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4.

47 Computer Programming

Please find the feedback highlighted

below from the assessor. Please work it

out as it hasn’t been done at all! Thak

you

LO3
Be able to evaluate a computer program.

3.1 Test a computer program that has


been developed - There is no evidence of
testing provided. Learner should execute
the program on computer and show the
screenshots of the testing. AC 3.1 is not
achieved.

3.2 Analyse test results against expected


results to identify discrepancies - The
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learner needs to recognize if that there


are any errors in the programme and
rectify while testing. Use a table to show
discrepancies between actual results and
desired results. AC 3.2 is not achieved.

3.3 Make recommendations for


improvements to a computer program
before final release to a client - Not
Attempted.

Learner has done a commendable work.


However, the testing is not conducted.
Learner should show the evidences of
testing through screenshots.
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Table of Contents

INTRODUCTION....................................................................................................................3
ACTIVITY 1.............................................................................................................................3
Evaluation of APIs.................................................................................................................3
Qualities of APIs.................................................................................................................4
Abstraction Level................................................................................................................4
Consistency.........................................................................................................................4
Discoverability....................................................................................................................4
Concept Map Method.........................................................................................................4
Transformation....................................................................................................................5
Assessment of SDLC Stages..................................................................................................6
Advantages.............................................................................................................................6
Disadvantages.........................................................................................................................7
Phases of SDLC......................................................................................................................7
Planning..............................................................................................................................8
Design.................................................................................................................................8
Coding/Implementation......................................................................................................8
Testing................................................................................................................................8
Deployment.........................................................................................................................9
Maintenance...........................................................................................................................9
ACTIVITY 2...........................................................................................................................10
Pseudo Code for Quick math Application............................................................................10
Program Plan........................................................................................................................10
Math Operators in Java.........................................................................................................11
Addition............................................................................................................................11
Subtraction........................................................................................................................11
Multiplication....................................................................................................................12
Division.............................................................................................................................12
Design Curriculum...............................................................................................................12
ACTIVITY 3...........................................................................................................................14
Code......................................................................................................................................14
Explanation...........................................................................................................................15
Sequences..........................................................................................................................16
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Loops................................................................................................................................16
Selections..........................................................................................................................17
Development Phase..............................................................................................................17
Functional Specifications..................................................................................................17
Divide and Conquer..........................................................................................................18
Architecture Diagrams......................................................................................................18
Bug Tracking........................................................................................................................18
User Testing..........................................................................................................................18
Testing Suite.........................................................................................................................19
ACTIVITY 4...........................................................................................................................19
Application Testing..............................................................................................................19
Performance Testing.........................................................................................................19
Software Testing Methodologies..........................................................................................20
Testing Tools and Techniques..........................................................................................20
Test Management Tools.......................................................................................................20
Functional Testing Tools......................................................................................................21
Load Testing Tools...............................................................................................................21
Testing Plan of Quick Math Application..............................................................................21
Test Cases.............................................................................................................................22
Test Scenario........................................................................................................................22
Testing Process.....................................................................................................................23
The significance of Beta Testing for Quick Math Application............................................23
Bug Detection.......................................................................................................................23
Quality Assurance................................................................................................................24
Reliability.............................................................................................................................24
Product Awareness...............................................................................................................24
Recommendations for Improvement....................................................................................24
Conclusion............................................................................................................................25
References...............................................................................................................................27
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Computer Programming

INTRODUCTION

The facts confirm that technology-based strategies and teaching methods are

convincing to examine their ability to use technology in the reading room. There is a

conventional belief that understudies who are passionate about PC programming have a

strong talent (Vaidya, 2017). In any case, guardians and teachers are wondering how PC

programming can help children improve their math skills, whilst learning to count is

increasingly seen as a good time. In modern times and in time technology, programming is a

key language that involves the creation of many guidelines that a PC framework understands

to work according to the instructions (Shih¸ 2017). As a software engineer, I am required to

create a software application that children can use to tackle math problems, and to point out

some aspects related to the software improvement process, such as: Structure, progress,

testing and basic evaluation (Faulkner and Herman, 2016).

ACTIVITY 1

Evaluation of APIs

APIs (Application Programming Interfaces) are seen as the link between the

components of a software. Software developers work with APIs in various ways to make

them one of the basic segments of current software improvement. In any case, the evaluation

and maintenance of the properties of APIs is often overlooked (Beebe, 2017). Better methods

for API assessment and measurements to assess API quality are currently being researched.

