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Specialteam PDF
Specialteam PDF
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PHITOSOPHY
OF THEKICKINGGAME
Thereore three equollyimportontdeportmentsof ploy in footboll:
1) Defense
2) Offense
3) Kicking
Most teoms give sufficientottention to the firsttwo deporlments listedobove but tend to be
negligentwhen it comes to kicking.A teom which isdeficientin the kickingdeportment
operotes of only 66"/"efticiency.
One ouf of every five ploys in o gome is o kick of some sori. lt shouldbe further noted,
however,thot sometningvery unusuoloccurs on every kickingploy in o gome. One, or
more, of the followingthree eventstoke ploce on every kick,whileihey usuollydo not
occur frequentlyon other scrimmogeploys:
l.
2.
3.
The ploys which involvethe kickinggome. therefore, ore weighted heovily insoforos they
effect the time ond outcome of the gome.
Mony of the big breoksin o gome occur on o kickingploy. Breoksusuollyhoppen when o
teom or o ployer is unprepored for o situotion. Where o teom is prepored, the chonce to
copitolize upon o breok presentsitselfot o most opportune time.
The kickinggome breoksmork the differencebetween winningond losing. When one
teom tokes little pride ond poys too little ottention to kicking,they become victimsof these
bod breoks.
SCOPEOF THEKICKINGGAME
When most people think of the kickinggome they thinkonly of the persondoing the
punting or the ploce kicking. This,of course,isthe height of shortsightedness.As importont
kickersore, they representonly o froction of whot we refer to when we
os good, sound
'kicking
gome.'
speok of the
Punt protection ond coveroge, fieldingkicks,punt returns,punt blocks,field positionond
considerofions,PAT& field gool protection, defending PAT'sond field gools, field gool
coveroge ond returns,foke kicksond foke kick defense, kick-offcoveroge, squib kickoffs,
short kick-offs,prepqrotions for defensingthe short kick-off,kickingtoctics, strotegy,
fundomentols,kickinggome rules- oll of these help comprisewhot we coll ihe kicking
gome. To hove o good kickinggorne we musf be proficientin oll these oreos.
KICKINGGAME
ELEMENTS
OF A SUCCESSFUT
L Eliminotion
of Mistokes
Most mistokesmode in the kickinggome ore coused by o lock of belief in its
imporfonce. Lock of belief leodsto o lock of concentrotion ond from thot followspoor
protection, poor coveroge, ond slipshodopplicotion of the complex kickinggome
rules.Beliefin the importonceof the kickinggome isthe key to eliminotionof mistokes.
ll. Intensity
Althoughintensityis essentiolin oll oreosof the kickinggame, it is best observedin how
you cover kicks(punts,kick-offs,field gools). Footboll'strue test of couroge iscovering
kicks.No one willever returno kick for o touchdown ogoinstus unlessone mon foilsto
go oll out.
lll. Fundomentols
Kickinginvolvesmony preciseskills.Punters,snoppers,holders,ond ploce kickersmust
yvorkmony extfg hoursot perfecting their skills.Theymust concentrote when prccticing.
Distoncesot which kickersond holderslocote themselves,olong with timing in snops
ond getting kicksowoy, ore detoilswhich mustbe worked ot eornestlyond tirelessly.
Thesetimesond distonce requirementsore precise,ond they requireconstontottention.
V. Attitude
Thekey to on individuol'ssuccesscon be directlyottributed to hisotfitude of mind.
THEGAMEBREAKERS
l. Returno kick-offfor o touchdown.
2. Returno punt for o touchdown.
3. Returno blocked field gool ottempt for o touchdown.
4. Forceond recover o kickinggome fumble.
5. Blocko punt.
6. Blocko field gool.
7. Blocko PATif they hove scored.
8. Forceo bod snoD.
9. Recovershortkick-offs(oursor theirs)if they ore ony ottempted.
TOWIN.THEKICKINGTEAMSMUST:
cliP
breokdown punt protection
rough kicker
missiockle
field gool protection
fumble
couse fumble
block field gool
block punt
block (x-pt)
big return(cruciol time)
kick-off
Punt
o)
b)
c)
TIMING
Forbest resultsond for reosonsof sofety,there ore certoin time requirementswhich service
os performonceguides for the three bosic types of kicksin the gome.
Theseore outlined below:
coNStsTENCY
tSr-nerrv
l. Punts:
A
B:
C.
D.
0.8 seconds
1.3seconds
a.SseconOs(40 yd punt)
HINTS. KICKINGGAM E
P OS ITION
I.
PUNTER
''Right",
"Middle','Snori")
Be sureto coll direction of punt ("1efi.,
B. Approoch the boll seporotelyeoch time you snop in proc- ce situqtions.Do not
stoy in one spot ond merelyget in o groove. Thisdoes nc; provide o gome-like
situotion.
- - III. PROTECTING_O
A
Get port of your helmet (not justo "wing')on ony zone ycr re responsible
to btock.
Rockor wind-up.
Snopon rhythm.
Do not go throughthislondmorktor.,.ords
the punter.
Keep your hond in your field of visicnond fostenyour eyes on the boll.
V. BLOCKING
PAT'S
AND FIELD
GOALS
Rockor wind-up.
Snop on rhythm
The mon lined up insidehe wingbcck shouldseekto drive through the noturol
gop between the wingbock ond tne end. Tryto get on o courseolmost
porollelto the line of scrimmoge. Junrper.
VI, PUNTRETURN
SAFETIES
A
Colls:
L
2. The.sofefynot fieldingthe punt will ccll "FoirCotchl" or "Go!' so thot the mon
fieldingit willknowwhetheror not to foir cotch the punt. Also,we will ottempt to
help locote the mostdongerouscover'spositionfor the returnmon.
B.
C.
Usuollyyou will not signolfor o foir cotch unlessyou octuolly plon to cotch the boll.
E.
F.
G.
Body posiiionin fielding:he boll is very importont. Tryto be 'Nose up' ond moving
into the boll insteodcf 3:ing loterollyor bockwords.Good posiiioncon odd
severolyordsto eoch re:-rn.
H.
VII.KICK-OFF
RETURN
M:N
SAFETY
A
Colls:
l.
2. Theleft sofetywill cci! 'STAY!'wheno boll is kicked so deeply into the end zone
thot on ottemoted returnisunwise.
B.
Men responsible
for con'fciningthe kicker(punt or field gool) when o foke kick is
feored or when we ore in o Sofe Returnshouldnot otlempt to block the kick. Your
responsibility
is to force him to kick on rhythmond to contqin oll fokes.
B.
Soecid TeamsBasicOutline
Kick OffCoveraee Tearns
Objective
To give the defensegood field positioa by keepingthe receiviag te"m inside the
23 yard line. Create ouick tur:noven. Intimidete our opponeut.
Specialist
A kicker who kicks the bdl to the goal line, and lofu it high to delaythe retrn
and allow our coverageto get downthe field- He must also keepthe kick inbonnds. (Rule allows rhrm team to takethe bdl on the 35 yard line or, kick
over froo, the 30 yard line on ao ort, ofbouods kick).
Team
Fast sr:retacklers moving down field evenlyspacedwith a Eurrrine Dsire to.
make the Tackle
OnsideKick Offteasl
Objective
To recover a deliberate shortkick- Craisgreatfield position forthe offense.
Specidist
Kicker to dribble the ball a legal minilasn of ten yards. Lfust be perfected!
Team
SWARIvI the recovery man and get theball. We must recover all onsidekicks.
Rgt-Pressrre Teasl
Return Objective
To returo eachpunt 4 minimum of ten yards. To alwaysgrve the oftase good
field position. Handle eachpunt property. Net 33 prdJpuot.
Return Specialist
Qicb tricky punt rfirrnerswho.havesurehaadsanduse theirblockers. \ile
must catch the ball: (seldomlet one hit the ground). Fair catchesshouldbe
almost non-existentwhen a ret$n is called.
