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Mcfuckinkekkies PDF
Mcfuckinkekkies PDF
CONSTITUTION
NAME ATK BONUS DAMAGE/TYPE
Starting Proficiencies. You are
Warhammer +7 1d8 + 4
+1 SAVING THROWS proficient with the following
+1 +1 ARCANA
Mace +7 1d6 + 4 items, in addition to any
+1
12
HISTORY
proficiencies provided by your
+1 INVESTIGATION
INTELLIGENCE +1 NATURE race or background.
● +4 RELIGION Armor: light armor, medium
armor, shields
+4 ◆ +7 SAVING THROWS
Weapons: simple weapons
+4 ANIMAL HANDLING
● +7 Tools: none
18
INSIGHT
+4 MEDICINE
Skills: Choose two from History,
WISDOM +4 PERCEPTION
+4 SURVIVAL Insight, Medicine, Persuasion, and
Religion
+3 ◆ +6 SAVING THROWS
+3 DECEPTION
● +6 Starting Equipment. You start
16
INTIMIDATION
+3 PERFORMANCE with the following items, plus
CHARISMA +3 PERSUASION
anything provided by your
background.
14 PASSIVE WISDOM (PERCEPTION)
Armor. All armor & Shields Warhammer, Mace, Shield, Holy Symbol (Emblem), Generalʼs Badge,
Weapons. All weapons Adamantine Plate Armor
Tools. Dice sets, vehicles (land)
Languages. You can speak, read, Backpack. Blanket, Candle x 10, Tinderbox, Alms Box, Insense, Censer,
and write Common and Celestial. Vestments, Rations (1 day) x 2, Waterskin
NAME
SYMBOL
PERSONALITY TRAITS
TREASURE
Wisdom 15 +7
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 2 6 0