Professional Documents
Culture Documents
Introduction
Many researchers have studied that children spend average of their time
on different gadgets like telephone, radio, TV, gaming consoles and stereo
system. Families use gadgets for various purposes like playing games, watching
videos, listening songs, chatting with their friends, browsing different websites.
They spend most of their time in these activities and don’t pay attention to their
The main objective of this study was to determine the impact of gadgets in
Arts and Sciences during the academic year 2019-2020. It looked into the
The study was conducted at Sumulong College of Arts and Sciences which
In today’s generation, technology has affected and changed the way people
live. Technology has made people’s lives more proficient and at ease. There is
hardly anyone who has not been changed by the advances in technology and
computers of today’s society. Many people have lesser stress in their lives
because there are new useful hi-tech inventions created each day to help them
do things quicker and easier. Some of these helpful technologies are cell phones,
Over using gadgets may impact the mind of an individual. The individual loses
to forget other aspect of life that is important, concentration reduces and the
to-day level. Children are instant messaging constantly, checking their social
media, listening to music, surfing their favorite web sites, and watching television
no longer limited to the home, the use of technology in schools has opened up a
of the world today. It has developed and become more central to learning. The
used for school but did hurt family communications when used for social reasons.
Theoretical Framework
Integrating mobile learning into the classroom allows teachers to move from
devices in and out of formal class. Those uses were used to suggest ways in
which educators can build on to take mobile learning to the next level.
Conceptual Framework
The paradigm on the next page shows the conceptual framework of the study.
The first frame shows the input. It includes the profile of the respondents as
The second frame shows the process. It shows the construction and
The third frame shows the output. It presents the result of the study and the
This study aims to determine the impact of using gadgets to the family
1.2. Sex
2. What are the impact of using gadgets to the family bond in terms of:
2.1. Communication
2.3. Culture
3. What are ways that gadgets may be use to build positive family
relationship
The main purpose of the study is to know the impact of using gadgets to the
family relations
This study was conducted in the second semester school 2019-2020 and was
Students. This study will help them realize that they shall uphold a good
time management in terms of their quality time with their family and be
Parents. This study will serve as their reminder that they shall be
Teachers. This study will facilitate the teachers in executing and giving
advices to students.
Future Researchers. This study will help the future researchers as this study will
To further understand this study, the following terms are conceptually defined
Relationship. The way in which two or more concepts, objects, or people are
Culture. The customary beliefs, social forms, and material traits of a racial,