The API I want to use to develop my Brisk Math application is the MATLAB Restful API

(Nash¸ 2018). The important preferred location for using this API is that it allows

functionality to be explored whilst external servers are used with the JSON application for
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MATLAB information types. It also helps solve the problem by determining storage space by

doing a calculation. This offers the opportunity to learn basic factors, skills and meaningful

activities (Brown and Wilson, 2018).

The API is full of definitions and resolutions for building and embedding

applications. The programming interface is the programming interface of the application.

With the API, an object or administration can speak to different objects and administrations

without understanding how they are activated. This can change the progress of the application

and cost time and money. When designing new devices and objects or monitoring existing

ones, the API gives you flexibility (Shih¸ 2017). Rearrange planning, planning and use; and

offer opportunities for progress. APIs have been considered contracts for some time.

Documents understandable for the parties: When party 1 sends an external planning request,

this product from party 2 responds as API improves the way in which engineers coordinate

new sections for coordinate applications to coordinate the current design, the company and IT

teams brings together (Brown and Wilson, 2018). Companies have to change quickly

regularly in an environment of constantly growing markets, in which new applicants can

change another industry with a different program. Seriously, it is important to help with the

rapid development and organization of the original administration. Enlarging cloud

applications is a locally recognized acceleration method and depends on connecting smaller

application designs through the API. APIs are an easy way to unite frames by improving the

on-premises cloud application. However, they also allow data to be transferred to customers

and other external clients. Open APIs correspond to the individual assessment of companies

because they can optimize and expand communication with accomplices and adapt data

(Beebe, 2017).
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Qualities of APIs

A decent API is easy to understand and decipher what the consequences of an API

rating are. It is therefore necessary to evaluate an API based on its characteristics (Gustafson,

2017).

Abstraction Level

Reflectivity is an important segment of an API that is critical to the goals of a

particular problem when using the API (Brown and Wilson, 2018).

Consistency

The structure of the user interface must be easy to use to make learning the API easier

and cheaper. Likewise, engineers don't have to learn new ideas and apply the idea of

reusability (Gustafson, 2017).

Discoverability

Extensive documentation, well-characterised classes and the techniques make an AP

gradually exportable. In any case, the utility depends on the application of the clients, so it

can be tracked step by step as customers expect the ideal results from the API (Murray,

2017).

Concept Map Method

Software specialists use human-computer interaction (HCI) techniques for assessment

to measure an API. In any case, there are contrasts between an API and a GUI. To structure

the API of the application in a structured way, the concept map strategy is the right

evaluation technique. This technique is often used to decide how easy it is to use an API with
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an essential idea as an idea card to examine the information and encounters of end customers

(Murray, 2017).

The mapping approach technique includes members who represent the relationship

between the real program and the API as a work in progress. Members are asked to renew

their idea card. They have to be split up by the software engineers if you change or renew the

guide with ideas (Gorkemli and Karaboga, ). This research on mapping ideas ensures that

software designers keep a strategic distance from potential problems after the organisational

phase by explaining errors, usability issues, and misjudgements. The main advantage of this

strategy is to build the number of idea cards during the cross-sectional structure of the

application. In addition, this is also used to understand a person's psychological model

(Murray, 2017).

Transformation

Changes are important to exchange information when dialers are clear on different

sides of the exchange (Nash¸ 2018). Two dialects can have similar ideas. In this case it is

possible to imagine something that comes close to the picture of the balance sheet. In such

cases, only changes are necessary to interpret the language from one sampler to another.

Duplexes are currently moderate bones. However, one language can be more inventive than

the other. At a time when sources of origin are becoming more and more conceptual, source

ideas can lead to the targeted development of ideas (Gorkemli and Karaboga, ). For example,

changing the status of a state machine can result in a series of lines of code that can be

compared to categories in a language such as C ++. At a time when the data source is more

accurate than the target, additional data is needed to determine what the comparative target

idea should look like (Murray, 2017).


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A typical model is the point at which the source is the programming language and the

destination is the display language (Messer, et al., 2018). For example, a change may require

the addition of annotations in the code to make it easier to assign some C ++ classes to UML

categories. Under rounding conditions (model transitions in code and from code back to the

model), the model may need to have comments added to the code. For example, you need to

add a comment that will be added to the code when you switch part-time on a state machine.

