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PHITOSOPHY
OF THEKICKINGGAME
Thereore three equollyimportontdeportmentsof ploy in footboll:
1) Defense
2) Offense
3) Kicking
Most teoms give sufficientottention to the firsttwo deporlments listedobove but tend to be
negligentwhen it comes to kicking.A teom which isdeficientin the kickingdeportment
operotes of only 66"/"efticiency.
One ouf of every five ploys in o gome is o kick of some sori. lt shouldbe further noted,
however,thot sometningvery unusuoloccurs on every kickingploy in o gome. One, or
more, of the followingthree eventstoke ploce on every kick,whileihey usuollydo not
occur frequentlyon other scrimmogeploys:
l.
2.
3.

A sizeobleomount of yordoge is involved (40 yordsor more)


involved.
Thereis o chonge of boll possession
A specific ottempt to score points is involved (PATor FieldGool ottempt).

The ploys which involvethe kickinggome. therefore, ore weighted heovily insoforos they
effect the time ond outcome of the gome.
Mony of the big breoksin o gome occur on o kickingploy. Breoksusuollyhoppen when o
teom or o ployer is unprepored for o situotion. Where o teom is prepored, the chonce to
copitolize upon o breok presentsitselfot o most opportune time.
The kickinggome breoksmork the differencebetween winningond losing. When one
teom tokes little pride ond poys too little ottention to kicking,they become victimsof these
bod breoks.
SCOPEOF THEKICKINGGAME
When most people think of the kickinggome they thinkonly of the persondoing the
punting or the ploce kicking. This,of course,isthe height of shortsightedness.As importont
kickersore, they representonly o froction of whot we refer to when we
os good, sound
'kicking
gome.'
speok of the
Punt protection ond coveroge, fieldingkicks,punt returns,punt blocks,field positionond
considerofions,PAT& field gool protection, defending PAT'sond field gools, field gool
coveroge ond returns,foke kicksond foke kick defense, kick-offcoveroge, squib kickoffs,
short kick-offs,prepqrotions for defensingthe short kick-off,kickingtoctics, strotegy,
fundomentols,kickinggome rules- oll of these help comprisewhot we coll ihe kicking
gome. To hove o good kickinggorne we musf be proficientin oll these oreos.
KICKINGGAME
ELEMENTS
OF A SUCCESSFUT
L Eliminotion
of Mistokes
Most mistokesmode in the kickinggome ore coused by o lock of belief in its
imporfonce. Lock of belief leodsto o lock of concentrotion ond from thot followspoor
protection, poor coveroge, ond slipshodopplicotion of the complex kickinggome
rules.Beliefin the importonceof the kickinggome isthe key to eliminotionof mistokes.

ll. Intensity
Althoughintensityis essentiolin oll oreosof the kickinggame, it is best observedin how
you cover kicks(punts,kick-offs,field gools). Footboll'strue test of couroge iscovering
kicks.No one willever returno kick for o touchdown ogoinstus unlessone mon foilsto
go oll out.
lll. Fundomentols
Kickinginvolvesmony preciseskills.Punters,snoppers,holders,ond ploce kickersmust
yvorkmony extfg hoursot perfecting their skills.Theymust concentrote when prccticing.
Distoncesot which kickersond holderslocote themselves,olong with timing in snops
ond getting kicksowoy, ore detoilswhich mustbe worked ot eornestlyond tirelessly.
Thesetimesond distonce requirementsore precise,ond they requireconstontottention.
V. Attitude
Thekey to on individuol'ssuccesscon be directlyottributed to hisotfitude of mind.
THEGAMEBREAKERS
l. Returno kick-offfor o touchdown.
2. Returno punt for o touchdown.
3. Returno blocked field gool ottempt for o touchdown.
4. Forceond recover o kickinggome fumble.
5. Blocko punt.
6. Blocko field gool.
7. Blocko PATif they hove scored.
8. Forceo bod snoD.
9. Recovershortkick-offs(oursor theirs)if they ore ony ottempted.
TOWIN.THEKICKINGTEAMSMUST:

t . Keep opponents to on overoge returnof 6.0 yords or lessfor everytime we punt.

2. Averoge better yordoge per punt returnthon our opponent.


Averoge betler riet yorOoge (punt minusreturn)thon our opponent
(most importont)
qA.

Hold opponentsto 26 yordlineor lessoveroge os stortingpoint


followingtheir kick-offreturns.
Averoge returningour kickoffsto the 30 yordlineor better.

Do not ollow ony missedfield gool on our porl to be returnedpost


the 20yordline,

7. Kickthe opponent into trouble (insidetheir l0 yord line)ot teostonce


(punt)
8. Never commit o "Gome Breoker"error.
o)
b)
c)
d)
e)
D

cliP
breokdown punt protection
rough kicker
missiockle
field gool protection
fumble

9. Get oi leostone'Gome Breoker"odvontoge.


o)
b)
c)
d)
e)
.|0.

couse fumble
block field gool
block punt
block (x-pt)
big return(cruciol time)
kick-off
Punt

Moke no decisionmistokesin fieldingond returningkicks.

o)
b)
c)

nevercotch punt inside 10yord line


cotch the boll on the fly
move into boll on kick-off return

I l. Scoreof leostonce or set up of leostone scoreon o kickinggome


ploy.
12.Do not ollowthe opponentsio scoreor set up o scoreon o kicking
gome ploy.

TIMING
Forbest resultsond for reosonsof sofety,there ore certoin time requirementswhich service
os performonceguides for the three bosic types of kicksin the gome.
Theseore outlined below:

coNStsTENCY
tSr-nerrv
l. Punts:
A
B:
C.
D.

Snop (]5 yords)


Punier
Iqtol oeto*oy tl
Hong iime CDintr-nlnn)

0.8 seconds
1.3seconds
a.SseconOs(40 yd punt)

HINTS. KICKINGGAM E
P OS ITION
I.

PUNTER

''Right",
"Middle','Snori")
Be sureto coll direction of punt ("1efi.,

B. Get in frontof the bod snop.


C. Workon kickingwhen the bod snop occurs. When you ge- on in procticetoke
odvontoge of the opportunityto use thisos o procticoler:erience. bringthe tip of
the boll into your eyes. Keep your honds where you ccn :ae them.
D. Whenpuntingfrornin for neor your own end zone,knowtr= situotionso thot you
con moke the correct decisionregordingwhetheror not to ioke on intentionol
sofetyif o bod snop occurs.
where ).ou con killthe boll inside
E. Yourmosteffectivepunt willtoke ploce in sifuoiions
the opponent's10yordline.
F. Thepunterwith the best puntingyordoge overoge in coll=ge is hordly ever the
Leogue'sbest punier. Puntingshortin opponent'sterritorycrd punting for height
but the"; cre very offeciing
rotherthon row distonce do not reflect in stotistics,
puntingweapons.
II. SNAPPER
A

Vorythe rhyihmyou use in snoppingthe boll so thot oppc:.3ntscon't'Zero-in'6n


exoctlywhen to toke off in rushingkicks.

B. Approoch the boll seporotelyeoch time you snop in proc- ce situqtions.Do not
stoy in one spot ond merelyget in o groove. Thisdoes nc; provide o gome-like
situotion.
- - III. PROTECTING_O
A

Get port of your helmet (not justo "wing')on ony zone ycr re responsible
to btock.

B. Fullbockshouldoniicipote blockingwhere you see on cr=:lood. Do not bock-up


to block.
before leovingon cove'cge - moking o perfect
C. Center hos only one responsibility
snop.
D. Remember,protectionfirst,coveroge second.
V. BLOCKINGPUNTS
A

We willscout ond key opi:osingsnoppersto see if they:


l.
2.

Rockor wind-up.
Snopon rhythm.

B. We will scout the opposingpunter to see rvherehisfoot meetsthe boll. Rushers


will
then hove o londmorkto crosswhich is cpproximotelyl8 inchesin front oi where the
punter'sfoot meetsthe boll,usuolly8 I /2 Io 10yordsbehind the L.O.S.
l.

Do not go throughthislondmorktor.,.ords
the punter.

2. Do go ocrossthislondmorkin frontof the pur'ier. Loyoutocrossthislondmork.


3.

Keep your hond in your field of visicnond fostenyour eyes on the boll.

V. BLOCKING
PAT'S
AND FIELD
GOALS

We will scout ond key opposingcentersto see if they:


l.
2.

Rockor wind-up.
Snop on rhythm

B. lnteriorrushmenshouldusestrengthond toke-off in order to drive os deep ond


quicklyinto the bockfieldos they con. Get your hondshigh os the kicke/sleg
swingsforword. Stoyunderthe offensivelinemon'spods ond get penetrotioh.
C. Outsiderushers:
l.

The mon lined up insidehe wingbcck shouldseekto drive through the noturol
gop between the wingbock ond tne end. Tryto get on o courseolmost
porollelto the line of scrimmoge. Junrper.

2. The widest rushershoulddrive os clcse outsidethe hip of the olfensive


wingbock os he con. As soon os he cleorshe shouldtry to get in ihe line of
ftightof the boll. Thismeensodjusiingimmediotelyto q courseolmostporollel
to the line of scrimmoge.Skinner.Must loy out. Threestep. Turnshoulders90 .
A_ _Dolotgodt[e@
B.

Loyoutolongthe lineof flightfcr the boll.

VI, PUNTRETURN
SAFETIES
A

Colls:
L

One sofetywillbe designotedto ccil: MEl"or'YOU!'on oll punts.

2. The.sofefynot fieldingthe punt will ccll "FoirCotchl" or "Go!' so thot the mon
fieldingit willknowwhetheror not to foir cotch the punt. Also,we will ottempt to
help locote the mostdongerouscover'spositionfor the returnmon.
B.

Sofetymenshouldneverlineup deeper thon their own 10yord line. Theyshould


not hondle o punt for whichthey hove to retreotinsidethe 10.

C.

Usuollyyou will not signolfor o foir cotch unlessyou octuolly plon to cotch the boll.

D. Generolly,your firstmovesshouldtoke ycu upfieldroiherthon iryingto run wide.


Stortfon,,rord
ond then breokto the sidei:ne.

E.

Alwoysthinkin termsof breokingthot firsttockle. Thisishow mostlong returns


develoo.

F.

lt is bod procedure to ccuble bock in irying io evode coverers. Do not develop


thishobit.

G.

Body posiiionin fielding:he boll is very importont. Tryto be 'Nose up' ond moving
into the boll insteodcf 3:ing loterollyor bockwords.Good posiiioncon odd
severolyordsto eoch re:-rn.

H.

Fostenyour eyeson tip cr ihe boll. Lookit in.

VII.KICK-OFF
RETURN
M:N
SAFETY
A

Colls:
l.

Therightsofetywill be designotedto coll "ME!',or'You!' or "SHORT!"


on oll kickoff receptions.

2. Theleft sofetywill cci! 'STAY!'wheno boll is kicked so deeply into the end zone
thot on ottemoted returnisunwise.
B.

Thesofetyreturningthe klck-offshouldcorrythe boll usingo techniquewhich is


esseniiolly
stroight.horc cnd fost:
l.

lt isimportontto be ,^novinginto the boll os you cotch ii insteodof stondingititt.


It givesusthot extro I i 2 second ond thoi isvitol for o successfulreturn.

2. Thinkin termsof tryir.gio blostii stroightout to the 35 yordline.


3. Do not come under controlwoiting for on opening to develop.
'VIII.- MISEEL-IANEOUS

Men responsible
for con'fciningthe kicker(punt or field gool) when o foke kick is
feored or when we ore in o Sofe Returnshouldnot otlempt to block the kick. Your
responsibility
is to force him to kick on rhythmond to contqin oll fokes.

B.

Covererson o punt to on opponent'sgoollineshouldnot slow down if the


opponentssofetysignolsfor o foir cotch. Go post him to the 2Vd.line ond oftempt
to down the boll before il goes int; the end zone. Get the gool line;turn oround
ond findthqboll.

C. The best woy to ovoid crossingblockerswhen we ore on kick-oifcoveroge is by


utilizingmoximumspeed, not by slowingdown to dodge. Key is to occel-erotein
the first10yordsofter crcssingthe 35 yord line.

Soecid TeamsBasicOutline
Kick OffCoveraee Tearns
Objective
To give the defensegood field positioa by keepingthe receiviag te"m inside the
23 yard line. Create ouick tur:noven. Intimidete our opponeut.
Specialist
A kicker who kicks the bdl to the goal line, and lofu it high to delaythe retrn
and allow our coverageto get downthe field- He must also keepthe kick inbonnds. (Rule allows rhrm team to takethe bdl on the 35 yard line or, kick
over froo, the 30 yard line on ao ort, ofbouods kick).
Team
Fast sr:retacklers moving down field evenlyspacedwith a Eurrrine Dsire to.
make the Tackle
OnsideKick Offteasl
Objective
To recover a deliberate shortkick- Craisgreatfield position forthe offense.
Specidist
Kicker to dribble the ball a legal minilasn of ten yards. Lfust be perfected!
Team
SWARIvI the recovery man and get theball. We must recover all onsidekicks.
Rgt-Pressrre Teasl
Return Objective
To returo eachpunt 4 minimum of ten yards. To alwaysgrve the oftase good
field position. Handle eachpunt property. Net 33 prdJpuot.
Return Specialist
Qicb tricky punt rfirrnerswho.havesurehaadsanduse theirblockers. \ile
must catch the ball: (seldomlet one hit the ground). Fair catchesshouldbe
almost non-existentwhen a ret$n is called.
Team
Fast openfield blockersusinggoodjudgmentnot to illegally block.Must stay
orside and avoid rou-ehingthe kicker.

Block Objective
To block the puog g"ing us a touchdownor gpodfield position Always try to
advanceablocked puut which basot crossedthe L.O.S.
Block Specialist
Rnt nrsherswho are guicB aggressivewho wast to btockkicks. Aim for the
'block poitrt".
Tearr
As dI out effort by blockers who are iuteot on blockingthe punr
Field CroalBlock Team
Objective
To block the field goal giving us a touchdowr or goodfield positioo- Always try
to advancea blocked kick which basnt crossedthe L.O.S.
Block Specialist
Blockers, jumpersoand swimmers.@gsSulgiasideandortside).
Teasr
Someplayers cover forthe frke and the rest arein assignedareasfortheblockExtra Point Blocks
The tnre test of the intensiry of a football team- @itherteao may advancea

blockedPAT.)
-- Kick OffRetlrnTeam
Great field positionweaponsincethe kick off is from the35 yard).
Objeetive
To retlnn every kick offat leastto own 30 yard line.

Refurn Sgecialist
Returnerswith fine speedand the desireto npop'tbroughthe wedge. Catch every
batl.
Team
Open field blockersup froat plus a wedgetbat will block on tbe run- Ttis
includes backsto catch short kicks plus an intelligent "captainof the wedge."

I{ands Team
Objective
Recover the ball. Protect $g man who recoveredh.
Sgecialist
Qick, aggressivemen with good hands.
Team
Recovery metr to field the ball Blockersto protect ourrecovery men- Two
safetiesto handleall kicks c/hich travel pastthe from people
Frgt Team
Objective
Croodfield position-lessthan 3 yardsper return. Force a frir catch. Cansea
fumble and recoverit. Down the ball insidethe ten vard line.
'

Sgecialist
A puster who getsmore height tban distanceand also consistentlyplacesthe balt
oo or inside the ten yard line. A pr:nterwho kicks best inside gur g"lm ts/enty
yard line.
A cester who hasan accuri$esnapx/erytine. (.8)
Team
- --S6^o-o."essary-tb=gd

-BlocE
to flrelialfc-aHs.
first-.ilAalcailiiono"ing-raLJ
to the ball. Never follow the sarnecoloredjersey. Breakdown- thengang tackle.
Block release @ver tackle.

h-rnt Fakes (lRunor Pass)


Objective
Cretthe first down or scorea touchdownSgecialist
A personalprotector wbo usesgood timing andjudgmeat of whea to use an
automaticnrn or pass. Most importantis to get the first do\iln.
Team
Alert to when andwhy we usethis weapoa All assienmestmust be carried out
for h to be zuccessful.Be alert to checkto a punt.

