARIATIONS
171
FLOOD
GUN QUEENS LT DASH LT FLOOD GUN K-ZAC TO QUEENS RT SPRINT RT FLOOD
X Z K
W K
X Z
X Z
Y K
W K
X Z
Y Z K
Y K Z
X Z
X Z
172
SWITCH (3x1)
X K
WS#1
SS#2
SS#3
SS#1
RECEIVER SS #1 SS #2 SS #3 RB
ROUTE
SWITCH LANDMARK TAKEOFF SWITCH LANDMARK TAKEOFF 5YD SLIDE PROTECTION
COACHING POINTS
Vertical stem to 5yds, 2nd at switch-point. Vertical stem to 5yds, 1st at switch-point. Vertical stem, speed-cut
173
SWITCH (2x2)
X K
WS#1
SS#2
WS#2
SS#1
RECEIVER SS #1 SS #2 RB WS #2
ROUTE
SWITCH LANDMARK TAKEOFF SWITCH LANDMARK TAKEOFF PROTECTION 4-5YD UNDER
COACHING POINTS
Vertical stem to 5yds, 2nd at switch-point. Vertical stem to 5yds, 1st at switch-point.
Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut.
174
SWITCH-SIT (2x2)
X K
WS#1
SS#2
WS#2
SS#1
RECEIVER SS #1 SS #2 RB WS #2
ROUTE
SWITCH COMEBACK SWITCH COMEBACK PROTECTION 4-5YD UNDER
COACHING POINTS
Vertical stem to 5yds, 2nd at switch-point, push to 15yds, Hard-angle cut back to 13yds. Vertical stem to 5yds, 1st at switch-point, push to 15yds, Hard-angle cut back to 13yds.
Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut.
175
SWITCH / SWITCH-SIT
GUN QUEENS LT DASH LT SWITCH GUN K-ZAC TO QUEENS RT SPRINT RT SWITCH
X Z K
W K
X Z
X Z
Y K
W K
X Z
Y Z K
Y K Z
X Z
X Z
176
CURL
X K
WS#1
SS#2
WS#2
SS#1
RECEIVER SS #1 SS #2 RB WS #2 WS #1
ROUTE
12YD CURL 6YD OUT PROTECTION 4-5YD UNDER 10YD POST
COACHING POINTS
Vertical stem, push to 13yds, curl-up & sit in window. Vertical stem, speed-cut
Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut.
177
CURL
GUN QUEENS LT DASH LT CURL GUN K-ZAC TO QUEENS RT SPRINT RT CURL
X Z K
W K
X Z
X Z
Y K
W K
X Z
Y Z K
X K
Y Z
X Z
X Z
178
THROWBACK
X K
WS#1
SS#2
WS#2
SS#1
FORMATIONSQUEENS ONLY PROTECTIONSDASH, SPRINT READSWEAKSIDE READ: High/Low read on the safety.
3 DEEP Read FS, 2 DEEP Read FS, MAN Best matchup
PREF. COVERAGESANY ZONE
RECEIVER SS #1 SS #2 RB WS #2
ROUTE
12-10YD COMEBACK 15YD CORNER PROTECTION 10YD CLEAR-IN
COACHING POINTS
Get width on stem. Push to 12yds, Hard-angle cut back to 10yds. Push vertically to 15yds gaining width. Abrupt speed-cut to 20yds.
Post landmark on release, hard-angle cut at 10yds. Vertical stem, push to 10yds. Abrupt speed-cut.
179
X K
WS#1
SS#2
SS#3
SS#1
3x1: TRIPS, JOKER, KINGS, ACE TRIPS 2-BACK: SPREAD, TWINS, PRO
RECEIVER SS #1 SS #2 SS #3 RB WS #1 WS #2
ROUTE
8YD HITCH 12YD CORNER 9YD OUT PROTECTION 12-10YD COMEBACK LANDMARK TAKEOFF
COACHING POINTS
Get width on stem. Push to 9 and comeback to 8. Push vertically to 12yds gaining slight width. Abrupt speedcut to 17yds. Vertical stem, speed-cut. Get into QB vision.
Get width on stem. Push to 12yds, Hard-angle cut back to 10yds. 2yds outside the hash.
180
X K
WS#1
SS#2
WS#2
SS#1
3x1: TRIPS, JOKER, KINGS, ACE TRIPS 2-BACK: SPREAD, TWINS, PRO
RECEIVER SS #1 SS #2 SS #3 RB WS #1 WS #2
ROUTE
8YD HITCH 12YD CORNER 9YD OUT PROTECTION 12-10YD COMEBACK LANDMARK TAKEOFF
COACHING POINTS
Get width on stem. Push to 9 and comeback to 8. Push vertically to 12yds gaining slight width. Abrupt speedcut to 17yds. Vertical stem, speed-cut. Get into QB vision.
Get width on stem. Push to 12yds, Hard-angle cut back to 10yds. 2yds outside the hash.
181
MULE / ARMY
GUN TRIPS LT MULE GUN TRIPS RT ARMY
X Z K
W K
X Z
W K
X Z Z
X K
X Z
Y K K
X Z
Y K
X Z Z
Y K
182
MULE / ARMY
GUN QUEENS LT MULE GUN QUEENS RT ARMY
X Z
X Z
X Z
X Z
Y K Z
Y K Z
X Z
X Z
183
184
JET X (2x2)
X K
WS#1
SS#2
WS#2
SS#1
RECEIVER SS #1 SS #2 RB WS #2 WS #1
ROUTE
LANDMARK TAKEOFF LANDMARK TAKEOFF PROTECTION LANDMARK TAKEOFF LANDMARK TAKEOFF
COACHING POINTS
3yds from sideline. 2yds outside the hash. If Breaker, read coverage, speed-cut at 12yds. HOT vs Man coverage. If 51/58 Protection free release to route. 2yds outside the hash. If Breaker, read coverage, speed-cut at 12yds. HOT vs Man coverage. 3yds from sideline.
185
JET X (3x1)
X K
WS#1
SS#2
SS#3
SS#1
RECEIVER SS #1 SS #2 SS #3
ROUTE
LANDMARK TAKEOFF LANDMARK TAKEOFF LANDMARK TAKEOFF
COACHING POINTS
3yds from sideline. 2yds outside the hash. If Breaker, read coverage, speed-cut at 12yds. HOT vs Man coverage. 2yds outside opposite hash. Get to landmark by 15yds. Read & avoid LB for best angle to landmark, look over inside shoulder. If 51/58 Protection free release to route. 3yds from sideline.