The note contains information that can be used to reset the code to the machine status

(Dougherty, 2017).

Assessment of SDLC Stages

There are some software promotion methods that can be characterised during the

structuring phase of software application improvement forms. As indicated by Bassil, there

are different models, for example the waterfall model, the agile model, the spiral model and

the prototype model (Faulkner and Herman, 2016). Each of these models follows a specific

lifecycle to ensure the feasibility of software progress procedures. The improvement of the

"Snappy Math" application follows the technique of the prototype model (Beebe, 2017).

The prototype model includes prototype development, testing and customer

confirmation. After confirmation, the program is prepared for coding, testing, use and

support. The prototype is manufactured on site at the customer. With this prototype, the

customer can determine the outline of the perfect object. This is the perfect prerequisite for a

complex and immense software program that has been created (Gorkemli and Karaboga, ).

Advantages

• Fulfillment by the customer in the beginning.

• Created applications are configurable.


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• The prototype is a one-way part.

• Less / less chance of error.

Disadvantages

• It can take a long time for the structure of the customer to change.

• The development of a prototype is too complex.

• The customer can be confused by the separation of prototype and validated application.
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Phases of SDLC

There are corresponding periods in the life of software development;

Planning

Currently the needs identified with the problem have been collected. This phase is the

basis for software developers and managers. This includes meeting with customers, partners

and end customers to determine the criteria appropriately (Messer, et al., 2018). In order to

create the Snappy Math software program, I would be responsible for collecting data from the

customer about the breeding program desired, for example the scientific opportunities that the

program uses by determining the learning opportunities of students of certain age groups.

After a summary of the requirements, they are checked and merged with the resulting

framework (Hawkins, et al., 2017).

Design

This phase includes a framework composed of the need to summarise the key

software development period. Based on the information gathered, I will determine the

assumptions and information about the equipment and software so that I can use the post in

the next phase. In addition, this phase will also include a software analyser to test the

significance of the test method (Murray, 2017).

Coding/Implementation

After the setup phase, the decision about the work is complete and the actual

development of the program begins. The code essentially focuses on fulfilling the customer's

desired assumption. The code contains important functions of the "Brisk Math" program.

Collection of skills, the logarithmic articulation and the maintenance of the vocabulary. This
Computer Programming 12

is the longest period in the software development lifecycle as some customer requirements

change to achieve full functionality (Nash¸ 2018).

Testing

The resulting code tries to examine how well the assumptions are that the end result

can answer mathematical questions as desired. Various types of tests were carried out during

this period, one of which was part of an important pilot test, a component test and a

component test (Faulkner and Herman, 2016).

Deployment

After testing, the article will ultimately be sent to the customer on request. When

progress is required, changes in development are taken into account to reflect the changes

required. In addition, bugs are also fixed for the latest version of the software (Gustafson,

2017).

Maintenance

The customer currently uses the software framework he has created and asks the

requirements and questions that need to be answered correctly. This process, in which the

software created is called maintenance (Vaidya, 2017).


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ACTIVITY 2

Pseudo Code for Quick math Application

Program Plan

Quick Math is based on the language version of Java. The program configuration

includes many built-in math administrators to play basic math skills. These administrators are

therefore basic, Java also includes the Math class with the techniques for performing

mathematical estimates in the Java language (Beebe, 2017).


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Math Operators in Java

The following is a part of the essential math managers that must be used in code to

perform basic math tasks.

Addition

Subtraction
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Multiplication

Division

Design Curriculum

This application of Quick Math was done with a major motivation for the theoretical

understanding of Understudy in a math course. Important considerations in the structural

phase include:

• Maintaining the focus of the work to be investigated on the plan of the mathematical

problems by understanding the ideas of the program structure.

• The configuration is largely based on the idea of understanding second degree studies,

knowing their thoughts and ideas to understand math problems, and examples of training in

the living room.


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• Another thought recalls the focus to decide and deal with the delicate confusion and

confusion of under-studies.

• Build an understanding of under-studies where interest, inspiration, and the ability to solve

math problems are all the more effective.

• Understand the tendency of under-studies to prepare things with high contrast, d. H. By

programming with numbers and pictures.

• Develop skills whilst attracting sub-studies in innovative math assignments and practices

that ultimately critically improve your mindset. This also builds on your applied

understanding and skills.

