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SPECIAL

TEAMS
DRILLS
DON'T SING IT, BRING IT!
FRED GTIIDICI
MENLO COLLE, GE
SPECIAL TEAMS
COORDINATOR
650-543-3763
fguidici@menlo.edu
AVOID
t, t"
\ )
/ . (
) )
TT
KICK
OFFDRILLS
2-GAP SHOOT N RUN
BC BC
/\n
\ \
t\, t\,
tl
TT
BC BC
/ \ / \
vy
JI
t+
TT
SHOULDER
STRIKE
RIP THRU
BC
/ \
\
tf
I
X
TTiryX
r 1 f r
t l
f l
' | }
T
AVOID: BEAT THAT ASS!
MANIPULATE,
HIT, FIT & WRAP
\,rl
ec-{
ec-{
BH
"Hr
A-r+82
a- r
83{
r
FORM
TACKLE
Br-<
2-GAP
GAUNTLET
RI P THRU
DOUBLE
TEAM
2. RUN THRU
B1
\i
\^ir
I
\,,
\
aacs//
3. RUN AROUND
KIGK OFF GROUP DRILLS
"CORE PLAYERS' '
HITMEN, GUNNERS & KNIFERS
BEAT THE CROSS BLOCK
INDICATOR READ
ar
(/tl
o
I l'
t/
LG LH
f i g 1b
LG
LH
BEAT THAT ASS BLOCK
OR SHOOT N RUN
LK LG LH
BEAT THE DOWN BLOCK
KICK OFF GROUP DRILLS
CONTAINERS
A. IF THEY ALL GO AWAY, GET TO THE TACKLES HIP, TIGHT TO HIS
BUTT. SCRAPE PAINT. LEAN AND TRACK THE HIP OF THE RETURNER.
(fi s 1b)
DM
DM
LC
G. IF THE TACKLE BACKPEDALS OR ATTEMPTS A TURNBACK BLOCK ON
YOU, EYE FIXATE OUTSIDE, SWAT & SCRAPE PAINT INSIDE. TRACK THE
HI P OF THE RETURNER (f i g 1c)
" - \
t t \
-----\>
f i g. 1c
LC
D. IF THE TACKLE GOES STRAIGHT BACK & END DISAPEARS INSIDE, THE
RETURN IS COMING AT YOU. RUN AT THE TACKLES BUTT & FIT ON
OUTER EDGE oF WEDGE OR RIP THRU WEDGE DOUBLE. (fi g 1d)
3'
ta,
, i
/
FB
l,
I
i=
T
f i g. 1d
LC
KICK OFF GROUP DRILLS
FOLDERS
FOLDERS (1' s)
A. Be 15 yards off the Returner and keep him 2-3 yards inside of you in a fold
position. Be aggressive. Form a "V" with other Fold Man on the Returner.
Fill any seam or hole in the wedge. Tackle high and sure. Alert gimmicks etc.
Keep your proper leverage on Returner. Keep the ball INSIDE of you and in
FRONT of you AT ALL TIMES. You cannot be blocked. Bracket the Returner
(keeping him inside of you until he's tackled)
1. lf the ball breaks up the alley, get to the Returners outside pec (fig 1a)
2. lf the ball bounces early, track the hip of the Returner (fig 2a)
3. lf the ball breaks up and away, "Snap, Turn & Run" Profile Tackle (fig 3a)
ATTACK, DO NOT JUST SIT & HANG!
,
BACKSIDE FOLDER
FRONTSIDE FOLDER
f i g 1a
BACKSIDE FOLDER
fig2a
fig 3a
#
SHUFFLE
H
/
SNAP, TURN&RUN
LF
SNAP, TURN & RUN I
910
KICK OFF RETURN DRILLS
TURNBACK DRILL
T
/
//
3
SCREEN OUT
.\i
\\t
\t
DM
DOUBLE TEAM
CROSS DRILL
478
lil
SCRAPE PAINT
LT
3
KICK OFF RETURN DRILLS
FINESSE DRILL
4
\
SAFEry OR KICKER
ROCK DRILL
34
WEDGE DRILL
NON RETURNER DRILL
MDM
,/
(
DM
MAN DRILL
34
PUNT DRILLS
SPREAD PUNT
PROGRESSION
HITMEN
RELEASES (single press)
1. RI P
2. SPEED
i: 33ft[ rHE L,NE
RELEASES (vice)
1. RI P
2. SPEED
3. DOWN THE LINE
C.P.
-
once past defenders work
to get on top of him (stack) so
he cannot block you.