RB WS #1
186
JET BREAKERS
BREAKERS: We will tag almost all JET routes with a Breaker. The Breaker will adjust his route based on the coverage the defense is in. Versus a 2-High coverage (Cover 4, 2, 6), the breaker will break off his route at 12yds to attack the void in the middle of the zone. Versus a 1-High coverage (Cover 3) or a rotational zone coverage that turns into a 1-High look (Zone Pressure, Cover 8), the Breaker will stay on his normal Landmark Takeoff to attack the seam of the zone. Example: GUN QUEENS RT 61 JET X (X is the Breaker)
C W
F D T N M T
$ C S
C W T D N
F M T S $
COVER 4
COVER 3 F C S T C W T D N M T S $ C
F C W T D N M
COVER 2
ZONE PRESSURE
F C W T D N M T
$ C S W T C
F D N M T
$ S C
187
COVER 6 COVER 8
JET SERIES
QUEENS RT 51 JET X A-VEE GUN K-ZAC TO QUEENS RT 61 JET K
W K A
X Z
W K
X Z
Y K A
X Z
W K
X Z
Y K A Z
Y K Z
W K
X Z Z
X A K
188
STICK (2x2)
X K
WS#1
SS#2
WS#2
SS#1
RECEIVER SS #1 SS #2 RB WS #2 WS #1
ROUTE
10 YD HITCH 8-10YD OPTION
COACHING POINTS
Get width on stem. Push to 10yds. Hard angle cut. Make it look like JET. Vertical stem, must push to AT LEAST 8yds. Read underneath defender and adjust break accordingly. Make it look like JET.
PROTECTION 8-10YD OPTION Vertical stem, must push to AT LEAST 8yds. Read underneath defender and adjust break accordingly. Make it look like JET. Get width on stem. Push to 10yds. Hard angle cut. Make it look like JET.
189
10 YD HITCH
STICK (3x1)
X K
WS#1
SS#2
SS#3
SS#1
RECEIVER SS #1 SS #2 SS #3 RB WS #1
ROUTE
10 YD HITCH 8-10YD OPTION
COACHING POINTS
Get width on stem. Push to 10yds. Hard angle cut. Make it look like JET. Vertical stem, must push to AT LEAST 8yds. Read underneath defender and adjust break accordingly. Make it look like JET. Vertical stem, must push to AT LEAST 8yds. Read INSIDE LB and adjust break accordingly. Make it look like JET.
8-10YD OPTION
PROTECTION
190
10 YD HITCH Get width on stem. Push to 10yds. Hard angle cut. Make it look like JET.
STICK
QUEENS RT 61 STICK GUN K-ZAC TO TRIPS RT 61 STICK
W K
X Z
W K
X Z
JACKS RT 61 STICK
Y K
X Z K
X Z
JOKER RT 61 STICK
Y K Z
X Z
ACE RT 61 STICK
H X
Y Z
W K X
191
MESH
X K
WS#1
SS#2
WS#2
SS#1
FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: 3 DEEP Read SS, 2 DEEP Read OSLB, MAN Best
option UNDERS, HOT RB on Swing/Slide
PREF. COVERAGESANY
RECEIVER SS #1 SS #2 RB WS #2 WS #1
ROUTE
CRACK SMASH 3-4YD UNDER SWING/SLIDE 5-6YD UNDER 10 YD POST
COACHING POINTS
Flat release, press vertical at 5yds, break to the corner at 10yds. Abrupt speed-cuts. Flat release. Get into the QBs vision. Underneath at the mesh-point. Swing from the I, 3YD Slide from offset or Gun. Flat release. Get into the QBs vision. Over the top at the mesh-point. Vertical stem, push to 10yds. Abrupt speed-cut.
VARIATIONS
192
MESH
QUEENS RT 51 MESH GUN K-ZAC TO QUEENS RT 51 MESH
W K
X Z
W K
X Z
JACKS RT 51 MESH
Y K
X Z K
X Z
TENS RT 51 MESH
X K
Y Z
X K A
X Z
ACE RT 61 MESH
H X
Y Z
W K X
193
194
SMASH
X K
WS#1
SS#2
WS#2
SS#1
RECEIVER SS #1 SS #2 RB WS #2 WS #1
ROUTE
5YD HITCH 10YD CORNER PROTECTION 10YD CORNER 5YD HITCH
COACHING POINTS
Get width on stem. Push to 6 and comeback to 5. Vertical stem, push to 10yds. Abrupt speed-cut. If 51/58 Protection free release to route. Vertical stem, push to 10yds. Abrupt speed-cut. Get width on stem. Push to 6 and comeback to 5.
195
SMASH BIG
X K
WS#1
SS#2
WS#2
SS#1
RECEIVER SS #1 SS #2 RB WS #2 WS #1
ROUTE
5YD HITCH 10YD CORNER PROTECTION 4-5YD UNDER BIG 12-15YD DIG BIG
COACHING POINTS
Get width on stem. Push to 6 and comeback to 5. Vertical stem, push to 10yds. Abrupt speed-cut. If 51/58 Protection free release to route. Flat release. Get into the QBs vision. Vertical stem to 12yds.
VARIATIONSBIG-SWAP
196
SMASH
QUEENS RT 61 SMASH GUN K-ZAC TO QUEENS RT 61 SMASH BIG-SWAP
W K
X Z
W K
X Z
Y K
X Z
X Z
X K
Y Z
X Z A
H X
Y Z
X Z A K
197
SMASH SHAKE
X K
WS#1
SS#2
WS#2
SS#1
RECEIVER SS #1 SS #2 RB WS #2
ROUTE
5YD HITCH 10YD SHAKE PROTECTION 4-5YD UNDER BIG
COACHING POINTS
Get width on stem. Push to 6 and comeback to 5. Vertical stem, push to 10yds. Abrupt speed-cut. Sell the Corner route 3-steps, break to the post.
Flat release. Get into the QBs vision. Vertical stem to 12yds.
198
HITCH & GO
X K
WS#1
SS#2
WS#2
SS#1
RECEIVER SS #1 SS #2 RB WS #2
ROUTE
5YD HITCH & GO 10YD SHAKE PROTECTION 4-5YD UNDER BIG
COACHING POINTS
Get width on stem. Push to 6 and comeback to 5. Sell the Hitch, reverse pivot to Landmark Takeoff. Vertical stem, push to 10yds. Abrupt speed-cut. Sell the corner route 3-steps, break to the post.
Flat release. Get into the QBs vision. Vertical stem to 12yds.
199
W K A
X Z
W K
X Z
JACKS RT 61 SMASH-SHAKE
Y K
X Z K
X Z
W K A
X Z
X Z
Y K
X Z
W K X
200
FOX
X K
WS#1
SS#2
WS#2
SS#1
RECEIVER SS #1 SS #2 RB WS #2 WS #1
4YD IN
ROUTE
12 YD IN PROTECTION 10YD CORNER 5YD HITCH
COACHING POINTS
Vertical stem. Hard angle cut. Vertical stem, push to 12yds. Hard angle cut.
Vertical stem, push to 10yds. Abrupt speed-cut. Get width on stem. Push to 6 and comeback to 5.
