Place Building Bonus Goods on City cards Reveal top card of each Connection deck, place face-up on top of pile 51st State Rule Ammo may always Draw cards from main Deck = [players] + 1, place Factions Each player selects Faction, places Faction board face-up Master Set substitute, 1:1, for Place Faction VP marker next to VP board (near 1) Reshuffle as needed Resources: Portal Games Exception Fuel Faction Production Actions Sort Goods by type, place near VP board Starting w/1st player, then clockwise, each player Choose 1st player takes 1 card into hand Visio rules Version 1.4 by R Monk Iron Choose 0 or 1 expansion: Winter, New Era, Scavenger Remaining card discarded to 1st player discard pile EmperorMonk@outlook.com Gun 2 Grey Contacts Shuffle main Deck (base cards + chosen expansion, if any), place face- Test Brick Cost = 1 Brick, 1 Draw cards from main Deck = [players] + 1, place down 3 Workers Card face-up Shuffle Connection decks by color, place face-down 1 Brick 2 Red Contacts Reshuffle as needed Rules for Cities Appalachian Deal 6 cards to each player 1 Grey Cost = 1 Gun Starting w/last player, then counterclockwise, each Rules for Scavengers Federation Each player keeps 4 and returns 2 to personal discard pile Contact 2 Blue Contacts player takes 1 card into hand 1 Card Cost = 1 Fuel Remaining card discarded 1 Resource or 1 Card* Cost = 2 Workers Lookout Cards w/no Type (e.g. Develop: Ruins) match all Types Remove 1 of your Locations to your 1 Grey Contact Construct: discard pile 3 Workers Cost = 1 Iron Produce Goods per: Choose card in hand, place as: Replace w/card in hand as: 1 Universal 2 Red Contacts Faction board Production Location Production Location If paying by Brick, new Contact Cost = 1 Gun Deals Hegemony Take Production Take Production card must share 1 Type 1 Grey 1 Blue Contact Production Production Locations Feature Location Feature Location w/card replaced Contact Cost = 1 Fuel City cards Action Location Action Location 1 Card 1 Resource or 1 Card* Take Goods from Storage, Take Building bonus, if any Take Building bonus, if any Cost = 2 Workers add to just-produced Goods Cost in grey Contact tokens = Cost = 1 Brick or 1 Development token [Distance on card] +1 VP Not vs. player who Passed 2 Grey Contacts Hidden Forge has Cost = 2 Iron inherent Shield 3 Workers Action Build Location 2 Red Contacts 1 Fuel Starting w/1st player, Merchant’s Cost = 1 Gun 1 Grey then clockwise, each City cards: Mark City Guild 3 Blue Contacts Raze opponent Location: Contact player does 1 Action w/Faction token Cost = 1 Fuel Make Deal: Choose opponent Location, turn face-down 1 Card Continue until all 1 Resource or 1 Card* Choose card in hand, place Take Goods per Spoils Cost = 2 Workers players have Passed Opponent takes Goods per Deal upside down under Faction card, Raze from hand: w/Deal strip visible Choose and discard card in hand Stored Goods there (from Actions) retained by opponent Unstored Goods there (from Actions) discarded 2 Grey Contacts Take Goods per Deal to your discard pile Cost = 2 Iron No Cost in red Contact tokens = Cost in blue Contact tokens = Take Goods per Spoils 3 Workers 3 for Production Location 3 Red Contacts [Distance on card] Cost in red Contact tokens = 1 Gun 4 for Feature Location Mutant’s Cost = 1 Gun [Distance on card] 1 Grey 5 for Action Location Union 1 Blue Contact Contact Have all players +1 for Shield on Location Cost = 1 Fuel New 1 Card Passed? Raze Location 1 Resource or 1 Card* Round Cost = 2 Workers Raze City card: Take all Goods on card 1 Grey Contact Yes Default max 1x per Action from Faction board Discard card and Faction tokens on card Cost = 1 Iron round, unless board 3 Workers Place payment on board Cost in red Contact tokens = [Defensive Range] 2 Red Contacts says otherwise 1 Iron Cost = 1 Gun Default max 1x per New York 1 Grey Does any player 2 Blue Contacts Place 1 Worker on opponent’s round, unless card says Contact have >= 25 VPs? Cost = 2 Fuel Default max 1x per Open Production Location otherwise 1 Card Action from card Use another player’s Open 1 Resource or 1 Card* round, unless card Take Production per that Location Not w/player who Passed Place payment on card Production Location Cost = 2 Workers says otherwise Location owner takes 1 Worker from pool Yes 1 Grey Contact Goods include: Cost = 1 Iron Play Connection card Resources: 1 Red Contact Not unless face-up 4 Workers +1 VP per face-up Location Take Goods per card Fuel Cost = 1 Gun Take face-up Connection card Connection card(s) available Not w/out Shield 1 Grey High score wins No Pay Cost if any Iron Texas 1 Blue Contact Cost = 2 Workers Not from discarded already in hand Contact Tiebreakers: Discard Gun Cost = 1 Fuel Connection cards Max 1 Shield per 1 Card Most Goods Brick Repeat 1 of above Actions Location Most Locations Ammo 1 Resource or 1 Card* Max 1x per Round Contact tokens Cost = 2 Workers Red Pass Grey Place Shield on 1 of your Locations * May be repeated any no. of times Stored Goods retained No more Actions Blue Anytime during Action phase Otherwise, may do each Faction Action 1x per turn Unstored Goods discarded from this Round Multi-colored all Locations and boards Not an Action Cleanup Workers Face-up unclaimed Connection Development tokens cards discarded City cards do Shield tokens Pass 1st player token to left not lose Goods