Team
Fast openfield blockersusinggoodjudgmentnot to illegally block.Must stay
orside and avoid rou-ehingthe kicker.
Block Objective
To block the puog g"ing us a touchdownor gpodfield position Always try to
advanceablocked puut which basot crossedthe L.O.S.
Block Specialist
Rnt nrsherswho are guicB aggressivewho wast to btockkicks. Aim for the
'block poitrt".
Tearr
As dI out effort by blockers who are iuteot on blockingthe punr
Field CroalBlock Team
Objective
To block the field goal giving us a touchdowr or goodfield positioo- Always try
to advancea blocked kick which basnt crossedthe L.O.S.
Block Specialist
Blockers, jumpersoand swimmers.@gsSulgiasideandortside).
Teasr
Someplayers cover forthe frke and the rest arein assignedareasfortheblockExtra Point Blocks
The tnre test of the intensiry of a football team- @itherteao may advancea
blockedPAT.)
-- Kick OffRetlrnTeam
Great field positionweaponsincethe kick off is from the35 yard).
Objeetive
To retlnn every kick offat leastto own 30 yard line.
Refurn Sgecialist
Returnerswith fine speedand the desireto npop'tbroughthe wedge. Catch every
batl.
Team
Open field blockersup froat plus a wedgetbat will block on tbe run- Ttis
includes backsto catch short kicks plus an intelligent "captainof the wedge."
I{ands Team
Objective
Recover the ball. Protect $g man who recoveredh.
Sgecialist
Qick, aggressivemen with good hands.
Team
Recovery metr to field the ball Blockersto protect ourrecovery men- Two
safetiesto handleall kicks c/hich travel pastthe from people
Frgt Team
Objective
Croodfield position-lessthan 3 yardsper return. Force a frir catch. Cansea
fumble and recoverit. Down the ball insidethe ten vard line.
'
Sgecialist
A puster who getsmore height tban distanceand also consistentlyplacesthe balt
oo or inside the ten yard line. A pr:nterwho kicks best inside gur g"lm ts/enty
yard line.
A cester who hasan accuri$esnapx/erytine. (.8)
Team
- --S6^o-o."essary-tb=gd
-BlocE
to flrelialfc-aHs.
first-.ilAalcailiiono"ing-raLJ
to the ball. Never follow the sarnecoloredjersey. Breakdown- thengang tackle.
Block release @ver tackle.
Block Objeaive
To block the puo! g"iag rs a touchdown or goodfield position- Always try to
advancea blocked puut vftich basnt crossedthe L.O.S.
Block Specidist
hmt rusherswho are guich aggressivewho wast to block kicks. Aim for the
'block poitrt'.
Team
A! dI out effort by blockers who are iutent on blockingthe punr
Field CroalBlock Team
Objective
To block tbe field goal gvbg us a touchdowaor goodfield position Always try
to advancea blocked kick which hasnt crossedthe L.O.S.
Block Specidist
Blockery jumpers, and swimmers.(Pressureiasideandorrtside).
Teasr
Someplayers cover forthe frke and the rest arein assignedareasfortbeblock
E:rtra Point Blocks
The tnretest of the intens$ of a football tean- (EithertearnEay adnancea
blockedPAT.)
Kick-OffRefirn Team
responsibilities.
No tip-otrs.
fficated to carryout pre-assigned
Remembec l) BE SI{ART !
2) HrGH\TELOCITY!
3) FTNTSH!
KICK.OFF
KEEP THEIRHEADS
RINGING!
KICK.OFF TEAM
RULES TO KNOW:
I. tF A KICK DOESNOT TRAVEL IO YARDS, IT IS AN INVALID KICK AND
MUST BE RECOVEREDBY THE KICKING TEAM OR THE BALL WILL BELONG
TO TIIE RECETVINGTEAM IF THEY RECOVERIT AT TT{AT
POINT.
2. tF TFIERECEIVTNGTEAM TOUCHESTHE BALL, INCLUDING BEFOREIT HAS
TRAVELED 10YARDS. IT IS A FREEBALL.
3. IF TI{E KICK-OFF GOESOUT OF BOUNDSA s-YARD PENALTY AND A REKICK MAY OCCUROR TIIE RECETVTNG
TEAM MAY ELECT TO TAKE TI{E
BALL AT TI{E 35 YARD LINE.
4. ONCE A KICK-OFF TRAVELS 10YARDS, IT IS A FREEBALL AND BELONGS
TO THE RECEIVING TEAM AT THE SPOTTHEY RECOVERIT.
5. IF THE KICK-OFF TEAM RECOVERSTIIE BALL IN THE END ZONE. IT IS A
TOUCT{DOWN.
6. ON A KICK.OFF, TI{E KICKING TEAM MAY CATCH THE BALL IN MID-AI& IF
NO RECEIVERIS IN TIIE AREA, BUT TT{EBALL CANNOT BE ADVANCED BY
THE KICKING TEAM AND IT WILL BE SPOTTEDAT THE CATCH.
7. THE KICKING TEAM CAN ADVANCE A FUMBLE BY TFIERECEIVINGTEAM
, -AFFERREEOVERY.-T.HEKICKOFFIEAM_CANNOT AD-]IANEEAAAJLF ABDROPBY T}IE RECEIVINGTEAM AFTER RECOVERY.
8. IF THERE IS A RECEIVERIN POSITIONTO CATCH TTM BALL IN THE AIR IIE
IS ENTITLED TO TT{ERIGHT OF WAY TO THE BALL.
9. T}IE KICK RETURNTEAM MAY FAIR CATCH TI{E BALL AND ALL FAIR
CATCH RULESAPPLY.
IO. A P{.INTIS ALLOWED AFTERA SAFETY:A PLACEKICK OR DROPKICK
AFTER A TOUCHDOWNOR FIELD GOAL.
11. ALL PLAYERSON T}M, RECEIVINGTEAM ARE PROHIBITEDFROM
BLOCKING BELOW THE WAIST DURING A DOWN IN WHICH TI{ERE IS A
FREEKICK OR A PUNT. ALL PLAYERS ON TIIE KICKING TEAM ARE
PROI{IBITED FROM BLOCKING BELOW TIIE WAIST AFTER A FREEKICK
OR PTINT. ON ALL OTFIERPLAYS,NEITIMR TEAM MAY BLOCK BELOW TI{E
WAIST AFTER TI{ERE IS AFTER T}IERE IS A CHANGEOF POSSESSION.
EXAMPLE: FUMBLE RECOVERYOR INTERCEPTION.
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KICK.OFFCOVERAGE
TYPESOF KICK.OFFS
1. DEEP,EMPHASIS
ON HANGTIMEAND DISTANCE.
2. DEEP,SQUIBEMPHASIS
ON ACTIONON BALL,CREATINGPROBLEMS
IN BALL HANDLING.
3. POP-UP,EMPHASISONACCURACYINTOA VOIDAREA.
4. ONSIDE,EMPHASIS
ONACTIONAND DIREGTION.
5. PUNT/ FOLLOWING
SAFETY,EMPHASISON HANGTIMEAND
DIRECTION
ALIGNMENT
HITMEN:ALIGNANYWHEREIN BETWEENTHE HASHMARKS,INSIDE
FOOTON 25 YARDLINE.
GUNNERS:ALIGNSPLITTING
THENUMBERS
AND THE HASH,INSIDE
FOOTON 30 YARDLINE.
(RT/LT):ALIGNON THEHASH,INSIDEFOOTON 30 YD. LINE.
TRIANGLES
TRIANGLES(CT):ALIGNBETWEENHASHES,INSIDEFOOTON 30 YD. LN.
CONTAINERS:
INSIDEFOOTON 30 YD. LN.
