Men Lost Drills

You might also like

You are on page 1of 17

SPECIAL TEAMS DRILLS

DON'T SING IT, BRING IT!

FRED GTIIDICI MENLO COLLE,GE


SPECIAL TEAMS COORDINATOR 650-543-3763 fguidici@menlo.edu

AVOID

t, t"
\) /.( ))

KICKOFFDRILLS
SHOOT RUN N 2-GAP
BC
/\ /\

/\n
BC
\\

BC BC

SHOULDER STRIKE RIPTHRU


BC
/\

TT

t\, t\, tl
TT

t+ TT

JI

vy

\ tf I XTTiryX r 1fr
tl fl '|}

AVOID:BEATTHATASS!

\,rl
FORM TACKLE 2-GAP

MANIPULATE, FIT& WRAP HIT, ec-{ ec-{ BH

"Hr
A-r+82
a-r

83{

GAUNTLET
RIPTHRU

Br-<
\ aacs//

DOUBLE TEAM
2. RUNTHRU
B1

3. RUNAROUND

\i \^ir I \,,

KIGKOFFGROUP DRILLS "COREPLAYERS'' HITMEN, GUNNERS KNIFERS &


BEATTHECROSSBLOCK INDICATORREAD

fig 1b

(/tl o
LG

ar

t/

I l'
LH LG LH

BEATTHE DOWNBLOCK

BEATTHATASS BLOCK N OR SHOOT RUN

LK

LG

LH

KICKOFFGROUP DRILLS CONTAINERS


A. IF THEYALL GO AWAY, GETTO THETACKLES HIP,TIGHT HIS TO BUTT. SCRAPE PAINT. LEANANDTRACK THEHIPOF THE RETURNER. (fis 1b) DM

DM

LC G. IF THETACKLEBACKPEDALS ATTEMPTS TURNBACK OR A BLOCKON YOU,EYEFIXATE OUTSIDE, SWAT& SCRAPE PAINTINSIDE. TRACKTHE (fig HIPOF THERETURNER 1c)
"-\

-----\>
tt\
fig. 1c LC D. IF THETACKLE GOESSTRAIGHT BACK& ENDDISAPEARS INSIDE, THE RETURN COMING YOU.RUNAT THETACKLES IS AT BUTT& FITON OUTER (fig EDGEoF WEDGE RIPTHRUWEDGE OR DOUBLE. 1d)

T
f ig . 1 d

ta, l, I i=
,i /

3'

FB

LC

KICKOFFGROUP DRILLS FOLDERS


(1's) FOLDERS A. Be 15 yards off the Returnerand keep him 2-3yards inside of you in a fold position. Be aggressive.Form a "V" with other Fold Man on the Returner. Fill any seam or hole in the wedge.Tacklehigh and sure. Alert gimmicksetc. Keepyour proper leverage Returner.Keepthe ball INSIDE you and in on of FRONTof you AT ALL TIMES. You cannot be blocked. Bracket the Returner (keeping him inside of you until he's tackled) 1. lf the ball breaksup the alley,get to the Returners outside pec (fig 1a) 2. lf the ball bouncesearly,track the hip of the Returner (fig 2a) 3. lf the ball breaksup and away,"Snap,Turn & Run" ProfileTackle (fig 3a) ATTACK, NOTJUSTSIT& HANG! DO

, BACKSIDE FOLDER
fig 1a

FRONTSIDE FOLDER

SNAP,TURN& RUN I

BACKSIDE FOLDER
fig2a fig 3a

SHUFFLE /

SNAP,TURN&RUN

LF

DRILLS KICKOFFRETURN
3

lil

CROSSDRILL 478

DRILL TURNBACK
910

T
/

//

TEAM DOUBLE
3

PAINT SCRAPE LT

OUT SCREEN

.\i
\t

\\t
DM

KICKOFFRETURN DRILLS
MAN DRILL
34

ROCKDRILL
34

FINESSE DRILL 4

WEDGE DRILL

NONRETURNER DRILL

SAFEryORKICKER

MDM
,/ (

DM

PUNTDRILLS
PUNT SPREAD
PROGRESSION HITMEN
(singlepress) RELEASES 1. RIP 2. SPEED

i: 33ft[ L,NE rHE


(vice) RELEASES 1. RIP 2. SPEED 3. DOWN THELINE C.P.- once past defenders work to get on top of him (stack)so he cannot block you. MIRROR DRILL