Block Objeaive
To block the puo! g"iag rs a touchdown or goodfield position- Always try to
advancea blocked puut vftich basnt crossedthe L.O.S.
Block Specidist
hmt rusherswho are guich aggressivewho wast to block kicks. Aim for the
'block poitrt'.
Team
A! dI out effort by blockers who are iutent on blockingthe punr
Field CroalBlock Team
Objective
To block tbe field goal gvbg us a touchdowaor goodfield position Always try
to advancea blocked kick which hasnt crossedthe L.O.S.
Block Specidist
Blockery jumpers, and swimmers.(Pressureiasideandorrtside).
Teasr
Someplayers cover forthe frke and the rest arein assignedareasfortbeblock
E:rtra Point Blocks
The tnretest of the intens$ of a football tean- (EithertearnEay adnancea
blockedPAT.)
Kick-OffRefirn Team

Great field positionweaponsiacethe kick off is fronrthe35 yard).


Objeaive
To return every kick offat leastto owu 30 yard line.
Return SBecidist
Rehrsers with fine speedand the desireto "pop" tbroughthewedge. Catch every
batl.
Team
Open field blocker up froat plus a wedgethat will block on the run- This
includes backsto catch short kicks plus al iutelligent "captainof the wedge."

Field God and Extra Point Teasr


Remember;Mssed fietd goals outside the 20 yard line are returnedto the line of scrimmage.
Objective
Three points (ooe Point-PAT-)
Soecialist
Three man partnership:
1. The kicker to get Edck heigh (to aroid the block) and
consistemaccuracy.(1.3 timing)
2. The holder with nre handsand quick abiliry to place
the bdl
3. The cecerwith rifle acorracy.
Tea'gr
No penetration! Take propersplits and steps-seeball s""Fped. Cover long field
goals.
Field GoalFakes (Run orPass)
Objective
Cretthe first down or scoreatouchdown.
Sgecialist
A bolder with running andpassingability.
lez?n

responsibilities.
No tip-otrs.
fficated to carryout pre-assigned
Remembec l) BE SI{ART !
2) HrGH\TELOCITY!
3) FTNTSH!

KICK.OFF

KEEP THEIRHEADS
RINGING!

KICK.OFF TEAM
RULES TO KNOW:
I. tF A KICK DOESNOT TRAVEL IO YARDS, IT IS AN INVALID KICK AND
MUST BE RECOVEREDBY THE KICKING TEAM OR THE BALL WILL BELONG
TO TIIE RECETVINGTEAM IF THEY RECOVERIT AT TT{AT
POINT.
2. tF TFIERECEIVTNGTEAM TOUCHESTHE BALL, INCLUDING BEFOREIT HAS
TRAVELED 10YARDS. IT IS A FREEBALL.
3. IF TI{E KICK-OFF GOESOUT OF BOUNDSA s-YARD PENALTY AND A REKICK MAY OCCUROR TIIE RECETVTNG
TEAM MAY ELECT TO TAKE TI{E
BALL AT TI{E 35 YARD LINE.
4. ONCE A KICK-OFF TRAVELS 10YARDS, IT IS A FREEBALL AND BELONGS
TO THE RECEIVING TEAM AT THE SPOTTHEY RECOVERIT.
5. IF THE KICK-OFF TEAM RECOVERSTIIE BALL IN THE END ZONE. IT IS A
TOUCT{DOWN.
6. ON A KICK.OFF, TI{E KICKING TEAM MAY CATCH THE BALL IN MID-AI& IF
NO RECEIVERIS IN TIIE AREA, BUT TT{EBALL CANNOT BE ADVANCED BY
THE KICKING TEAM AND IT WILL BE SPOTTEDAT THE CATCH.
7. THE KICKING TEAM CAN ADVANCE A FUMBLE BY TFIERECEIVINGTEAM
, -AFFERREEOVERY.-T.HEKICKOFFIEAM_CANNOT AD-]IANEEAAAJLF ABDROPBY T}IE RECEIVINGTEAM AFTER RECOVERY.
8. IF THERE IS A RECEIVERIN POSITIONTO CATCH TTM BALL IN THE AIR IIE
IS ENTITLED TO TT{ERIGHT OF WAY TO THE BALL.
9. T}IE KICK RETURNTEAM MAY FAIR CATCH TI{E BALL AND ALL FAIR
CATCH RULESAPPLY.
IO. A P{.INTIS ALLOWED AFTERA SAFETY:A PLACEKICK OR DROPKICK
AFTER A TOUCHDOWNOR FIELD GOAL.
11. ALL PLAYERSON T}M, RECEIVINGTEAM ARE PROHIBITEDFROM
BLOCKING BELOW THE WAIST DURING A DOWN IN WHICH TI{ERE IS A
FREEKICK OR A PUNT. ALL PLAYERS ON TIIE KICKING TEAM ARE
PROI{IBITED FROM BLOCKING BELOW TIIE WAIST AFTER A FREEKICK
OR PTINT. ON ALL OTFIERPLAYS,NEITIMR TEAM MAY BLOCK BELOW TI{E
WAIST AFTER TI{ERE IS AFTER T}IERE IS A CHANGEOF POSSESSION.
EXAMPLE: FUMBLE RECOVERYOR INTERCEPTION.

KICK OFF RESPONSIBILITIES


HITMEN (RII/LII):
EVERYTHINGIS DONE FROM A FULL SPRINT. WE MUST CONSTANTLY
ADruST OUR A}IGLE TO STAY ON COURSEWITH OUR TARGET.WHICH IS
THE OUTSIDE NUMBER OF T}IE BALL CARzuER.
Gtrr\NERS (RG/LG):
EVERYTHINGIS DONE FROM A FULL SPRINT.WE MUST CONSTANTLY
ADruST OUR A}IGLE TO STAY ON COURSEWITH OUR TARGET.WHICH IS
THE OUTSIDE SHOTJLDEROF THE BALL CARRIER.
TRIANGLES (RT/LT):
FULL SPRINT,IMMEDIATE SECONDWAVE 3 TO 4YARDS OUTSIDE OF THE
TARGET. ARzuVE AT TARGET ALONG SIDE GUNNERS.
TRIANGLES (CT):
FULL SPRINTIMMEDIATE SECONDWAVE. HEAD UP ON BALL ARRIVE AT
7 TO 8 YARDS AWAY FROM TARGET.AVOID BLOCKERSKEEPINGOR
ADruSTING LEVERAGETO STAY HEAD UP ON TARGET.
CONTATNERS(RC/LC):
CONTAIN MEN SHOULD SHOWUP IN IMMEDIATE SECONDWAVE 10 YARDS
OUTSIDEBALL CARRIER. AVOID BLOCKS TO HOLD CONTAIN POSITIONAT
ALL COST. NEVER GET OUT FLANKED BY BALL CARRIERGUARANTEE
AWARENESSOF BALL CARRIERIN RELATION TO BLOCKERS. BALL CAN
__---NEVERBRFAKCONTAIhI.BTAWT\RE-O_TATf, T_TIROWNA-CX-PASSNSANN
REVERSES!
SAFETTES(S/K):
SAFETIESHAVE TO DIAGNOSERETURNAS WE POSITIONOURSELVESIN
THE HOLES THAT ARE CREATEDIN OUR COVERAGE. THE (S) WILL WORK
HALF THE FIELD AND WORK THE SIDELINES. THE (K) WILL WORK HALF
THE FIELD. THE KEY IS NOT TO GET TO DEEPINTO THE COVERAGEAND
GET STUCK IN THE WASH STAY BEHIND THE 40 YARD LINE. YOU ARE T}IE
LAST LINE OF DEFENSE. MAKE THE TACKLE AT ALL COST.BY AIYY
MEANS!
ALL POSITIONS
AS THE BALL LEAVESTHE TEE,WE MUST READ THE FLIGHTOF THE BALL,
DIAGNOSETHE SET-UPOF THE RETURN;ADruST OUR ANGLE AND KEEP
LEVERAGEON SCHEME.WE MUST SENSETHE BLOCKINGPATTERNAT
FULL SPEEDAND ABOVE ALL ELSE...KEEPTHEIR HEADSRINGING!

ZONECHART
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SPEEDREADZONE

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KICK.OFFCOVERAGE
TYPESOF KICK.OFFS
1. DEEP,EMPHASIS
ON HANGTIMEAND DISTANCE.
2. DEEP,SQUIBEMPHASIS
ON ACTIONON BALL,CREATINGPROBLEMS
IN BALL HANDLING.
3. POP-UP,EMPHASISONACCURACYINTOA VOIDAREA.
4. ONSIDE,EMPHASIS
ONACTIONAND DIREGTION.
5. PUNT/ FOLLOWING
SAFETY,EMPHASISON HANGTIMEAND
DIRECTION
ALIGNMENT
HITMEN:ALIGNANYWHEREIN BETWEENTHE HASHMARKS,INSIDE
FOOTON 25 YARDLINE.
GUNNERS:ALIGNSPLITTING
THENUMBERS
AND THE HASH,INSIDE
FOOTON 30 YARDLINE.
(RT/LT):ALIGNON THEHASH,INSIDEFOOTON 30 YD. LINE.
TRIANGLES
TRIANGLES(CT):ALIGNBETWEENHASHES,INSIDEFOOTON 30 YD. LN.
CONTAINERS:
INSIDEFOOTON 30 YD. LN.
ALIGNON THENUMBERS,
INSIDEFOOTON 30 YD. LN.
NUMBERS,
SAFETY:ALIGN2 YARDSOUTSIDE

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KICKOFFLAWS
1) SEETHEKICKERAS HEAPPROACHES
THE BALL.
TURNANDRUNWHENTHEKICKCROSSESYOUR
COMELATEAND
FACE. DON'TBE OFF.SIDES.
COMEHARD.
2) MAINTATN
AS YOUCOVER.DO NOT
SPACTNG
OR VERTICALLY.
OPENGAPSHORIZONTALLY
STAYtN YOURLANES.(AREAOF
THECLOSERYOUGETTO THE
RESPONS|BIL|TY).
POINT,THELESSFREEDOM
CONTROL
YOUHAVE
TO AVOIDBLOCKS.CONVERGE
ON THE
POSITION.
FOOTBALLFROMYOURLEVERAGE
SPRINTTO A POINTWHEREYOUCANMAKEA
TO BRINGYOURSELF
DECISION
UNDERCONTROL
AND CONVERGE
ON THEFOOTBALL.CONTAIN
MENSTAYSQUARECOVERTO A POINTEVEN
- WTH-THE FOOT-B-Ahh-(SP
RIN-rCffi MMY; EXEODETO BALL).
WHOWILLBLOGK
3) ONCEYOUHAVEDETERMTNED
YOU,ONEWAYTO SETHIMUPWOULDBE TO
ATTACKHrMHEADUP(RUNDTRECTLY
AT HtM)
ANDTHENRUNAROUNDTHEBLOCKERTO THE
SIDEOFTHERETURN.
4) STAYrNCOVERTNG
LANES(AREAOF
RESPONS|BIL|TY)
TO THE FOOTBALL.
RELATTVE
DO NOTSQUEEZE
IT DOWNUNTILTHEDIRECTION
HASBEENESTABLISHED.
OF THERETURN

THE BESTWAY YOU


5)' EVADEEARLYBLOCKERS
TO PROPERLANE. C.P...PUN
CANANDRETURN
TO SIDEOF KICKOFFOR
AROUNDBLOCKERS
RETURN.(AREAOF RESPONSIBILITY).
BLOCKERS
TMMEDTATELY
tN
6) RUNTHROUGH
FRONTOF BALLCARRIER.C.P.. WEDGE
AT YOU. MUSTATTACKWEDGE.
STRAIGHT

7l CoNTAINMENDON'TCOVERBEYONDTHE BALL,
ON BALLFROMOUTSIDEIN. C.P..
CONVERGE
MENMUSTBE ALERTFORA REVERSE
CONTAIN
OR UNUSUALRETURNS.

---8|' -"Kt KOFF-e eV E-RA


GEIS-AILAL-L-O|
lT SpRIhtTtl.__
BUTTHE INTENTTO MAKE
SPEEDIS IMPORTANT.
THETACKLEIS EVENMOREIMPORTANT.
9) MAKESURETHEKICKIS IN THEENDZONEAND
WILLNOTBE BROUGHT
OUTBEFOREYOU LETUP.
BE ALERTFORREVERSES,
LATERALPASSES,
ANDTRICKPLAYS.MAKETHEPLAY.

MUST OI{-SIDE KICK


KICKER:

I
2,3
4,5,6
7,8
9

to

Tee up ball at or below 45 degreeangle. Toe punch ball


at or neartop stripe.Aiming point is opponents45 yard
line on the sideline(20 yards).
Anticipate ball hopping up and/orgetting through front
receivingline. Keep ball in play by guardingsideline.
Anticipate ball hopping up and/or getring through front
receiving line. Be alert to recoverhigh ball.
Go directly to ball, expectricochetoff any of the front
linesmen.
Follow path of ball, expectricochetoff any of the front
linesmen.
Go behind front row of receivingteam and expecthigh
ball.
Peelbehindkicking team ensureball has beenrecovered
or tacklereceivingplayerwho hasthe batl.

(3)iumPer:
:

:LH

:C

:LE
LG:

O \

t2 3 4 56

7 89

----trJ

tr

KICK.OFF
RETURN

LET'S GET IT STARTEDI

KICK-OFF RETURN - GENERAL INFORMATION


WE WILL HAVE SIX BASIC KICK-OFFRETURNCALLS.
1.
2.
3.
4.
5.
6.