ALIGNON THENUMBERS,
INSIDEFOOTON 30 YD. LN.
NUMBERS,
SAFETY:ALIGN2 YARDSOUTSIDE
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KICKOFFLAWS
1) SEETHEKICKERAS HEAPPROACHES
THE BALL.
TURNANDRUNWHENTHEKICKCROSSESYOUR
COMELATEAND
FACE. DON'TBE OFF.SIDES.
COMEHARD.
2) MAINTATN
AS YOUCOVER.DO NOT
SPACTNG
OR VERTICALLY.
OPENGAPSHORIZONTALLY
STAYtN YOURLANES.(AREAOF
THECLOSERYOUGETTO THE
RESPONS|BIL|TY).
POINT,THELESSFREEDOM
CONTROL
YOUHAVE
TO AVOIDBLOCKS.CONVERGE
ON THE
POSITION.
FOOTBALLFROMYOURLEVERAGE
SPRINTTO A POINTWHEREYOUCANMAKEA
TO BRINGYOURSELF
DECISION
UNDERCONTROL
AND CONVERGE
ON THEFOOTBALL.CONTAIN
MENSTAYSQUARECOVERTO A POINTEVEN
- WTH-THE FOOT-B-Ahh-(SP
RIN-rCffi MMY; EXEODETO BALL).
WHOWILLBLOGK
3) ONCEYOUHAVEDETERMTNED
YOU,ONEWAYTO SETHIMUPWOULDBE TO
ATTACKHrMHEADUP(RUNDTRECTLY
AT HtM)
ANDTHENRUNAROUNDTHEBLOCKERTO THE
SIDEOFTHERETURN.
4) STAYrNCOVERTNG
LANES(AREAOF
RESPONS|BIL|TY)
TO THE FOOTBALL.
RELATTVE
DO NOTSQUEEZE
IT DOWNUNTILTHEDIRECTION
HASBEENESTABLISHED.
OF THERETURN
7l CoNTAINMENDON'TCOVERBEYONDTHE BALL,
ON BALLFROMOUTSIDEIN. C.P..
CONVERGE
MENMUSTBE ALERTFORA REVERSE
CONTAIN
OR UNUSUALRETURNS.
I
2,3
4,5,6
7,8
9
to
(3)iumPer:
:
:LH
:C
:LE
LG:
O \
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7 89
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tr
KICK.OFF
RETURN
MIDDLE CROSSRETURN
RIGHT RETURN
LEFT RETURN
THROWBACKRETURNRIGHT
TT{ROWBACKRETURNLEFT
SQUIBRETURN
ONSTDERETURN (r{ANDS TEAM)
RULES AIYDPROCEDURES
l. OBJECTIVES:GAIN GOODFIELD POSIfiON (35-40yard line)
SCORE
HOLD ON TO TI{E BALL AT ALL COST!
NO PENALTIES!
LET'S GET IT STARTED IN OUR FAVOR WITH HARD
HITTING, INTIMIDATION AND GREAT RETURNS!
2. FRONTLINE PLAYERS: TAKE TIIE BALL OFFT}IE TEE WITH YOUR EYES
NEVER LEAVE EARLY! ALWAYS ASSUMEON-SIDEKICK IS COMING.
3. IT IS A FREEBALL AFTER GOING 10YARDS OR TOUCHINGANYONE ON T}IE
RETURNTEAM. DOWN IT OR RETURNIT, TINLESSYOU ARE SUREIT IS
GOrNGOUT OF BOLNDS (GUARD THE BALL).
4. BE DETERMINEDTHAT YOU ARE GOING TO SUCCESSFULLYCARRY OUT
ASSIGNMENT.TAKE PERSONAL PRIDE. KNOW THAT }IE WILL NOT MAKE
TT{EPLAY.
5. ALL BLOCKSMUST BE ABOVE TIIE WAIST AND IN FRONTOF THE BODY.
6. BE SMART, NOT EMOTIONAL! DUMB PENALTIES KILL, GREAT FIELD
POSITION!
7. DO NOT CHASEYOUR MAN. LET HIM COME TO YOU.
8. FAIR CATCH RULESAPPLY EORANY-ME]UBER-OFTI{E RLnlRN TEAA4. -
BALL READS:
READ ANGLE OFF TI{E TEE. THIS GIVESAN IDEA OF DIRECTION. READ TFM
BALL CLOSETO YOU OR AWAY FROM YOU.
ROTATION: READ TI{E BALL AS YOU WATCH IT OFF TIIE TEE FOR
ROTATION. THE FASTERT}IE SPIN,TTM,SHORTERTHE KICK. THE SLOWER
THE SPIN,THE LONGERTHE KICK. THIS READ WILL GIVE AN IDEA OF TI{E
DISTANCE.
AFTER THE BALL READ, TAKE A PEAK AT TTIE FULLBACK AND/OR
RETURNERFOR TRUE DIRECTIONAND DISTANCE.
BLOCKTNG TECr{MQUES:
CROSSOVER AND RUN TO ZONE WITH CORRECTDROPANGLE. LOOK UP
FULLBACK TO CO-SIGNRETURN. KEEP}IEAD ON A SWIVEL KEYING YOUR
MAN AJ\D DROPZONE. SWIVEL YOUR SHOULDERSAND HEAD SQUARETO
ALLEY TO ESTABLISH GOODLEVERAGEON YOUR MAN (COULD USE HAIR
PIN TURN AND CATCH MAN OFF GUARD).
READ YOUR MAN'S COVERAGE,WALL YOUR MAN OFF WHEN.....
...YOU REACHTI{E 30 YARD LINE.
...you cAN ToucH YouR MAN WITH ONE HAND(FIT UP & FrRM UP)
...youR MAN SETTLES(YOU SETTLE,STAY ON TOP OF MAN AND
ATTACK HIM.
...YOUR MAN CHANGESDIRECTION(ATTACK).
BLOCKING:
RTJLESAND PROCEDURES
1. OBJECTIVES: GAIN GOODFIELD POSITION(3s-40yard line)
SCORE
HOLD ON TO THE BALL AT ALL COST!
NO PENALTIES!
LET'S GET IT STARTED IN OUR FAVOR WITH HARD
HITTING. INTIMIDATION AND GREAT RETURNS !
2. FRONTLINE PLAYERS: TAKE TI{E BALL OFF T}M TEE WITH YOUR EYES
NEVER LEAVE EARLY! ALWAYS ASSUMEON-SIDEKICK IS COMING.
3. IT IS A FREEBALL AFTER GOING 10YARDS OR TOUCHINGAI.TYONEON THE
RETURNTEAM. DOWN IT OR RETURNIT, TINLESSYOU ARE SUREIT IS
GOING OUT OF BOI.JNDS(GUARD THE BALL).
BALL READS:
READ ANGLE OFF THE TEE. THIS GIVES AN IDEA OF DIRECTION. READ THE
BALL CLOSETO YOU OR AWAY FROM YOU.
ROTATION: READ TIIE BALL AS YOU WATCH IT OFF TI{E TEE FOR
ROTATION. THE FASTERTIIE SPIN,TI{E SHORTERTIIE KICK. TI{E SLOWER
TT{ESPIN,THE LONGER TIIE KICK. THIS READ WILL GIVE AN IDEA OF TI{E
DISTANCE.
AFTER TI{E BALL READ, TAKE A PEAK AT TFIE FULLBACK AND/OR
RETURNERFOR TRUE DIRECTIONAND DISTANCE.
BLOCKING TECTIMQUES:
CROSSOVER AND RUN TO ZONE WITH CORRECTDROPANGLE. LOOK UP
FULLBACK TO CO-SIGN RETURN. KEEP }IEAD ON A SWIVEL KEYING YOUR
MAN AND DROPZONE. SWIVEL YOUR SHOULDERSAND I{EAD SQUARETO
ALLEY TO ESTABLISH GOODLEVERAGEON YOUR MAN (COULD USE HAIR
PIN TURN AND CATCH MAN OFF GUARD).
