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Character Name Foo

Alternate Identities
Player Name

CHARACTERISTICS CURRENT STATUS EXPERIENCE POINTS

Val Char Points Roll Maximum Current Total Points 400


25 STR 15 14- END 40 Total Experience Earned 0
18 DEX 16 13- BODY 14 Experience Spent 0
20 CON 10 13- STUN 36 Experience Unspent 0
13 INT 3 12-
13 EGO 3 12- VITAL INFORMATION HIT LOCATION CHART

20 PRE 10 13- HTH damage (STR/5)d6 5d6 3d6 STUN N BODY To Defense/
Roll Location x STUN x Hit Weight
OCV Lift 800kg STR END Cost 2
3-5 Head x5 x2 x2 -8 /
6 15
6 DCV 15 Phases 1 2 3 4 5 6 7 8 9 10 11 12 6 Hands x1 x½ x½ -6 /
4 OMCV 3 7-8 Arms x2 x½ x½ -5 /
DMCV Base OCV 6 Base DCV 6
4 3 9 Shoulders x3 x1 x1 -5 /
4 SPD 20 Base OMCV 4 Base DMCV 4 10-11 Chest x3 x1 x1 -3 /

Combat Skill Levels 12 Stomach x4 x1½ x1 -7 /


14 PD 4
13 Vitals x4 x1½ x2 -8 /
14 ED 4 +2 with HTH Combat
14 Thighs x2 x1 x1 -4 /
10 REC 6 15-16 Legs x2 x½ x½ -6 /
40 END 4 17-18 Feet x1 x½ x½ -8 /
14 BODY 4 Total Cost
Average Def
36 STUN 8 149 Presence Attack (PRE/5)d6 4d6 DCV Modifier Total Weight
Armor Notes
ATTACKS & MANEUVERS DEFENSES
Maneuver Phase OCV DCV Effects
Type Amount/Effect
Block ½ +0 +0 Block, abort
Brace 0 +2 ½ +2 OCV vs R. Mod. Normal PD 14
COMBAT MODIFIERS
Disarm ½ -2 +0 Disarm, STR v. STR Resistant PD 8
Dodge ½ — +3 Abort, vs. all attacks Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
Grab ½ -1 -2 Grab 2 limbs Normal ED 14 OCV mod -0 -2 -4 -6 -8 -10
Grab By ½† -3 -4 Move & Grab; +(v/10) to STR Resistant ED 8 Targeting Shot OCV Hit Location
Haymaker ½* +0 -5 +4 DCs to attack Head Shot (Head to Shoulders) -4 1d6+3
Move By ½† -2 -2 STR/2 + v/10; you take 1/3 Mental Defense 0 High Shot (Head to Vitals) -2 2d6+1
Move Through ½† -v/10 -3 STR + v/6; you take ½ or full Power Defense 0 Body Shot (Hands to Legs) -1 2d6+4
Multiple Attack 1 var ½ Attack multiple times Low Shot (Shoulders to Feet) -2 2d6+7*
Set 1 +1 +0 Ranged attacks only
Flash Defense Leg Shot (Vitals to Feet) -4 1d6+12
Shove ½ -1 -1 Push 1m per 5 STR * Treat a 19 as the Feet location
Strike ½ +0 +0 STR or weapon
Throw ½ +0 +0 Throw w/ STR dmg
Trip ½ -1 -2 Knock target Prone
MOVEMENT

Type Combat Noncombat


SENSES Run (12m) 18m 36m
Perception Roll (9+INT/5) 15- Swim (4m) 4m 8m
Enhanced and Unusual Senses H. Leap (4m) 4m 8m
+3 PER with all Sense Groups V. Leap (2m) 2m 4m
Nightvision
Tracking with Normal Smell
Ultrasonic Perception (Hearing Grou…
+6 versus Range Modifier for Sight… Movement SFX
CHARACTER INFORMATION CAMPAIGN INFORMATION

Character Name Foo Campaign Name


Height 2.00 m Weight 100.00 kg Genre
Hair color Brown Eye color Brown Gamemaster

SKILLS, PERKS, & TALENTS POWERS AND EQUIPMENT

Cost Name Roll Cost Name Power/Equipment END


16 +2 with HTH Combat 25 Bite HKA 1 ½d6 (3d6+1 w/STR) 2
16 Claws HKA 1d6+1 (3d6 w/STR); Reduced Penetration (-¼) 2
3 Climbing 13- 4 Roar +10 PRE; Only For Fear-Based Presence Attacks (-1), Incantations (-¼)
3 Stealth 13- 3 Terrify Spirits +10 PRE; Only For Fear-Based Presence Attacks (-1), Versus Ghosts And Evil Spirits (-1)
3 Tactics 12-
3 Teamwork 13- 13 Divine Form LS (Immunity: All terrestrial diseases; Longevity: Immortal; Sleeping: Character does not
sleep)
2 Fringe Benefit (Member of the Celestial 30 Divine Form Physical & Energy Damage Reduction, Resistant, 25%
Bureaucracy) 24 Tough Hide Resistant Protection (8 PD/8 ED)
9 Positive Reputation: protector from evil
spirits, defender of good (In China, Japan, 9 Shishi Senses +3 PER with all Sense Groups
and Korea) +3/+3d6 14- 5 Shishi Eyes Nightvision
5 Shishi Nose Tracking with Normal Smell
37 Detect Evil: Danger Sense (general area, any 3 Shishi Ears Ultrasonic Perception (Hearing Group)
danger, Function as a Sense) 15-/12- 15-/12- 18 Divine Awareness +6 versus Range Modifier for Sight Group and Hearing Group
20 Divine Senses Perceive into Astral Earth with Sight Group and Hearing Group

175 Total Powers/Equipment Cost

MATCHING COMPLICATIONS ( 75 )

Cost Complication
15 Distinctive Features: Divine Aura (Not Concealable; Major Reaction; Uncommon Senses)
10 Hunted: Cult of The Red Banner (Infrequently; Mo Pow; LGA; Kill) (Infrequently

15 Watched: Trismegistus Council (Frequently; Mo Pow; NCI) (Frequently

20 Physical Complication: Very Limited Manipulation (Frequently; Greatly Impairing)


20 Psychological Complication: Sworn Defender of Mankind Against Evil (Common; Total)

76 Total Skills, Perks, & Talents Cost 80 Total Complications Points

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