MIDDLE CROSSRETURN
RIGHT RETURN
LEFT RETURN
THROWBACKRETURNRIGHT
TT{ROWBACKRETURNLEFT
SQUIBRETURN
ONSTDERETURN (r{ANDS TEAM)

WE WILL HAVE BASIC ASSIGNMENTSFOR EACH OF THE ABOVE RETURNS,


AND TTIESEASSIGNMENTSWILL BE ADruSTED EACH WEEK IF NECESSARY,IN
ORDERTO TAKE ADVANTAGE OF TTIE SPECIFICCOVERAGE PATTERN BEING
USEDBY OUR OPPONENT.WE WILL ALSO MAKE SOMEADruSTMENTS, WHEN
WARRENTED TO TAKE ADVANTAGE OF TI{E OPPONENT'SPERSONNEL
WEAKNESS.
IT IS ESSENTIALWE FIELD ALL KICK-OFFSIN TIIE AIR AND OUR BACKS OTHER
THAN TTTEDEEP MAN MUST BE PREPAREDTO FIELD SHORT K]CKS WHICH
COME TO TIIEM.
TI{ERE ARE A COUPLEOF SITUATIONS,WHICH REQUIRESPECIAL
PREPARATIONSAS WE PREPARETO RETURNA KICK-OFF.
SQUIB KICK DEFENSE
WHEN WE KIrOW AN OPPONENTIS GOrNGTO SQUrBKICK, WE LOOSENTI{E
MEN ON OI.IRWEDGE IN ORDERTO BETTER COVER TI{E FIELD AGAINST A
BOI.NC-EDKICK.FULLBACIf AFTD_WINGSSHOUL}AT.SOBEAI-E+T+ORA---BALL SQUIBBEDTO TI{EM. ANYONE ON TI{E WEDGEWHO FIELDS A SQUIB
KICK SHOULDRETURNIT STRAIGHTAHEAD. BEING CERTAIN TO COVER THE
BALL WITII BOTII ARMS.
C0I{yERTING TO A SIpEUNE RETURN
WHENEVER T}IE BALL IS KICKED DOWN A SIDELINE AWAY FROM WHERE WE
HAD INTENDED TO RETURNIT, WE WILL AUTOMATICALLY AJDUSTTI{E
RETURNUP TI{E SIDE WHERETHE BALL HAS BEEN KICKED. THESE
ADruSTMENTS WILL PREVAIL AGAINST BOTH REGULAR& SQUIB KICK-OFFS

RULES AIYDPROCEDURES
l. OBJECTIVES:GAIN GOODFIELD POSIfiON (35-40yard line)
SCORE
HOLD ON TO TI{E BALL AT ALL COST!
NO PENALTIES!
LET'S GET IT STARTED IN OUR FAVOR WITH HARD
HITTING, INTIMIDATION AND GREAT RETURNS!
2. FRONTLINE PLAYERS: TAKE TIIE BALL OFFT}IE TEE WITH YOUR EYES
NEVER LEAVE EARLY! ALWAYS ASSUMEON-SIDEKICK IS COMING.
3. IT IS A FREEBALL AFTER GOING 10YARDS OR TOUCHINGANYONE ON T}IE
RETURNTEAM. DOWN IT OR RETURNIT, TINLESSYOU ARE SUREIT IS
GOrNGOUT OF BOLNDS (GUARD THE BALL).
4. BE DETERMINEDTHAT YOU ARE GOING TO SUCCESSFULLYCARRY OUT
ASSIGNMENT.TAKE PERSONAL PRIDE. KNOW THAT }IE WILL NOT MAKE
TT{EPLAY.
5. ALL BLOCKSMUST BE ABOVE TIIE WAIST AND IN FRONTOF THE BODY.
6. BE SMART, NOT EMOTIONAL! DUMB PENALTIES KILL, GREAT FIELD
POSITION!
7. DO NOT CHASEYOUR MAN. LET HIM COME TO YOU.
8. FAIR CATCH RULESAPPLY EORANY-ME]UBER-OFTI{E RLnlRN TEAA4. -

9. WE WANT TO BE DEEPENOUGHTO CATCH BALLS IN FRONTOF OUR BODY,


NOT OVER THE SHOULDER.
10. ALL BALLS TNTHE FIELD OF PLAY OR END ZONE MUST BE COVEREDBY
THE RETURN TEAM.
BLOCKING II\-FORMATION
DROP ZONE:
AREA ON TI{E FIELD THAT GIVES THE FRONT9 TFIE SEPARATIONTHEY
NEED FROM TI{E RETI.IRNERS.USENUMBERSOR HASI{ESAS A GUIDE.
DROPZONESARE DETERMINEDBY TFIEDEPTHOF THE KICK.
DROP ANGLES:
A FIELD MARKING MID.POINT THAT GIVESUS AN ADVANTAGE BY HAVING
BODY POSITIONON OUR RESPONSIBILITYAND THE RETURNALLEY. DROP
ANGLESARE DETERMINEDBY THE DIRECTIONOF TI{E KICK IN
RELATIONSHIPTO TF{EALLEY AND RESPONSIBILIry.

BALL READS:
READ ANGLE OFF TI{E TEE. THIS GIVESAN IDEA OF DIRECTION. READ TFM
BALL CLOSETO YOU OR AWAY FROM YOU.
ROTATION: READ TI{E BALL AS YOU WATCH IT OFF TIIE TEE FOR
ROTATION. THE FASTERT}IE SPIN,TTM,SHORTERTHE KICK. THE SLOWER
THE SPIN,THE LONGERTHE KICK. THIS READ WILL GIVE AN IDEA OF TI{E
DISTANCE.
AFTER THE BALL READ, TAKE A PEAK AT TTIE FULLBACK AND/OR
RETURNERFOR TRUE DIRECTIONAND DISTANCE.
BLOCKTNG TECr{MQUES:
CROSSOVER AND RUN TO ZONE WITH CORRECTDROPANGLE. LOOK UP
FULLBACK TO CO-SIGNRETURN. KEEP}IEAD ON A SWIVEL KEYING YOUR
MAN AJ\D DROPZONE. SWIVEL YOUR SHOULDERSAND HEAD SQUARETO
ALLEY TO ESTABLISH GOODLEVERAGEON YOUR MAN (COULD USE HAIR
PIN TURN AND CATCH MAN OFF GUARD).
READ YOUR MAN'S COVERAGE,WALL YOUR MAN OFF WHEN.....
...YOU REACHTI{E 30 YARD LINE.
...you cAN ToucH YouR MAN WITH ONE HAND(FIT UP & FrRM UP)
...youR MAN SETTLES(YOU SETTLE,STAY ON TOP OF MAN AND
ATTACK HIM.
...YOUR MAN CHANGESDIRECTION(ATTACK).
BLOCKING:

FOCUSON THEMAN'SNUI]VBTTRA'L_trSI=DESTAFTTroA'TTA-CKANDSQUEEZEWHEN MAN GETSWITI{IN 5 YARDS FROM YOU (ITNLESSrm


SETTLESOR CHANGESDIRECTION). FIT YOUR MAN UP BY USING YOUR
NEAR SHOULDER(SHOULDBE OPPOSITESHOULDERFROM ALLEY). FIRM
UP, POSTINGOFF YOUR ALLEY-SIDE FOOTWHILE KEEPINGYOUR ALLEY
SIDE LEG AND ARM FIRM, AND REDIRECTAWAY. IF YOU ARE LATE ON
YOLIR.MAN, TTIROWYOUR HANDS BEHIND YOU AND LEAD ACROSSWITH
HEAD AT MID-POINT.
KEEPYOUR I{EAD ON THE ALLEY NUMBER OF YOUR MAN, CFIESTAND
HANDS YOUR MAN BY EXTENDING AND RUNNING OUSTIDE. FII[SH!:
IF YOU LOSE YOUR MAN. GET UP THE ALLEY AND BLOCK TIIE FIRST MAN
YOU SEE.
CONTROLLED RUN THROUGH:
GATHERYOURSELFBY BENDING AT TI{E KNEESAND GETTINGYOUR FEET
I.INDERYOU. THIS ALLOWS YOU TO KEEP GOING,HOWEVERYOU WILL BE
ABLE TO C}IANGE DIRECTIONA LOT BETTERAT ARMS-LENGTHAWAY.
FIT UP AND FIRM UP BY ATTACKING TFIEINSIDE NUMBER USING A CTMST
AND HANDS TECHNIQUE. POSTOFFT}IE INSIDE FOOT AND ROLL TI{E HIPS
UP AND THROUGH. DON'T STOPYOUR FEET!

RTJLESAND PROCEDURES
1. OBJECTIVES: GAIN GOODFIELD POSITION(3s-40yard line)
SCORE
HOLD ON TO THE BALL AT ALL COST!
NO PENALTIES!
LET'S GET IT STARTED IN OUR FAVOR WITH HARD
HITTING. INTIMIDATION AND GREAT RETURNS !
2. FRONTLINE PLAYERS: TAKE TI{E BALL OFF T}M TEE WITH YOUR EYES
NEVER LEAVE EARLY! ALWAYS ASSUMEON-SIDEKICK IS COMING.
3. IT IS A FREEBALL AFTER GOING 10YARDS OR TOUCHINGAI.TYONEON THE
RETURNTEAM. DOWN IT OR RETURNIT, TINLESSYOU ARE SUREIT IS
GOING OUT OF BOI.JNDS(GUARD THE BALL).

4. BE DETERMINEDTHAT YOU ARE GOING TO SUCCESSFULLYCARRY OUT


ASSIGNMENT.TAKE PERSONAL PRIDE. KNOW THAT HE WILL NOT MAKE
TT{EPLAY.
5. ALL BLOCKSMUST BE ABOVE THE WAIST AND IN FRONTOF THE BODY.
6. BE SMART, NOT EMOTIONAL! DUMB PENALTIES KILL, GRJAT FIELD
POSITION!
7. DO NOT CHASEYOUR MAN. LET HIM COME TO YOU.
8. FAIR CATCH RULESAPPLY FORIU{Y_M-EMBER-Of_II{ERETURNTEAM. 9. WE WANT TO BE DEEPENOUGHTO CATCH BALLS IN FRONTOF OUR BODY,
NOT OVER THE SHOULDER.
IO. ALL BALLS IN TI{E FIELD OF PLAY OR END ZONE MUST BE COVEREDBY
TI{E RETURNTEAM.
BLOCKING INFORMATION
DROP ZONE:
AREA ON THE FIELD THAT GIVES TT{EFRONT9 TI{E SEPARATIONTI{EY
NEED FROM THE RETURNERS.USENUMBERSOR HASI{ESAS A GUIDE.
DROPZONESARE DETERMINEDBY THE DEPTHOF THE KICK.
DROP ANGLES:
A FIELD MARKING MID-POINT THAT GIVES US AN ADVANTAGE BY T{AVING
BODY POSITIONON OUR RESPONSIBILITYAND TI{E RETURNALLEY. DROP
ANGLES ARE DETERMINEDBY T}IE DIRECTIONOF TT{EKICK IN
RELATIONSHIPTO TI{E ALLEY AND RESPONSIBILITY.

BALL READS:
READ ANGLE OFF THE TEE. THIS GIVES AN IDEA OF DIRECTION. READ THE
BALL CLOSETO YOU OR AWAY FROM YOU.
ROTATION: READ TIIE BALL AS YOU WATCH IT OFF TI{E TEE FOR
ROTATION. THE FASTERTIIE SPIN,TI{E SHORTERTIIE KICK. TI{E SLOWER
TT{ESPIN,THE LONGER TIIE KICK. THIS READ WILL GIVE AN IDEA OF TI{E
DISTANCE.
AFTER TI{E BALL READ, TAKE A PEAK AT TFIE FULLBACK AND/OR
RETURNERFOR TRUE DIRECTIONAND DISTANCE.
BLOCKING TECTIMQUES:
CROSSOVER AND RUN TO ZONE WITH CORRECTDROPANGLE. LOOK UP
FULLBACK TO CO-SIGN RETURN. KEEP }IEAD ON A SWIVEL KEYING YOUR
MAN AND DROPZONE. SWIVEL YOUR SHOULDERSAND I{EAD SQUARETO
ALLEY TO ESTABLISH GOODLEVERAGEON YOUR MAN (COULD USE HAIR
PIN TURN AND CATCH MAN OFF GUARD).
READ YOUR MAN'S COVERAGE,WALL YOUR MAN OFF WHEN.....
...YOU REACHTTM 30 YARD LINE.

UP& FrRMUp)
...you cAN ToucH YouR MANwrrH oNEHAND(FIT
...youR MAN SETTLES(YOU SETTLE,STAY ON TOPOF MAN AND
ATTACK HIM.
...YOLIR MAN CHANGESDIRECTION(ATTACK).
BLOCKING:

--ro-cfsbNrlDMANrsNuNasEEGLEyrDEt-START-lorTTA-crAlrDSQUEEZEWHEN MAN GETSWITHIN 5 YARDS FROM YOU (UNLESSHE


SETTLESOR C}IANGES DIRECTION). FIT YOUR MAN UP BY USING YOUR
NEAR SHOULDER(SHOULDBE OPPOSITESHOLIDER FROM ALLEY). FIRM
UP, POSTINGOFF YOUR ALLEY-SIDE FOOTWHILE KEEPINGYOUR ALLEY
SIDE LEG AND ARM FIRM, AND REDIRECTAWAY. IF YOU ARE LATE ON
YOLR. MAN, THROW YOUR }IANDS BEHIND YOU AND LEAD ACROSSWITH
HEAD AT MID-POINT.
KEEP YOUR T{EAD ON TTM ALLEY NUMBER OF YOUR MAN, CHEST AND
HANDS YOUR MAN BY EXTENDING AND RUNNING OUSTIDE. FI]\[ISH!!
IF YOU LOSE YOUR MAN. GET UP T}IE ALLEY AND BLOCK TI{E FIRSTMAN
YOU SEE.
CONTROLLED RIJN THROUGH:
GATI{ER YOURSELFBY BENDING AT THE KNEESAND GETTINGYOUR FEET
UNDER YOU. THIS ALLOWS YOU TO KEEP GOING,HOWEVERYOU WILL BE
ABLE TO CHANGE DIRECTIONA LOT BETTERAT ARMS-LENGTHAWAY.
FIT UP AND FIRM UP BY ATTACKING TTIEINSIDE NUMBER USING A CF{EST
AND F{ANDSTECHNIQUE. POSTOFFTHE INSIDE FOOT AND ROLL THE HIPS
UP AND THROUGH. DON'T STOPYOUR FEET!

RETURNERS
TF{EDEEPMAN (DM) WILL BE TI{E DESIGNATEDRETURNER. TFIEWEDGEMEN
MAY ITANDLEA SMALL PERCENTAGEOF KICKS
CATCH TI{E BALL WITH MOMENTUM HEADING UP TI{E FIELD WITH YOUR
WEIGHT GOING FORWARD."TIME TIIE CATCH"
PRACTICESOUNDFUNDAMENTALS WHEN HANDLING EACH BALL. LOOK TI{E
BALL INTO YOUR HANDS. TUCK IT AWAY TIGHT:
4 POINTS OF PRESSURE:
I. GET INTO TI{E FIABIT OF KEEPINGA TIGHT GzuPON TI{E NOSEOF THE
BALL WITH YOUR FINGERSAND HANDS.
2. PUT PRESSUREON TI{E REAR OF THE BALL WITH YOIIR BICEP.
3. PUT PRESSUREON THE SIDEOF TI{E BALL WITH YOUR FOREARM.
4. KEEP BALL TIGHT AGAINST YOUR BODY.
IIANDLING KICKS
HANDLE ALL KICK-OFFS,WEDGEMEN WILL HANDLE SHORTKICKS.
ANY MUFFED KICK-OFF T}IAT GOESINTO TIIE ENDZONEMUST BE COVEREDAND
DOWNEDBY THE RETURNTEAM. IF THE OPPONENTRECOVERSIT IN TTTEEND
ZONE, IT WILL BE A TOUCHDOWN.
A BOUNCINGKICK-OFF THAT RICOC}IETSOFFYOU, OR ONE OF OUR PLAYERS
INTO TFIEENDZONECAN BE DOWNED TI{ERE FORA TOUCT{BACK.