READ YOUR MAN'S COVERAGE,WALL YOUR MAN OFF WHEN.....
...YOU REACHTTM 30 YARD LINE.
UP& FrRMUp)
...you cAN ToucH YouR MANwrrH oNEHAND(FIT
...youR MAN SETTLES(YOU SETTLE,STAY ON TOPOF MAN AND
ATTACK HIM.
...YOLIR MAN CHANGESDIRECTION(ATTACK).
BLOCKING:
RETURNERS
TF{EDEEPMAN (DM) WILL BE TI{E DESIGNATEDRETURNER. TFIEWEDGEMEN
MAY ITANDLEA SMALL PERCENTAGEOF KICKS
CATCH TI{E BALL WITH MOMENTUM HEADING UP TI{E FIELD WITH YOUR
WEIGHT GOING FORWARD."TIME TIIE CATCH"
PRACTICESOUNDFUNDAMENTALS WHEN HANDLING EACH BALL. LOOK TI{E
BALL INTO YOUR HANDS. TUCK IT AWAY TIGHT:
4 POINTS OF PRESSURE:
I. GET INTO TI{E FIABIT OF KEEPINGA TIGHT GzuPON TI{E NOSEOF THE
BALL WITH YOUR FINGERSAND HANDS.
2. PUT PRESSUREON TI{E REAR OF THE BALL WITH YOIIR BICEP.
3. PUT PRESSUREON THE SIDEOF TI{E BALL WITH YOUR FOREARM.
4. KEEP BALL TIGHT AGAINST YOUR BODY.
IIANDLING KICKS
HANDLE ALL KICK-OFFS,WEDGEMEN WILL HANDLE SHORTKICKS.
ANY MUFFED KICK-OFF T}IAT GOESINTO TIIE ENDZONEMUST BE COVEREDAND
DOWNEDBY THE RETURNTEAM. IF THE OPPONENTRECOVERSIT IN TTTEEND
ZONE, IT WILL BE A TOUCHDOWN.
A BOUNCINGKICK-OFF THAT RICOC}IETSOFFYOU, OR ONE OF OUR PLAYERS
INTO TFIEENDZONECAN BE DOWNED TI{ERE FORA TOUCT{BACK.
RETURNALIGNMENT
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KICKOFF RETURN
PRINCIPLES, ALIGNMENTS & ASSIGI\MENTS
RIGHT & LEFT RETURN
PRINCIPLES:
1. THIS RETURN ATTACKS & HITS IN TIIE CENTER _ FRONT SIDE GUARD
GAP.
2. FRONT (TACKLES, GUARDS,CENTER) SNAP KEy DM FOR DTRECTION,
DRTVEFOR DEPTH, GET BALL SIDE OF YOUR MAN. GET IN A POWER
STANCE, FEET ALIVE, KNEES BENT SIIOULDERS SQUARE.
3. FRONT 5 - YOUR MEN (3,4,5,6J\ NEVER TOUCH TIIE SACRED GROUND
INSIDE TIIE 25 YARD LII\-E.
4. WEDGE (ENDS,WINGS, F['LLBACK) FULL SPEEDON 63cO"CALL yOU
NEVER STOP TO BLOCK AI{YTIIING IN YOTIR PATII .
PSW-PSE:DON'T DIVIDE OFF UNTIL I OR 2 THREATEN THE WEDGE.
FB-BSE: RUN & REEM OIII A HOLE.
FB: BETWEEN FSG & FST.
BSE:BETWEENC&FSG.
BSW: SEAL 8 OR BACKSIDE LEAKAGE.
ALIGNMENTS & ASSIGNMENTS:
RT:
RG:
C:
LG:
LT:
LE:
ALIGN 30 YARD LINE ON TIIE TOP OF TIIE IYUMBERS. ALL BLOCKS ARE
WITII YOUR RIGHT SHOITLDER. FAIR CATCH ANY POP UP KICK
_ ____ EEIryEEN TrrE 30 & 4s YARD LIr\rE. BALL KICKED DEEP SPRTNTTO TIIE
RE:
PSW: ALIGN ON THE NUMBERS ON TIIE 12 YARD LII\-E. EYES FOR THE DM.
GIVE TIIE DM A *STAY'' OR "GO" CALL. tF IIE IS IN TIIE ENDZONE
..STAY,'& PHYSICALLY FRONT HIM UP. BALL AI\TYWMRE ELSE YELL
.6GO''TIIEN GET ON THE WEDGE. RTII\ WITH THE WEDGE & SIFT
tsLOCK #1 INSIDE OUT.
RIGHTRETURN
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IFTTHEY
ARE
C'OINGTO Ptq{T THE BALL.-
GOODHANDS
ALIGNMENT
oNslDE(UNSURE)
BLOCKTHE
G.P.:lF BALLfS XfCfED DEEP,
nl^Tl^lJtrc
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MUSTON-SIDEALIGNMENT
WHOlS TRYINGTO KEEP
BLOCKOR SCREENOUTDEFENDER
BALL IN BOUNDS.
CATCHBALL & COVERUP. lF BALL COMESHARD,FIELOBALL
1,3,5:
WITHBACKTURNEDTOWARDSKICKINGTEAM. THE FRONT
WHOIS CLOSESTTO THE KICKER& DOES
ROWRECEIVER
NOTHAVETHE BALL KICKEDAT HIM,MUSTTRAILTHE PATH
THEBOUNCEOFFTHE RECEIVER.
OF THEBALL, EXPECTING
2,4,6,2 MUSTBACK UP FRONTROWPLAYERS& EXPECTBALL TO
SKIPTHROUGHEITHERHIGHOR LOW. YOUARE LASTLINEOF
DEFENSE.
BALL GOINGBACKYOURWAY.
7,8,9,10:EYEKICKER& ANTICIPATE
RECOVERBALL & COVERUP. 7 & 8 VICETHEKICKER. 10 COVER#10
& COVERANYONEWHOLINESUP WIDE.
1:
C.P.:
FN
10
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ONSIDERETURNRULESAND PRINCIPLES
RULES:
THE BALL MUSTBE KICKED{O YARDSTO BE A LEGALONSIDEKICK.
IF THE BALL IS KICKEDSHORTOF 10 YARDSLET THE KICKINGTEAM
RECOVERIT, THEREWILL BE A 5 YARDPENALry IS ASSESSEDAND
THE RECEIVING
TEAMTAKESPOSSESION
AT THATPOINT.
IF THE RECEIVINGTEAM RECOVERSTHE BALL SHORTOF 10 YARDS,
THE RECEIVINGTEAMTAKES POSSESION
AT THAT POINT
IF THE BALL IS TOUCHEDAT ANY POINTBY THE RECEIVING
TEAM,
(BEFOREOR AFTER10 YARDS)THE BALL rS FREETO BE
BY EITHERSIDE.
RECOVERED
ANY BALL THATTRAVELSOVER10 YARDS,HASTO BE RECOVERED
BY
THE RECEIVING
TEAM!
PRINCIPLES:
THEFOOTBALL.ANTIGIPATE
RECOVER
WHEREIT_W-|LL-TRAVEIA LINEDRIVESHOULDBE ALLOWEDTO GO THROUGH,AS THE BACK
LINESCRAMBLESTO RECOVERIT, THE FRONTLINEWILL BLOCK
THEIRASSIGNEDMAN.
ONCEWE RECOVERTHE BALL, PROTECTIT. FORMA WALL AROUND
THE MANWITHTHE BALL.
THE RETURNMANSHOULDTAKE NO CHANCES!DOWNOR FAIR
CATCHANY BALL THAT LOOKSRISKY.
