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First Form: Thunderclap and Flash

WORK IN The swordsman dashes forward and slashes at their


opponent with incredible speed. Immediately after a
PROGRESS successful hit, you can use a bonus action to deal an extra
1d6 damage to the creature. The amount of extra damage
increases as you gain levels, as shown in the last column of
Thunder Breathing the table.
Six Fold A compilation of the First Form with a series of
Thunder Breathing is one of the five main Breathing Styles
directly derived from the Sun Breathing. It focuses on six dashes. Primarily used by Zenitsu.
channeling strength into the user's legs. Eight Fold Zenitsu dashes eight times within one use of
This Breathing Style is very similar to the real-life fighting this technique.
style of Iaijutsu. God Speed Further augments the speed of Thunderclap
and Flash.
Thunder Breathing Forms Second Form: Rice Spirit
There are a total of six original forms that can be used with The swordsman cuts the target vertically. You use your
the Thunder Breathing with the first form said to be the movement to do a high jump (PHB p182) and use your action
foundation for the rest of them. to do an attack on a creature in reach as you land.
If you moved before the jump and the attack hits, the
creature can roll a dexterity saving throw with a DC of 10 +
Level Technique Rank Extra your prof. bonus to not fall prone. You deal an extra 1d6 of
damage for every 60 cm (2 ft) that you have jumped in the air.
3rd First Form: Thunderclap and Flash 1st 1d6
4th 1st 1d6 Third Form: Thunder Swarm
5th Second Form: Rice Spirit 1st 1d6 Generates a spinning wave of lightning in all directions.
6th 1st 1d6 Fourth Form: Distant Thunder
7th Third Form: Thunder Swarm 2nd 1d8 The user releases multiple ranged strikes towards a target.

8th 2nd 1d8 As an action, you may use all your extra attacks in a single
9th 2nd 1d8
one. If the attack hits you deal an extra 1d6 of damage for
every extra attack you have. Your current breathing ends.
10th 2nd 1d8
11th 2nd 1d10
Fifth Form: Heat Lightning
12th Fourth Form: Distant Thunder 3nd 1d10
A single, focused, slashing attack.
13th 3rd 1d10 Sixth Form: Rumble and Flash
14th 3rd 1d10 A series of strong ranged attacks released around the user.
15th Fifth Form: Heat Lightning 4th 1d12
16th 4th 1d12
Using a form decreases your current breathing by
17th 4th 1d12 6s. Every extra die isn't multiplied by a critical hit.
18th Sixth Form: Rumble and Flash 5th 1d12
19th 5th 2d6
20th 5th 2d6

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