You are on page 1of 11

Joe DelJanovan (Order #26545046)

Adventure Locale #1:


white star
trailer park
 

Written by: Charles Rice


Art and maps by: Jon Gibbons
Layout by: Ade Smith
Edited by: Jason Tondro
Copyright ©2017 by Charles Rice

Joe DelJanovan (Order #26545046)


Introduction Other goals could send the PCs to the White
Star as well. They might be looking for a
Welcome to White Star Trailer Park, Adventure
Locale #1. Each locale will feature a fully somewhat secluded base of operations and the
detailed sandbox location. The Game Master pool; numerous discrete dwellings and
can then decide where to place it and why the makeshift lab might make the White Star a
PCs need to go there. suitable hideaway, at least for awhile.

The White Star Trailer park has seen better Finally, someone else might hire the PCs the
days. It was once a quiet little campground clear out the location for any of the purposes
where the 50’s middle class could pack up their listed above. In this case, the PCs are simply on
family into a trailer or RV and get away from it a search and destroy run for any zeds in the
all. By the time of the zombie apocalypse, the area. Their employer will allow them to pocket
place was a rundown eyesore. The pool was anything they find, except from one location
barely maintained and where once people had they’re interested in (the lab or the manager’s
brought their own campers, now stood office work well here).
permanent trailers for rent to those who wanted
to live just off the grid. “I hear you’re looking for chemicals. I might
know a place, for the right price. When I was
Of special interest are trailers 9, 10 and 11, with the Ravagers, we tried to raid this
which served as the base of operations for the place. Bad luck all around. I was the only
Hill brothers, William and Robert, aspiring drug one who made it out and after that, I was
entrepreneurs. Given that they were good old done being their flunky. I went to live with
boys, the locals tended to call older brother those hippie kids in the college library till
William “Hill Billy” which then required, as these they threw me out. Now I’m in Malltown. And
things go, for them to nickname his younger don’t worry, if you want to blow something
brother Robert “Hill Bobby”. The third partner in up, well, the stuff they were cooking there, it
the enterprise was Stan Walters, nicknamed takes brains to make it not blow up. And
Casper because he was so frequently scrubbed yes, I mean meth. Those rich assholes were
down after his time in the lab. The lab is located trying to gentrify the valley, but we still had
in trailer #10, while Hill Billy and Hill Bobby lived good old boys cooking meth in a trailer
in trailers 9 and 11, where they kept some boys park. Place is called the White Star. Now
and some guns in case the sheriff showed up. give me a couple beers and some cans and
let me get back to my afternoon nap.”
Explorers will also definitely want to check out
the manager’s office in trailer #15 for some Alternately, if the PCs are more likely to be
interesting items. motivated by sentiment, rather than cold, hard,
uh, drugs, there is the fate of the Rodriguez
If you want to set the White Star Trailer Park in family in trailer #4. Nicolas Rodriguez, patriarch
Solace Valley, the map included with AZ: After and only surviving member, could approach the
Zombies a good location would be just west of PCs and ask them to investigate. 
area #28, nestled in the forest just off Central
Avenue. 1. Handyman’s Tool Shed
(Scrounging Modifier +0)
Below is a conversation with a down on his luck Being on the edge of the park, this location has
ex-Ravager who could point the PCs to the obviously been searched before. However, a
White Star for a modest fee (two beers and two thorough search will reveal one missed item, a
cans of food will definitely seal the deal). It full roll of Duct Tape in a corner (counts as 5
assumes the PCs are looking for chemicals, universal Spare Parts). Whoever had it last
either to make medicine or for explosives, along didn’t give it up willingly, as evidenced by the
with a makeshift lab. bloody fingerprints on the shrink wrap.