FRONTLINESTEPACROSSTHE 10 YARDAFTERTHE BALL HAS BEEN
KICKED.THE KICKINGTEAMMAY NOTBLOCKAN OPPONENTUNTIL
THE BALL HAS TRAVELED10 YARDSOR HAS BEENTOUCHEDBY AN
OPPONENT.
FRONTLINEONLYFIELDBALL IF YOUARE SUREYOUCAN HANDLEIT!
PUNT
RULES
lf we 'down' o punt, the coveringmon muststoywith the boll untilofficiolblows
whistle.Bollcon be odvonced if vfrbtle hosnot yet blownto stop ploy.
lf the coveringteom, on o punt,touchesthe bollbut foilsto officiolly'down' it, the
receivingteom con try to odvorrcethe boll of no riskto themselves.lf they moke
o goin,lheycon toke the goin. tfthq fumbleor loseyordoge,they con elect to
toke the boll where it wos firsttouched by the coveringteom.
A blockedpunt thot b blocked ond does not cros ihe lineof scrimmogemoy be
odvoncedby either teom. Puntingteom rnoyrunor possthe bolt but mustodvorce
the boll enough for o firstdown.
tf'e L.O,S.istreoted os o reguforpunt.
A porliollyblocked punt lhot crosses
A puntwhichfoilsto crossthe LO.S.conlinuesin ploy. All ployersmoy ccrfchor
recovertheboll orxCodvonce it.
Puntcoverersmusf give the punt refu:rner
two yordsin oll directionsof unmolested
spoceto cotch the boll. Receiverinterferenceispenolized.
A foir cotch egnnot.be odvonced by eitherfeom; nor moy lhe foir ccrtcher
be bumpedor toclded (unles he m'rshondles
the boll).
A mon signolingfor o foir cotch connot block.
Any muffledpunt u/fich hitsthe growrd iso free bollond belongsto the teom thot
._Ilris_reqqlerycgllDolleeqvsaged.however.
_Je_c_otle$_fr
Punterguiltyof simulqtingbeing rougfredby on opponentwillbe penolizedl S
yordsfor unsportsmor'likeconduct.
Roughingthe punter iso l5 yord perplty ond o firstdown but runninginio o punter
only conierso lve yord penoltywifh no firstdown, untessil wos fourth ond five or less.
Thepuntercon t rverelect to ihrow o possfrom o bod snop or o forced runsifuotion.
tt will resultin o penotfy for linemondownfield.
Foro punt,of leostseven(7)men mustbe on fhe lineof scrimmoge.Theirposition
ond movementpriorto snopore govet.nedby somerestrictions
os in generolrulesfor
puffingbollin ploy.
Asihe centersettlesoverthe bollhe moy odjustit, but rnustdo so of illct time.
Once the boll is lifted off the grourd. it isin ploy ond live.
Thepunferisprotected whilein on ursofe lkicking)positionbut beforeond ofter the
punt,oswellos wiih mishondled(muffed)bolls,the punterisunprotecfeCorrd live.
REMINDERS
Tobe olignedon the L.O.S.
o ployermusthove hisshoulders
focing hisopponents
goollineporollelto the L.O.S.,
with hisheod breokingthe ploneof the linedrown
throughthe woistlineof the center.
Tobe olignedin the bockfieldo ployer'sheod mustnot breokthe plone drown
throughthe woistline
of the neorestteommoteon the L.O.S.
Tomokeon evolucrtion
on whetheror not o foircotch signolwos mode, knowthqt
the receiverrnustexiendone hond over hisheod ond wove it from sideto side. A
signolmoy onlybe give once ond it isin force. An involidsignolispenglhed.
Wheno foircotch issignoledtor,olwoysexpectthe bolfto be muffed, but keep your
two yordsdislonceond positionuntilthe cotch or muff- BEALERTI!
Whencoveringo punttry to keep it front goingintothe end zone. Gunners:get
behindreturneron foircotch ond positionyourselfI yord outsideend zoneto down
boll. Downingo bollwith feel on goollineresults
in touchbockond boll on 2Oyardline.
Stoyin propercoverogelonesond fon out. Get depth ond width of some time ond
properdisiribution.We cover the boll ond fieldproperly.
Personol
protector,if onlylQ men on field,do not coll codence, but toke o penotty
for deloyof gome. Excepiionwould be if boll isirsideour 20yordline. lf ihisoccuri.
coll o time-outto get eleventhrnon onto field. Puntermustolso be olert for thissitr-r
otion,olso.
lf yotl hove contoin,you mustcontoin. Beoworeof blockersoutsideyou.
Do not ovenunthe boll: Bulletsrunthroughthe bollor receiverond othersbreokdown,bolonceup ond toke o hittingpositionmointoinirpleverogewith bo1to irside
shoulder.
A puntingplcryisconsideredo chonge of posesion - time isout of the end of ploy.
lf the receivingteom mokesno oftempt to fieldor coich boll,we moy positionoutsetues
ond cotch bollin oir it becomeso deod boll. Thisespeciollyoppliesto o sky
punl situotionin pluszoneoreo.
PUNTPROTECTION
HLIDDLE:
CADENCE:
@@@@
@@@@@
C
SITUATIONS
l)
BLEED:
2) ICE:
ALERT TO TEAM WE WILL NOT SNAP THE BALL, BUT WILL LOOK LIKE
WE ARE AND WILL LET THE 40 SECONDCLOCK RUN OUT.
C.P:
3) ICE "T":
ALERT TO TEAM WE WILL NOT SNAP TIIE BALL, BUT THE PP WILL
TAKE ONE SECONDTIME OUT SO WE DON'T LOSE FIELD POSITION.
WE WILL HAVE A CHANCE TO SEE TI{E RUSH.
4) KILL:
"oscAR"
GIVEN BY TIIE PERSONAL PROTECTOR TO THE CENTER AND FRONT. OSCAR MEANS
ON-THE-SNAP.THE CENTERWILL SNAPBALL ONE SECONDAFTERCALL AND BLOCK
NORMAL "ZORRO'ASSIGNMENT. EVERYONE ELSE CONCENTRATEON THE BALL AND
BLOCK THEIR (ZO)RRO'' ASSIGNMENT. OSCAR CALL WILL ELIMINATE A LOT OF
MOVEMENT BY THE RUSH TEAM AND SETTLE THEM DOWN.
PT]NTPROTECTION
6,,
6,t
6,t
6,1
@@E@@
@
@
STANCES:
6YDs.
IsYDS.
PUNT TEAM
SPLIT SLOT FORMATION
GLINNERS,SLOTS, AND PP
2-POTNTSQUARED AT
-SHOULDER-\+DTH---
CENTER.........NORMAL SNAPPINGPOSITION.
GUNNERS.......ALIGN ON THE L.O.S. USING MINIMUM SPLITS. SET UP ON THE BALL
(ouTsIDE NUMBERS).
GUARDS.........LINETOES TO TTTEIIEEL OF THE CENTER WITH SD( INCH SPLITS.
TACKLES........LINE UP TOE TO TOE WITH TTIE GUARD WITH SIX INCH SPLITS.
WINGS............ALIGN YOUR INSIDE FOOT TO OUTSIDEFOOT OF TIIE TACKLE
AND DEEP ENOUGH NOT TO BE STEPPEDON By TACKLE (2 tlzTo 3
YARDS)
TTIEOUTSIDELEG OF GUARD TO YOTJRSIDE (6 YARDSDEEP).
PP..................SPLIT
PUNTER.........HEELSALIGN T5 YARDS DEEP. COULD MOVE RIGHT OR LEFT.