1.rAKEAWAY HANDS oF
JAMMER AND GETAROUND HIM.

tl t
V

TIMEUP DRILL 1. GETTO RECEIVER HE CATCHES AS THEBALLANDTIMEUP HITON YOUR LANDMARK (HrsTNSTDE #). 2. vs FAIRCATCH. POOCH DRILL vs fair catch signal 1STMANDOWNGOESPAST RETURNER THEGOALLINE. TO 2NDMANFRONTS UP RETURNER. FINDBALL& DOWN IT IN PLAY, C.P.- must give the returneradequateroom to field the punt.Thereis no halo rule!

PUNTDRILLS
SPREAD PUNT
PROGRESSION
(GUARDS, TACKLES, CONTATNERS) 1. KICKSLIDEVS AIR (verticalsets) GET DEPTH! 2 . a . 2 O N1 (verticalsets) = WIDER DEEPER b.20N2 LINE VS AIR 3. 112 A. SPLITS ALIGNMENT & B. KICKSLIDE LINEVS MAN 4. 112 A. (verticalsets) B. TWISTS C. STACKS

^ltl
V VV XXX VV XX VV XX VV XX V V

XXX

riiJ

il,irlf x,hl' ' '^l jl'^l l'J]


(GENTERS, JACKS,PUNTERS) 1. VS ArR(RTVERyLAKE) 2.VSMAN2ON2 A. TWSTS 55 B. DBL.GAP

J pt
"aI

-T

n HN
J JJ

l5

"LAKE" PP

PUNTGROUP
SPREAD PUNT
PROGRESSION
1. HALFL|NE VS AtR (verticatsets) GETDEprH! 2, WHOLEL|NEVS MAN (verticalsets) WIDER= DEEPER

4-'

,'LAKE"

r./JrTr^T:8. lihfuhlT*4
j J lx ,
''RIVER'' P P P ,.LAKE,, 4. WHOLELINEVS MANSTACKS

3. WHOLELINEVS MANTWISTS
,eA-1

X [rv]i'Y,,.i \ -?fioh$-in' ?I 'i\ ,f : ? I nv.l -' ;'iJTv \ L ^{ vt-tr'\ I

j \J"i".i
P

tW

OW / \1:l':A-^l f
"LAKE"

Irr/.,"|i/ld\r/

''LAKE"

5. WHOLELINEVS JAMMER RUSH 1

/ \" \,littlTiilr*n* .^r Jn


,,LAKE'' P

3 1 I ',,4 5 5 * 4 3 Z J.ek Tol 1""-/ oJ 2

PUNTDRILLS
TIGHT PUNT PROGRESSION
1. PIVOT, PUNCH SLAM & VS AIR

@-r O"O"
'! I @r C", ? @-t

2. Prvor, PUN.H &.LAM vsRUSHERS

3. DOUBLE BUMP TECHNIQUE VS AIR

4. DOUBLE BUMP TECHNIQUE VS RUSHERS

v
@r@
@
5 4

21

5. HIGHSLAMTECHNIQUE VS RUSHER

6. wrDEGR|P BENCH TECHNTQUE

'SRUSHERS

@1 T(c \--'l

l^l

PUNTDRILLS
TIGHT PUNT PROGRESSION
7. JACK DRILL GROUP: LINEFORMAXREPS 1/2 PERSONNEL: RUSHERS, JACK,PUNTER CENTER & OTHERS CAN BE USEDWITHBAGSOR BODIES. DRILL:COACHPICKS WHICHRUSHERS COME. JACKMUSTBLOCKMDM THATTHREATENS PUNTER.

54

@l
8. 1/2LINEDRILL

d*
P P
1/2 GROUP: LINEFORMAXREPS PERSONNEL: CENTER, GUARDS, TACKLES, ENDS, JACK,UPBACKS, PUNTER RUSHERS & DRILL:LIVERUSHES BLOCKPUNT.ENDSGIVE"ME / YOU"CALLS TO MAYADD RELEASE COVER^AGE. &

3 4

O 9"1D'@I (9 ,\\
A

5 t

Cq@-o"@f, "ME".ALL

ts 4 3

''YOU'' CALL

t
P
P

R^

PUNTRETURN DRILLS
PUNTBLOCK ROCKET DRILLS
c

^+X'r A
12 3 4

l.{

I L,f':l

1. STANCE 2. GET.OFFS 3. BLOCKPOINT (one or two at a time) 4. VS BAGS

'

u."