201
FOX
QUEENS RT 61 FOX GUN K-ZAC TO QUEENS RT 61 FOX
W K
X Z
W K
X Z
JACKS RT 61 FOX
Y K
X Z K
X Z
TENS RT 61 FOX
X K
Y Z W X Z
ACE LT 68 RABBIT
Y Z
H X
W K X
202
CURL
X K
WS#1
SS#2
WS#2
SS#1
RECEIVER SS #1 SS #2 RB WS #2 WS #1
ROUTE
12YD CURL
COACHING POINTS
Vertical stem, push to 12yds, curl-up & sit in window. Hardangle cut. vs HARD CORNER - Convert to OUTSIDE release Landmark Takeoff. Vertical stem, speed-cut
Vertical stem, speed-cut Vertical stem, push to 12yds, curl-up & sit in window. Hardangle cut. vs HARD CORNER - Convert to OUTSIDE 203 release Landmark Takeoff.
CURL BIG
X K
WS#1
SS#2
WS#2
SS#1
READSSTRONGSIDE ROUTE: 3 DEEP Read SS, 2 DEEP Read Corner, MAN Best
pre-snap option
PREF. COVERAGESCOVER 3
RECEIVER SS #1 SS #2 RB WS #2
ROUTE
12YD CURL
COACHING POINTS
Vertical stem, push to 12yds, curl-up & sit in window. Hardangle cut. vs HARD CORNER - Convert to OUTSIDE release Landmark Takeoff. Vertical stem, speed-cut
Flat release. Get into the QBs vision. Vertical stem to 12yds.
204
CURL
QUEENS RT 61 CURL BIG GUN K-ZAC TO QUEENS RT 61 CURL
W K
X Z
W K
X Z
Y K
X Z
X Z
X K
Y Z
X Z A
JOKER RT 61 CURL-CLEAR
Y K Z
W K X
205
SPEED-OUT
X K
WS#1
SS#2
WS#2
SS#1
RECEIVER SS #1 SS #2 RB WS #2 WS #1
ROUTE
LANDMARK TAKEOFF 3-4YD SLIDE PROTECTION 3-4YD SLIDE LANDMARK TAKEOFF
COACHING POINTS
MUST outside release. Vertical stem, speed-cut. If 51/58 Protection free release to route. Vertical stem, speed-cut. MUST outside release.
206
SPEED-OUT BIG
X K
WS#1
SS#2
WS#2
SS#1
RECEIVER SS #1 SS #2 RB WS #2 WS #1
ROUTE
LANDMARK TAKEOFF 3-4YD SLIDE PROTECTION 4-5YD UNDER BIG 12-15YD DIG BIG
COACHING POINTS
MUST outside release. Vertical stem, speed-cut If 51/58 Protection free release to route. Flat release. Get into the QBs vision. Vertical stem to 12yds.
VARIATIONSBIG-SWAP
207
SPEED-OUT
QUEENS RT 61 SPEED-OUT GUN K-ZAC TO QUEENS RT 51 SPEED-OUT A-CLEAR
W K
X Z
W K A
X Z
Y K
X Z
X Z
X K
Y Z
X Z A
H X
Y Z
X Z A K
208
DIG
X K
WS#1
SS#2
WS#2
SS#1
RECEIVER SS #1 SS #2 RB WS #2 WS #1
ROUTE
12-15YD DIG LANDMARK TAKEOFF PROTECTION 4-5YD UNDER 10YD POST
COACHING POINTS
Vertical stem to 12yds, flatten to 15yds DONT DRIFT 2yds outside the hash.
Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN
209
X K
WS#1
SS#2
WS#2
SS#1
FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS60, 70 READSWEAKSIDE ROUTE: High to Low read
RECEIVER SS #1 SS #2 RB WS #2
ROUTE
10YD POST 4-5YD UNDER PROTECTION LANDMARK TAKEOFF
COACHING POINTS
Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN Flat release. Get into the QBs vision.
12-15YD DIG Vertical stem to 12yds, flatten to 15yds DONT DRIFT WS #1 VARIATIONSH-STAY, Y-STAY, BACK DIG-CLEAR(3X1)
210
W K
X Z
W K
X Z
JACKS RT 61 DIG
Y K
X Z
W K A
SPREAD RT 61 DIG
SPREAD RT 71 DIG
X Z
X Z
H X
Y Z
X Z
211
X K
WS#1
SS#2
WS#2
SS#1
FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS60, 70 READSWEAKSIDE ROUTE: High to Low read
3 DEEP Read Corner, 2 DEEP Read Corner to FS, MAN Post to Under
PREF. COVERAGESANY ZONE **Preferred route for Play Action
RECEIVER SS #1 SS #2 RB WS #2 WS #1
ROUTE
10YD POST 4-5YD UNDER PROTECTION LANDMARK TAKEOFF
COACHING POINTS
Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN Flat release. Get into the QBs vision.
12-15YD POST CORNER MINUS SPLIT - Vertical stem to 12yds, abrupt speed-cut to 15yds, Hard angle cut to the corner.
212
BACK CORNER
QUEENS RT 61 BACK CORNER GUN K-ZAC TO QUEENS RT 61 BACK CORNER
W K
X Z
W K
X Z
X Z
Y Z
X K
Y Z
X Z
H X
Y Z
Y Z
213
X Z
SS#2
B
WS#1
SS#1 WS#2
RECEIVER SS #1 SS #2 RB WS #2 WS #1
ROUTE
12-15YD DIG BIG 4-5YD UNDER BIG PROTECTION
**BACKFIELD / WING**
COACHING POINTS
Vertical stem to 12yds. Flat release. Get into the QBs vision.
3YD SLIDE
**ATTACHED TE**
Free release, attack outside shoulder of EMOL, get eyes around NOW. Vertical stem, push to 10yds. Abrupt speed-cut, flatten out on break. Vertical stem, push to 10yds, abrupt speed cut to 12yds, flatten out on break (hard angle cut).
214
VARIATIONSBIG-SWAP
FLAG BIG
PRO RT 68 FLAG BIG STR FLO TO SPREAD RT WK 68 FLAG BIG
X B
Y Z
W B
X Z
H Z X Y Z
Y B
Y B
X Z
Y B
X Z
H B
Y Z
Y Z B
215
CLEAR (WEAKSIDE)
X K
WS#1
SS#2
WS#2
SS#1
FORMATIONS2x2: QUEENS, JACKS, TENS, ACE, DOUBLE SLOT PROTECTIONS60 READSWEAKSIDE ROUTE: 3 DEEP Read FS, 2 DEEP Read SS, MAN Look to the
Clear now
PREF. COVERAGESCOVER 3
RECEIVER SS #1 SS #2 RB WS #2 WS #1
ROUTE
12-15YD DIG 10YD OUT PROTECTION CLEAR 10YD OUT
COACHING POINTS
Vertical stem to 12yds. Vertical stem, Hard-angle cut.
