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Lecture, Activity, Topic Outline
Lecture, Activity, Topic Outline
Tolman is perhaps best-known for his work with rats and mazes.
Tolman's work challenged the behaviorist notion that all
behavior and learning is a result of the basic stimulus-response
pattern.
Tolman believed that behavior was goal directed or purposive and that molar rather than
molecular behavior should be the unit of study. he did not think that reinforcement was
necessary for learning to occur. He developed the concept of the intervening variable, a
hypothetical factor internal to the organism that intervenes between stimulus and response
and is defined operationally, and most of the intervening variables were cognitive.
Clark Hull was a psychologist known for his drive theory and
research on human motivation. Through his teaching, Hull also
had an impact on a number of other well-known and influential
psychologists including Kenneth Spence, Neal Miller, and
Albert Bandura.
Clark Hull was born on May 24, 1884, in Akron, New York.
He died on May 10, 1952, in New Haven, Connecticut.
Hull believed that all behavior could be explained by conditioning principles. According
to Hull’s drive reduction theory, biological deprivation creates needs. These needs activate
drives which then motivate behavior. The resulting behavior is goal-directed, since
achieving these goals aids in the survival of the organism.
Hull was influenced by Darwin and believed that the evolutionary process impacted these
drives and resulting behaviors. He suggested that learning occurred when reinforcement of
behaviors resulted in meeting some type of survival need.
For example, basic needs such as hunger and thirst cause organisms to seek out satisfaction
for these needs by eating and drinking. These drives are then temporarily reduced. It is this
reduction of drives that serves as reinforcement for the behavior. According to Hull,
behavior is the result of the continual and complex interaction of the organism and the
environment.
The study was significant because it departed from behaviorism’s insistence that all
behavior is directed by reinforcement or rewards. The children received no
encouragement or incentives to beat up the doll; they were simply imitating the behavior
they had observed. Bandura termed this phenomenon observational learning and
characterized the elements of effective observational learning as attention, retention,
reciprocation and motivation.
Bandura's work emphasizes the importance of social influences, but also a belief in
personal control. "People with high assurance in their capabilities approach difficult tasks
as challenges to be mastered rather than as threats to be avoided," he has suggested.
Neo Behaviorism
Four
Cognitive Intervening Cognitive Conditions for
Maps Factors Effective
Variables Modeling
Tolman’s Purposive Behaviorism
Purposive Behaviorism - it is also been referred to as Sign Learning Theory and
is often unite between behaviorism and cognitive theory
Tolman believed that learning is a cognitive process. Learning involves forming
beliefs and obtaining knowledge about the environment and then revealing that
knowledge through purposeful and goal-directed behavior. Tolman’s system
was called purposive behaviorism because it studies behavior as it is organized
around purposes.
Cognitive Maps
A rat in a maze will explore the maze to find the shortest route to the food. If the
shortest route is blocked, the rat will switch to the next shortest route. He doesn’t
need to explore the maze again because he has a mental picture of it.
Learning the location of reward. Once an individual has learned where a given
kind of reward is located, that location can be often be reached by means other
than those originally used.
Latent Learning
Kind of learning that remains with an individual until needed. This is not
outwardly manifested at once.
Latent learning is important because in most cases the information we have
learned is not always recognizable until the moment that we need to display it.
While you might have learned how to cook a roast by watching your parents
prepare dinner, this learning may not be apparent until you find yourself having to
cook a meal on your own.
When we think about the learning process, we often focus only on learning that is
immediately obvious. We teach a rat to run through a maze by offering rewards
for correct responses. We train a student to raise his hand in the class by offering
praise for the appropriate behaviors.
But not all learning is immediately apparent. Sometimes learning only becomes
evident when we need to utilize it. According to psychologists, this "hidden"
learning that only manifests itself when reinforcement is offered is known as
latent learning.
Bandura mentions four conditions that are necessary before an individual can
successfully model the behavior of someone else:
Direct Reinforcement
- Occurs when an individual watch a model perform, imitates that behavior and is
reinforced or punished by some individual
Vicarious Reinforcement
-The observer anticipates receiving a reward for behaving in a given way because
someone else has been rewarded.
Self-Reinforcement
-The individuals strive to meet personal standards and does not depend on or care about the
reaction of others.
References:
Online Sources:
https://www.verywellmind.com/edward-c-tolman-biography-2795522
https://www.verywellmind.com/clark-hull-biography-1884-1952-2795504
https://www.verywellmind.com/drive-reduction-theory-2795381
https://www.verywellmind.com/what-is-reinforcement-2795414
https://www.verywellmind.com/what-is-latent-learning-2795327
Outline
1. Behaviorism
2. Neo behaviorism
Punishment
Neo behaviorism- the second phase of behaviorism where a behavior cannot be fully
understood simply in terms of observable stimuli and reactions.
- a different approach to learning, as learning can happen even if a
behavior is not shown
- learning was not just shown through behavior, but that invisible
conditioned response like stress or love and is based on the general
behaviorism principle
Edward C. Tolman
Cognitive Maps
Learning the location of reward.
Once an individual has learned where a given kind of reward is located,
that location can be often be reached by means other than those originally
used.
When organism and individual learned the exact location, they will select
the shortest or easiest path to achieve their goal.
Example II
Consider some examples in everyday life. Let's say, you have dinner with your fork and spoon
while your father has it with chopsticks.
You observe him every day but do not use the chopsticks. Your father is probably of the
assumption that you can never use a pair.
But, if you suddenly went to a country where your cutlery can’t be used, you are force to use
chopsticks, probably surprising your father.
Thus, your learning has taken place, without a reinforcement, but has been latent until the need
arose to use it.
Clark Hull
May 24, 1884 to May 10, 1952
- a psychologist known for his drive theory and research on
human motivation
- Best known for Drive reduction theory, behaviorism,
research on hypnosis.
Hull’s drive reduction theory- biological deprivation creates needs. These needs
activate drives which then motivate behavior.
The resulting behavior is goal-directed, since achieving these goals aids in the survival of
the organism
Motivation Emotion
Reduction of the drive is a major cause of learning and behavior.
DRIVE= The state of tension or arousal caused by biological or
physiological needs.
Learning occurred when reinforcement of behaviors resulted in meeting some
type of survival need
It is this reduction of drives that serves as reinforcement for the behavior.
behavior is the result of the continual and complex interaction of the organism
and the environment.
For example: hunger, thirst and sex are examples of primary drives, something
that is extremely vital.
Likewise, drives learned by conditioning are secondary drives(money).
Albert Bandura
Social Learning Theory
4. Reciprocal causation:
person, behavior and environment can have an influence on each other.
5. Modeling:
live model, an actual person demonstrating the behavior
symbolic model, which can be a person or action portrayed in some other
medium, such as television, videotape, computer programs.
The observer must be able to remember the behavior that has been observed.
The ability to replicate the behavior that the model has just demonstrated.
Direct Reinforcement
- Occurs when an individual watch a model perform, imitates that behavior and is
reinforced or punished by some individual
Vicarious Reinforcement
-The observer anticipates receiving a reward for behaving in a given way because
someone else has been rewarded.
Self-Reinforcement
-The individuals strive to meet personal standards and does not depend on or care about the
reaction of others.
Directions: Using your pen play the given maze of your a-MAZE-zing journey. The first
group to finish the maze will be given a reward. The first three minutes of the game will
be given to start the game and if no one finishes it by 3 minutes, additional 3 minutes will
be given to actually finish the maze.