MIRROR DRILL
1. rAKE AWAY HANDS oF tl
t
JAMMER AND GET AROUND
V
HI M.
TIME UP DRILL
1. GET TO RECEIVER AS HE CATCHES
THE BALL AND TIME UP HIT ON YOUR
LANDMARK
(Hrs TNSTDE #).
2. vs FAIR CATCH.
POOCH DRILL
vs fair catch signal
1ST MAN DOWN GOES PAST
RETURNER TO THE GOALLINE.
2ND MAN FRONTS UP
RETURNER. FIND BALL & DOWN
IT IN PLAY,
C.P.
-
must give the returner adequate room
to field the punt. There is no halo rule!
PUNT DRILLS
SPREAD PUNT
PROGRESSION
(GUARDS, TACKLES, CONTATNERS)
1. KI CK SLI DE VS AI R
(vertical sets) GET DEPTH!
2. a. 2 ON 1
(vertical sets)
WIDER
=
DEEPER
b. 20N2
3. 112 LINE VS AIR
A. SPLITS & ALIGNMENT
B. KICK SLIDE
4. 112 LINE VS MAN
A. (vertical sets)
B. TWISTS
C. STACKS
XXX
^l
tl
V VV V V
XXX
VV VV VV
XX XX XX
riiJ
il,irlf
x,hl'
'
jl'^l
'^l
l'J]
(GENTERS, JACKS, PUNTERS)
1. VS ArR (RTVERyLAKE)
2. VSMAN2ON2
A. TWSTS
B. DBL. GAP
55
J
pt
"aI
-T
J
n
J
l 5
HN
JJ
"LAKE"
PP
PUNT GROUP
SPREAD PUNT
PROGRESSION
1. HALF L|NE VS AtR
2, WHOLE L|NE VS MAN
(verticat sets) GET DEprH!
(vertical sets) WIDER
=
DEEPER
r./Jr
Tr^T:8.
lihfuhlT*4/
4-'
j
J l x ,
,' LAKE" ' ' RIVER' '
P P
P
,.LAKE,,
3. WHOLE LINE VS MAN TWISTS
4. WHOLE LINE VS MAN STACKS
, e A- 1
X -?fioh$-in'
?
I 'i\ ,f : ?
I [rv]i'Y,,.i
;'iJTv \ \
Irr/.,"|i/ld\r/
/
L nv.l
^{
-'
j
v-
tW
\1:l':A-^l f
OW
t - t r ' \
I
\J"i".i
''LAKE"
P
5. WHOLE LINE VS JAMMER RUSH
1 2 3 4
55
4
3 Z
1
\ I ',,
J.ek
*
Tol
oJ 1""-/
\"
\,littlTiil
r*n* /
.^r
Jn
P
,,LAKE''
"LAKE"
PUNT DRILLS
TI GHT PUNT
PROGRESSION
1. PIVOT, PUNCH & SLAM
VS AIR @-r
O"O"
2. Prvor, PUN.H & .LAM
I ?
'!
vsRUSHERS
@r C", @-t
3. DOUBLE BUMP TECHNI QUE
VS AIR
I
21
v
4. DOUBLE BUMP TECHNI QUE
VS RUSHERS
5. HIGH SLAM TECHNIQUE
VS RUSHER
@r@
@
6. wrDE GR|P BENCH TECHNTQUE
5 4
' SRUSHERS
@1
T(c
l^l
\--'l
@
PUNT DRILLS
TIGHT PUNT
PROGRESSION
7. JACK DRILL
GROUP: 1/2 LINE FOR MAX REPS
PERSONNEL: RUSHERS, JACK, PUNTER & CENTER
OTHERS CAN BE USED WITH BAGS OR BODIES.
DRILL: COACH PICKS WHICH RUSHERS COME. JACK MUST BLOCK MDM
THAT THREATENS PUNTER.
8. 1/ 2 LI NE DRI LL
GROUP: 1/2 LINE FOR MAX REPS
PERSONNEL: CENTER, GUARDS, TACKLES, ENDS, JACK, UPBACKS,
PUNTER & RUSHERS
DRILL: LIVE RUSHES TO BLOCK PUNT. ENDS GIVE "ME / YOU" CALLS
MAY ADD RELEASE & COVER^AGE.