2 DEEP split safeties to Goal Post 3 DEEP maintain width to avoid FS Vertical stem, Hard-angle cut.
VARIATIONS
216
CLEAR
QUEENS RT 61 CLEAR GUN K-ZAC TO QUEENS RT 61 CLEAR
W K
X Z
W K
X Z
JACKS RT 61 CLEAR
Y K
X Z K
X Z
TENS RT 61 CLEAR
X K
Y Z
X K
Y Z
W K X
217
218
SPOT
X K
WS#1
SS#2
SS#3
SS#1
RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1
ROUTE
6YD SNAG ROUTE 10YD CORNER 3YD SLIDE PROTECTION/ROUTE 5YD OUT 10YD POST-CORNER
COACHING POINTS
Run to strongside underneath defender & sit in window Vertical stem, push to 10yds. Abrupt speed-cut. Comes from the backfield in 2-back and 2x2 sets. Attached TE Immediate flat release If 51/58 Protection free release to route for #3. **ONLY APPLICABLE TO 2x2 SETS** Vertical stem to 10yds, 3 steps to post, hard-angle cut
219
VARIATIONSSPOT-BUBBLE
SPOT
TRIPS RT 61 SPOT GUN K-ZAC TO TRIPS RT 61 SPOT-BUBBLE
W K
X Z
W K
X Z
JOKER RT 61 SPOT
Y K Z
X Z B
Y K A
X Z
Y K
X Z
Y X Z
W A
X Z
220
BICEP
X K
WS#1
SS#2
SS#3
SS#1
PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: 3 DEEP Read SS, 2 DEEP Read widest underneath
defender (OLB), MAN Best pre-snap option
PREF. COVERAGESAny Zone
RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1
ROUTE
12YD CURL LANDMARK TAKEOFF 3-4YD SLIDE PROTECTION/ROUTE 5YD OUT 12-15YD DIG
COACHING POINTS
Vertical stem, push to 12yds, curl-up & sit in window. Hardangle cut. Convert to Landmark Takeoff vs hard corner 2yds outside the hash. Vertical stem, speed-cut. Attached TE Immediate flat release If 51/58 Protection free release to route for #3. **ONLY APPLICABLE TO 2x2 SETS** Vertical stem to 12yds, speed cut.
221
BICEP
TRIPS RT 61 BICEP GUN K-ZAC TO TRIPS RT 61 BICEP
W K
X Z
W K
X Z
JOKER RT 61 BICEP
Y K Z
K A
X Z
Y W X Z B K
X Z
Y X Z
W A
X Z
222
CHOICE
X K
WS#1
SS#2
SS#3
SS#1
PROTECTIONS50, 60 READSSTRONGSIDE ROUTE (High to Low Read): 3 DEEP Read FS to SS, 2 DEEP Read
SS to OLB, MAN Best pre-snap match-up
PREF. COVERAGESAny Zone
RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1
ROUTE
10YD POST 10YD CHOICE 3-4YD SLIDE PROTECTION/ROUTE 5YD OUT LANDMARK TAKEOFF
COACHING POINTS
Vertical stem, push to 10yds. Abrupt speed-cut, stay skinny. Vertical stem, MUST get to 10yds. Choice the break based on underneath coverage. Vertical stem, speed-cut. Attached TE Immediate flat release If 51/58 Protection free release to route for #3. **ONLY APPLICABLE TO 2x2 SETS** 3yds from sideline.
223
CHOICE
TRIPS RT 61 CHOICE GUN K-ZAC TO TRIPS RT 61 CHOICE
W K
X Z
W K
X Z
JOKER RT 61 CHOICE
Y K Z W K A X Z
Y W X Z B K
X Z
Y X Z
W A
X Z
224
UNDER
X K
WS#1
SS#2
SS#3
SS#1
FORMATIONS3x1: TRIPS, BUNCH, JOKER, KINGS, ACE TRIPS NO BACKS: DIAMOND PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: High to Low Read
2 DEEP Read SS to inside LB, 3 DEEP Read FS to inside LB MAN Pre-snap best option, Look to #1 on shallow Under
PREF. COVERAGESANY ZONE
RECEIVER SS #1 SS #2 SS #3 RB WS #1
4YD IN
ROUTE
COACHING POINTS
Vertical stem, push to 4yds, hard-angle cut. Vertical stem, push to 10yds. Abrupt speed-cut. Vertical stem, push to 12yds, hard-angle cut. If 51/58 Protection free release to route. Vertical stem to 12yds, abrupt speed-cut to 15yds, Hard angle cut to the corner. Vertical stem, push to 10yds. Abrupt speed-cut.
10YD CORNER
225
UNDER
TRIPS RT 61 UNDER GUN K-ZAC TO TRIPS RT 61 UNDER
W K
X Z
W K
X Z
JOKER RT 61 UNDER
BUNCH RT 61 UNDER
Y K Z
W K
X Z
W K
X Z A
Y K
X Z
Y X Z
W A
X Z
226
FOLD
X K
WS#1
SS#2
SS#3
SS#1
FORMATIONS3x1: TRIPS, BUNCH, JOKER, KINGS, ACE TRIPS NO BACKS: DIAMOND PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: High to Low Read
2 DEEP Read SS to inside LB, 3 DEEP Read FS to inside LB MAN Pre-snap best option, Look to #2 on shallow Under
PREF. COVERAGESANY ZONE
RECEIVER SS #1 SS #2 SS #3 RB WS #1
ROUTE
10YD POST 4YD IN 12YD IN PROTECTION/ROUTE
**DETACHED WR**
COACHING POINTS
Vertical stem, push to 10yds. Abrupt speed-cut. Vertical stem, push to 4yds, hard-angle cut. Vertical stem, push to 12yds, hard-angle cut. If 51/58 Protection free release to route. Vertical stem to 12yds, abrupt speed-cut to 15yds, Hard angle cut to the corner. Vertical stem, push to 10yds. Abrupt speed-cut.
10YD CORNER
227
FOLD
TRIPS RT 61 FOLD GUN K-ZAC TO TRIPS RT 61 FOLD
W K
X Z
W K
X Z
JOKER RT 61 FOLD
BUNCH RT 61 FOLD
Y K Z
W K
X Z
W K
X Z A
Y K
X Z
Y X Z
W A
X Z
228
INDY
X K
WS#1
SS#2
SS#3
SS#1
FORMATIONS3x1: TRIPS, BUNCH, JOKER, KINGS, ACE TRIPS NO BACKS: DIAMOND PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: High to Low Read
2 DEEP Read SS to inside LB, 3 DEEP Read FS to inside LB MAN Pre-snap best option, Look to #2 on shallow Under
PREF. COVERAGESANY ZONE
RECEIVER SS #1 SS #2 SS #3 RB WS #1
12YD IN 4YD IN CLEAR
ROUTE
COACHING POINTS
Vertical stem, push to 12yds, hard-angle cut. Vertical stem, push to 4yds, hard-angle cut. Clear: 2-High run at inside shoulder of SS, 1-High aim for the hash, maintain width. If 51/58 Protection free release to route. Vertical stem to 12yds, abrupt speed-cut to 15yds, Hard angle cut to the corner. Vertical stem, push to 10yds. Abrupt speed-cut.
