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Week 7 Digital Learning Resources

Grade 1 Mathematics
Directions
If technology is available, you might want to use these digital learning resources to enhance your
learning. You can choose to access these programs using your tablet, laptop, and/or phone.

*You will have to use Clever to access some resources. Clever is the platform that puts blended learning
digital content on one dashboard and one login.

Video Lessons
Method of Access Title
Day 1 Great Minds Eureka Grade 1 Video Lessons: Module 4 Lesson 13 – 15 Knowledge on
Math Knowledge on the Go
the Go
Day 2 Great Minds Eureka Grade 1 Video Lessons: Module 4 Lesson 13 – 15 (Knowledge on
Math Knowledge on the Go)
the Go
Day 3 Great Minds Eureka Grade 1 Video Lessons: Module 4 Lesson 16 – 17 (Knowledge on
Math Knowledge on the Go)
the Go
Day 4 Great Minds Eureka Grade 1 Video Lessons: Module 4 Lesson 16 – 17 (Knowledge on
Math Knowledge on the Go)
the Go

Digital Resources
i-Ready  I-Ready instruction provides individualized lessons and practice, based on
Instruction* student i-Ready diagnostic data.  ALL students who have taken an i-Ready
diagnostic assessment can use this resource. 
ST Math*  ST Math is a visual instructional program that leverages spatial reasoning
to solve math problems.  ALL students have access to ST Math through
Clever.
Zearn*  Zearn is a digital curriculum closely aligned with the Eureka Math
curriculum.  Students engage in video lessons and practice activities to
support mathematics understanding.  Students using Zearn at school
should use their Clever account to log in.  Other students will be provided
login information from their teacher if they want students to use Zearn at
home.

Computer Science Resources for Distance Learning

Note: these resources are intended for general use by students who are
interested in engaging and enriching computer science experiences. These
resources are not
intended to
replace
instructional materials provided by Computer Science or Project Lead the
Way Teachers.

All courses are being offered for free during the COVID 19 pandemic but may
require students to register.

Introduction to Computer Science: Fundamental Courses from


Code.org

These courses are designed for students who are interested in learning the
fundamentals of Computer Science with block coding. Modules are self-
paced and designed for student driven learning. Programs are available in
English, Hindi, Italian and Spanish.

Ages 4-8: Pre-Reader Express

Ages 9-18: Express Course

Information for Parents and Students about Creating a Code.Org Account

Introduction to Computer Science: Courses for Mobile Devices from


Grasshopper

The applications below work Apple or Android devices and teach coding
fundamentals though a series of puzzles. Best for students ages 12-18.

Coding Fundamentals 1: Java Script Basics

Introduction to Webpages: HTML and CSS Basics

Intermediate Computer Science: PenJee

Modules in penjee help students transition from Block-based coding to using


the Python coding language. Students work their way through a series of
coding lessons. Best for students ages 12-18.

Penjee Coding: Modules

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