54
@
@l
d*
P P
2
3 4
5
t ts
4 3 z 1
9"1D'@ I
O Cq@-o"@-
,\\
(9
f, "ME".ALL
' ' YOU' '
CALL
R^
t
t
A
P
P
PUNT RETURN DRILLS
PUNT BLOCK
ROCKET DRILLS
c
l.{
^+X' r A
L,f':l I
12
3 4
1. STANCE
2. GET.OFFS
3. BLOCK POINT
(one or two at
a ti me)
4. VS BAGS
I
I
I
I
\
c
u. "
t
/
- - -
'
( '
t . ,
1. RUN THRU
BLOCK POINT
-
-
(one si de at
t..
a ti me)
\r
2. SCOOP
j & scoRE
/'
(man from
\.../ other side)
2
3
2
3
TRAGK DRILL
(one or two
at a time)
(may add bags or
bodies)
{ x
tA
I I
WIGGLE DRILL
-
Beat 2 Blockers
vl
\ tv
(may add bags or
\4
\
bodies)
v
l v
x
vl v
55
(vs tite) (vs wide)
PUNT RETURN DRILLS
TY
12
c
.Y
3
ROCKET DRILL
1. GET OFFS VS AIR
FIT DRILL
2. GET OFFS VS SHIELDS
RELEASE DRILL
3. GET OFFS LIVE
(PUNT TEAM RELEASE)
cp: HEAD & EYES UP
HANDS I NSI DE
SHADOW DRILL
1. NUDGE THE TRI CEP &
WIDEN.
2. FI NI SH
-
WHEN HE
SETTLES
rrrr
SCREEN OUT DRILL
1. RUN PATH
BETWEEN CP &
RETURNER.
2. STICK BUTT OUT
3. CUT OFF CP
FROM RETURNER.
v
1
l
I
uJu
VT
23
tt
-
V\ V
c
T
4
I
\ /
PR
f T=;=f----Ri
WALL DRILL
1. PRE.SET WALL
2. GET OFF & FORM
WALL.
3. GET OFF & FORM
WALL VS
DEFENDERS
MIRROR DRILL
1. HANDS BEHI ND
BACK.
2. KEEP EYES ON
CHEST #' S.
3. SHOOT HANDS
I NSI DE.
4. RESET HANDS
5. WIDEN FEET,SINK
HIPS & STAY LOW.
J(
- , \ |
P+
' :
L- '
I
PUNT RETURN DRILLS
GET TO THE CUT-OFF
OPPOSITE SIDE
Bc-
,n\
,-w
FACE TO ASS
SCRAPE PAINT
TB
TB
j|j|
PUNT RETURN
JAMMER DRTLLS (#1 & #10)
VS SPREAD PUNT HITMEN
PROGRESSION
MI RROR DRI LL
1. HANDS BEHI ND BACK.
2. KEEP EYES ON CHEST #' S.
3. SHOOT HANDS INSIDE.
4. RESET HANDS
5. WIDEN FEET,SINK HIPS
& STAY LOW.
SCREEN OUT DRILL
1. RUN PATH
BETWEEN CP &
RETURNER,
2. STICK BUTT OUT
3. CUT OFF CP
FROM RETURNER.
V
r_I
1
V
\
1
(.
rflf'
SHADOW DRILL
1. NUDGE THE TRI CEP AND WI DEN.
2. FINISH
.
WHEN HE SETTLES
*
MAY USE SCREEN OUT
TECHNI QUE
/',
/',,
/',
/ro
1/ll
rF ro\
,
>^
'K'
VICE DRILL
A. INSIDE RELEASE
B. OUTSIDE RELEASE
SPACE DRILL
A. EYES ON CHEST #'S.
B. SHOOT HANDS I NSI DE.
C. RESET HANDS
D. WIDEN FEET, SINK HIPS
& STAY LOW.
v
)'l
* {
110
P.A.T. / F.G. BLOCK DRILLS
OVERLOAD DRILL
A
tlT
GTE
TCT
"f\[
Tfi
SKI NNER DRI LL
X xrcxen
XHoLDER
'
i q2. Z; Z=i 3F 3
14. r . =66f BH+t r
: " =ai i ?i r i i 1
14
?; ' se191 i . \ ?uj Z
aag! =i i l i =E -
?1t s#bgi =; n c
!
! _ i y : z
i . * t , o
' t _
e* " - " =J i O
;
'
= c
o ! \
" 5sl -
3F
CRASHER DRILL
X xtcxen
XHOLDER
\s*
XTf C
SNAPPER
GAP DRILL
VVV
CGTE
WI NG DOUBLE BUMP. TE HI NGE DRI LL
P.A.T. / F.G. DRILLS
OVERLOAD, TE HINGE DRILL
wvv
tc
c G T,,E/
f
..OUT' '
DRILL
/
/\Rutt
J^ {\"
WING DRILL
"DOUBLE BUMP' '
SK

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