2
Joe DelJanovan (Order #26545046)
3
Joe DelJanovan (Order #26545046)
2. Handyman’s Residence A search of this residence reveals: Batteries (9).
(Scrounging Modifier -25) In a locked closet, the PCs can find some of
Not only has the handyman’s trailer been Nicolas’ construction equipment:
searched, there is also evidence that someone Sledgehammer (Fair Condition), Ballistic
squatted here for a time. Still, there is a Boom Helmet (Ruined Condition), 2 Small Bombs (no
Box here that would be perfectly serviceable, if shrapnel).
fresh batteries were installed.
1 Heirloom worth 10 cans to Nicolas Rodriguez
3. Bill Smith Residence (see new items below for more information on
(Scrounging Modifier -10) heirlooms). Nicolas is a well-respected
Bill Smith, a bachelor and long-haul trucker, construction foreman in Malltown and if the PCs
called this modest trailer home, when he wasn’t return the picture and ask for nothing in return,
sleeping in the cab of his truck. He was in the their Status with Malltown will be increased by
midwest when society broke down and never +1d10. See the rules on Status below for more
made it back to Solace Valley. information.

However, someone else broke into this place 5. Williams Residence


and squatted for a time. The following items can (Scrounging Modifier -10)
be found during a search: NSAID (12); Batteries The occupant of this residence, whoever he
(5). once was, boarded himself up here and hid,
hoping to wait out the horrors going on outside
4. Rodriguez Family Residence his door. He succeeded in a way, in that he was
(Scrounging Modifier +0) not killed by the living dead. He did starve to
The door to this trailer is closed and locked, but death, however, after a long ordeal that saw
getting in is not hard at all. Either a Strength him eat his cat’s food, and then his cat.
check with a +25 modifier (Normal Noise), or
automatic with a prybar (Quiet Noise). If the Entering this dwelling, where a man starved to
PCs attract attention, the zombies from Trailer death and bagged his own waste once the
#5 and Trailer #7 will come to investigate. water stopped running, is a horrifying
experience. Getting in requires prying the door
Once the PCs open the door, they will have to open as explained in Trailer #4. Survivors lose
face the occupants: 1 Shambler (Page 121) and 1d10 MT upon viewing the scene inside.
3 Lil’ Devils (Page 118).
A search of this residence reveals: 1 laser
Once the home of the Rodriguez family. There pointer.
is a picture of a happy family in an antique
frame on the floor, the glass is cracked; the 6. Moore Residence
family consisted of a father, mother and three (Scrounging Modifier +0)
children. The door to this trailer is locked and belonged
to a rather unsavory individual, one Reginald
The PCs have encountered four of the five Moore. After washing out at a local military
family members but the father is nowhere in academy for theft, this local boy returned home
sight. In fact, Nicolas was working construction and “worked” part time for the Hills, engaging in
in town and managed to escape to Malltown. petty theft. His specialty was stealing expensive
He does not know the fate of his family. Should car stereos from the newer, more affluent
the PCs return the picture to him, along with residents who were moving into the valley
news about his family, he will pay them what he before the apocalypse.
can.
Despite his being a very unsavory individual, his
Encounters: 1 Shambler, 3 Lil’ Devils trailer is something a treasure trove for
survivors, containing numerous supplies and
military training manuals.
4
Joe DelJanovan (Order #26545046)
The door to this trailer is locked and can be Several bodies litter the outside of this place.
opened as described in Trailer #4’s description. Whoever lived here, they did not go quietly.
Once the PCs open the door, they will get to
meet Reginald in person: 1 Infected (Page 117) Among the truly dead lie half a dozen Play-
that can transmit a serious illness (see the rules Deads. These will rise up and attack once the
for illnesses on page 99 of the core rules). PCs start picking their way through the bodies,
or once the PCs begin to make sure all the
Encounters: 1 Infected dead are really dead.

A search of this residence reveals: 10 Batteries, Should the survivors just begin to walk through
1 Composite Bow (Fair Condition), 1 Book the field of bodies, the zombies will
(Rifles), 22 NSAID, 1 Beretta M3P (Fair automatically gain surprise. In any other case,
Condition), 1 Book (Athletics), 3 Car Stereos, check for surprise normally as discussed in the
and 1 Book (First Aid). Stealth skill and the combat section of the core
rules.
7. Lopez Residence
(Scrounging Modifier -25) Encounters: 6 Play-Deads
The door to this trailer has been open for some
time and shows no signs of being forced. A search of this residence reveals: 1 Pathfinder,
Testament, perhaps, to a panicked flight from 1 Nail Puller, 1 Light Body Armor, 8
the trailer park as the world went to hell. Hydrocodone.