• Use some types of formal and informal development reviews to improve understanding of

follow-up studies if you focus on counseling in a meaningful way

• Creating desires for the reading room to promote understanding of the course by building

trust in their ability to learn.


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ACTIVITY 3

Code
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Computer Programming 19

Explanation

The code for the Quick Math application contains various functions that depend on

the language development of Java. The application is largely planned to improve the math

skills of the understudy

between the ages of 10

and 13 (Messer, et al.,

2018). Key elements of

the application include

solving certain key math

problems whilst

increasing Understudy's enthusiasm for programming. The software is easy for students too,

helping them improve their math skills and inventiveness when they make arrangements in an

imaginative way (Dougherty, 2017).

The important explanation that Java uses for protests is the power with which

standards are structured. In addition, the basic construction of programming and calculations

will neglect the essential programming developments of other programming dialects (Messer,

et al., 2018). The main developments used in using the Quick Tangle application are:

• Sequences

• Loops

• Selection

Sequences

An order structure is characterised as an activity or opportunity that focuses on the

next arranged activity in a given request. A follow-up also includes some activities in an

orderly fashion (Vaidya, 2017). The program plays these activities without the likelihood of
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any other activity. Structure is currently used to carry out various activities, e.g. the control of

logarithmic articulations and the determination of the square base of a number (Faulkner and

Herman, 2016).

Loops

A circle is a sequence of instructions that reliably bores a certain number of times as

long as the condition is met. The condition, which is characterised by the up and down, is

checked and updated upon arrival in the approved state (Shih¸ 2017). Part of the circular

structure normally used is for, then and taking this circle into account. Loops are used to find

the square base of a number by characterising a particular condition by deductions (Nash¸

2018).

Selections

A selection is a basic structure of leadership that depends on the given data. A

program can be effectively managed using the basic leadership selection structure such as IF,

THEN and ELSE to change the direction of the different parts of the program (Shih¸ 2017).

In addition to sequences and loops, selections are one of the most important rational meetings

in programming. Part of the basic determination instruction contains IF and IF-ELSE (Nash¸

2018).

Development Phase

The development phase is the longest development period for Quick Math

applications. This included combining very practical requirements that should have been

created in the application (Gustafson, 2017). The different phases of the development phase

include:
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Functional Specifications

A useful provision is a special report from a company that contains the general

highlights and details of the Quick Math application. Whilst collecting application

development requirements, the useful deployment that is the key archive for software

developers must be cancelled. A useful provision also contains enough data for software

engineers to begin structuring the task to begin coding (Beebe, 2017).

Divide and Conquer

This phase essentially consists of three sections, namely the operational requirements,

the operational design and the coding. In addition, each of these phases is expanded in part

from the "Operational Requirements" phase to the operational design (Shih¸ 2017).

Architecture Diagrams

Another important phase of the development phase depends on the need to propose a

building configuration for the task: a structural report. This phase includes;

• Breakdown of device and software requirements

• Design framework design

• Development of UML overviews (Unified Modeling Language), eg B. Class diagram,

action and ranking diagram.

Bug Tracking

A bug is mentioned as a defect or error in the code that causes it to fail and produce

undesirable results. During the development of the Quick Math application software, some

errors were discovered towards the end of the development phase, in which in particular

mathematical articulations are explained whilst the correct answers are not being created.
Computer Programming 22

These errors can affect the productivity of the software framework. In any case, the errors

were identified and corrected in order to keep the product quality high (Faulkner and

Herman, 2016).

User Testing

User testing is another phase of the software testing process, in which the software is

tested to ensure that it can actually perform the required tasks in demonstrable circumstances,

as indicated in the data. There were teachers and students who had the opportunity to test the

software and test its durability and accuracy (Beebe, 2017). Since this phase is one of the

basic and most important development periods, the software project methodology must take

place before the recently created software framework for end users (Dougherty, 2017).

Testing Suite

The user-friendly method determines how simple software settings can be used for a

range of end users (Dougherty, 2017). The Quick Math Suite testing process takes into

account the perception of users trying to bypass the necessary jobs that the software

framework can create for different types of plans, from the user interface to the physical

software products. Everything was realigned from the first phase of development through to

product launch (Gustafson, 2017).

ACTIVITY 4

Application Testing

The application testing process is a process that must be carried out properly after the

development phase. The test period is a comprehensive angle of the structure from the

perspective. In any case, significant centralisation is provided by identifying the development


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of the Quick Math application. In addition, testing of applications is accompanied by ease of

use, ease of use and consistency of the tested software (Nash¸ 2018).