(TT{EIMPETUSTHAT SENTTHE KICK INTO TIIE ENDZONECAMEEBO}ATHE-- - KICKER:TVENTHOUGHIT-NI;A.AEAVE-BOTINtE6FT VOU.-ONONE_OF-OUR


PLAYERS.
IF YOU BRING THE BALL OUT OF T}IE ENDZONEINTO TI{E FIELD, YOU CANNOT
GO BACK AND DOWN IT FOR A TOUC}IBACK. A SAFEry WILL RESULT.
WHEN WE CATCH THE BALL IN TIIE FIELD OF PLAY AND OUR MOMENTUM
CARRIESUS INTO TI{E ENDZONE, WE HAVE TO RETURNIT OR ELSE IT WILL BE
MARKED AT TI{E SPOTOF THE CATCH.
BE AWARE OF WHERET}IE BALL IS BEING KICKED (HASH OR MIDDLE).
WATCH THE KICKERSANGLE TO ANTICIPATE A CORNERKICK.
ANY KICK THAT GOESDEEPINTO THE ENDZONEREQI-IIRESGOOD JUDGEMENTAS
TO WHET}{ERTO RLINIT OUT ORNOT TI{E WING NOT RETURNINGTT{EBALL WILL
GIVE A "STAY"OR"GO'' CALL.
A BALL THAT IS ANGLING OUT OF BOLINDSSHOULDNOT BE FIELDED.
(GUARD THE BALL UNTIL IT GOESOUT)
BE A NORTIUSOUTII SLASIIING RUNNER - SCORE

RETURNALIGNMENT

10

7- 6

YD LN

t-' fl
Ji:

E)lnt
t\tt
jr

arr
i-,lul

KICKOFF RETURN
PRINCIPLES, ALIGNMENTS & ASSIGI\MENTS
RIGHT & LEFT RETURN
PRINCIPLES:
1. THIS RETURN ATTACKS & HITS IN TIIE CENTER _ FRONT SIDE GUARD
GAP.
2. FRONT (TACKLES, GUARDS,CENTER) SNAP KEy DM FOR DTRECTION,
DRTVEFOR DEPTH, GET BALL SIDE OF YOUR MAN. GET IN A POWER
STANCE, FEET ALIVE, KNEES BENT SIIOULDERS SQUARE.
3. FRONT 5 - YOUR MEN (3,4,5,6J\ NEVER TOUCH TIIE SACRED GROUND
INSIDE TIIE 25 YARD LII\-E.
4. WEDGE (ENDS,WINGS, F['LLBACK) FULL SPEEDON 63cO"CALL yOU
NEVER STOP TO BLOCK AI{YTIIING IN YOTIR PATII .
PSW-PSE:DON'T DIVIDE OFF UNTIL I OR 2 THREATEN THE WEDGE.
FB-BSE: RUN & REEM OIII A HOLE.
FB: BETWEEN FSG & FST.
BSE:BETWEENC&FSG.
BSW: SEAL 8 OR BACKSIDE LEAKAGE.
ALIGNMENTS & ASSIGNMENTS:
RT:

ALIGN ON TOP OF #'S, ON TIIE 46 YARD LII\E. THINK ONSIDE-SEE


BALL KICKED, SNAP KEY DM, DRTVEFOR YOUR DEPTII & LEVERAGE
--O}+YOIIR
RIGIIT RETURN _ BLOCK #3, COUNTING FROM THE RIGHT.
LEFT RETI'RI\ - BLOCK #7 COUNTING FROM TIIE LEFT. RUN THE HARD
ANGLE.

RG:

ALIGN 2 YARDS OUTSIDE TIIE HASH, ON THE 46 YARD LINE. IIEVER


ALIGN WHERE YOU MIGIIT BE I{IT WITH TIM BALL. TIIINK ONSIDESEE BALL KICKED, SNAP KEY DM, DRTVEFOR YOT]R DEPTH &
LEVERAGE ON YOT}R MAN TO TIIE 27 YARD LINE.
RIGHT RETURN _ BLOCK #4, COUNTING FROM TIIE RIGHT.
LEFT RETIIRN - BLOCK #6 COI]NTING FROM TIIE LEFT.

C:

ALIGN IN TIIE MIDDLE OF TITE FIELD ON THE 46 YARD LII{E. NEVER


ALIGN WHERE YOU N{IGIIT BE HIT WITII THE BALL. THINK ONSIDESEE BALL KICKED, SNAP KEY DM, DRIVE FOR YOUR DEPTH &
LEVERAGE ON YOI]R MAN TO THE 27 YARD LINE.
RIGHT RETURN - BLOCK #5, COUNTING FROM TIIE RIGHT.
LEFT REfiTRN _ BLOCK #5 COTiI\TING FROM TIIE LEFT.

LG:

ALIGN 2 YARDS OUTSIDE Tm IIASH, ON TIIE 46 YARD LINE. NEVER


ALIGN WHERE YOU MIGHT BE HIT WTTII TITE BALL. THII\K ONSIDESEE BALL KICKED, SNAP KEY DM, DRTVEFOR YOUR DEPTH &
LEVERAGE ON YOIIR MAN TO TIIE 27 YARD LII\E.
RIGIIT RETURN - BLOCK #6, COfINTING FROM THE RIGHT.
LEFT RETT]RN - BLOCK #4 COI]NTING FROM TIIE LEFT.

LT:

ALIGN ON TOP OF #'S, ON TIIE 46 YARD LINE. THINK ONSIDE-SEE


BALL KICKED, SNAP KEY DM, DRTVE FOR YOUR DEPTH & LEVERAGE
ON YOTTRMAN TO THE 27 YARD LIN-E.
LEFT RETT'RN - BLOCK #3 COI]NTING FROM TIIE LEFT, RUN TIfE HARD
AI\GLE.
RIGIIT RETTIRN - BLOCK #7, COI]NTING FROM THE RIGHT.

LE:

ALIGN 30 YARD LII\E ON TEE TOP OF Tm NIIMBERS. ALL BLOCKS ARE


WITH YOUR LEF"T SHOTILDER FAIR CATCH AI{Y POP UP KICK
BETWEEN THE 30 & 45 YARD LINE. BALL KICKED DEEP SPRINT TO THE
F['LLBACK & JOrN HrM ON rrrs LEFT SITOULDER & SQUARE UP.
LEFT RETT]RN -WHEN THE GO CALL IS GTVENSPRINT FORWARD
BLOCKING #2 KICK HIM OUT. MAKE ST]REYOU BLOCK I{IM WTilI
YOI'R LEFT SHOI'LDER INSIDE OUT.
RIGHT RETTTRN- NEVER STOP YOIJR FEET LOOKING FOR LEAKAGE
OFF THE C & LG BLOCKING WITH YOT]R LEFT SEOULDER. BLOW T]P
ANIYOPPOSITE OLOR JERSEY. STAY ON THE MOVE.

ALIGN 30 YARD LINE ON TIIE TOP OF TIIE IYUMBERS. ALL BLOCKS ARE
WITII YOUR RIGHT SHOITLDER. FAIR CATCH ANY POP UP KICK
_ ____ EEIryEEN TrrE 30 & 4s YARD LIr\rE. BALL KICKED DEEP SPRTNTTO TIIE

RE:

FT,LLBACKAI\IDJOIN IIIM ON I{IS NIGNT--SHOIT,D_N-R-CTQU-IMET'P;

RIGHT RETI'RN _ WHEN THE GO CALL IS GTVEN SPRINT FORWARI)


BLOCKING #2 KICK HIM OUT. MAKE SUREYOU BLOCK HIM WITII
YOT]R RIGI{T SHOIJLDERINSIDE OUT.
LEFT RETURN - I\'EVER STOPYOUR FEET LOOKING FOR LEAKAGE
OFF THE C & RG BLOCKING WITTI YOUR RIGIIT SHOIJLDER BLOW UP
AIIY OPPOSITE COLOR JERSEY. STAY ON TIIE MOVE.
FB:

ALIGN ON IN TI{E MIDDLE OF TIIE FIELD ON THE 20 YARD LINE. EYES


FOR THE WEDGE. ESTIMATE KICK DEPTH & SET TTTb WNUGE 12-15
YARDS IN FRONT OF THE DM. BALL KICKED OUTSIDE THE HASH SET
TIIE WEDGE BETWEEN TTIE HASII & TIIE NUMBERS. WHEN TIIE ..GO"
CALL IS GTVENSPRINT FORWARD NEVER STOPPING LOOKING FOR
LEAKAGE BETWEEN TIIE CENTER AND TI{E PLAYSIDE GUARD AREA.
BLOW T]P AI{Y OPPOSITECOLORED JERSEY. STAY ON TIIE MOVE.

PSW: ALIGN ON THE NUMBERS ON TIIE 12 YARD LII\-E. EYES FOR THE DM.
GIVE TIIE DM A *STAY'' OR "GO" CALL. tF IIE IS IN TIIE ENDZONE
..STAY,'& PHYSICALLY FRONT HIM UP. BALL AI\TYWMRE ELSE YELL
.6GO''TIIEN GET ON THE WEDGE. RTII\ WITH THE WEDGE & SIFT
tsLOCK #1 INSIDE OUT.

BSW: ALIGN ON THE NTIMBERSON TITE 12 YARD LIIYE. EYES FOR


LAT]NCIIING TTIE WEDGE. RT]N TO TIIE FULLBACK WHILE WATCIIING
TIIE DM.INSURE THAT HE CATCHES TIIE BALL. WHEN TI{E BALL
TOUCIIES TIIE DM'S rrANDS,YELL ..GO", ..GO", ..GO"... TO LAUNCH THE
WEDGE. RTIN WITH TIIE FULLBACK TI{EN BREAK FROM HIM
BLOCKING AN'Y BACKSIDE LEAKAGE OR #8 INSIDE OUT.
DM:

ALIGN TO CATCH TIIE KICK. GIVE 4 reMF.'OR "YOU" CALL VISUALLY


& VERBALLY. CENTER UP ON Tm BALL QUICKLY & CATCTTrT YOUR
WEIGIIT FORWARD. BT]RSTSTRAIGIIT I]PFIELD REGARDLESS OF
WHERE YOU CATCII TIIE BALL FOR YOI]R FIRST 5 STEPSTO
VERTICALLY SET THE COVERAGE. YOU SINGLE HAI\DEDLY
ESTABLISH TIIE RETURI\IRELATIONSHIP (BALL TO BLOCKS, BLOCKS
TO BALL). SET TIIE, COVERAGE, SPEED THE BALL TO TIIE BLOCKS,
SCORE WHEN YOU GET IN TIIE OPEN FIELD. SET-SPEED-SCORE!
E)GLODE TI{E BALL I]PFIELD TO DAYLIGHT & NEVER CUT I]NTIL YOU
HAVE TO BEAT A SAFETY 1.ON-1.
C.P.: IF YOU MAKE A "YOU" CALL REPLACE THE WING ON TIIE
WEDGE AND BLOCK #I.

RIGHTRETURN
i_
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LEFTRETURN
A
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MIDDLE CROSSRETURN
POSITTON

RULE

COACHING POINTS

*COIJNT DEFENDERSRIGHT TO LEFT, 1 TIIRU 10 NOT INCLT]DING KICKER


RT

DROP 2 LINES TO CROSSKICK #6.

RG
C

DROP 3 LINES TO TIIE -40 YARD LINE & CROSS KICK


#8.

ATTACK KICKER, BE LINDER CONTROL,


SIIUFF'LE SLIDE. DON'T ALLOW KICKER TO
CROSSYOUR FACE. MAKE IIIM CHOOSE A SIDE
TO COVER & KEEP HIM TO THAT SIDE AWAY
FROM TIIE MIDDLE OF TIIE FIELD.

LG

DROP 2 LII\ES TO CROSSKICK #5.

LT

DROP 3 LINES TO CROSSKICK #3.

RE

DROP 1 LINE TO THE -25 YARD LINE TO KICK

ouT #7.
LE

DROP 1 LINE TO THE -25 YARD LINE TO KICK

ouT #4.
DROP BACK 10 YARDS & KICK OUT #2.

RW
LW

DROP BACK IO YARDS & KICK OUT #9.

FB

MDM

DROP BACK 10 YARDS & BLOCK "MDM'.

DM

SCORE ALIGN TO CATCH THE KICIC GIVE *ME/YOU'


CALL VISUALLY AND VERBALLY. CENTER UP
ON THE BALL QUICKLY AND CATCH IT WITH
YOURWEIGHT FORWARD. BURST STRAIGHT UPFIELD
REGARDLESSOF WHERE YOU CATCH THE BALL FOR
YOUR FIRST 5 STEPSTO VERTICALLY SET THE
COVERAGE. YOU SINGLE HANDEDLY ESTABLISH THE
RETTIRNRELATIONSHIP( BALL TO BLOCKS, BLOCKS TO
BALL ). SET THE COVERAGE. SPEEDTHE BALL TO THE
BLOCKS. SCOREWHEN YOU GET IN THE OPEN FIELD.
EXPLODETHE BALL UPFIELD TO
SET.SPEED.SCORE!
DAYLIGHT AND NEVER CUT UNTIL YOU HAVE TO BEAT A
SAFETY I-ON-I. C.P.: IF YOU MAKE A "YOU' CALL,
REPLACE FOR THE WING AND tsLOCK #2 OR #9.

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FORDEEPRETURNERS,
IFTTHEY
ARE
C'OINGTO Ptq{T THE BALL.-

GOODHANDS
ALIGNMENT
oNslDE(UNSURE)
BLOCKTHE
G.P.:lF BALLfS XfCfED DEEP,
nl^Tl^lJtrc
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& RETURN
MUSTON-SIDEALIGNMENT
WHOlS TRYINGTO KEEP
BLOCKOR SCREENOUTDEFENDER
BALL IN BOUNDS.
CATCHBALL & COVERUP. lF BALL COMESHARD,FIELOBALL
1,3,5:
WITHBACKTURNEDTOWARDSKICKINGTEAM. THE FRONT
WHOIS CLOSESTTO THE KICKER& DOES
ROWRECEIVER
NOTHAVETHE BALL KICKEDAT HIM,MUSTTRAILTHE PATH
THEBOUNCEOFFTHE RECEIVER.
OF THEBALL, EXPECTING
2,4,6,2 MUSTBACK UP FRONTROWPLAYERS& EXPECTBALL TO
SKIPTHROUGHEITHERHIGHOR LOW. YOUARE LASTLINEOF
DEFENSE.
BALL GOINGBACKYOURWAY.
7,8,9,10:EYEKICKER& ANTICIPATE
RECOVERBALL & COVERUP. 7 & 8 VICETHEKICKER. 10 COVER#10
& COVERANYONEWHOLINESUP WIDE.
1:

C.P.:

lF BALL lS KICKEDDEEPOR NOTTO YOU,BLOCKTHE MANWHOSE


NUMBERMATCHESYOURS

WE WILLCOVERUP THE RECEIVER


&
G.P.: AFTERBALL lS RECOVERED,
THE BALL IN THE PILE.
FROMDISLODGING
PREVENTOPPOSITION

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ONSIDERETURNRULESAND PRINCIPLES
RULES:
THE BALL MUSTBE KICKED{O YARDSTO BE A LEGALONSIDEKICK.
IF THE BALL IS KICKEDSHORTOF 10 YARDSLET THE KICKINGTEAM
RECOVERIT, THEREWILL BE A 5 YARDPENALry IS ASSESSEDAND
THE RECEIVING
TEAMTAKESPOSSESION
AT THATPOINT.
IF THE RECEIVINGTEAM RECOVERSTHE BALL SHORTOF 10 YARDS,
THE RECEIVINGTEAMTAKES POSSESION
AT THAT POINT
IF THE BALL IS TOUCHEDAT ANY POINTBY THE RECEIVING
TEAM,
(BEFOREOR AFTER10 YARDS)THE BALL rS FREETO BE
BY EITHERSIDE.
RECOVERED
ANY BALL THATTRAVELSOVER10 YARDS,HASTO BE RECOVERED
BY
THE RECEIVING
TEAM!

PRINCIPLES:
THEFOOTBALL.ANTIGIPATE
RECOVER
WHEREIT_W-|LL-TRAVEIA LINEDRIVESHOULDBE ALLOWEDTO GO THROUGH,AS THE BACK
LINESCRAMBLESTO RECOVERIT, THE FRONTLINEWILL BLOCK
THEIRASSIGNEDMAN.
ONCEWE RECOVERTHE BALL, PROTECTIT. FORMA WALL AROUND
THE MANWITHTHE BALL.
THE RETURNMANSHOULDTAKE NO CHANCES!DOWNOR FAIR
CATCHANY BALL THAT LOOKSRISKY.
FRONTLINESTEPACROSSTHE 10 YARDAFTERTHE BALL HAS BEEN
KICKED.THE KICKINGTEAMMAY NOTBLOCKAN OPPONENTUNTIL
THE BALL HAS TRAVELED10 YARDSOR HAS BEENTOUCHEDBY AN
OPPONENT.
FRONTLINEONLYFIELDBALL IF YOUARE SUREYOUCAN HANDLEIT!