Noise, even noise from directly outside the 9. Meth Lab Security
trailer, prompts no response and all seems (Scrounging Modifier +10)
dead and quiet. Unfortunately there is both This trailer is the former residence of Billy Hill,
quiet and dead inside. There are three Play- nicknamed by his mother (much to his chagrin)
Dead zombies (Page 119) in the trailer, one in as “Hill Billy”. As a co-owner of the meth
each bed, the eerie remains of the Lopez operation in the White Star trailer park, he was
family. Once a PC gets within arms reach of the ready and willing to defend his cash cow to the
bed, they will rise up and attack, attempting to death against anyone, even the police. The less
catch the PCs by surprise. intelligent of the two brothers, he followed the
lead of his brother Bobby.
Encounters: 3 Play-Deads
In death, Billy is still ready to defend his turf.
A search of this residence reveals: 1 Can of Any encounter with Billy has a 50% chance plus
Food (unlabeled), and 1 bottle of drinking the Noise modifier per round to attract the
alcohol (25 shots). zombies from Trailer #10 and Trailer #11 each
round (check separately for each trailer).
8. Stone Family Residence
(Scrounging Modifier +0) Encounters: 1 Tweaker, 2 Shamblers
The former residence of George Stone and his
family. George was out of work and, due to a A search of this residence reveals: Beretta 84
criminal record, had a very hard time finding (Used Condition), M-1 Carbine (Factory
work he was willing to do (construction was too Condition), SIG Sauer P-228 (Poor Condition),
hard, fast food was beneath him). Since he was 88 rounds .380 ACP, 96 rounds .30-06, 82
a scary individual with a gun and a willingness rounds 9x19 mm, 3 doses of Morphine, 8 candy
to use it, the Hill brothers paid him to be an
extra set of eyes and, in the case of serious
trouble, an extra gun. In addition to money, they
paid him in illicit pills for this work.

Joe DelJanovan (Order #26545046)


10. Meth Lab A search of this residence reveals: Car Stereo,
(Scrounging Modifier +10) 1 Rubbing Alcohol, 1 Hand Axe (Fair), 1 Beretta
This trailer is the actual meth lab. While this 87 Target (Fair), 7 Canned Food.
area is a treasure trove of supplies, survivors
need to be careful. Even after all this time, the 13. Manager’s Residence
fumes in this trailer are dangerous and firing a (Scrounging Modifier +10)
firearm inside has a 25% chance of triggering While the door to the manager’s apartment
an explosion inflicting 10d10 points of damage swings noisily in the breeze, this place is
and destroying everyone inside. untouched, and with good reason: a large,
dangerous pack of devil dogs has taken up
Encounters: 2 Tweakers residence here. For the most part, they ignore
the zombies in the park, hunting live prey
A search of this residence reveals: 225 outside. However, one or two might (25%
Chemistry Ingredients, 120 Demolitions chance) be observed attempting to drag a stray
Ingredients. shambler back here. Should the PCs become
extremely injured or seem particularly unaware
11. Meth Lab Security of their surroundings, this pack might venture
(Scrounging Modifier +10) out, using their numbers to surround the PCs
Bobby Hill was the lord of the White Star trailer and hem them in so the pack can bring them
park, a title he still holds. Like his brother Billy, down. If the PCs attempt to enter this building,
Bobby was given a charming nickname by his the presence of their young will cause them to
mother, “Hill Bobby”, because a joke that good fight with a +10 modifier to their attack rolls.
is worth beating into the ground. In Bobby’s
case though, anyone using the nickname but Encounters: 10 Devil Dogs
his mother tended to wind up in the hospital. In
life, he used ruthless violence, drugs and A search of this residence reveals: 4 Car
money to control everyone around him. Those Batteries, 18 Canned Food, 36 Chemistry
residents of the park who were not involved in Ingredients, 12 MDMA, 4 Nutritional
his entrepreneurial enterprise were smart Supplement, 2 Codeine, 58 NSAID, 1 Book
enough to look the other way. (Cooking).