Performance Testing

Once the developer know that application is useful and responsive, he/she need to test

the performance under too high a voltage. Performance testing involves testing at different

speeds on the web, just like a normal load (Hawkins, et al., 2017). Even in broader

environments, it can make sense to test the overall performance of a web server at a basic

level using a page speed computer test, in which the page speed influences the customer

experience and the SEO of the website/application. This article provides a good insight into

how basic speed tests can be done with free devices and how data can be used to create an

improvement plan (Faulkner and Herman, 2016). It's not really a legitimate high-end effect

and stress test, but it's still a decent place to start. Stress tests are useful for determining the

goals of an application. This means that the application has to take a lot more precautions

until it stops working. All in all, there is a need to find the limits of the application before

customers can do it (Murray, 2017).

Software Testing Methodologies

Methods are methods and techniques to ensure software productivity during testing.

The software test methodology focuses on all areas, from unit tests to mix tests to various

types of tests such as security and implementation (Beebe, 2017).

Testing Tools and Techniques

Various tools and technologies are available for testing the software. These devices

have both open and paid devices. In addition, part of the test equipment is used directly for

UI tests, DB tests, stress tests, security and performance tests. Some tools and technologies
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offer a number of test functions to evaluate a significant number of software applications.

The most important idea is now a practical test (Messer, et al., 2018). Exams are isolated in

the following categories;

 Test Management tools

 Functional Testing Tools

 Load Testing Tools

Test Management Tools

The testing process for test equipment focuses on all parts of the test to create the best

and most effective software testing tools for testing software applications. The examination

board contains many program test exercises (Faulkner and Herman, 2016). This method is

basic, complete, and careful to ensure that the tests are successful. There are several

executable tests, most commonly “Test, Zephyr, XQual and QAC Complete” (Faulkner and

Herman, 2016).

Functional Testing Tools

Practical tests are part of the product development process, in which attention to detail

is paramount. Data tests must be possible both physically and with automation. In addition,

useful tests typically involve inserting information to use the software to measure software

implementation (Beebe, 2017). In addition, data tests are put together with practical tests to

ensure that the exhibition is on schedule. Probably the most commonly used test tools are

selenium, WET, ITP and WebInject (Hawkins, et al., 2017).


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Load Testing Tools

The test load process involves applying typical test conditions to software

applications. Runs tests under standard conditions. The overloaded test guarantees that a

particular utility of a program or software framework is running, whilst the load test takes too

much workload to solve in many situations (Faulkner and Herman, 2016). There is also a

stress test method to suppress software frameworks, peripherals, systems, and servers that

move toward fragmented details. In addition, stress tests must be conducted under controlled

conditions by comparing the capabilities of different frames with a critical examination of the

capabilities of the application (Messer, et al., 2018).

Testing Plan of Quick Math Application

In order to test mathematical programs, there are various scenarios for evaluating

software productivity (Faulkner and Herman, 2016). These sections contain;

 Test Cases

 Test Scenario

 Beta Testing

Test Cases

An experiment is the basic unit of a test program with an overview of the

infrastructure and the variables that are to be achieved by confirming the normal results of the

software program test process (Nash¸ 2018). For a quick math test, you can experiment with:
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Test Scenario

A test scenario can be described as a software component that can be tested for

usability. Otherwise called test status. It includes software analysis tools that help users in

this current world be sensitive to applications that use software sample programs during the

test phase (Nash¸ 2018).

Testing Process

Application testing involves a beta method that includes legitimate quality assurance

to identify application problems. As I test the program, I build a strong system for

communicating my programs with teachers and students to help them improve the utility of

the program. During the test process, all mistakes and difficulties are increased by the

organisers and technicians during the beta test phase. The user can understand the

introduction of the Quick Math program with this testing technology, everything that is
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considered important for the current quality assurance of the software created (Gustafson,

2017).

The significance of Beta Testing for Quick Math Application

When improving programming, the beta test is the second programming period in

which the target group examines the article. Beta is another Greek character. Initially, the

term alpha test meant an important test period in the production process. The main phase

consists of component tests, partial tests and frame tests. Beta testing can be viewed as

"forgiveness". Beta tests are also known as Customer Endorsement Test or Final Customer

Testing (Gustafson, 2017). The programming is now improved and the applications are tested

and confirmed by the target group. Early customer conversations return to designers who see

incredible improvements in industrial emissions. Voluntary or paid testers use the product for

internal testing. For generally recognised programming tasks, engineers can download the

trial version free of charge and use it online free of charge. Another reason why the

programming is generally available is to see it and possibly vote for the last element

(Dougherty, 2017).

