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Setup: Key

Place VP board and 3 City cards in center


Place Building Bonus Goods on City cards
Reveal top card of each Connection deck, place
face-up on top of pile 51st State Rule Ammo may always
Draw cards from main Deck = [players] + 1, place Factions
Each player selects Faction, places Faction board face-up Master Set substitute, 1:1, for
Place Faction VP marker next to VP board (near 1) Reshuffle as needed Resources:
Portal Games Exception Fuel Faction Production Actions
Sort Goods by type, place near VP board Starting w/1st player, then clockwise, each player
Choose 1st player takes 1 card into hand Visio rules Version 1.4 by R Monk Iron
Choose 0 or 1 expansion: Winter, New Era, Scavenger Remaining card discarded to 1st player discard pile EmperorMonk@outlook.com Gun 2 Grey Contacts
Shuffle main Deck (base cards + chosen expansion, if any), place face- Test Brick Cost = 1 Brick, 1
Draw cards from main Deck = [players] + 1, place
down 3 Workers Card
face-up
Shuffle Connection decks by color, place face-down 1 Brick 2 Red Contacts
Reshuffle as needed Rules for Cities Appalachian
Deal 6 cards to each player 1 Grey Cost = 1 Gun
Starting w/last player, then counterclockwise, each Rules for Scavengers Federation
Each player keeps 4 and returns 2 to personal discard pile Contact 2 Blue Contacts
player takes 1 card into hand
1 Card Cost = 1 Fuel
Remaining card discarded
1 Resource or 1 Card*
Cost = 2 Workers
Lookout Cards w/no Type (e.g.
Develop: Ruins) match all Types
Remove 1 of your Locations to your 1 Grey Contact
Construct: discard pile 3 Workers Cost = 1 Iron
Produce Goods per:
Choose card in hand, place as: Replace w/card in hand as: 1 Universal 2 Red Contacts
Faction board
Production Location Production Location If paying by Brick, new Contact Cost = 1 Gun
Deals Hegemony
Take Production Take Production card must share 1 Type 1 Grey 1 Blue Contact
Production Production Locations
Feature Location Feature Location w/card replaced Contact Cost = 1 Fuel
City cards
Action Location Action Location 1 Card 1 Resource or 1 Card*
Take Goods from Storage,
Take Building bonus, if any Take Building bonus, if any Cost = 2 Workers
add to just-produced Goods
Cost in grey Contact tokens = Cost = 1 Brick or 1 Development token
[Distance on card] +1 VP Not vs. player who Passed 2 Grey Contacts
Hidden Forge has Cost = 2 Iron
inherent Shield 3 Workers
Action Build Location 2 Red Contacts
1 Fuel
Starting w/1st player, Merchant’s Cost = 1 Gun
1 Grey
then clockwise, each City cards: Mark City Guild 3 Blue Contacts
Raze opponent Location: Contact
player does 1 Action w/Faction token Cost = 1 Fuel
Make Deal: Choose opponent Location, turn face-down 1 Card
Continue until all 1 Resource or 1 Card*
Choose card in hand, place Take Goods per Spoils Cost = 2 Workers
players have Passed Opponent takes Goods per Deal
upside down under Faction card, Raze from hand:
w/Deal strip visible Choose and discard card in hand Stored Goods there (from Actions) retained by opponent
Unstored Goods there (from Actions) discarded 2 Grey Contacts
Take Goods per Deal to your discard pile Cost = 2 Iron
No Cost in red Contact tokens =
Cost in blue Contact tokens = Take Goods per Spoils 3 Workers
3 for Production Location 3 Red Contacts
[Distance on card] Cost in red Contact tokens = 1 Gun
4 for Feature Location Mutant’s Cost = 1 Gun
[Distance on card] 1 Grey
5 for Action Location Union 1 Blue Contact
Contact
Have all players +1 for Shield on Location Cost = 1 Fuel
New 1 Card
Passed? Raze Location 1 Resource or 1 Card*
Round Cost = 2 Workers
Raze City card:
Take all Goods on card 1 Grey Contact
Yes Default max 1x per
Action from Faction board Discard card and Faction tokens on card Cost = 1 Iron
round, unless board 3 Workers
Place payment on board Cost in red Contact tokens = [Defensive Range] 2 Red Contacts
says otherwise 1 Iron
Cost = 1 Gun
Default max 1x per New York 1 Grey
Does any player 2 Blue Contacts
Place 1 Worker on opponent’s round, unless card says Contact
have >= 25 VPs? Cost = 2 Fuel
Default max 1x per Open Production Location otherwise 1 Card
Action from card Use another player’s Open 1 Resource or 1 Card*
round, unless card Take Production per that Location Not w/player who Passed
Place payment on card Production Location Cost = 2 Workers
says otherwise Location owner takes 1 Worker
from pool
Yes 1 Grey Contact
Goods include: Cost = 1 Iron
Play Connection card Resources: 1 Red Contact
Not unless face-up 4 Workers
+1 VP per face-up Location Take Goods per card Fuel Cost = 1 Gun
Take face-up Connection card Connection card(s) available Not w/out Shield 1 Grey
High score wins No Pay Cost if any Iron Texas 1 Blue Contact
Cost = 2 Workers Not from discarded already in hand Contact
Tiebreakers: Discard Gun Cost = 1 Fuel
Connection cards Max 1 Shield per 1 Card
Most Goods Brick Repeat 1 of above Actions
Location
Most Locations Ammo 1 Resource or 1 Card*
Max 1x per Round
Contact tokens Cost = 2 Workers
Red
Pass Grey
Place Shield on 1 of your Locations * May be repeated any no. of times
Stored Goods retained No more Actions Blue
Anytime during Action phase Otherwise, may do each Faction Action 1x per turn
Unstored Goods discarded from this Round Multi-colored
all Locations and boards Not an Action
Cleanup Workers
Face-up unclaimed Connection Development tokens
cards discarded City cards do
Shield tokens
Pass 1st player token to left not lose Goods

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