PUNT

PROTECT AND SERVEI

RULES
lf we 'down' o punt, the coveringmon muststoywith the boll untilofficiolblows
whistle.Bollcon be odvonced if vfrbtle hosnot yet blownto stop ploy.
lf the coveringteom, on o punt,touchesthe bollbut foilsto officiolly'down' it, the
receivingteom con try to odvorrcethe boll of no riskto themselves.lf they moke
o goin,lheycon toke the goin. tfthq fumbleor loseyordoge,they con elect to
toke the boll where it wos firsttouched by the coveringteom.
A blockedpunt thot b blocked ond does not cros ihe lineof scrimmogemoy be
odvoncedby either teom. Puntingteom rnoyrunor possthe bolt but mustodvorce
the boll enough for o firstdown.
tf'e L.O,S.istreoted os o reguforpunt.
A porliollyblocked punt lhot crosses
A puntwhichfoilsto crossthe LO.S.conlinuesin ploy. All ployersmoy ccrfchor
recovertheboll orxCodvonce it.
Puntcoverersmusf give the punt refu:rner
two yordsin oll directionsof unmolested
spoceto cotch the boll. Receiverinterferenceispenolized.
A foir cotch egnnot.be odvonced by eitherfeom; nor moy lhe foir ccrtcher
be bumpedor toclded (unles he m'rshondles
the boll).
A mon signolingfor o foir cotch connot block.
Any muffledpunt u/fich hitsthe growrd iso free bollond belongsto the teom thot
._Ilris_reqqlerycgllDolleeqvsaged.however.
_Je_c_otle$_fr
Punterguiltyof simulqtingbeing rougfredby on opponentwillbe penolizedl S
yordsfor unsportsmor'likeconduct.
Roughingthe punter iso l5 yord perplty ond o firstdown but runninginio o punter
only conierso lve yord penoltywifh no firstdown, untessil wos fourth ond five or less.
Thepuntercon t rverelect to ihrow o possfrom o bod snop or o forced runsifuotion.
tt will resultin o penotfy for linemondownfield.
Foro punt,of leostseven(7)men mustbe on fhe lineof scrimmoge.Theirposition
ond movementpriorto snopore govet.nedby somerestrictions
os in generolrulesfor
puffingbollin ploy.
Asihe centersettlesoverthe bollhe moy odjustit, but rnustdo so of illct time.
Once the boll is lifted off the grourd. it isin ploy ond live.
Thepunferisprotected whilein on ursofe lkicking)positionbut beforeond ofter the
punt,oswellos wiih mishondled(muffed)bolls,the punterisunprotecfeCorrd live.

REMINDERS
Tobe olignedon the L.O.S.
o ployermusthove hisshoulders
focing hisopponents
goollineporollelto the L.O.S.,
with hisheod breokingthe ploneof the linedrown
throughthe woistlineof the center.
Tobe olignedin the bockfieldo ployer'sheod mustnot breokthe plone drown
throughthe woistline
of the neorestteommoteon the L.O.S.
Tomokeon evolucrtion
on whetheror not o foircotch signolwos mode, knowthqt
the receiverrnustexiendone hond over hisheod ond wove it from sideto side. A
signolmoy onlybe give once ond it isin force. An involidsignolispenglhed.
Wheno foircotch issignoledtor,olwoysexpectthe bolfto be muffed, but keep your
two yordsdislonceond positionuntilthe cotch or muff- BEALERTI!
Whencoveringo punttry to keep it front goingintothe end zone. Gunners:get
behindreturneron foircotch ond positionyourselfI yord outsideend zoneto down
boll. Downingo bollwith feel on goollineresults
in touchbockond boll on 2Oyardline.
Stoyin propercoverogelonesond fon out. Get depth ond width of some time ond
properdisiribution.We cover the boll ond fieldproperly.
Personol
protector,if onlylQ men on field,do not coll codence, but toke o penotty
for deloyof gome. Excepiionwould be if boll isirsideour 20yordline. lf ihisoccuri.
coll o time-outto get eleventhrnon onto field. Puntermustolso be olert for thissitr-r
otion,olso.
lf yotl hove contoin,you mustcontoin. Beoworeof blockersoutsideyou.
Do not ovenunthe boll: Bulletsrunthroughthe bollor receiverond othersbreokdown,bolonceup ond toke o hittingpositionmointoinirpleverogewith bo1to irside
shoulder.
A puntingplcryisconsideredo chonge of posesion - time isout of the end of ploy.
lf the receivingteom mokesno oftempt to fieldor coich boll,we moy positionoutsetues
ond cotch bollin oir it becomeso deod boll. Thisespeciollyoppliesto o sky
punl situotionin pluszoneoreo.

PUNTPROTECTION

HLIDDLE:

WE HIIDDLE ONLY ON THE SIDELINE. SPECIAL TEAMS COACII WILL


DOWN. YOU WILL RECETVETHE CALL AND
CALL THE HUDDLE ON 3RT'
WILL BE SENT WHEN HE SENDSYOU ON 4TEDOWN. IIUSTLE TO THE
L.O.S. AIID MAKE THE PLAY.

CADENCE:

L.O.S. PERSONAL PROTECTOR WILL CALL THE FRONT, AI\D BLOCK


PROTECTION. THIS MAY CHAI\IGE ACCORDING TO TTIE FRONTS
ITUMBER OR ALIGNMENT. AFTER THE PP FEELS EVERYONE IS READY,
THEN IIE WILL CALL "SET" OR TI{E HOT CALL.

EXAMPLE OF THE HTIDDLE


ON THE SIDELIITIE:

@@@@
@@@@@
C
SITUATIONS

l)

BLEED:

ALERT TO TEAM TO SLOW DOWN OPERATION OF SNAP AI\ID KICK


ALSO ALERTS GUNNERSAND TEAM TO SLOW DOWN. DOWNING THE
BALL IN COVERAGE.
PP WILL ALERT TEAM WITH 15 SECONDSTO HOLD AND WITH
7 SECOND SET. WE MUST LOOK LIKE WE ARE GOING TO PUNT
----AT-ALItTII}ES.C.P.:

2) ICE:

ALERT TO TEAM WE WILL NOT SNAP THE BALL, BUT WILL LOOK LIKE
WE ARE AND WILL LET THE 40 SECONDCLOCK RUN OUT.
C.P:

AFTERPENALTY, HUDDLE UP, TALKOVER RUSH ALIGNMENT,


BE PREPAREDFOR OSCAR

3) ICE "T":

ALERT TO TEAM WE WILL NOT SNAP TIIE BALL, BUT THE PP WILL
TAKE ONE SECONDTIME OUT SO WE DON'T LOSE FIELD POSITION.
WE WILL HAVE A CHANCE TO SEE TI{E RUSH.

4) KILL:

ALERT TO TEAM TO ITURRY IIP OPERATION OF SNAP AND PUNT, ALSO


ALERTS GUNNERSAND TEAM TO DOWN TITE BALL QUICKLY. MAY BE
AN OSCAR SITUATION OR POSSIBLE PUNT OUT OF BOUNDS.

"oscAR"
GIVEN BY TIIE PERSONAL PROTECTOR TO THE CENTER AND FRONT. OSCAR MEANS
ON-THE-SNAP.THE CENTERWILL SNAPBALL ONE SECONDAFTERCALL AND BLOCK
NORMAL "ZORRO'ASSIGNMENT. EVERYONE ELSE CONCENTRATEON THE BALL AND
BLOCK THEIR (ZO)RRO'' ASSIGNMENT. OSCAR CALL WILL ELIMINATE A LOT OF
MOVEMENT BY THE RUSH TEAM AND SETTLE THEM DOWN.

PT]NTPROTECTION

6,,

6,t

6,t

6,1

@@E@@
@
@
STANCES:

6YDs.

IsYDS.

2-POINT STANCE WITH TIIE GUARDS


AND TACKLES. OUTSIDE FOOT
STAGCERED BACIC IHI\DS ON KNEES.

PUNT TEAM
SPLIT SLOT FORMATION

GLINNERS,SLOTS, AND PP
2-POTNTSQUARED AT
-SHOULDER-\+DTH---

CADENCE: FRONT ( 8, 9, 10)


PROTECTION (SOLrD, TURN)
S-ET-.;;

CENTER.........NORMAL SNAPPINGPOSITION.
GUNNERS.......ALIGN ON THE L.O.S. USING MINIMUM SPLITS. SET UP ON THE BALL
(ouTsIDE NUMBERS).
GUARDS.........LINETOES TO TTTEIIEEL OF THE CENTER WITH SD( INCH SPLITS.
TACKLES........LINE UP TOE TO TOE WITH TTIE GUARD WITH SIX INCH SPLITS.
WINGS............ALIGN YOUR INSIDE FOOT TO OUTSIDEFOOT OF TIIE TACKLE
AND DEEP ENOUGH NOT TO BE STEPPEDON By TACKLE (2 tlzTo 3
YARDS)
TTIEOUTSIDELEG OF GUARD TO YOTJRSIDE (6 YARDSDEEP).
PP..................SPLIT
PUNTER.........HEELSALIGN T5 YARDS DEEP. COULD MOVE RIGHT OR LEFT.

PUNT PROTECTTOTI

PROTECTION: CALLED ON THE SIDELINES OR ON TI{E FIELD VS A I0-MAN FRONT.


THIS PROTECTION IS BASED ON THE PP GTVING A CALL AIID DESIGNATING A MAN
AND ZONE SIDE. TIIIS WILL BE DETERMINED BY TI{E ALIGNMENT OF T}IE FRONT.
TI{E CALL IS ALWAYS MADE TO TIIE CENTER. WHICH ALERTS HIM TO BLOCK IN
THAT DIRECTTON (RT OR LT). THE GUARD, TACKLE Ai\D WrNG TO THAT SrDE WrLL
BLOCK ZONE/TVIANPICK UP. TIIE GUARD. TACKLE AND WING AWAY FROM TI{E CALL
WILL BLOCK MAN WITH T}IE PP.
ALWAYS BE ALERT FORTWISTING AI\[D MOVEMENT. IFTIIE FRONT SHIFTS FROM
oNE SIDE TO TI{E OTHER OR FROM ONE OVERLOAD TO AI\OTHE& TIIE Pp WILL GIVE
THE CENTER ANOTIIER CALL WHICH WILL CHANGE TI{E MAN/ZONE SIDES.
CALLS:
RIGHT: CENTER RT, RIGHT SIDE ZONE, LEFT SIDE MAN: "OVERLOAD RT, SOLID LT,
LEFT: CENTER LT, LEFT SIDE ZONE, RIGHT SIDE MAN: (OVERLOAD LT, SOLID RT'
BLOCKING RULES:
CENTER:

THROW TIIE PERFECT SNAP, THEN BLOCK IN TIIE DIRECTION


OF TI{E CALL. BLOCK AREA ON THE OVERLOAD AND MAN ON
EYEN FRONTS.

OVERLOAD: WING - SHOCK#3,BLOCK#2


(zoNE/]VrAI9 TACKLE - SHOCK#4,BLOCK#3
G{J1\RJ>-S'HOeIG#5.
BLeK #4-- -,
SOLID:

(MAr9

GUNI\ERS:

WING. BLOCK#2
TACKLE - BLOCK#3
GUARD. BLOCK#4
PP - BLOCK #5
ONE.FOR-ONE EXCHANGE. KEY TIIE SNAP FOR RELEASE AI\D G
GET INTO COVERAGE. KNOW PUNTER'S DIRECTION. MAKE THE
PLAY. USE GOOD SPLITS. TRY TO RELEASE IN DIRECTION OF T
PUNT IF DIRECTIONAL KICKING.

RULES FOR FRONT ADWSTMENTS:


IF YOUR MAN MOVES BEFOR"EOR AFTER THE SNAP.COUNT THE NEXT MAN IN
THAT SAME DIRECTION.
ALERT FOR TWISTS BY KEYING TIIE FRONT ALIGNMENT. PLAY OFF THE L.O.S.
AND CHECK OFF TIIE TWISTING MAN.
IF YOU START ZONE OR MAN AND THE FRONT SHIFTS, LISTEN FOR THE CALL
TO CHANGE YOURRESPONSIBILITY. IFNO CALL. STAY WITHASSIGNMENTS.

PUNT PROTECTION
CENTER:
TAKE YOUR TIME (NON-RYTHmC). MAKE TIIE PERFECT SNAP. AF rER YOU
RELEASE TIIE BALL SLIDE PROTECT EITI{ER TO TIIE RIGHT OR LEFT. TI{IS
WILL BE DETERMINED BY THE PP GTVING YOU TIIE CALL. LISTEN FOR THE
FRONT CALL. IF 8 OR 9, DON'T WORRY ABOUT BLOCKING AS FAST.
CONCENTRATE ON TIIE SNAP. YOU WILL PICK FOR EITHER GUARD ON THE
RXLEASE. IF BLOCKING ON THE IO.MAN FRONT, EXPLODE THROUGH WITH
HIPS, RECOVER BY GETTING YOITR IIANDS OUT AND YOUR IIEAD UP. OPEN
TIIE FOOT TO TIIE SIDE YOU WANT TO BLOCK TO, THEN CARRY.OKA STEP
OVER WITH TIIE OTIIER FOOT FOR LEVERAGE. GRAB CLOTH AND WASH
OUTSIDE. RELEASE INTO YOURPREDETERMINED FIELD LAI\E. ALERT
'OSCAR" CALL: IF YOU GET AN
"OSCAR'CALL, GET READY AND PIJLL THE
TRIGGER *ALERT 54 TWIST ON ZONE SIDE. KEEP EYES I]P AI\ID LOOK OVER
BACKOF#5. C.P.:CHECK ALIGNMENTOF#4. "ZONE CALLPUTSYOU IN
A-GAP AWAY FROM PP.
TECHNIQUES:
NORMAL SNAPPINGSTANCE. SNAP AFTER"SET" CALL WHEN YOU ARE READY
AT LEAST I,OOI. IF OSCAR CALL IS GIVEN, GET READY AIYD PULL TRIGGER.
EXPLODE WITH YOTJRHIPS AI\D HANDS.
GET INTO RECOVERY AS SOON AS POSSIBLEAI\D GET YOIJR HANDS UP.
-SLIDE_RIGIIT_AND LEFT BASEDON THDATL-FROM{IIE_PE-ALERT.

"O' EALL;

CARRY-OKA STEPAND GRAB CLOTH IN AREA OF RESPONSIBILITY. KEY WITH


EYES FOR TWIST.
ONCE GIVEN A DIRECTION TO BLOCK STAY WITH IT. IF READING AN
"I STACK' AND BOTH RUSHERSGO AWAY FROM YOU, POST ON YOUR OUTSIDE
FOOT AND COME BACK TO PICK-OFF STACK MAN.
RELEASE INTO COVERAGE AS SOON AS POSSIBLE. CO.SIGN COVERAGE CALL.
BREAKDOWN AND MAKE TIIE TACKLE.
BLOCKING TECHNIQUE:
SLIDE STEP TO OPEN RIGHT OR LEFT. CARRY-OKA STEP TO GAIN LEVERAGE.
CHEST AND HANDS RUSHER'S PEC. WALK LATERALLY FOR TWO STEPS.