PUNT PROTECTTOTI
(MAr9
GUNI\ERS:
WING. BLOCK#2
TACKLE - BLOCK#3
GUARD. BLOCK#4
PP - BLOCK #5
ONE.FOR-ONE EXCHANGE. KEY TIIE SNAP FOR RELEASE AI\D G
GET INTO COVERAGE. KNOW PUNTER'S DIRECTION. MAKE THE
PLAY. USE GOOD SPLITS. TRY TO RELEASE IN DIRECTION OF T
PUNT IF DIRECTIONAL KICKING.
PUNT PROTECTION
CENTER:
TAKE YOUR TIME (NON-RYTHmC). MAKE TIIE PERFECT SNAP. AF rER YOU
RELEASE TIIE BALL SLIDE PROTECT EITI{ER TO TIIE RIGHT OR LEFT. TI{IS
WILL BE DETERMINED BY THE PP GTVING YOU TIIE CALL. LISTEN FOR THE
FRONT CALL. IF 8 OR 9, DON'T WORRY ABOUT BLOCKING AS FAST.
CONCENTRATE ON TIIE SNAP. YOU WILL PICK FOR EITHER GUARD ON THE
RXLEASE. IF BLOCKING ON THE IO.MAN FRONT, EXPLODE THROUGH WITH
HIPS, RECOVER BY GETTING YOITR IIANDS OUT AND YOUR IIEAD UP. OPEN
TIIE FOOT TO TIIE SIDE YOU WANT TO BLOCK TO, THEN CARRY.OKA STEP
OVER WITH TIIE OTIIER FOOT FOR LEVERAGE. GRAB CLOTH AND WASH
OUTSIDE. RELEASE INTO YOURPREDETERMINED FIELD LAI\E. ALERT
'OSCAR" CALL: IF YOU GET AN
"OSCAR'CALL, GET READY AND PIJLL THE
TRIGGER *ALERT 54 TWIST ON ZONE SIDE. KEEP EYES I]P AI\ID LOOK OVER
BACKOF#5. C.P.:CHECK ALIGNMENTOF#4. "ZONE CALLPUTSYOU IN
A-GAP AWAY FROM PP.
TECHNIQUES:
NORMAL SNAPPINGSTANCE. SNAP AFTER"SET" CALL WHEN YOU ARE READY
AT LEAST I,OOI. IF OSCAR CALL IS GIVEN, GET READY AIYD PULL TRIGGER.
EXPLODE WITH YOTJRHIPS AI\D HANDS.
GET INTO RECOVERY AS SOON AS POSSIBLEAI\D GET YOIJR HANDS UP.
-SLIDE_RIGIIT_AND LEFT BASEDON THDATL-FROM{IIE_PE-ALERT.
"O' EALL;
BLOCKING:
STOP YO{'R MAN'S MOMENTUM OR REDIRECT HIS PATH TWO STEPSLATERALLY.
ATTACK YOUR MAN CITEST-IrIGII (DON'T DROP YOUR HEAD). FOCUS ON
MAN'S INSIDE BOTTOM OF TIIE NI]MBER
CHEST AI\[D HAND'S YOTJRMAN'S CHARGE. POST AND STRIKE WHEN YOU
FEEL YOU CAI\[ TOUCH IIIM.
HANDS SHOULD BE WAIST-I{IGH. OPEN WTIH FINGERS UP. KEEP YOUR
ELBOWS TIGHT TO YOT]R BODY.
oN IMPACT, ROLL YOUR HIPS tiP AI\D THROUGTI YOUR MAN. PUNCH WTTH
THE HEELS OF YOIJR HANDS UNDER HIS NI.]MBERS. EXTEND YOIJR ARMS FOR
SEPARATION.
MOVE LATERALLY TO ESCAPEHOLD TJPS.
WINGS:
COUNT FROM THE OUTSIDE-IN AND FIND YOTJRBLOCKING RESPONSIBILITY.
LISTEN FOR AI\Y L.O.S. CALLS. ON A IGMAN FRONT, LOCATE YOTJRSIIOCK
MAN. AFTER MAN OR ZONE IS DECLARED. BLOCK YOUR MAN, TIIEN RELEASE
INTO COVERAGE. CO-SIGN AIYY CALLS FROM TI{E PP TO YOT]R SIDE, MAKE
CALLS TO YOURTACKLE AND GUARD AI\D MAKE STJREYOU GET CO-SIGNS.
TECHNIQUES:
2-PO.INT STANEE OruTTSTTTE
FOOTBAK.KNEES SHOIfl,}BE BENTilIANDS ON_
KNEES WITH YOUR ITEAD TJPAND BENT OVERAT TITE WAIST.
ASSIGNMENTS:
oN Tr{E SNAP,USE CORRnCT FOOTWORK(KTCKSLIDE). POSTAND STRTKE
YOI.JRMAN, SIIOCK YOUR RESPONSIBILITY,IF NEEDED. GET INTO COVERAGE
AS SOON AS POSSIBLEAND CO-SIGN THE COVERAGE CALL. ALERT TWISTS.
KEY ALIGNMENT.
BLOCKING:
STOP YOTJRMAN'S MOMENTUM OR REDIRECT HIS PATH TWO STEPSLATERALLY.
ATTACK YOUR MAN CHEST-HIGH @ON'T DROP HEAD). FOCUS ON MAN'S
INSIDE BOTTOM OF THE NUMBER
LET RUSH GET T]PFIELD ON YOUR OUTSIDE SHOULDER. THEN SHUFFLE UT TO
POST AND STRIKE. DON'T PLAY SPEEDMOVE (3 STEPS)OR GO FOR ANY HEAD
FAKES.
CHEST AND IIAND'S YOUR MAN'S CHARGE. POST AND STRIKE WHEN YOU
FEEL YOU CAN TOUCH HIM.
--2-?Otr.ltSTANCE=
l) sPEED:
ENT(BALANCED)
55 ALTGNM
v
o*%wJd
\-/'
2 3 4 s T 4 3 z
t-
\-d
''OVERLOAD
LT / SOLIDRT''
(OVERLOAD)
64 ALTGNMENT
V V V
6b
j
a(
(J
PP
32
'.V
V
VV
6l 5
Yd d>o
_\,
''OVERLOAD
RT / SOLIDLT''
(OVERLOAD)
46 ALTGNMENT
td'
v
o^%xytr
\/q"d
Jd
t"
z
3 4 5
''OVERLOAD
LT ISOLIDRT''
73 ALTGNMENT(SPECtAL)
PP
76 5 4 3
XcWWf,.v
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o
''SPECIAL
RT / SOLIDLT''
(SPEC|AL)
37 ALTGNMENT
PP
34
567
o*W{gt"d;
D)
6
o
'SPECIALLT / SOLIDRT''
C.P.:RIGHTGUARD:TIGHTEN
SPLIT- ONTHESNAP,SITDEEP& EYEBALLYOURMAN. lF HEGRABSTHECENTERSIDE,
OVER& BLOCK#6.
(CREEP)
55 ALTGNMENT
PP
4 5
v"-=>
b---!
''CREEP''
ALERT
YJiY
.'Y
54
loo f,'
to
\
O
"CREEP"
ALERT
''OVERLOAD
LT ISOLIDRT''
STACKRULES
55 ALTGNM
ENT(BALANCE
D)
33
X,
4s T 4
Y.'..
^YIJ^Y^i'y
etw;
\:$
Pf1ts
Xb
''OVERLOAD
LT ISOLIDRT''
55 ALrGNMENT(BALANCED)
2
V1 - .
f7
3 4 5
'.
V'.
"-.
T 4 3
YYY YYY
"-q{sP(Fk"
\c/
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a
a
aY
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f7
''OVERLOAD
LT ISOLIDRT''
55 ALIGNMENT(BALANCED
"O-STACK")
454
1
PP
2 XY
X2
Y Y', rvr/\ Y
\aiqJ.ip9trb
^tV\
ir
\
Ir''OVERLOAD
LT / SOLIDRT''
C.P.:CENTER
SLIDE& BLOCKLEFT"A'GAP, !F BOTH#5 GO RIGHT,COMEtsACK& Ki\tOCKOFF STACK MA$.I.