PROTECTION/ROUTE
**DETACHED WR**
229
10YD CORNER
INDY
TRIPS RT 61 INDY GUN K-ZAC TO TRIPS RT 61 INDY
W K
X Z
W K
X Z
JOKER RT 61 INDY
BUNCH RT 61 INDY
Y K Z
W K
X Z
W K
X Z A
Y K
X Z
Y X Z
W A
X Z
230
TORNADO
X K
WS#1
SS#2
SS#3
SS#1
FORMATIONS3x1: TRIPS, BUNCH, JOKER, KINGS, ACE TRIPS NO BACKS: DIAMOND PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: High/Low read on inside LB
2 DEEP Read front-side inside LB, 3 DEEP Read front-side inside LB MAN Pre-snap best option, Look to #3 on shallow under
PREF. COVERAGESANY ZONE
RECEIVER SS #1 SS #2 SS #3 RB WS #1
ROUTE
10YD POST 12YD OVER 3-4YD UNDER PROTECTION/ROUTE LANDMARK TAKEOFF
COACHING POINTS
Vertical stem, push to 10yds. Abrupt speed-cut. Vertical stem, push to 5yds. Abrupt speed-cut. Flat release, get to QBs vision If 51/58 Protection free release to route. 3yds from sideline.
231
TORNADO
TRIPS RT 61 TORNADO GUN K-ZAC TO TRIPS RT 61 TORNADO
W K
X Z
W K
X Z
JOKER RT 61 TORNADO
BUNCH RT 61 TORNADO
Y K Z
W K
X Z
W K
X Z A
Y K
X Z
Y X Z
W A
X Z
232
WHEEL
X K
WS#1
SS#2
SS#3
SS#1
FORMATIONS3x1: TRIPS, KINGS, SPREAD TRIPS PROTECTIONS60 READSSTRONGSIDE ROUTE: Read the widest Deep Defender 2-DEEP Read
Corner, 3-DEEP Read Corner, MAN Best pre-snap option
PREF. COVERAGESANY ZONE
RECEIVER SS #1 SS #2 SS #3 RB WS #1
ROUTE
UPRIGHT UPRIGHT 3YD WHEEL PROTECTION LANDMARK TAKEOFF
COACHING POINTS
Landmark is the NEAR UPRIGHT of the goal-post Landmark is the FAR UPRIGHT of the goal-post Vertical stem, speed-cut. At #s turn up the field, width should be about 3yds from the sideline.
233
WHEEL
TRIPS RT 61 WHEEL GUN K-ZAC TO TRIPS RT 61 WHEEL
W K
X Z
W K
X Z
W K X
W K
X Z
KINGS RT 61 WHEEL
Y K
X Z
Y K
X Z
W A
X Z
W A
X Z
234
235
FOX - CLEAR
X K
WS#1
SS#3
SS#2
SS#1
3x1: TRIPS, JOKER, KINGS, ACE TRIPS, SPREAD TRIPS 60 STRONGSIDE ROUTE: Read Strongside underneath defender (OSLB, SS). vs. MAN Look to shallow In now. Any Zone
RECEIVER SS #1 SS #2 SS #3 RB WS #1
4YD IN 12YD IN CLEAR
ROUTE
COACHING POINTS
Vertical stem. Hard angle cut. Vertical stem, push vertical to 12yds. Hard angle cut. Clear: 2-High split the safeties, 1-High run directly at the FS. Get eyes to QB now vs MAN.
PROTECTION
**DETACHED WR**
Get width on stem. Push to 6 and comeback to 5. Vertical stem. Hard angle cut.
5YD HITCH
**ATTACHED TE**
236
5YD OUT
FOX - CLEAR
TRIPS RT 61 FOX-CLEAR GUN K-ZAC TO TRIPS RT 61 FOX-CLEAR
W K
X Z
W K
X Z
JOKER RT 61 FOX-CLEAR
BUNCH RT 61 FOX-CLEAR
Y K Z
W K
X Z
W K
X Z A
Y K
X Z
Y X Z
W A
X Z
237
X K
WS#1
SS#2
SS#3
SS#1
FORMATIONS3x1: TRIPS, JOKER, SPREAD TRIPS PROTECTIONS60 READSWEAKSIDE ROUTE: High to Low read
3 DEEP Read Corner, 2 DEEP Read Corner, MAN Best matchup
PREF. COVERAGESAny Zone
RECEIVER SS #1 SS #2 SS #3 RB WS #1
ROUTE
10YD SKINNY POST 4-5YD UNDER CLEAR PROTECTION 12-15YD POST CORNER
COACHING POINTS
Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN Flat release. Get into the QBs vision. Clear: 2-High split the safeties, 1-High run directly at the FS. Get eyes to QB now vs MAN.
MINUS SPLIT - Vertical stem to 12yds, abrupt speed-cut to 15yds, Hard angle cut to the corner.
238
W K
X Z
W K
X Z
Y K Z
W K
X Z
X Z K
W X Z K W
Y Z K
W A
X Z
239
X K
WS#1
SS#2
SS#3
SS#1
FORMATIONS3x1: TRIPS, JOKER, SPREAD TRIPS PROTECTIONS60 READSWEAKSIDE ROUTE: High to Low read
3 DEEP Read FS, 2 DEEP Read FS, MAN Best matchup
PREF. COVERAGESAny Zone
RECEIVER SS #1 SS #2 SS #3 RB WS #1
ROUTE
10YD SKINNY POST 4-5YD UNDER CLEAR PROTECTION 12-15YD DIG
COACHING POINTS
Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN Flat release. Get into the QBs vision. Clear: 2-High split the safeties, 1-High run directly at the FS. Get eyes to QB now vs MAN.
240
W K
X Z
W K
X Z
Y K Z
W K
X Z
X Z K
W X Z K W
Y Z K
X W A X Z
241
CURL - CLEAR
X K
WS#1
SS#2
SS#3
SS#1
FORMATIONS3x1: TRIPS, JOKER, SPREAD TRIPS PROTECTIONS60 READSSTRONGSIDE ROUTE: 3 DEEP Read widest underneath defender (SS)
2 DEEP Read Corner to SS
PREF. COVERAGESANY ZONE
RECEIVER SS #1 SS #2 SS #3 RB WS #1
ROUTE
12YD CURL
COACHING POINTS
Vertical stem, push to 12yds, curl-up & sit in window. Hardangle cut. vs HARD CORNER - Convert to OUTSIDE release Landmark Takeoff. Vertical stem, speed-cut Clear: 2-High split the safeties, 1-High run directly at the FS. Get eyes to QB now vs MAN.
Vertical stem, push to 12yds, curl-up & sit in window. Hardangle cut. vs HARD CORNER - Convert to OUTSIDE release Landmark Takeoff.
