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Technology Integration Form COLLABORATION

GENERAL INFORMATION
Selected Technology/Resource Name: Age/Grade Level: Technology/Resource Type:
Classcraft All
Application Software Device Website
Source: (Web address, company name, etc.)

http://www.classcraft.com/?utm_expid=68436248-22.lcEc6vnlSgK4u4QaP-
64UA.0&utm_referrer=https%3A%2F%2Fwww.google.com

Associated Learning Standard(s): The resource may be generally applicable, if so, simply state that. List any ISTE-S standards that
seem to naturally align with the selected resource.

Digital Citizen: students recognize the rights, responsibilities and opportunities of living, learning and working in an
interconnected digital world, and they act and model in ways that are safe, legal, and ethical.
- 2A: Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions
in the digital world.
Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating
new, useful or imaginative solutions.
- 4D: Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
Global Collaborator: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others
and working effectively in teams locally and globally.
- 7A: Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in
ways that broaden mutual understanding and learning.
- 7b: Students use collaborative technologies to work with others, including peers, experts or community members, to
examine issues and problems from multiple viewpoints.

RESOURCE DESCRIPTION
Give a brief description of the technology/resource.
This website can also be used within an app, and is fully integrated with google classroom/Microsoft classroom. Classcraft takes
the video game mechanics that can provide rich and interesting play experiences and applying them to a classroom setting. It has
quests that are personalized, self-paced lessons for students. Teachers can overlay their course content and learning activities
onto interactive maps that basically make the lesson into a choose-your-own-adventure experience. Each point in the map
consists of a learning activity (ex: worksheet, video, quiz) alongside an optional narrative element. Students can play in teams and
earn points for good behavior in order to unlock real-life powers and customization options for their avatars. There is even a
parent portal which allow parents to interact in their childs education.

INTEGRATION IDEA - COLLABORATION


How might you integrate this resource in a lesson plan to promote collaboration among students in your classroom, or among
students and others outside of the classroom?

I feel as though this resource would allow students to engage more in the material that they are learning. As well, it would let the
students have time to do their own work at home with different types of quests that they can do before coming into class, or as
homework. It will also let students interact with each other in a video game platform which could be further into the actual
classroom environment.

Value-Added Rating Scale

3 2 1
The integration idea described: The integration idea described: The integration idea described:

aligns to content standards aligns to content standards aligns to content standards

transforms a lesson in a way that would enhances a lesson; likely to serves as a nice supplement to a lesson
be impossible or very difficult without it; increase student engagement and but wouldnt necessarily play a critical
very likely to increase student engagement support mastery of the concept(s) role within the lesson
and contribute to mastery of the
will most likely be used by the will most likely be used by the teacher
concept(s)
students directly during a lesson (e.g., a demonstration)
optimal in a student-centered
environment where students are active
and engaged in learning content

VALUE-ADDED EXPLANATION
Based on the value-added rating scale above, how would you rate the technology integration you described, using the
selected resource?
I would give it a 3/3.
Explain your rating based on the rubric indicators.
This is because I would be able to use the content standards that I am teaching for the year and apply them into this collaborative
digital world. I feel as though it would increase the students engagement because it would feel as though they are playing a video
game rather than just learning.

This template has been adapted from the following resources:


Christie, A., (2007). Dr. Alice Christies 6C Model for Evaluating Apps. Retrieved from
http://www.kathyschrock.net/uploads/3/9/2/2/392267/evalipad_content.pdf
ISTE, (2012). iste.netss Advancing Digital Age Learning. Retrieved from
http://www.iste.org/docs/pdfs/nets-s-standards.pdf?sfvrsn=2.
LearnZillion, Inc. (July 2014). TeachFest Guide | Mathematics. Retrieved from http://ctcorestandards.org/wp-
content/uploads/2014/08/Math_TeachFest_SA_Guidebook.pdf.
Schrock, K., (2011-14). Critical Evaluation of a Content-Based IPAD/IPOD APP. Retrieved from
http://alicechristie.org/6C/6C.pdf.

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