PERSONAL PROTECTOR (PP):


TAKE CHARGE OF THE UNIT. KEY DEEP FOR SAFETIES WHILE GETTING SET
{JP. R"EADFRONTS ALIGNMENT FOR EVEN OR OVERLOADS. MAKE YOTJRCALL
A}ID CIIECK YOUR RESPONSIBILITY AFTER EVERYONE HAS SETTLED INTO TH
TIIEIR STAI\CES. LOOK FOR THE CLOCK. GIVE SET CALL AND WATCH THE
FRONT AND THE SNAPPER AND GET TIIE QUICK SNAP TO CATCH THE DEFENSE
MOVING. BLOCK YOT]R RESPONSIBILITY IF IIE DOESN'T COME . CHECK
STRONG TO WEAK FOR AI{Y LEAKAGE. GET INTO TIIE DIRECTION OF TIIE
BALL IN FLIGHT AI\D GET OUTSIDE AT{Y WALLS ORFILL ANY LAI\ES. BE
ALERT FOR CREEP OFF VICE LOOK IF EXCESSTVEMOVEMENT MAKE A
"ZO}[E' CALL AND BLOCK TIIE A-GAP TO YOUR SIDE.
TECHNIQUES:
MAKE CALL AT THE L.O.S. FOLLOW FRONT RI.'LES.
2.POINT STANCE 6 YARDS DEEP STRADDLING THE INSIDE LEG OF THE GUARI)
ON THE PUNTER KICKING LEG.
AFTER TIIE BALL IS SNAPPED,WORK UP TO THE L.O.S. (DON'T WAIT FOR
YOUR MAN TO COME TO YOU), KEEP TNSIDE-OUTRELATIONSHIP TO YOUR
MAN.
CHEST AIID HANDS YOT]R MAN. STOP HIS MOMENTT]M OR REDIRECT HIM
LATERALLY FOR TWO STEPS. POST AIYD STRIKE WIIEN YOU FEEL YOU CAN
TOUCH HIM.
CO-SIGN COVERAGE CALL AND GET TO TIIE RETTJRNER READ AI{Y WALLS OR
FEI,UP .A-NTbANES. ---_- _

GUARDS & TACKLES:


COUNT FROM THE OUTSIDE-IN AND FIND YOUR BLOCKING RESPONSIBILITY.
.LISTEN
FOR CALL AT THE L.O.S. VERSUSA TO.MAN FRONT, LOCATE YOTIR
SHOCK MAN. AFTER MAN OR ZONE IS DECLARED BLOCK YOIJR MAN. THEN
RELEASE rNTO COVERAGE. (GUARDS ALERT PICK FROM CENTER)
TECHNIQUES:
2-POINT STANCE. NO MORE THAN SHOI]LDER WIDTH. STAGGER OUTSIDE
FOOT BACK. YOUR WEIGHT SHOT]LD BE ON BOTH BALLS OF YOUR FEET.
KNEES SHOULD BE BENT. HANDS ON YOUR KNEES WITH YOUR HEAD TJPAND
BENT OVER AT THE WAIST.
ASSIGNMENT:
oN THE SNAP,USE CORRECT FOOTWORK (KICK SLIDE). POST AND STRIKE
YOUR MAN. SHOCK RESPONSIBILITY,IF NEEDED. GET INTO COVERAGEAS
SOON AS POSSIBLEAND CO-SIGNTHE COVERAGE CALL. ALERT TWISTS. KEY
ALIGNMENT.

BLOCKING:
STOP YO{'R MAN'S MOMENTUM OR REDIRECT HIS PATH TWO STEPSLATERALLY.
ATTACK YOUR MAN CITEST-IrIGII (DON'T DROP YOUR HEAD). FOCUS ON
MAN'S INSIDE BOTTOM OF TIIE NI]MBER
CHEST AI\[D HAND'S YOTJRMAN'S CHARGE. POST AND STRIKE WHEN YOU
FEEL YOU CAI\[ TOUCH IIIM.
HANDS SHOULD BE WAIST-I{IGH. OPEN WTIH FINGERS UP. KEEP YOUR
ELBOWS TIGHT TO YOT]R BODY.
oN IMPACT, ROLL YOUR HIPS tiP AI\D THROUGTI YOUR MAN. PUNCH WTTH
THE HEELS OF YOIJR HANDS UNDER HIS NI.]MBERS. EXTEND YOIJR ARMS FOR
SEPARATION.
MOVE LATERALLY TO ESCAPEHOLD TJPS.
WINGS:
COUNT FROM THE OUTSIDE-IN AND FIND YOTJRBLOCKING RESPONSIBILITY.
LISTEN FOR AI\Y L.O.S. CALLS. ON A IGMAN FRONT, LOCATE YOTJRSIIOCK
MAN. AFTER MAN OR ZONE IS DECLARED. BLOCK YOUR MAN, TIIEN RELEASE
INTO COVERAGE. CO-SIGN AIYY CALLS FROM TI{E PP TO YOT]R SIDE, MAKE
CALLS TO YOURTACKLE AND GUARD AI\D MAKE STJREYOU GET CO-SIGNS.
TECHNIQUES:
2-PO.INT STANEE OruTTSTTTE
FOOTBAK.KNEES SHOIfl,}BE BENTilIANDS ON_
KNEES WITH YOUR ITEAD TJPAND BENT OVERAT TITE WAIST.
ASSIGNMENTS:
oN Tr{E SNAP,USE CORRnCT FOOTWORK(KTCKSLIDE). POSTAND STRTKE
YOI.JRMAN, SIIOCK YOUR RESPONSIBILITY,IF NEEDED. GET INTO COVERAGE
AS SOON AS POSSIBLEAND CO-SIGN THE COVERAGE CALL. ALERT TWISTS.
KEY ALIGNMENT.
BLOCKING:
STOP YOTJRMAN'S MOMENTUM OR REDIRECT HIS PATH TWO STEPSLATERALLY.
ATTACK YOUR MAN CHEST-HIGH @ON'T DROP HEAD). FOCUS ON MAN'S
INSIDE BOTTOM OF THE NUMBER
LET RUSH GET T]PFIELD ON YOUR OUTSIDE SHOULDER. THEN SHUFFLE UT TO
POST AND STRIKE. DON'T PLAY SPEEDMOVE (3 STEPS)OR GO FOR ANY HEAD
FAKES.
CHEST AND IIAND'S YOUR MAN'S CHARGE. POST AND STRIKE WHEN YOU
FEEL YOU CAN TOUCH HIM.

HANDS SHOTILD BE WAIST.I{IGH. OPEN WITH FINGERS I.]P. KEEP YOT]R


ELBOWS TIGHT TO YOTIR BODY.
ON IMPACT, ROLL YOUR HIPS UP AI{D THROUGH YOUR MAN. PUNCH WITH
TIIE HEELS OF YOTJRHANDS UNDER HIS NUMBERS. EXTEND YOUR ARMS FOR
SEPARATION.
MOVE LATERALLY TO ESCAPEHOLD I.]PS.
GI.JNNER"S:
SPLIT RULES:
BALL MIDDLE. SPLIT %WAY BBTWEEN HASH AND 9 YARD SLASH.
BALLRIGHT HASH. RIGIIT GI]NNER- 9 YARDS FROM SIDELINE.
LEFT GUNIYER. SPLIT 3 YARDS OUTSIDE HASH.
BALL LEF'T HASH. RIGHT GUNNER.9 YARDS FROM SIDELINE.
LEFT GUNNER. SPLIT 3 YARDS OUTSIDE HASH.
TAKE MINIMTJM SPLIT FROM THE WING, HEAR TIIE COVERAGE CALL KEY TIIE BALL
FOR MOVEMENT. ON TIIE SNAP, CLOSE DEFENDER AS SOON AS POSSIBLE, MOVE IN
OPPOSITE DIRECTION YOU NEED TO COVER OR TAKE RELEASE GIVEN. GET
DEFENDER ONCE FREE FROM DEFENDE& GET EYES ON RETT]RNER THEN PICK THE
BALL IJP IN FLIGIIT FORDIRECTION. LISTEN FOR COVERAGE CALL. RUN TO I{IT ON
TIIE RET{JRNER MAKE THE TACKLE!
TECHNIQUES:
-

--2-?Otr.ltSTANCE=

MAN OFF - STAGG'ERSD ANFPUSH-OFFFRON? FOOT' MAI+


ON (PRESS)FEET TOGETHER
KEY TIIE BALL FOR MOVEMENT.
KEY DEFENDER (DEFENDER ALIGNMENT FOR PRE-SNAPMOVE).
MUST GET DEFENDERSHANDS OFF OF YOU. USE STROKE TECHNIQUE TO
BREAK DOWN DEFENDERSARMS. USE OPPOSITE ARM FROM RELEASE TO
STROKE DEFENDERSARM.
USE ONE-FOR-ONE. CLOSE AND WORK DEFENDER AWAY FROM RELEASE
COVERAGE. USE GOOD STAGGERED STANCE. DRTVEOFF HARD AND MAKE
DEFENDER COMMIT.
usE vIcE (DouBLE). WORK ONE MAN AT A TrME. MUST AVOrD CONTACT
WITH FIRST DEFENDER AND USE CLUB AND STROKE ON NUMBER TWO (TAKE
THE BEST RELEASE POSSIBLE). BRING FEET TOGETHER TO CONTROL QUICK
MOVEMENT.
AFTERRELEASE, R.EPLACEOVERTHE TOP OF DEFENDER.
RUN TO HIT. DON'T SLOW UP AND ALLOW DEFENDERSTO CUT OFF.

MOVES FOR RELEASES OFF L.O.S.VS SINGLE OR VICE:

l) sPEED:

VS SINGLE OR VICE...TAKE BEST RELEASE INSIDE OR OUTSIDE BY


E)PLODING OFF ON TIIE SNAP TO CLEAR THE FIRST DEFENDER BY
SPRINTING BY HIM, TI{EN WORK OVER TIIE TOP. ANTICIPATE...IF VICE
....THE INSIDE MAN CUTTING YOU OFF; MAY HAVE To COUNTER

2) STICK - RELEASE: VS SINGLE OR VICE...KNOW WIIA'T RELEASE YOU WANT


BEFORE Tr{E SNAP. STrCK (TNFLUENCE) DEFENDER(S) rN
OPPOSITEDIRECTION YOU WANT TO RELEASE. RELEASE..
CLEAR DEFENDER AND WORK OVER THE TOP: MAY HAVE TO
COUNTER
3) STEM - STICK - RELEASE: TWO MOVES VS. SINGLE oR VICE...STEM (INFLUENCE)
DEFENDER(S)rN DTRECTIONYOU WANT TO RELEASE.
srlcK - (TNFLUENCE)DEFENDER(S) rN OPPOSTTE
DIRECTION OF STEM. RELEASE...SAME SIDE OF STEM..
CLEAR DEFENDER AI\D WORK OVER TIIE TOP; MAY
HAVE TO COUNTER BE ALERT TO SPLIT A VICE.

ENT(BALANCED)
55 ALTGNM

v
o*%wJd
\-/'
2 3 4 s T 4 3 z

t-

\-d

''OVERLOAD
LT / SOLIDRT''

(OVERLOAD)
64 ALTGNMENT

V V V

6b
j

a(
(J

PP

32
'.V
V
VV

6l 5

Yd d>o

_\,

''OVERLOAD
RT / SOLIDLT''

(OVERLOAD)
46 ALTGNMENT

td'

v
o^%xytr
\/q"d
Jd
t"
z

3 4 5

''OVERLOAD
LT ISOLIDRT''

73 ALTGNMENT(SPECtAL)
PP

76 5 4 3

XcWWf,.v

\6
o

''SPECIAL
RT / SOLIDLT''

C.P.:LEFTGUARD:TIGHTENSPLIT- ONTHESNAP,SITDEEP& EYEBALLYOURMAN. lF HE GRABSTHECENTERSIDE.


OVER& BLOCK#6.

(SPEC|AL)
37 ALTGNMENT
PP

34

567

o*W{gt"d;

D)

6
o

'SPECIALLT / SOLIDRT''

C.P.:RIGHTGUARD:TIGHTEN
SPLIT- ONTHESNAP,SITDEEP& EYEBALLYOURMAN. lF HEGRABSTHECENTERSIDE,
OVER& BLOCK#6.

(CREEP)
55 ALTGNMENT
PP

4 5

v"-=>

b---!

''CREEP''
ALERT

YJiY

.'Y

54

loo f,'

to
\
O

"CREEP"
ALERT

''OVERLOAD
LT ISOLIDRT''

STACKRULES
55 ALTGNM
ENT(BALANCE
D)
33

X,

4s T 4

Y.'..
^YIJ^Y^i'y

etw;
\:$
Pf1ts
Xb

''OVERLOAD
LT ISOLIDRT''

55 ALrGNMENT(BALANCED)
2

V1 - .
f7

3 4 5

'.

V'.

"-.

T 4 3

YYY YYY

"-q{sP(Fk"
\c/

-..f

a
a
aY

.-

^r.-

f7

''OVERLOAD
LT ISOLIDRT''

55 ALIGNMENT(BALANCED
"O-STACK")
454
1

PP

2 XY

X2

Y Y', rvr/\ Y
\aiqJ.ip9trb
^tV\
ir
\

Ir''OVERLOAD

LT / SOLIDRT''

C.P.:CENTER
SLIDE& BLOCKLEFT"A'GAP, !F BOTH#5 GO RIGHT,COMEtsACK& Ki\tOCKOFF STACK MA$.I.

REPLAGEMENT
RULES
55 ALrGNMENT(BALANCED)
1

..YSW,JE%{r
o
b
V

\U
''OVERLOAD
RT / SOLIDLT''
o

RULES:
REPLAGEMENT
MOVESEITHERTO THEINSIDEOR THEOUTSIDE
IF YOURRESPONSIBILITY
BEFORETHESNAP,TAKETHE NEXTMANIN THATSAMEDIRECTION.YOU
MUSTENDUP WITHTHESAMEBLOCKINGRESPONSIBILIW
AFTERTHE MOVE
(2,3,41.
oR MOVEMENTS
r
IF YOURMANGETSREPLACEDBY EITHERA MAN FROMTHEOUTSIDEOR THE
INSIDE,TAKETHE NEXTMAN IN THATSAMEDIRECTION.

46 ALIGNMENT
WAS 64. CHECKFROMRIGHTTO LEFT
1

r&on

Kryry

''OVERLOAD
RT / SOLIDLT''
LT I SOLIDRT"
g check"OVERLOAD
I

FIRSTLEVELTWISTS
55 ALTGNMENT(BALANCED)
54 32 TWTSTS
1

32

YY

e.a

''OVERLOAD
LT / SOLIDRT"

TWISTRULES:ALERTTWISTSON THE FOLLOWINGKEYS:


FRONTPLAYERSVERTICALALIGNMENT
HEADUP OR ON THEOUTSIDESHOULDER
SHOCKRESPONSIBILITY
TWISTPLAYERSCOCKEDIN THESTANCE
RULES,BUTTWISTSARE
TWISTSFALL INTOTHE SAMERULESAS THEREPLACEMENT
DONEON THESNAPAND ON THEL.O.S.
r
RULES: IF YOURMANTWISTSON THE SNAPTO THE INSIDEOFFTHE NEXTPLAYER,S
INSIDEHIP,TAKE THE NEXTMANINSIDE.
- -- - jFJOT.IRMAN-GEIS REPTACED-BY-A-P-LAYER FROM THE OUTSIDE ON THE SNAP
PICKUP THE NEXTMANINSIDE.
IF ANY PLAYERSEESANY KEYSBY THE FRONT,YOU MUSTALERTTHE PLAYER
(YOURHELPI
TO THETNSTDE

46 ALIGNMENT
55 43 TWISTS
1

PP

\Ffieq'I
234

56

32

IV
o

''OVERLOAD
LT / SOLIDRT''

FIRSTLEVELTWISTS
55 ALTGNMENT(BALANCED)
55 43 TWTSTS
1

''OVERLOAD
LT ISOLIDRT''

54 32 TWISTS
64 ALIGNMENT

,'OVERLOAD
RT / SOLIDLT''

45 54 TWISTS
37 ALIGNMENT

PP

567

\,W # Y
V
2

34

\\

o
rl

"SPECIAL
LT/ SOLIDRT"

ZONEPROTECTION

"zoRRo"
3" 3" 3,' 3',

aduT.l$,
o 15YARDS

USEDWHENEXCESSIVE
MOVEMENT
BY RETURNTEAM
* ALERT''OSCAR''CALL
ALIGNMENT:

LINEMEN: TIGHTENDOWNTO 3 INCHSPLITS.