242
CURL - CLEAR
TRIPS RT 61 CURL-CLEAR GUN K-ZAC TO TRIPS RT 61 CURL-CLEAR
W K
X Z
W K
X Z
JOKER RT 61 CURL-CLEAR
Y K Z
W B
X Z
TRIPS LT 68 CURL-CLEAR
X Z K
W X Z K W
JOKER LT 68 CURL-CLEAR
Y Z K
W A
X Z
243
DIG-FLAT
X K
WS#1
SS#2
SS#3
SS#1
RECEIVER SS #1 SS #2 SS #3 RB WS #1
ROUTE
12-15YD DIG LANDMARK TAKEOFF 3-4YD SLIDE PROTECTION 10YD POST
COACHING POINTS
Vertical stem to 12yds, flatten to 15yds DONT DRIFT 2yds outside the hash. Vertical stem, speed-cut. Attached TE Immediate flat release
Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN
244
DIG-WHIP
X K
WS#1
SS#2
SS#3
SS#1
RECEIVER SS #1 SS #2 SS #3
ROUTE
12-15YD DIG LANDMARK TAKEOFF 3-4YD WHIP
COACHING POINTS
Vertical stem to 12yds, flatten to 15yds DONT DRIFT 2yds outside the hash. Vertical stem, speed-cut, sell slide. Hard-angle cut, plant off of up-field foot & reverse pivot into route. Attached TE Immediate flat release
RB WS #1
PROTECTION 10YD POST Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN
245
W K
X Z
W K
X Z
JOKER RT 61 DIG-FLAT
JOKER RT 61 DIG-WHIP
Y K Z
Y K Z
W B
X Z
W B
X Z
W A
X Z
W A
X Z
246
247
CURL (EMPTY)
X K A
WS#1
WS#2
SS#2
SS#3
SS#1
FORMATIONSEMPTY (3x2) PROTECTIONS50 READSMIRRORED ROUTE: Pre-snap best option, read underneath defender.
3 DEEP Read SS, 2 DEEP Read Corner, MAN Best pre-snap option
PREF. COVERAGESAny Zone
RECEIVER SS #1 SS #2 SS #3 WS #2 WS #1
ROUTE
12YD CURL
COACHING POINTS
Vertical stem, push to 12yds, curl-up & sit in window. Hardangle cut. vs HARD CORNER - Convert to OUTSIDE release Landmark Takeoff. Vertical stem, speed-cut Vertical stem, abrupt Speed cut, Flat at break, Run away from defender. Vertical stem, speed-cut Vertical stem, push to 12yds, curl-up & sit in window. Hard248 angle cut. vs HARD CORNER - Convert to OUTSIDE release Landmark Takeoff.
CURL (EMPTY)
EMPTY LT 58 CURL EMPTY RT 51 CURL
X Z A K
W K A
X Z
X Z A K
W K A
X Z
X Z A K
W K A
X Z
X Z A K
W K A
X Z
249
SPEED-OUT (EMPTY)
X K A
WS#1
WS#2
SS#2
SS#3
SS#1
FORMATIONSEMPTY (3x2) PROTECTIONS50 READSMIRRORED ROUTE: Pre-snap best option, read underneath defender.
3 DEEP Read SS, 2 DEEP Read Corner, MAN Best pre-snap option
PREF. COVERAGESANY ZONE
RECEIVER SS #1 SS #2 SS #3 WS #2 WS #1
ROUTE
LANDMARK TAKEOFF 3-4YD SLIDE 3 STEP QUICK POST 3-4YD SLIDE LANDMARK TAKEOFF
COACHING POINTS
MUST outside release. Vertical stem, speed-cut Vertical stem, abrupt Speed cut, Flat at break, Run away from defender. Vertical stem, speed-cut MUST outside release.
250
SPEED-OUT (EMPTY)
EMPTY LT 58 SPEED-OUT EMPTY RT 51 SPEED-OUT
X Z A K
W K A
X Z
X Z A K
W K A
X Z
X Z A K
W K A
X Z
X Z A K
W K A
X Z
251
SMASH (EMPTY)
X K A
WS#1
WS#2
SS#2
SS#3
SS#1
FORMATIONSEMPTY (3x2) PROTECTIONS50 READSMIRRORED ROUTE: Pre-snap best option, read Corner.
vs MAN Look to Post now.
PREF. COVERAGESANY ZONE
RECEIVER SS #1 SS #2 SS #3 WS #2 WS #1
ROUTE
5YD HITCH 10YD CORNER 3 STEP QUICK POST 10YD CORNER 5YD HITCH
COACHING POINTS
Get width on stem. Push to 6 and comeback to 5. Vertical stem, push to 10yds. Abrupt speed-cut. Vertical stem, abrupt Speed cut, Flat at break, Run away from defender. Vertical stem, push to 10yds. Abrupt speed-cut. Get width on stem. Push to 6 and comeback to 5.
252
SMASH (EMPTY)
EMPTY LT 58 SMASH EMPTY RT 51 SMASH
X Z A K
W K A
X Z
X Z A K
W K A
X Z
X Z A K
W K A
X Z
X Z A K
W K A
X Z
253
JET X (EMPTY)
X K A
WS#1
WS#2
SS#2
SS#3
SS#1
RECEIVER SS #1 SS #2 SS #3 WS #2 WS #1
ROUTE
LANDMARK TAKEOFF LANDMARK TAKEOFF 3 STEP QUICK POST LANDMARK TAKEOFF LANDMARK TAKEOFF 3yds from sideline.
COACHING POINTS
2yds outside the hash. If Breaker, read coverage. Vertical stem, abrupt Speed cut, Flat at break, Run away from defender. 2yds outside the hash. If Breaker, read coverage. 3yds from sideline.
254
X Z A K
W K A
X Z
X Z A K
W K A
X Z
X Z A K
W K A
X Z
X Z A K
W K A
X Z
255
DIG (EMPTY)
X K A
WS#1
WS#2
SS#2
SS#3
SS#1
RECEIVER SS #1 SS #2 SS #3 WS #2 WS #1
ROUTE
12-15YD DIG LANDMARK TAKEOFF 3-4YD SLIDE 4-5YD UNDER 10YD POST
COACHING POINTS
Vertical stem to 12yds, flatten to 15yds DONT DRIFT 2yds outside the hash. Vertical stem, speed-cut Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN
256
DIG (EMPTY)
EMPTY LT 58 DIG EMPTY RT 51 DIG
X Z A K
W K A
X Z
X Z A K
W K A
X Z
X Z A K
W K A
X Z
X Z A K
W K A
X Z
257
MESH (EMPTY)
X K A
WS#1
WS#2
SS#2
SS#3
SS#1
FORMATIONSEMPTY (3x2) PROTECTIONS50 READSSTRONGSIDE ROUTE: 3 DEEP Read SS, 2 DEEP Read OSLB, MAN Best
option UNDERS
PREF. COVERAGESAny Zone
RECEIVER SS #1 SS #2 SS #3 WS #2 WS #1
ROUTE
CRACK SMASH 3-4YD UNDER 3-4YD SLIDE 5-6YD UNDER 10 YD POST
COACHING POINTS
Flat release, press vertical at 5yds, break to the corner at 10yds. Abrupt speed-cuts. Flat release. Get into the QBs vision. Underneath at the meshpoint. Vertical stem, speed-cut. Should be over the top of SS#2. Flat release. Get into the QBs vision. Over the top at the mesh-point. Vertical stem, push to 10yds. Abrupt speed-cut.
