The concept of reinforcement means to strengthen, and is used in psychology to refer
anything stimulus which strengthens or increase the chances of a specific response
For example, if you want your dog to sit on command, you may give him a meat every time he sits for you. The dog will learn that when someone asked to sit then he will be going to give meat. This meat is reinforcing because he likes it and will result in him sitting when instructed to do so. Positive Reinforcement Giving a positive response when an individual shows positive and required behaviour. Think of it as adding something in order to increase a response. For example: Giving the workers a reward for coming up early for work. This would increase the chance that outstanding behavior will occur again. Reward is a positive reinforcement. Adding reward will increase your child's chances of cleaning his room Negative Reinforcement Negative reinforcement as taking something negative away in order to increase a response. For Example: one morning you leave your home and got stuck in heavy traffic, next morning you leave home earlier than normal and avoid heavy traffic Your behaviour of leaving home earlier is strengthened by the consequence of the avoidance of heavy traffic. Punishment Reinforcement: Punishment refers to adding something aversive in order to decrease a behavior. Spanking a student for misbehaving For example: Positive punishment when a student talks out of turn in the middle of class, the teacher might scold the child for interrupting Negative punishment when the student from the previous example talks again, the teacher tells the student that they will have to miss recess because of their behavior Continuous reinforcement Reinforcement in which every response is reinforced e.g. every time the rat pushed the liver it gets food Partial reinforcement In partial reinforcement, the response is reinforced only part of the time. Learned behaviors are acquired more slowly with partial reinforcement, but the response is more resistant to extinction Fixed ratio scheduled Reinforcement happens after a set of number of Reponses, such as when a car salesman earns a bonus after every three cars, he sells In many video games, you have to collect so many tokens, object, or points in order to receive some type of reward.
Variable ratio scheduled
Reinforcement happen after a particular average of responses, for example, a person trying to win a game by getting heads on a coin toss gets heads every two time, on a average, that he tosses a penny. Call centres often offer random bonuses to employees. Workers never know how many calls they need to make to receive the bonus, but they know that they increase their chances the more calls or sales they make. Fixed interval scheduled Reinforcement happen after a set amount of time, such as when an attorney at a law firm gets a bonus one a year Variable interval scheduled Reinforcement happen after a particular average of time. For example, a boss who want to keep her employee working productively might walk by their work station and check on them periodically usually one a day, but sometime twice a day, so there is a variable interval between their boss appearance, they must stay on task to avoid a reprimand