---WlNGSr -- SAMEA-SN9RMALPUI+TPP:
MOVEVP 2 YARDS.

ASSIGNMENTS: CENTER:

SNAP- STEPTO YOURLEFT,


QUICKACCURATE
RESPONSIBLE
FORTHEA-GAPTO THATSIDE.

LINEMEN: RESPONSIBLE
TO HOLDOFFTHEINSIDERUSHER&
PROTECTTHEOUTSIDEGAP.
WINGS:

RESPONSIBLE
TO HOLDOFFTHEINSIDERUSHER&
PROTECTTHE OUTSIDEGAP.

PP:

MAKEA "ZONE"CALL & STEPUP 2 YARDS,


RESPONSIBLE
FORA.GAPTO YOURSIDE.

GUNNERS: RELEASEAND MAKETHETACKLE!

TIGHTPUNTPROTECTION
''TIGHT''

3'

3,' 3" 3'. 3"

ooooo

3'

04Y ARDS

USEDON THE4 YARDLINEOR LESSOR FORMAXIMUMPROTECTION


PROCTECTION
AND COVER,AGE
ARE SAMEAS REGULAR.
LINEMEN:ASSUME2-POINTSTANCEWITH3 INCHSPACING.CHEATOFFTHEL.O.S
WITHYOURALIGNMENT.
WINGS: ALIGN

HOULDBE BASIC.

IH LOTITSIT}EFOOT$E_T+iE,END.- -

GUNNERS:TIGHTENDOWNSPLITSTO 3 FEETFROMTACKLE. SLAMENDMANON


L.O.S.THROUGH
HISINSIDENUMBERS
THENCOVERTHEBALL.
PP:

ALIGN4 YARDSDEEP& BEHINDTHEGUARDTO THESIDEOF THE


KICKER'SFOOT. MAKEPROTECTION
CALL,CHECKTO MAKESURE
IS READY& MAKE''SET''CALL. STEPFORWARDON THE
EVERYONE
SNAP& SET IN APEXTO BLOCK. AFTERTHE KICK,TAKE BEST
RELEASETO THEBALL.

KICKER: ALIGNNO MORETHAN13 YARDSDEEP& POSSIBLY10 YARD. LOCATE


THEENDLINE& ALIGN2 FEETFROMIT. KNOWSITUATIONS
FOR
POSSIBLESAFETY.AFTERBALL IS KICKED.YOUARE THESAFEry.
CENTER:IT ALL STARTSWITHYOU! MAKETHE PERFECTSNAP. KNOW
PROTECTION
CALL,YOUHAVETIMESO EXECUTESNAPFIRSTBEFORE
BLOCKING.BE ALERTFOR''ICE'""FREEZE"OR "OSCAR"CALL.
* LINEMEN
ANDSLOTSHOLDYOURBLOCKSUNTILBALL IS KICKED!

LEVERAG
E RESPONSIBILTI
ES

-T-i

t_

I
t-

LT-

iEl

nl

Li l:.1

GUNNERS: "OUTSIDESHOULDER".1STMANDOWNMAKESTHETACKLE.
FORCETHE RETURNER
OUTSIDE.GETUNDERANY BLOCKERTO
FORCERETURNER
OUTSIDE.
"CONTAIN". VISIONPOINTlS OUTSIDE
WINGS:
SHOULDER
OF RETURNER.
TACKLES: "OUTSIDESHOULDER".VISIONPOINTSON THE RETURNER'S
OUTSIDESHOULDER.
"BALL". VISIONPOINTlS OUTSIDE
GUARDS/CENTER:
SHOULDER
OF RETURNER
''HIT
PP:
TO
MAN
BALL'"
READ
ANY
ALLEY
OR
FILL THEM
SEAMS
&
''SAFETY
TO
tsALL''.
PUNTER:
KEEPLEVERAGEON BALL TO THE NEARES
SIDELINE.

PUNT COVERAGE.MIDDLE. AREA2

P RI I l A R Y F O R C E

SECONDARY
F O R C E/
CONTAIN

LANE 4

IIIS SIDE SIIOULD TAKE


ON BLOCKERS A}ID TACKLE
WTIH TIIE RIGIIT SHOULDER!

THE BALL

S E C O N D A R YF O R C E /
CONTAIN

LANE 4

SIDE SIIOULD TAKE


ON BLOCKERS AND TACKLE
WTTII TIIE LEFT SIIOI]LDER!

PT]NTERIS TIIE SAT'ETY


1.
2.
3.
4.
5.

TO THEBALL(STGHT
ADJUST)
GUNNERS- pRtMARyFORCE- GO DTRECTLY
.
WINGS 5 YDSOUTSIDEOF TACKLES.CONTAIN!
TACKLES- 5 YDSOUTSIDEOF GUARDS.FAN& COVER.
OR FULLBACK.FAN& COVER.
GUARDS. 5 YDSOUTSIDEOF SNAPPER
.
SNAPPER& FULLBACK SLIGHTFAN3 YDSWIDTHFROMEACHOTHER.SQUEEZETHE
BALL

"SHORTCALL":

PEOPLEOF A SHORTKICK.
USEDTO ALERTCOVERAGE
LOCATETHE BALLOUICKLYANDAVOIDGETTINGHIT BY IT.

- RTGHT
- COVER3
HASIPUNT COVERAGE
WILL BE USEDWHEN WE ARE PUNTINGON THE HASH !

tsALL ON TflE HASII: WE WAI{T TO PTINTTIIE BALL TO AREA 1 OR 3. WE WANT


TO PIN TI{E RETI]RN MAN INTO TIIE SIDELINE. OFFSIDEIYING. TACKLE. GUARD
MUST FAN AIID COVERTffi WIDE SIDE OF THE FIELD.

.( MIDDLE). AREA2
:E OOCHPUNT" COVERAGE

GOTO THEGOALUilE/
KEEPTHE BALL II{ PI.AY

mUN ; Bn

GoTOTHEGoALUNE/
KEEPTHE BALLIN PLAY

TECIINIOTIE: (USED WHEN RETURN IVIAN SIGNAJ.S FOR A FAIR CATCE )

1. FIRST PLAYER TO EACH SIDE OF TIIE PTJNTRETITRNER (PR) RUNS BY AND GOES
DIRECTLY TO TITN GOAL LII\IE TO CATCII THN Pgt{T OR KEEP IT IN PLAYI
z REMAINTNG PLAYERS CONVERGE AND SQUEET.ETO TIrE PUI\IT RETURII MAN.
PLAY FOR A RETI]RN AND BE ALERT FOR A FT.]MBLE!!
GOAL I,INE SITUATIONS:
* RELEASE FROM TIIE L.O.S. AIID PICK UP THE FLIGHT OF TEE PUNT.
.

REACT TO THE RITURI{ MAN AND TIIE FLIGIIT OF TgE BALL. TT YOU SEE A FAIR CATCE
SIGNAL . FII\TDTIIE BALL . CATCH TIIE PT.}NT,DOWN IT OR KEEP IT IN PLAY!

* DON'T BE FAKED OUT BY TFF' PUNT RETUR}IER!

IPO_OCHPUNT" COVERAGEIAREA 1

Terms:
ff POOCHPUNT

t PUNTING
THEBALLFORHANGTIMEAND INSIDETHE10 YARDLINETO AREA1, 2 OR 3.

h ouT oF BouNDs (ooB)

'

PUNTING
TO THES|DELINE
AND THE BALL LAND|NG
OUTOF BOUNDS.

* PUNTING
THE BALLTO AREAS1 OR 3.

n r c H T H EB A L L o R
G 0 T o r H E c b A L L r N E& E T T H EiR
K E E Pr r r N q L A V I

R fIAEETHE TACKLE0R
F R 0 N TI H E R E T U R N E &
R E C 8 V E RT H E F U I 1 E L E I

H A N Gr T H I G Ho R p u l r T r r o u T o F g o u N o i T o A R E At

FOF POOCHPUNTTO AREA1:


ASSIGNMENTS
1. LEFTGUNNEF- READSTHE RETURNMANANDTHE BALL. MAKETHE CATCHIFTHE RETURN
MAN DOESNTCATCHTHE BALL,OR KEEPIT IN PI-AY!
TO THE RETURNER.IF THE LEFTENDIS GOINGTO
ANDSQUEEZE
GUNNER- CONVERGE
2. RTGHT
PI.AYRETURNOR GETTHE FUMBLEDPUNT.
THE GOALLINE,FRONTTHEFiETURNER.
3. OTHERPLAYERS. RELEASE,FINDTHE BALL,ANDTAKETHE PROPEHANGLETO THE RETUBN
MAN.

PUNT RETURN

TO TITE IIOUSE !

GENERAL REMINDERS, RULES, CATCHING, FAIR CATCHING


GENERAL REMINDERS
1. Returner:Make SureWe Have l1 Playerson the Field.(CountYourself)
2. Alert for FakePunt. Call It Out EveryTime "WatchTheFake!"
3. Make SureBall is Kicked.
4. Stayawayfrom BouncingBall - Be Alert for "PETER"call.
5. After *PETER" is called. EveryoneSprintto Sideline!ExceptReturner
6. Sprintto Get In Positionto Block.
7. Striveto Give the PuntReturnera FieldingCushion.
8. Oncedownfield CommitYourselfto a Block. If You Hesitate,You will loseyour
Man.
9. On Hold Up (Man) Returns,You haveONE Man to Block. Take Pride and
Take It Personalthat He WiIl Not Make The Tackle!
10.Always Block in Front of the Ball, NeverBehindit ProtectBall CarrierNearthe
End of the Run.
11.WhenWe Block an Opponent's
PuntBehindTheL.O.S.,Try to ScoopUp the
Ball and Score. Opponent'scanalsoAdvancethe Ball in this Situation.
12.WhenWe Block an Opponent'sPuntandit Travelsoverthe L.O.S.,call out
"PETER" and Sprintto Sideline.
13.ReturnersCommunicatewith EachOtherwhenAppropriate.
14.HandleA11Puntsin the Air.
15.A PuntReturnis Considered
a Changeof Possession.
ThisMeansit is an
AutomaticTimeoutat the End of the Return. You do not haveto Run Out of
Boundsto stopthe Clock.
RECEIVING RULES
[.-Re-celv-ers-tdvefteRighrToeatchThe3all-Unmolested-(2-YmdRadiu$2. On a Fair Catch:
a. The Ball CannotBe Advanced.
b. ReceiversareAllowed Only 2 Steps.
c. ReceiversCannotSienalandThenBlock.
CATCHING
1. Sprintto Get into Positionto Catchthe Ball.
2. Most Balls Shouldbe Caughtin the Air WheneverPossible.
3. Try Not to Make the ToughCatch.
4. Catchthe Ball with Your PalmsUp, Your HandsHigh andElbowsTuckedIn.
5. SquareUp to theBall.
6. NeverCatch a Ball insideof the f0 Yd Line! KnowWhereYou Are on the
Field.
7. If theBallHits theGroundTwice.Do Not FieldIt. MakeA "PETER"Call.
FAIR CATCHING
1. Sprintto Get into Positionto CatchtheBall.
2. RaiseYour HandOver Your HeadandMove It from Sideto Side.
3. Do Not SignalWhile RunningandDo Not Drop to OneKnee.

PUNT
CHARACTERTSTTCS:
OF THEBAILTOYOU)
fiHE FLTGHT
WITHOUT
THEWIND:
l.

BollThreodingLine- Goes direcflyto torget.

2.

TipUo - Breokright (cotch boll on lefi side).


o. lf bollwobbles,spinsfoster,or kicked higher,it enhonces breok to
right.

3.
4.

Tip Down - Shortond left (cotch boll on right side of the body).
ExiremeVHighBoll- Wll remoin tip up, boll willbreok right (cofch

run).

on

5. LowBoll- Tends
lo turnover- movequicklyto yourleft.
WITHWIND:
l.

TipUp ond Wobbting- Shorfond right.

2.

Tip Down - Shortond severe breok lefi.

. 3.
4.
__5__
6.

Wobbling Boll- (best to return)- get up quick - it will be short.


ToilWnd - Enhoncesprescribedbreok - odjustmore to right.
Rigrht_side_wnel__NuHifies
b,reok_oFboH. Heod Wind - Tip under most difficultto cotch.
o. Don't cotch - get owoy - crazybounce.
b. Ccrich- crowd boll- use bosketgrob.

CoochingPoints:lf you muslre_och


for boll,leoveit olone(unless
yourbody is
underneothit).

EYES
ON B,ALL- FROMFOOTTO HANDSIIII

COACHING POINTSFOR PUNT RETURN BLOCKING


(MAN SCHEME)
1. MAKE IT LOOK LIKE A PLTNTBLOCK. BE IN AN ATTACK MODE!
2. USE PROPERALIGNMENT _ GIVE YOURSELFA CHANCE.
3. STI-INYOIIR MAN. DRIVE HIM BACK 2TO 3 YARDS.
4. MAINTAIN A2I3 . 1/3RELATIONSHIPWITH SHOTILDERSAND HIPS
SQUARETO THE L.O.S

5. SINK THE }IIPS A}iD BOUNCEON THE BALLS OF YOUR FEET.


6. KEEP YOUR MAN ON THE L.O.S.FOR AT LEAST A COUNT OF THREE.
THE LONGERTHE BETTER.
7. STICK TO YOUR MAN LIIG GLUE. MAKE IT DIFFICULT FOR HIM TO
RELEASE. BE CERTAIN YOUR MAN RELEASESTHE WAY YOU WANT
HIM TO RELEASE.
8. TRAIL TECHNIQUE: GET SLIGHTLY AHEAD OF YOUR MAN. IF HE IS
SLIGHTLY BEHIND YOU, TI{EN MORE LIKELY YOU WILL BLOCK HIM
MTHOUT CLIPPINGHIM.

q-VftTENYOURMAN-DOES+{Ore+trFII$RELEASE-.OPE}\LTOIJIMSPRINTFORA WIDTH OF 4 TO 5 YARDS FROM HIM AND MAINTAIN


THAT WIDTH.
10.FOCUSEYESON HIS FEET. AS THEY BEGIN TO SETTLE.ACCELERATE
THROUGHHIM.
11.GIVE A "HEY" SHOT. AS THE MAN OPENSTO YOU, F'INISHHIM!
MAKE SUREYOU ARE IN POSITION-DO NOT TOUCH ANY PART OF
HIS BACK. IF YOU THINK YOU MAY "CLIP'" PULL OFF. SIMPLY GET
IN POSITIONAND WALL HIM.
12.*DON'T SING IT! BRING IT! - GET IT DONE! IT IS YOU VERSUS
HIM, A CLASH-OF WILLS. TAKE PRIDE IN KNOWING THAT YOUR
MAN WILL NEVER MAKE THE PLAY!