Bug Detection

The first and most important explanation for this test method is the detection of errors.

As Jorgensen emphasized, errors can be identified in the test phase as soon as they are

resolved, so that users can find application software qualifications without causing

inconvenience and inequalities (Brown and Wilson, 2018). Whilst testing the Quick Math

application, problems occurred on a server that were different from the test group. This

included debugging exponential properties, finding a square with quadratic numbers, and

fitting an integer to a specific decimal point (Faulkner and Herman, 2016).


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Quality Assurance

Another important advantage is the unlimited quality certification. The exam was

currently planning a challenging assessment process before the Quick Maths program was

organised to prepare for it. Similarly, this means that not all efforts will be lost until you have

completed the project (Nash¸ 2018).

Reliability

Beta tests ensure that the finished software product depends on the user's image,

especially if it is divided into different phases, including different users. In this way, it is

incredibly important to look at the exhibition and the speed of the latest product (Messer, et

al., 2018).

Product Awareness

With the beta test, users can also understand the application and its uses. In the

case of the Quick Math program, users have the opportunity to give trainers, sub-funders and

administrators the opportunity to get the most out of this software program whilst improving

their math skills. In addition, this attention will help students better understand the use of

software and develop enthusiasm for the details of mathematical programming problems

(Beebe, 2017).

Testing the Quick Math program shows that the software is so advanced that optimal

results are achieved. In any case, part of the problem on delivery must be resolved before the

user plans the software. In addition, users, especially teachers and students, will learn about

the entire software utility and identify additional software framework bugs that software

support will correct. Since the software that is created gives the company the ability to make
Computer Programming 29

changes based on its needs, these changes are activated by development to the extent desired

by the customer (Messer, et al., 2018).

Recommendations for Improvement

The overall rating of the Quick Math application showed that Quick Math is one of

the math applications for young people that freshmen use to make estimates with accurate

results as quickly as possible. In addition, they are also evaluated by the software framework

with which they are evaluated. The test results show that practicable PC-based teaching is

linked to the idea of learning software. An important recommendation is to keep the software

so that it continues to work. Software maintenance is critical because it offers several

advantages.

Another recommendation is to include the data relevant to an educational program.

This gives the participants a better understanding of how the learning software works. The

software encourages participants to familiarise themselves with the relevant course materials

by adjusting the highlights of the software. In addition, it is mandatory to provide the

software framework with a solid component so that understudies can be linked to the teaching

software through discourse recognition, which can ultimately improve implementation

through a better understanding of the guidelines, similar to that of teachers.

Conclusion

In summary, the development of the Quick Math application is indeed an important

extension of the math learning software for children. The application will be energetic,

charming and productive to work in the class. This will also have an incredible impact on

maths in college with the help of technology that will increase their regular interest in optimal

use. This application reinforces the learning plan and supports the trainers in improving the
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samples. Accordingly, the curriculum should be planned to emphasize the use of technology

whilst promoting dynamic collaboration between the people being examined.

Software developers compile and test code that enables computer programs and

projects. You can interpret developer and architect programs in usable code. You can also

update or expand existing projects or test programs for errors, find and fix faulty lines of

code. According to the U.S. Department of Labor (BLS), software engineers in the U.S. will

decrease by 7% between 2018 and 2028, mainly due to the availability of

telecommunications from countries with lower tariffs. In any case, developers with a four-

year certification and information about the latest software must continue to meet all

requirements for productive business activities. BLS reports that software developers

achieved an average benefit of around $ 82,280 in 2018, which was well above the national

average. The top 10% of employees, typically those with the most education and experience,

earned more than $ 134,630 this year.


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Brown, N.C. and Wilson, G., 2018. Ten quick tips for teaching programming. PLoS

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Dougherty, J.P., 2017. MATH COUNTS Does mathematics serve computing as a support or

a barrier?. ACM Inroads, 8(1), pp.31-32.

Faulkner, B. and Herman, G.L., 2016, June. Espoused Faculty Epistemologies for

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Gorkemli, B. and Karaboga, D., 2019. A quick semantic artificial bee colony programming

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