REPLAGEMENT
RULES
55 ALrGNMENT(BALANCED)
1
..YSW,JE%{r
o
b
V
\U
''OVERLOAD
RT / SOLIDLT''
o
RULES:
REPLAGEMENT
MOVESEITHERTO THEINSIDEOR THEOUTSIDE
IF YOURRESPONSIBILITY
BEFORETHESNAP,TAKETHE NEXTMANIN THATSAMEDIRECTION.YOU
MUSTENDUP WITHTHESAMEBLOCKINGRESPONSIBILIW
AFTERTHE MOVE
(2,3,41.
oR MOVEMENTS
r
IF YOURMANGETSREPLACEDBY EITHERA MAN FROMTHEOUTSIDEOR THE
INSIDE,TAKETHE NEXTMAN IN THATSAMEDIRECTION.
46 ALIGNMENT
WAS 64. CHECKFROMRIGHTTO LEFT
1
r&on
Kryry
''OVERLOAD
RT / SOLIDLT''
LT I SOLIDRT"
g check"OVERLOAD
I
FIRSTLEVELTWISTS
55 ALTGNMENT(BALANCED)
54 32 TWTSTS
1
32
YY
e.a
''OVERLOAD
LT / SOLIDRT"
46 ALIGNMENT
55 43 TWISTS
1
PP
\Ffieq'I
234
56
32
IV
o
''OVERLOAD
LT / SOLIDRT''
FIRSTLEVELTWISTS
55 ALTGNMENT(BALANCED)
55 43 TWTSTS
1
''OVERLOAD
LT ISOLIDRT''
54 32 TWISTS
64 ALIGNMENT
,'OVERLOAD
RT / SOLIDLT''
45 54 TWISTS
37 ALIGNMENT
PP
567
\,W # Y
V
2
34
\\
o
rl
"SPECIAL
LT/ SOLIDRT"
ZONEPROTECTION
"zoRRo"
3" 3" 3,' 3',
aduT.l$,
o 15YARDS
USEDWHENEXCESSIVE
MOVEMENT
BY RETURNTEAM
* ALERT''OSCAR''CALL
ALIGNMENT:
ASSIGNMENTS: CENTER:
LINEMEN: RESPONSIBLE
TO HOLDOFFTHEINSIDERUSHER&
PROTECTTHEOUTSIDEGAP.
WINGS:
RESPONSIBLE
TO HOLDOFFTHEINSIDERUSHER&
PROTECTTHE OUTSIDEGAP.
PP:
TIGHTPUNTPROTECTION
''TIGHT''
3'
ooooo
3'
04Y ARDS
HOULDBE BASIC.
IH LOTITSIT}EFOOT$E_T+iE,END.- -
LEVERAG
E RESPONSIBILTI
ES
-T-i
t_
I
t-
LT-
iEl
nl
Li l:.1
GUNNERS: "OUTSIDESHOULDER".1STMANDOWNMAKESTHETACKLE.
FORCETHE RETURNER
OUTSIDE.GETUNDERANY BLOCKERTO
FORCERETURNER
OUTSIDE.
"CONTAIN". VISIONPOINTlS OUTSIDE
WINGS:
SHOULDER
OF RETURNER.
TACKLES: "OUTSIDESHOULDER".VISIONPOINTSON THE RETURNER'S
OUTSIDESHOULDER.
"BALL". VISIONPOINTlS OUTSIDE
GUARDS/CENTER:
SHOULDER
OF RETURNER
''HIT
PP:
TO
MAN
BALL'"
READ
ANY
ALLEY
OR
FILL THEM
SEAMS
&
''SAFETY
TO
tsALL''.
PUNTER:
KEEPLEVERAGEON BALL TO THE NEARES
SIDELINE.
P RI I l A R Y F O R C E
SECONDARY
F O R C E/
CONTAIN
LANE 4
THE BALL
S E C O N D A R YF O R C E /
CONTAIN
LANE 4
TO THEBALL(STGHT
ADJUST)
GUNNERS- pRtMARyFORCE- GO DTRECTLY
.
WINGS 5 YDSOUTSIDEOF TACKLES.CONTAIN!
TACKLES- 5 YDSOUTSIDEOF GUARDS.FAN& COVER.
OR FULLBACK.FAN& COVER.
GUARDS. 5 YDSOUTSIDEOF SNAPPER
.
SNAPPER& FULLBACK SLIGHTFAN3 YDSWIDTHFROMEACHOTHER.SQUEEZETHE
BALL
"SHORTCALL":
PEOPLEOF A SHORTKICK.
USEDTO ALERTCOVERAGE
LOCATETHE BALLOUICKLYANDAVOIDGETTINGHIT BY IT.
- RTGHT
- COVER3
HASIPUNT COVERAGE
WILL BE USEDWHEN WE ARE PUNTINGON THE HASH !
.( MIDDLE). AREA2
:E OOCHPUNT" COVERAGE
GOTO THEGOALUilE/
KEEPTHE BALL II{ PI.AY
mUN ; Bn
GoTOTHEGoALUNE/
KEEPTHE BALLIN PLAY
1. FIRST PLAYER TO EACH SIDE OF TIIE PTJNTRETITRNER (PR) RUNS BY AND GOES
DIRECTLY TO TITN GOAL LII\IE TO CATCII THN Pgt{T OR KEEP IT IN PLAYI
z REMAINTNG PLAYERS CONVERGE AND SQUEET.ETO TIrE PUI\IT RETURII MAN.
PLAY FOR A RETI]RN AND BE ALERT FOR A FT.]MBLE!!
GOAL I,INE SITUATIONS:
* RELEASE FROM TIIE L.O.S. AIID PICK UP THE FLIGHT OF TEE PUNT.
.
REACT TO THE RITURI{ MAN AND TIIE FLIGIIT OF TgE BALL. TT YOU SEE A FAIR CATCE
SIGNAL . FII\TDTIIE BALL . CATCH TIIE PT.}NT,DOWN IT OR KEEP IT IN PLAY!
IPO_OCHPUNT" COVERAGEIAREA 1
Terms:
ff POOCHPUNT
t PUNTING
THEBALLFORHANGTIMEAND INSIDETHE10 YARDLINETO AREA1, 2 OR 3.
'
PUNTING
TO THES|DELINE
AND THE BALL LAND|NG
OUTOF BOUNDS.
* PUNTING
THE BALLTO AREAS1 OR 3.
n r c H T H EB A L L o R
G 0 T o r H E c b A L L r N E& E T T H EiR
K E E Pr r r N q L A V I
R fIAEETHE TACKLE0R
F R 0 N TI H E R E T U R N E &
R E C 8 V E RT H E F U I 1 E L E I
H A N Gr T H I G Ho R p u l r T r r o u T o F g o u N o i T o A R E At
PUNT RETURN
TO TITE IIOUSE !
PUNT
CHARACTERTSTTCS:
OF THEBAILTOYOU)
fiHE FLTGHT
WITHOUT
THEWIND:
l.
2.
3.
4.
Tip Down - Shortond left (cotch boll on right side of the body).
ExiremeVHighBoll- Wll remoin tip up, boll willbreok right (cofch
run).
on
5. LowBoll- Tends
lo turnover- movequicklyto yourleft.
WITHWIND:
l.
2.
. 3.
4.
__5__
6.
EYES
ON B,ALL- FROMFOOTTO HANDSIIII
PUNTFORMATIONS
SPREAD
o
OO
ooooooo
TIGHT
o
oo
ooooooo
SPREADUPBACK
o
oo
ooooo
SPREAD/TIGHT
oo
oooooo
MIDDLE RETURN
POS. RTILE ALIGNMENT/ASSIGNMENT
SQL
Block
Punt
Alignment: Anywhere
Tite: Comehard to block point and take ball off punter'sfoot.