258
MESH (EMPTY)
EMPTY LT 58 MESH EMPTY RT 51 MESH
X Z A K
W K A
X Z
X Z A K
W K A
X Z
X Z A K
W K A
X Z
X Z A K
W K A
X Z
259
260
261
11/18 BOSS
UNDER (4-3) BLACK (4-3)
$
M C S E #0 T W T
F C E C W E
#0 M T T
FORCE
$
S E
BASE
SCOOP
FLANK RT 11 BOSS
NOTES:
11/18 Boss is an under-blocked outside stretch play run to a TE from multiple sets. We will utilize both Zone and Man blocking schemes based on the front.
C: Identify #0
Rip/Reach through FS A gap.
C: Identify #0
FS A gap to #0. Force Uncovered Zone combo w/FSG
BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B: Block support player.
BOSS = Back On Strong Support
BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B: Block support player.
BOSS = Back On Strong Support
262
18 BOSS
OKIE
11 BOSS
OKIE
$
C S T
SCOOP
F M #0 N D T W C C W T
F D #0 N M T S
ZORRO
60
60
F C S T M #0 N D N T
C W
C W E T N #0 N M
F C T E
SCOOP
SCOOP
** Center makes a 50 call & identifies the NG in the frontside A-gap as #0.
DOUBLE EAGLE
DOUBLE EAGLE
F C
F D T W C C W T D M T S
ZORRO
$
S
M T
#0 N
#0 N
ZORRO
COWBOY (3-3)
COWBOY (3-3)
C S
F M #0 N D T W C C W D T M #0 N
$
T
SCOOP
$
T
SCOOP
263
11/18 OPTION
UNDER (4-3)
$
M C S E #0 T W T
F C S
BLACK (4-3)
F W C E
#0 M E T T
SCOOP
FORCE
NOTES:
11/18 Option is an under-blocked zone play to attack the edge. It can be run from the gun or under center, to a TE or an open side (split-end), & can be run from 1-Back or 2-Back sets. Option may be choiced or packaged. We will option EMOL (End Man On the Line) unless the play is tagged (11/18 Option-LB).
PST: EMOL Rule - avoid E and work to the 2nd level PSG: Force Zone Reach Block
(Zone combo w/Center)
C: Identify #0
FS A gap to #0. Force Uncovered Zone combo w/FSG
BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B: Secure 2nd level to 3rd level. Q: Under Center - Drop step with backside foot. Open to
mid-line & press the edge. Gun - Catch the ball & open step with playside foot aiming at the option defender. **Attack the option keys outside shoulder to force a decision. Pitch off of his reaction.
BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B: Secure 2nd level to 3rd level. Q: Under Center - Drop step with backside foot. Open to
mid-line & press the edge. Gun - Catch the ball & open step with playside foot aiming at the option defender. **Attack the option keys outside shoulder to force a decision. Pitch off of his reaction.
264
18 OPTION
OKIE
11 OPTION
OKIE
$
C S T
SCOOP
F M #0 N D T W C C
$
M S T #0 N
F D T
SCOOP
C W
60
60
F C S T M #0 N D N T
C W
C E
F M T N #0 N W T E C
SCOOP
SCOOP
** Center makes a 50 call & identifies the NG in the frontside A-gap as #0.
DOUBLE EAGLE
DOUBLE EAGLE
F C
F D T W
$
S
$
C C S T M #0 N D T W
M T
#0 N
COWBOY (3-3)
COWBOY (3-3)
$
S T
SCOOP
M #0 N
D T W
C D W T
F M #0 N
$
T
SCOOP
C S
265
22/27 POWER
UNDER (4-3)
F F W C E C W E
BLACK (4-3) #2 #1
$
S E C
$
#2
#1
M T
M T
FLANK LT 27 POWER
PRO RT 22 POWER
NOTES:
22/27 Power is a GAP scheme with a double team at the point of attack to move the line of scrimmage. Power can be run to either the TE side or split end side of the formation.
PST: Identify the Point LB. GAP PSG: Identify the Point LB. GAP C: Identify #0 BS ILB
Backside GAP Fill for Puller
PST: Identify the Point LB. GAP PSG: Identify the Point LB. GAP C: Identify #0 BS ILB
Backside GAP Fill for Puller
BST: Reach frontside gap & Hinge B: No wider than the B gap in motion. Aim for inside leg
of PST. Insert through the C gap. If PST is covered, kickout EMOL.
BST: Reach frontside gap & Hinge B: No wider than the B gap in motion. Aim for inside leg
of PST. Insert through the C gap. If PST is uncovered, kick-out the OSLB/SS.
**Scheme can adjust based on Gameplan/DE alignment**
2nd step is downhill. Receive handoff and follow 2nd puller (BSG) through the C gap.
266
27 POWER
OKIE
22 POWER
OKIE
$
C
#2 #1
F M N D T W C C W T
TACO
F D N M T
#1 #2
60
60
F C
#2 #1
C D N N T W
C D W T N N
F
#2
M T
#1
DOUBLE EAGLE
DOUBLE EAGLE
F C
#2
F D C T
TACO
M
#1
C W T
D N
M T S
#1
#2
TACO
COWBOY (3-3)
COWBOY (3-3)
F C
#1 #2
F C M N D T
TACO
C D M T
TACO
#2
C S
#1
267
268
44
X K
SS#2
WS#1
SS#1
READSBEST PRE-SNAP OPTION: 2 DEEP Read OSLB, 3 DEEP Read SS, MAN
Best Matchup
PREF. COVERAGESANY
RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1
ROUTE
3 STEP QUICK POST IMMEDIATE SLANT IMMEDIATE SLANT PROTECTION IMMEDIATE SLANT 3 STEP QUICK POST
COACHING POINTS
Vertical stem, abrupt Speed cut, Flat at break, Run away from C. Run to inside shoulder of near underneath defender. **DETACHED WRs ONLY** Run to inside shoulder of near underneath defender. **DETACHED WRs ONLY**
Run to inside shoulder of near underneath defender. **DETACHED WRs ONLY** Vertical stem, abrupt Speed cut, Flat at break, Run away from C.
269
49
WS#1
SS#1
RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1
FADE
ROUTE
COACHING POINTS
MINUS SPLIT Give room for QB to throw to outside shoulder 2yds outside the hash. **DETACHED WRs ONLY** Vertical stem, abrupt Speed cut, Flat at break, Run away from defender.
MINUS SPLIT Give room for QB to throw to outside 270 shoulder 49-COMEBACK Goalline route where both #1s run Comebacks to the front Pylon VARIATIONS
49-COMEBACK
WS#1
SS#1
RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1
ROUTE
FADE-COMEBACK LANDMARK TAKEOFF 3 STEP QUICK POST PROTECTION LANDMARK TAKEOFF FADE-COMEBACK
COACHING POINTS
MINUS SPLIT Give room for QB to throw. Comeback to the front pylon of the endzone. 2yds outside the hash. **DETACHED WRs ONLY** Vertical stem, abrupt Speed cut, Flat at break, Run away from defender.