I I
I \

2 3

1 . R U NT H R U BLOCKPOINT c --- - (oneside at t / t.. a time) t., (' \r 2. SCOOP

2 3

j &

scoRE

/' (manfrom other side) \.../

TRAGKDRILL (one or two at a time) (mayadd bags or bodies)

{x
I

tA
\4

vl \
x

WIGGLEDRILL- Beat2 Blockers

v lv

vlv

tv \

(mayadd bagsor bodies)

55 (vs tite)

(vs wide)

PUNTRETURN DRILLS
c

TY.Y
12 3

ROCKET DRILL 1. GETOFFSVS AIR FITDRILL 2. GETOFFSVS SHIELDS DRILL RELEASE 3. GETOFFSLIVE (PUNT TEAMRELEASE) cp: HEAD& EYESUP HANDS INSIDE SHADOW DRILL 1. NUDGE THETRICEP & WIDEN. 2. FINISH WHENHE SETTLES SCREEN OUTDRILL 1. RUNPATH CP BETWEEN & RETURNER. 2. STICKBUTTOUT 3. CUTOFFCP FROMRETURNER.

rrrr
uJu-tt\ V
c

v VT T
1 23 4
V

l I

\/

I
WALL DRILL 1. PRE.SET WALL 2. GETOFF& FORM WALL. 3. GETOFF& FORM WALL VS DEFENDERS DRILL MIRROR 1. HANDS BEHIND BACK. 2. KEEPEYESON CHEST #'S. 3. SHOOT HANDS INSIDE. 4. RESETHANDS 5. WIDENFEET,SINK HIPS& STAYLOW.

PR

f T=;=f----Ri
I

': L-'

P+

- ,J( \|

PUNTRETURN DRILLS
GETTO THECUT-OFF
Bc-

FACETO ASS

,n\ ,-w
OPPOSITE SIDE

SCRAPE PAINT
TB

j|j|

TB

PUNTRETURN
(#1 JAMMER DRTLLS & #10) VS SPREAD PUNTHITMEN

PROGRESSION
MIRROR DRILL 1. HANDS BEHIND BACK. 2. KEEPEYESON CHEST #'S. 3. SHOOT HANDS INSIDE. 4. RESET HANDS 5. WIDENFEET,SINK HIPS & STAY LOW. V SCREEN OUTDRILL 1. RUNPATH BETWEEN & CP RETURNER, 2. STICKBUTTOUT 3. CUTOFFCP FROMRETURNER. V 1

r_I
1

(.

rflf'
/', /',, /', /ro

DRILL SHADOW 1. NUDGE THETRICEP ANDWIDEN. . WHENHE SETTLES 2. FINISH * MAYUSESCREEN OUT TECHNIQUE

,>^ 'K'
rF ro\

1/ll
VICEDRILL A. INSIDE RELEASE B. OUTSIDE RELEASE

SPACE DRILL A. EYESON CHEST #'S. B. SHOOT HANDS INSIDE. C. RESET HANDS D. WIDENFEET, SINKHIPS & STAY LOW.

v
*{

)'l
110

P.A.T. F.G.BLOCKDRILLS /
OVERLOAD DRILL

GTE TCT

tlT

"f\[
Tfi
X xrcxen
XHoLDER

' iq2.Z;Z=i3F 3 14.r.=66fBH+tr 14 :"=aii?irii1 ?;'se191 i.\?ujZ aag!=iili=E -

?1ts#bgi=;n c ! !_iy:z i.* t,o


't_

SKINNER DRILL CRASHER DRILL X xtcxen


XHOLDER

e*"-"=Ji

'

o!\

= c

"5sl-

3F

\s* XTfC
SNAPPER

P.A.T. F.G.DRILLS /
GAPDRILL OVERLOAD, HINGE TE DRILL ..OUT'' DRILL
/

VVV CGTE

wvv tc c G T,,E/
f

J^{\"
WINGDRILL "DOUBLE BUMP''

/\Rutt

WINGDOUBLE BUMP. HINGE TE DRILL

SK

You might also like