Encounters: 1 Tweaker, 3 Runners, 1 Lil’ Devil 14. Manager’s Office


(Scrounging Modifier -50)
A search of this residence reveals: Beretta M3P This office was one of the first places ransacked
(Used), Glock 17 (Poor), Beretta 96 (Poor), 212 in the first days AZ. Sadly, looters were looking
rounds 9x19mm, MEU SOC w/ Advanced for money in those hectic first days, not
Suppressor (Slightly Used), 118 rounds .45 realizing what post-apocalypse survival would
ACP, 8 Amphetamine, 56 NSAID, 4 Codeine, really require.
18 Nutritional Supplement, 12 canned food.
Encounters: None
12. Mama Hill’s Residence
(Scrounging Modifier +0) A search of this residence reveals: 4 Chemistry
Mama Hill, the matriarch with the granted power Ingredients.
to hand out awesomely embarrassing
nicknames to her sons, also stood ready to 15. Laundromat
assist her clan in case any snooping (Scrounging Modifier -10)
government or law enforcement interloper The stench from this place is incredibly bad.
showed up. Several laundry machines have been toppled
and the poor unfortunates trapped beneath ate
Encounters: 2 Putrids themselves free in undeath.

Encounters: 5 Half Pints


6
Joe DelJanovan (Order #26545046)
A search of this residence reveals: 1 Nail Puller, 19. Booker Residence
1 Book (Engineering). (Scrounging Modifier +10)

16. Deputy Higgins Residence Encounters: None


(Scrounging Modifier +10)
Deputy Higgins was a local boy and “gun A search of this residence reveals: 3 Drinking
enthusiast” who considered the Hills fellows Alcohol.
local boys who “weren’t harming anyone”. He
and his partner returned here when things got 20. Old Man Crowley’s Former
bad, believing Higgins’ cache of arms, along Residence
with the other well-armed residents of the park, (Scrounging Modifier +0)
would protect them. The two went down in a In the days before the apocalypse, the Crowley
blaze of glory, as evidenced by the spent shell family were driven off their land by real estate
casings that litter this place. There are cases for developers. While fighting a never-ending battle
weapons not in evidence as well, including a in the courts, the clan moved to several trailers
shotgun. in the White Star Park. While the Apocalypse
afforded them the chance to reclaim their land,
The weapons that are still here must have been the chaos of the town’s death throes caused
in immaculate condition, as they are still in one very important item to be left behind: a
decent shape after months of sitting out in the family photo dating from the Great Depression.
trailer.
Old Man Crowley has sent some of his boys to
Encounters: 2 Juggernauts recover the item but the cowards have been
reluctant to enter the park. If they observe the
A search of this residence reveals: Ruined PCs enter this trailer, they will move in and wait
Medium Body Armor (on Deputy #1), Fair for them to exit. They will then order the return
Heavy Body Armor (on Deputy #2), 118 rounds of the photo. The PCs can hand it over, or ask
7.62x51mm, 120 rounds 9x19mm, Sig-Sauer P- for something in return.
229R(Fair), 108 rounds .357, 130 rounds 10
Gauge, 128 rounds 5.56x45mm, Glock 17 Remember the boys Crowley sent are cowards.
(Fair), M-16A2 (Poor). They will only attack if both of the following is
true: they outnumber the PCs and the PCs
17. Empty Residence seem injured or weak. Otherwise, they will take
(Scrounging Modifier -50) the PCs to Old Man Crowley. Alternatively, the
This place was left in pitiful condition by a group PCs can ask the scouts to go to Old Man
of squatters from before the apocalypse. Crowley and return with a price (not walking into
a cannibal camp being something the PCs
Encounters: None might be understandably leery about).