COACHING POINTS FOR BLOCKING A PUNT


STAIICE & ALIGNMENT:
1. SHOULDALWAYS LOOK THE SAME ON THE BLOCK OR RETURN.
2. ALWAYS HAVE YOUR HAND IN FRONT OF YOUR HEAD. THIS WILL
PREVENTYOU FROM BEINGOFFSIDES.
3. CROWD,KEY AND GET A JUMP ON THE BALL.
KEYS & READS:
1. STUDY THE SNAPPERPRIORTO THE SNAP:
DOESHE HITCH? DOESTIEFLEX HIS HANDS ?
2. STUDY THE MEN IN FRONTOF YOU. READ THEIR EYES AND OR
BODY LANGUAGE.
LANDMARK (BLOCKTNG POINT):
1. T}IE COACHWILL DETERMINETHE LANDMARK FROM PREVIOUS
FILM STUDIESOF EARLIER GAMES.
2. T}IE LANDMARK IS USUALLY 2 YARDS IN FRONT OF THE NORMAL
PLACE THE PUNTERKICKS THE BALL.
3. IT IS BETTERTO BE SHORT OF TTIEMARK THAN TO BE LONG. IT IS
BETTERTO GO INSIDE AND BE SHORTBECAUSEYOU CA}I ADruST
YOURSELFTO THE PTINTER.
4. IF YOU GO PAST YOUR LANDMARK. YOU W]LL NOT BLOCK THE
___PILIL_ST0P!__--TAKE OFF:
I. EXPLODEOUT OF YOUR STANCENICE & LOW, PUMPINGYOUR ARMS
LIKE A SPRINTER.WE ARE TRYING TO GET FROM POINT-A TO
POINT-BAS FAST AS WE CAN.
2. ACCELERATE,SPRINTAND GET HANDS UP AT THE LAST SECOND.
3. LOOK AT THE BALL & KEEPYOUR EYES OPEN. TAKE THE BALL OFF
THE PUNTER'SFOOT.
4. WE NEVER LEAVE OUR FEET OR LAY OUT TO BLOCK A PI-INT!
COURSEOF THE RUSITER:
1. IF YOU ARE RUSHINGFROMTHE SIDE,YOU WANT TO GO 2 YARDS
PASTTHE LANDMARK TO THE OTHER SIDE.
2. IF YOU ARE RUSHINGSTRAIGHTAT THE PLINTER,YOU WANT TO GO
OFFTO THE SIDEOF THE PI.JNTER'S
FOOT. YOU NEVER WANT TO BE
ON A DIRECTCOLLISIONCOURSEWITH HIS BODY.

3. IF YOU ARE BLOCKED OR KNOCKED OFF COURSEMORE THAN ONE


STEP,STOPAND START WORKING YOUR WAY OUTSIDE. THIS WILL
ENABLE US TO PICK UP ANY BLOCKED BALL OR TACKLE THE
PUNTERWHO MAY ELECT NOT TO PUNT AND RUN WITH THE BALL.
4. WE ALWAYS WANT ONE MAN FREETO BLOCK THE KICK. TWO MEN
WILL KNOCK EACH OTHER OFF THEIR COURSE.
AFTER TIIE PTJNTIS BLOCKED:
1. ANY BALL THAT IS BLOCKED BEHIND T}IE L.O.S.CAN BE PICKEDUP
A}ID ADVANCED BY EITHER TEAM.
2. AFTER BALL IS PICKED UP BY BLOCK TEAM ALL OTI{ERSTURN &
BLOCK THE OPPONENTSWHO ARE AFTER THE BALL.
3. ALL BLOCKS ON AI\'Y KII\D OF RETURN ARE TO BE ABOVE THE
WAIST A}ID IN FRONT OF THE BODY.
4. IF TI{E BALL THAT IS BLOCKED CROSSESOVERTHE L.O.S.
WE WANT TO MAKE A "PETER, CALL A]T{DGET AWAY FROM THE
BALL.
4. IF THERE IS A DOUBT WHETHERA BLOCKED PI.INTI{AS CROSSED
THE LINE ORNOT. PICK IT UP AND SCORE.

PUNTFORMATIONS
SPREAD

o
OO

ooooooo

TIGHT

o
oo
ooooooo
SPREADUPBACK

o
oo
ooooo
SPREAD/TIGHT

oo
oooooo

MIDDLE RETURN
POS. RTILE ALIGNMENT/ASSIGNMENT
SQL

Block
Punt

Alignment: Anywhere
Tite: Comehard to block point and take ball off punter'sfoot.
Spread:Comehard to block point and take ball off punter's foot.

Fake

Alignment:Tite - Outsideshadeof LTE. Spread- Insideshadeon LSE.


Tite: Hold up LTE on L.O.S. Trail him downfield with insideleverageand
Block him. You havehim man-to-man.Spread:Trail downfieldand keephim
wide. Cover him man-to-man. ALERT FAKE!

SE/TE

LTILW

Alignment: Tite - Head up on LT. Spread- Outsideshadeon Wing.


Tite: Hold up LT on L.O.S.Trail him downfieldwith insideleverageand
Block him. Spread:Hold up LW on L.O.S.Trail him downfield with inside
leverageand block him. Cover him man-to-man. ALERT FAKE!

LGTLT

Alignment Tite - Head up on LG. Spread- Head up on LT.


Tite: Hold up LG on L.O.S.Trail him downfieldwith insideleverageand
Block him. Spread:Hold up LT on L.O.S.Trail him downfieldwith inside
leverageand block him.

LUB/LG Alignment: Tite - Head up on LUB. Spread- Head up on LGTite: Ilold up LUB
on L.O.S.Trail him downfieldwith insideleverageand Block him. Spread:Hold
up LG on L.O.S.Trail him downfield with insideleverageand block him.
CENTER

RUB/RG

Alignment: Tite - Head up on Center. Spread- Head up on Center. Tite: Ilold


up Center on L.O.S.Trail him downfield with insideleverageand Block him.
Spread:Hold up Center on L.O.S. Trail him downfield with insideleverageand
block him.
Alignment: Tite - Head up on RUB. Spread - Head up on RG.
Tite: Hold up RUB on L.O.S. Trail him downfield with inside leverage and Block
him. Spread: Hold up RG on L.O.S. Trail him downfield with inside leverage
and block him.

RG/RT

Alignment: Tite - Head up on RG. Spread - Head up on RT. Tite: Hold up RG


on L.O.S. Trail him downfield with inside leverageand Block him. Spread: Hold
up RT on L.O.S. Trail him downfield with inside leverage and block him.

RT/RW

Alignment: Tite - Head up on RT. Spread - Outside shade on WING.


Tite: Hold up Rt on L.O.S. Trail him downfield with inside leverage and Block
him. Spread: Hold up RW on L.O.S. Trail him downfield with inside leverage
and block him. Cover him man-to.man. ALERT FAKE!

Fake
SE/TE

Alignment: Tite - Outside shade of RTE. Spread - Inside shadeon RSE.


Tite: Hold up RTE on L.O.S. Trail him downfield with inside leverage and
Block him. You have him man-to-man. Spread: Trail downfield and keep him
wide. Cover him man-to-man. ALERT FAKE!

RET Field Punt


.SCORE"

Alignment: Will be determined by scouting reporUweather conditions and


punters' pre-game warm-up. Field the ball moving upfield - time it. Hit the
first seam you see,Run North & South. Make somebody miss and SCORE!

MIDDLERETURN

TIGHT
P

,/LF
1'

LUB RUB
LTLG I c IRG RT RE

tg
I
i

E d1

I
,

II

(\

MIDDLERETURN

tr
ll
lt
!\

SPREAD
P

LE

RW
RG RT
TT
67
\

R
{

PUNTRETURN- WALL RIGHT

ir--l

A
F

ASSIGNMENTS
1 & 9: STAYWITHYOURBLOCKS
8 : SLAMWINGBACKAND STAYWITHHIMMAN-TO-MAN.
7 : GHECKFORFAKE,LOOPDEEP& BLOCKMOSTDANGEROUS
MAN.
3,4,5,6,:SLAMGUARDS,TACKLES& SNAPPER,FORCETHEMAWAYFROMRETURN,
FORMWALL, STAY 5 YARDSAPART.
2 : CHECKFOR FAKE,LOOPDEEPKICKOUTANY LEAK,AGE
OUTSIDEOF WALL.
THEPUNTAND GETTO THEWALL.
SQUIRREL:
JET UPFIELD,
PRESSURE
IF BALL IS IN T!.IEIIIIIDDLE
OF THEFIELD,SETWALL ON THE HASHMARK.
IF tsAI.LIS ON THE HASH.SETWALLON THENI..!MBERS.

PUNTRETURN. WALL LEFT

A
|---rl
-i

A
FA
l-

'El

ASSIGNMENTS
I & 9: STAYWITHYOURBLOCKS
2 : SLAMWINGBACKAND STAYWITHHIMMAN-TO-MAN.
3 : CHECKFORFAKE,LOOPDEEP& BLOCKMOSTDANGEROUS
MAN.
4,5,6,72
SLAMGUARDS,TACKLES& SNAPPER,FORCETHEMAWAYFROMRETURN,
FORMWALL, STAY 5 YARDSAPART.
8 : CHECKFORFAKE,LOOPDEEPKICKOUTANY LEAKAGEOUTSIDEOF WALL.
SQUIRREL:
PRESSURE
THEPUNTANDGETTO THEWALL.
JET UPFIELD,
IF BALLIS IN THEMIDDLEOF THEFIELD,SETWALLON THEHASHMARK.
IF BALLIS ON THEHASH.SETWALLON THENUMBERS.

TIGHT

LION

RUB
T RG RTRE
lr{
{_
I

67I

[[

SPREAD

LION
P

Rw
RG RT

61

RE
{

.1

l1

)l

I
\

RAMBO

TIGHT

LUB
LE LT LGT
1/I { l 34

/t

tl

B\
\R

I
1
I I
\

RAMBO

SPREAD

LW
LT LG

LE

I
I

II

I
/

TT

RE
{

TIGHT

oAKS (ALL OUTBLOCK)

A
I
I
I

A
I
I

'H

\/

SPREAD

oAKS (ALL OUTBLOCK)

RE

LE

I
I

I
I
I

tto"

oAKS (OVERLOAD
BLOCK)

TIGHT

'R

\/

oAKS (OVERLOAD
BLOCK)

SPREAD

LE

RE

1
I
I
I
I
I
)

'R'

PUNTSAFE
SAFEALIGNMENT

SPREAD

a
I

Ai
(oi
lr

Irl

il
Pi
i iloqoo
sEs'[ivw

E\

/t

IM

I
$s

riv t

SAFEALIGNMENT

TIGHT
I
I
I
I

-f

I
I
I

A
I
lo o (D,
sE'
s7

/l

,/
I

,$

I
I
I

al

I
I
I

t
t

UI

ds

o al
'WE

',WT

"o

\l

rl

Wl

- IN OURSAFEALIGNMENT,
ALL ELIGIBLERECEIVERS
ARECOVERED
AS SHOWN.THE
STRONGANIDWEAK ENDSARE CONTAIN.WE WILL PLAYRUNFIRST& REACTTO PASS
WE WILL NOTTRYTO BLOCKTHEPUNT.WHENBALL IS PUNTEDHOLDUP & BLOCK
youR MAN. WE W|LL RUNA MIDDLERETURN.
(M|KEWILLBLOCKCENTER)

P.A.T.
FIELD GOAL
BLOCK

LET'S BRING ITI

P.A.T./FIELDGOAL BLOCK
REMINDERSAND FACTS
1. SUBSTITUTIONIS VITAL].LET'S NOT PLAY LONG OR SHORT
PERSONNEL.
2. ZERO PENALTIES _ DON'T PROVIDEOFFENSEw]TH ANOTHER
SCORINGOPPORTUMTY.
3. CROWD, KEy AND GET A JUMP ON TrrE BALL.
4. BE ALERT AND READY! ALWAYS AWARE OF POSSIBILITY OF FAKE
5. ATTEMPT ON FIELD GOAL OR 2 POINT PLAY ON P.A.T.
6. PENETRATEBY DELIVERING A BLOW, PUSHAND DRIVE THROUGH
ASSIGNEDMAN OR SEAM BEFOREJUMPINGOR REACHING.
7. TIMING IS PARAMOL]NTTO BLOCK A KICK
8. KNOW WHO HAS PASSOR RUN RESPONSIBILITIES.
9. EITTIERTEAM CAN ADVAhICE A BLOCKED KICK THAT DOESNOT

CRO_SS_fHEL.O.S.
10.IF A BLOCKED OR A MISSEDFIELD GOAL CROSSES
THE L.O.S.,TREAT
IT AS A PIINT, CALL "PETER" AND GETAWAY FROIvtIT.
11.THE BLOCK TEAM CAN RETURNANY MISSEDFIELD GOALS. ALL
BLOCKS ON RETIJRIIS MUST BE ABOVE THE WAIST AND KEPT IN
TIIE FRONT.
12.PENETRATION IS THE KEY TO BLOCKINGANY KICK!
13.BE DETERMINED TO BLOCK ONE _ IT MAY BE TIIE DIFFERENCE!

LET'SBruNGIT!

P.A.T./FIELD GOAL BLOCK


OUR PIilLOSOPHY BEHIND OIIR P.A.T. AI\D FIELD GOAL BLOCKS IS THAT OF
CONSISTENT PRESST]RE.WE WILL LET TIIE KICKER KNOW WE ARE TIIERE.
TO PUT ALLOUT PRESST'REON TIIE KICKER, WE MUST STILL COVER ALL
RECETVERSAND HAVE SOMEOIYERESPONSIBLE FOR CONTAINMENT.
TIUDDLE CALI,I

BLOCK RT OR LT: CALL MADE BY TIIE MIKE .

(sArD TWICE)
EXAMPLE:BLOCK RT. BLOCK RT - READYBP&AK
TECHMQUES:

STANCE:SPRINTERS
3-POINTSTAI{CE.BUTT SI{OULDBE
SLIGFTLY UP WITII THE WEIGHT ON YOUR HAI\D.
KEY TITFBALL! - *LOOK AT IT'
SQUEEZETHE L.O.S. TAKE ALL THE NEUTRAL ZONE
YOU CA}I. DON'T BE OFFSIDES. OUTSIDE MEN
CHECK FOR OFFSIDES.
GET OFF..WATCII THE BALL! KEY PRE.SNAPKEYS FROM
SNAPPER ROLL INTO START.
SURGETHROUGH AREA OF RESPONSIBILITIES, COUNT.

SKINNER:

GO THROUGH THE WINGS' OUTSIDE FOOT, DIP TIIE INSIDE


SIIOULDER AND RE-DIRECT TO TEE BLOCK SPOT. GET IN THE
AIR AS SOONAS AS YOU PTPUT fiIE WING (4.STEPPATTERIg.

PLCI(JPIEE_B_ALLBEIIIG_KICKED-_GET_VOUR-I{.4FIDSTOGETHF'R AND WATCII IT HIT.


JUMPER:

E)(PLODE THROUGH WINGS'INSIDE SHOIILDER. USE YOIIR


IIANDS TO PUSH YOURSELF THROUGII TIIE '6D" GAI' PROPELING
YOIIRSEFLF OFF THE SIIO{JLDER PADS OF TIIE WING AI{D END.
ONCE YOU CLEAR TIIE GAP, LAY OUT DOWN THE L.O.S. ANI)
.
TAKE BALL OFF KICKERS FOOT.

CRASIIER:

RIP THROUGH <grr @APHARD. KEEP END OFF BY RIPPING YOUR


oIJTSIDE ARM THROUGTT.CLEAR *c,'GAP AI\TDGET YoUR
INSIDE HAND I]P. USE YOUR OUTSIDE IIAND TO PUSH YOURSELF
OFF TIIE EI\D.

LIFIEMEN:

STAY LOW AI{D GET OFF ON TIIE SNAP. SURGE THROUGH MAN
AI\D PENETRATE. COTDIT1,001,1002....AND GET YOUR HANDS
(rNsrDE/ouTSrDE) UP. USE TrPS OF SITOULDERPADS TO ROLL UP
THROUGH LINEMEN. CAN USE ONE HAND TO GRAB CLOTH TO
IfiLP PROPEL YOURSELF NTO TIIE AIR TRI.AIYGLE SINGLE
SURGEAI\D CLIMB I.'OR EXTENSION.

BLOCKRIGHT

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TE

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