2yds outside the hash. **DETACHED WRs ONLY** MINUS SPLIT Give room for QB to throw. Comeback to the front pylon of the endzone.
271
VARIATIONS
POWER PASS
WS#1
B
SS#2
SS#1 SS#3
RECEIVER SS #1 SS #2 SS #3 RB WS #1
ROUTE
LANDMARK TAKEOFF 10YD FLAT CORNER 3YD SLIDE PROTECTION 10YD POST
COACHING POINTS
3yds from sideline. Vertical stem, push to 10yds. Abrupt speed-cut, flatten out on break. Free release, attack outside shoulder of EMOL, get eyes around NOW.
Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN **DETACHED WRs ONLY**
VARIATIONS
272
FLAG
Y Z
SS#2
B
WS#1
SS#1 WS#2
RECEIVER SS #1 SS #2 RB WS #2 WS #1
ROUTE
4-5YD UNDER 10YD CORNER PROTECTION 3YD SLIDE
**ATTACHED TE**
COACHING POINTS
Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut.
**DETACHED WRs ONLY**
Free release, attack outside shoulder of EMOL, get eyes around NOW. Vertical stem, push to 10yds. Abrupt speed-cut, flatten out on break. Vertical stem, push to 10yds, abrupt speed cut to 12yds, flatten out on break (hard angle cut).
273
VARIATIONS
MESH
H X
WS#2
SS#2
WS#1
SS#1
FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: ZONE Read widest underneath defender
MAN Best option UNDERS, HOT RB on Swing/Slide
PREF. COVERAGESANY
RECEIVER SS #1 SS #2 RB WS #2 WS #1
ROUTE
CRACK SMASH 3-4YD UNDER SWING/SLIDE 5-6YD UNDER 10 YD POST
COACHING POINTS
Flat release, press vertical at 5yds, break to the corner at 10yds. Abrupt speed-cuts. Flat release. Get into the QBs vision. Underneath at the mesh-point. Swing from the I, 3YD Slide from offset or Gun. Flat release. Get into the QBs vision. Over the top at the mesh-point. Vertical stem, push to 10yds. Abrupt speed-cut.
VARIATIONS
274
FOX
H X
WS#1
WS#2
SS#2
SS#1
RECEIVER SS #1 SS #2 RB WS #2 WS #1
4YD IN
ROUTE
12 YD IN PROTECTION 10YD CORNER 5YD HITCH
COACHING POINTS
Vertical stem. Hard angle cut. Vertical stem, push vertical to 12yds. Hard angle cut.
Vertical stem, push to 10yds. Abrupt speed-cut. Get width on stem. Push to 6 and comeback to 5.
275
UNDER
WS#1
SS#3
SS#2
SS#1
FORMATIONS3x1: TRIPS, BUNCH, JOKER, KINGS, ACE TRIPS NO BACKS: DIAMOND PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: High to Low Read
ZONE Read frontside Safety to LB MAN Pre-snap best option, Look to #1 on shallow Under
PREF. COVERAGESANY ZONE
RECEIVER SS #1 SS #2 SS #3 RB WS #1
4YD IN
ROUTE
COACHING POINTS
Vertical stem, push to 4yds, hard-angle cut. Vertical stem, push to 10yds. Abrupt speed-cut. Vertical stem, push to 12yds, hard-angle cut. If 51/58 Protection free release to route. 3yds from sideline.
VARIATIONSUNDER X-CORNER
276
UNDER X-CORNER
WS#1
SS#3
SS#2
SS#1
FORMATIONS3x1: TRIPS, BUNCH, JOKER, KINGS, ACE TRIPS NO BACKS: DIAMOND PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: High to Low Read
ZONE Read frontside Corner to LB MAN Pre-snap best option
PREF. COVERAGESANY ZONE
RECEIVER SS #1 SS #2 SS #3 RB WS #1
4YD IN
ROUTE
COACHING POINTS
Vertical stem, push to 4yds, hard-angle cut. Vertical stem, push to 10yds. Abrupt speed-cut. Vertical stem, push to 12yds, hard-angle cut. If 51/58 Protection free release to route. 3yds from sideline.
VARIATIONS
277
SPOT
WS#1
SS#3
SS#2
SS#1
RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1
ROUTE
6YD SNAG ROUTE 10YD CORNER 3YD SLIDE PROTECTION/ROUTE 5YD OUT 10YD POST-CORNER
COACHING POINTS
Run to strongside underneath defender & sit in window Vertical stem, push to 10yds. Abrupt speed-cut. Comes from the backfield in 2-back and 2x2 sets. If 51/58 Protection free release to route for #3. **ONLY APPLICABLE TO 2x2 SETS** Vertical stem to 10yds, 3 steps to post, hard-angle cut
278
VARIATIONSSPOT-BUBBLE
SPIN (SPOT-IN)
WS#1
SS#3
SS#2
SS#1
RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1
ROUTE
6YD SNAG ROUTE 6YD SNAG ROUTE 3YD SLIDE PROTECTION/ROUTE 5YD OUT 10YD POST-CORNER
COACHING POINTS
Run to strongside underneath defender & sit in window Run to frontside inside LB & sit in window Comes from the backfield in 2-back and 2x2 sets. If 51/58 Protection free release to route for #3. **ONLY APPLICABLE TO 2x2 SETS** Vertical stem to 10yds, 3 steps to post, hard-angle cut
279
VARIATIONS
SPIN
BUNCH RT 61 SPIN FLANK RT WING 61 SPIN
W K
X Z
Y B Z
H B
Y Z
X Z B
H X A
Y Z H B Y R
Y X Z
Y R B
280
END OF GAME
281
DESPERATION
X K
WS#1
SS#2
SS#3
A
SS#1
FORMATIONSTRIPS ONLY PROTECTIONSSPRINT READSSTRONGSIDE ROUTE: Throw to #1 on the 12yd Sit route follow throw to pitch
relationship with WS#1.
PREF. COVERAGESPREVENT DEFENSE
RECEIVER SS #1 SS #2 SS #3 RB WS #1
ROUTE
12YD SIT
COACHING POINTS
Vertical stem, Push to 12yds, Hard-angle cut. Lateral to WS#1 on under. Once ball is lateralled, trail play as another pitch option. Aim for far pylon. Aim for far upright. Once ball is thrown, trail QB in pitch relationship. Receive lateral from SS#1 & turn up the sideline.
VARIATIONS
282
HAIL MARY
X K
WS#1
SS#2
SS#3
A
SS#1
FORMATIONSTRIPS ONLY PROTECTIONSSPRINT READSSTRONGSIDE ROUTE: Throw the ball to SS#1 in the end-zone.
PREF. COVERAGESPREVENT DEFENSE
RECEIVER SS #1 SS #2 SS #3 RB WS #1
ROUTE
VERTICAL VERTICAL VERTICAL PROTECTION TRAILER
COACHING POINTS
Jump to catch ball at highest point. Look for ball on the rebound. Look for ball on the rebound.
VARIATIONS
283