A search of this residence reveals: 1 Canned Old Man Crowley is willing to pay the PCs the
Food. princely sum of 50 cans for the photo, which is
worthless to anyone else. If the PCs accept this
18. Bendis Residence price without negotiation, their Status with the
(Scrounging Modifier -50) Crowley Clan will be increased by +1d10. If
Whoever lived here, they got out before things they wish to negotiate a higher price using their
got bad and did a thorough job of packing up Barter skill, they can do so, but their Status with
their possessions. the Crowley Clan will be reduced by -2d10.
Lastly (and least likely) if the PCs hand the item
Encounters: None over and ask for nothing, their status with the
Crowley Clan will go up +3d10. The old man
A search of this residence reveals: 5 NSAID. and his clan don’t have a lot of friends (and
frankly don’t want any) but they know the value
7

Joe DelJanovan (Order #26545046)


of a good deed and always try to repay their New Item
debts. Consult the Status rules below for more Heirloom: Although humanity has been
information. reduced to a state of mere survival in the AZ,
there are still some items survivors are willing to
Encounters: 6 Cannibals (note, the encounter trade for, simply because they remind them of
described above with these Crowley Clan what they once had. What constitutes an
Cannibals can only be triggered once; when the heirloom is limitless. It could be a wedding ring,
PCs enter Trailer #20, 21, 22 or 23). a family photo, or even a favorite comic book.
Heirlooms are worthless to most survivors but
A search of this residence reveals: 1 Heirloom to the right person, they have a value of 1-100
worth up to 50 cans to the right buyer (see cans plus a number of cans equal to the
above).  Scrounging Modifier of the location where the
heirloom was recovered.
21. Crowley Residence
(Scrounging Modifier -10) Heirlooms are only found at the discretion of the
Game Master and multiple heirlooms in a single
Encounters: 6 Cannibals (note, the encounter location is extremely rare. If multiple heirlooms
described above with these Crowley Clan are discovered, their value is still determined by
Cannibals can only be triggered once; when the rolling percentile dice, meaning two heirlooms
PCs enter Trailer #20, 21, 22 or 23). found together could have widely differing
values.
A search of this residence reveals: 1 Crowley
Clan Heirloom worth 13 Cans (see Trailer #20 Heirlooms often have an affect on a survivor’s
for more information). status as well. Returning such items, especially
if no compensation is asked for, could grant a
22. Crowley Residence survivor a friend who will return their generosity
(Scrounging Modifier +10) in the future. See the Status rules below for
more information.
Encounters: 6 Cannibals (note, the encounter
described above with these Crowley Clan New Monster
Cannibals can only be triggered once; when the Tweaker (Zombie)
PCs enter Trailer #20, 21, 22 or 23). “I swear those things are still high after all this
time.” Source unknown
A search of this residence reveals: 4 Cell Number Encountered: 1 (loner); 1-10 (party);
Phones (cheap burner phones), 30 Canned 2-20 (swarm); 5-50 (mega-swarm)
Food, 8 MRE, 10 Purified Bottled Water, 1 Book Combat Ability: 40 HP: 60
(Outdoorsman), M1 Carbine, 26 Vehicle Spare Health: 30 Action Points: 6
Parts, Power Drill. Insight: 50
Quickness: 60
23. Crowley Residence Strength: 30
(Scrounging Modifier -50)
Level: 3
Encounters: 6 Cannibals (note, the encounter Skills: CQC (40), Athletics (60)
described above with these Crowley Clan Perks: Light Hitter
Cannibals can only be triggered once; when the Combat: Bite 2d10 CQC
PCs enter Trailer #20, 21, 22 or 23). Special: +4 damage on Light Melee Attacks
(from Light Hitter)
A search of this residence reveals: 2 Antibiotic.
Description: Tweakers died either from an
overdose of drugs, or while extremely high on
drugs. For unknown reasons, this has altered
their physiology after rising into undeath. They
8