Spread:Comehard to block point and take ball off punter's foot.
Fake
SE/TE
LTILW
LGTLT
LUB/LG Alignment: Tite - Head up on LUB. Spread- Head up on LGTite: Ilold up LUB
on L.O.S.Trail him downfieldwith insideleverageand Block him. Spread:Hold
up LG on L.O.S.Trail him downfield with insideleverageand block him.
CENTER
RUB/RG
RG/RT
RT/RW
Fake
SE/TE
MIDDLERETURN
TIGHT
P
,/LF
1'
LUB RUB
LTLG I c IRG RT RE
tg
I
i
E d1
I
,
II
(\
MIDDLERETURN
tr
ll
lt
!\
SPREAD
P
LE
RW
RG RT
TT
67
\
R
{
ir--l
A
F
ASSIGNMENTS
1 & 9: STAYWITHYOURBLOCKS
8 : SLAMWINGBACKAND STAYWITHHIMMAN-TO-MAN.
7 : GHECKFORFAKE,LOOPDEEP& BLOCKMOSTDANGEROUS
MAN.
3,4,5,6,:SLAMGUARDS,TACKLES& SNAPPER,FORCETHEMAWAYFROMRETURN,
FORMWALL, STAY 5 YARDSAPART.
2 : CHECKFOR FAKE,LOOPDEEPKICKOUTANY LEAK,AGE
OUTSIDEOF WALL.
THEPUNTAND GETTO THEWALL.
SQUIRREL:
JET UPFIELD,
PRESSURE
IF BALL IS IN T!.IEIIIIIDDLE
OF THEFIELD,SETWALL ON THE HASHMARK.
IF tsAI.LIS ON THE HASH.SETWALLON THENI..!MBERS.
A
|---rl
-i
A
FA
l-
'El
ASSIGNMENTS
I & 9: STAYWITHYOURBLOCKS
2 : SLAMWINGBACKAND STAYWITHHIMMAN-TO-MAN.
3 : CHECKFORFAKE,LOOPDEEP& BLOCKMOSTDANGEROUS
MAN.
4,5,6,72
SLAMGUARDS,TACKLES& SNAPPER,FORCETHEMAWAYFROMRETURN,
FORMWALL, STAY 5 YARDSAPART.
8 : CHECKFORFAKE,LOOPDEEPKICKOUTANY LEAKAGEOUTSIDEOF WALL.
SQUIRREL:
PRESSURE
THEPUNTANDGETTO THEWALL.
JET UPFIELD,
IF BALLIS IN THEMIDDLEOF THEFIELD,SETWALLON THEHASHMARK.
IF BALLIS ON THEHASH.SETWALLON THENUMBERS.
TIGHT
LION
RUB
T RG RTRE
lr{
{_
I
67I
[[
SPREAD
LION
P
Rw
RG RT
61
RE
{
.1
l1
)l
I
\
RAMBO
TIGHT
LUB
LE LT LGT
1/I { l 34
/t
tl
B\
\R
I
1
I I
\
RAMBO
SPREAD
LW
LT LG
LE
I
I
II
I
/
TT
RE
{
TIGHT
A
I
I
I
A
I
I
'H
\/
SPREAD
RE
LE
I
I
I
I
I
tto"
oAKS (OVERLOAD
BLOCK)
TIGHT
'R
\/
oAKS (OVERLOAD
BLOCK)
SPREAD
LE
RE
1
I
I
I
I
I
)
'R'
PUNTSAFE
SAFEALIGNMENT
SPREAD
a
I
Ai
(oi
lr
Irl
il
Pi
i iloqoo
sEs'[ivw
E\
/t
IM
I
$s
riv t
SAFEALIGNMENT
TIGHT
I
I
I
I
-f
I
I
I
A
I
lo o (D,
sE'
s7
/l
,/
I
,$
I
I
I
al
I
I
I
t
t
UI
ds
o al
'WE
',WT
"o
\l
rl
Wl
- IN OURSAFEALIGNMENT,
ALL ELIGIBLERECEIVERS
ARECOVERED
AS SHOWN.THE
STRONGANIDWEAK ENDSARE CONTAIN.WE WILL PLAYRUNFIRST& REACTTO PASS
WE WILL NOTTRYTO BLOCKTHEPUNT.WHENBALL IS PUNTEDHOLDUP & BLOCK
youR MAN. WE W|LL RUNA MIDDLERETURN.
(M|KEWILLBLOCKCENTER)
P.A.T.
FIELD GOAL
BLOCK
P.A.T./FIELDGOAL BLOCK
REMINDERSAND FACTS
1. SUBSTITUTIONIS VITAL].LET'S NOT PLAY LONG OR SHORT
PERSONNEL.
2. ZERO PENALTIES _ DON'T PROVIDEOFFENSEw]TH ANOTHER
SCORINGOPPORTUMTY.
3. CROWD, KEy AND GET A JUMP ON TrrE BALL.
4. BE ALERT AND READY! ALWAYS AWARE OF POSSIBILITY OF FAKE
5. ATTEMPT ON FIELD GOAL OR 2 POINT PLAY ON P.A.T.
6. PENETRATEBY DELIVERING A BLOW, PUSHAND DRIVE THROUGH
ASSIGNEDMAN OR SEAM BEFOREJUMPINGOR REACHING.
7. TIMING IS PARAMOL]NTTO BLOCK A KICK
8. KNOW WHO HAS PASSOR RUN RESPONSIBILITIES.
9. EITTIERTEAM CAN ADVAhICE A BLOCKED KICK THAT DOESNOT
CRO_SS_fHEL.O.S.
10.IF A BLOCKED OR A MISSEDFIELD GOAL CROSSES
THE L.O.S.,TREAT
IT AS A PIINT, CALL "PETER" AND GETAWAY FROIvtIT.
11.THE BLOCK TEAM CAN RETURNANY MISSEDFIELD GOALS. ALL
BLOCKS ON RETIJRIIS MUST BE ABOVE THE WAIST AND KEPT IN
TIIE FRONT.
12.PENETRATION IS THE KEY TO BLOCKINGANY KICK!
13.BE DETERMINED TO BLOCK ONE _ IT MAY BE TIIE DIFFERENCE!
LET'SBruNGIT!
(sArD TWICE)
EXAMPLE:BLOCK RT. BLOCK RT - READYBP&AK
TECHMQUES:
STANCE:SPRINTERS
3-POINTSTAI{CE.BUTT SI{OULDBE
SLIGFTLY UP WITII THE WEIGHT ON YOUR HAI\D.
KEY TITFBALL! - *LOOK AT IT'
SQUEEZETHE L.O.S. TAKE ALL THE NEUTRAL ZONE
YOU CA}I. DON'T BE OFFSIDES. OUTSIDE MEN
CHECK FOR OFFSIDES.
GET OFF..WATCII THE BALL! KEY PRE.SNAPKEYS FROM
SNAPPER ROLL INTO START.
SURGETHROUGH AREA OF RESPONSIBILITIES, COUNT.
SKINNER:
CRASIIER:
LIFIEMEN:
STAY LOW AI{D GET OFF ON TIIE SNAP. SURGE THROUGH MAN
AI\D PENETRATE. COTDIT1,001,1002....AND GET YOUR HANDS
(rNsrDE/ouTSrDE) UP. USE TrPS OF SITOULDERPADS TO ROLL UP
THROUGH LINEMEN. CAN USE ONE HAND TO GRAB CLOTH TO
IfiLP PROPEL YOURSELF NTO TIIE AIR TRI.AIYGLE SINGLE
SURGEAI\D CLIMB I.'OR EXTENSION.
BLOCKRIGHT
o
qi
o
Hobl
ET
TE
W
I
I
I
r's