Joe DelJanovan (Order #26545046)


are extremely fast and move with a faction to fall, that could also decrease their
disconcerting, herky-jerky motion. They attack Status with other friendly factions. Also the
with a series of lightning-fast claw strikes that actions of an adventuring party (any group that
deal significant damage.  shares a Unity score) also share a Status with
factions.
New Rules
Status: Even after the fall of civilization, Favors: Any time a survivor increases their
humans will always gather into groups for Status with a faction, make a Status check. If
mutual protection and companionship. Over the roll on d% is less than the survivor’s current
time, these groups will turn into factions and it Status, that faction owes the survivor a favor.
can be useful for the GM to know where the
PCs stand with each of these groups. Using Favors: A favor can be called in for aid,
a minor reward and so forth. Multiple favors can
Base Status: A survivor’s status begins the be called in simultaneously for a cumulative
game with a status of 40 for each faction in the effect. The value of a single favor is never more
game. The factions don’t know the survivor than 5 cans, or the assistance of a single
from Adam. Over time, a survivor’s status can member of the faction for approximately 1 hour.
fluctuate up and down, as determined by game Asking for aid in combat requires 2 favors per
events and application of the PC’s Influence member of the faction present, so 6 favors can
skill. allow the PC to call on three followers of a
faction.
Increasing Status: There are several ways to
increase Status. First, the survivors could do a Favors can also grant a survivor a +10 to a
good deed for the faction. Saving several single Barter or Influence check with a faction.
members of the faction (at least 10), killing A survivor can spend as many favors in this
several enemies of the faction (again, at least manner as they wish. So 10 favors could be
10), or contributing supplies worth 50 cans or spent for a +100 bonus on a single Barter
more to the faction are all worth +2d10 Status. check, for example.
Making a minor contribution, such as saving a
member of the faction, killing 5-9 enemies of Vendettas: Any time a survivor decreases
the faction, or contributing supplies worth at their Status with a faction, make a Status check.
least 10 cans is worth +1d10 Status. Lastly, a If the roll on d% is more than the survivor’s
survivor trained in Influence can make a skill current Status, that faction owes the survivor
check once per week to increase their Status by some payback in the form of a Vendetta.
+1d10.
Using Vendettas: First, a survivor who has
Decreasing Status: Decreasing Status works both Vendettas and Favors from the same
on the inverse of the system described above. group must immediately spend any existing
Killing several members of a faction, stealing Favors to cancel out any Vendettas. Basically,
supplies and so forth will all decrease Status by the faction is willing to overlook a transgression
-2d10, while minor infractions will decrease if they have a generally favorable opinion of the
Status by -1d10. survivor, but the recent downturn in their
standing makes it less likely that faction will
Option: For Game Masters who want more come to their aid.
granularity in Status increases and decreases
can use the Unity rules for guidance on how to Optionally, a survivor can turn over 10 cans
increase and decrease Status by varying worth of items to a faction to cancel out a
amounts. Vendetta at any time.

Guilt by Association: If the PCs are members If the survivor doesn’t have any outstanding
of a faction, their Status is equal to that Status’ favors, then they’ve earned a Vendetta. Each
faction. If the PCs cause Status with a friendly Vendetta has a 25% chance for the faction to
9
Joe DelJanovan (Order #26545046)
harm the PCs in some way. For each Vendetta,
assume two members of the faction will take
part. Once Vendettas cause a faction to take a
hostile action, those Vendettas are “spent”.

For example, if a group of survivors have 5


outstanding Vendettas from the Crowley Clan,
the Game Master could have five members of
the clan attack the PCs. This would spend all
five Vendettas. However this turns out, the
survivors and the Crowleys would then return to
a state of general neutrality. Matters would
remain tense but as long as no outstanding
Vendettas remained, the clan wouldn’t seek out
conflict with the survivors.

Effect on Skills: One final effect of Status is on


the Barter and Influence skills. Survivors get a
bonus equal to their Status over 40, or a
penalty for their Status under 40. The maximum
bonus or penalty is plus or minus 25.

  

10
Joe DelJanovan (Order #26545046)

You might also like