Professional Documents
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THEORETICAL
UNIT
COACHING METHODOLOGY
We can define the methodology, tailored in this specific case for use in futsal coaching, as the
study of the most appropriate method for preparing players for competition and enabling them
to improve their abilities in the sport.
The method defines the route that we take for our players to develop in the best possible
manner for the sport of futsal.
The ultimate objective of any coaching method must be that the players develop, both to the
highest possible level and in a way that brings together the physical, technical, tactical and
psychological abilities that the sport requires, enabling the team as a whole to respond in a
rapid, organised and effective fashion to each situation that is encountered during the game.
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DEFINITIONS: Futsal is a game of collaboration–opposition that is characterised by the need for adaptability of the
player in a changing and dynamic environment, with limited time and space to perceive situations, take decisions and
perform actions in order to find solutions to problems that arise in the game.
• TAKING DECISIONS
LIMITED SPACE AND TIME • APPROPRIATE SPEED OF
PERFORMANCE
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COORDINATION
OR
TECHNICAL ABILITY
CONTROL 6
Is it appropriate to use a directive and analytical coaching method, in which priority is given to repetitive
performance work, and in which the player internalise actions without questioning them or analysing the game?
Traditional Model: each element of coaching is Cognitive Model: global and integrated approach
treated separately (technique, tactics, physical to training, involving a totality of elements and
preparation etc.) based on real game situations.
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• PEDAGOGICAL PRINCIPLES
THE PLAYER
(CHARACTERISTICS AND ABILITIES)
WHAT TO COACH?
THE STUCTURE OF THE COACH
FUTSAL (TEACHING METHODS AND
TEACHING–COACHING PREPARATION TECHNIQUES)
KNOWLEDGE OF THE GAME
PLANNING, PROGRAMMING
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DIRECT ORDER
• THE COACH GIVES DIRECT INFORMATION ABOUT THE SOLUTION TO THE PROBLEM, EXPLAINING
HOW IT SHOULD BE PERFORMED. PASSIVE ROLE OF THE PLAYER.
ASSIGNMENT OF TASKS
• THE COACH ASSIGNS TASKS IN ACCORDANCE WITH DETERMINED ROLES, EXPLAINING HOW TO
CARRY THEM OUT AND DIRECTING THE PERFORMANCE, REQUIRING THE PLAYER TO TAKE
RESPONSIBILITY.
RECIPROCAL TEACHING
• TASKS DETERMINED AND EXPLAINED BY THE COACH, CARRIED OUT IN PAIRS WITH AN ACTIVE
PLAYER AND AN OBSERVER WHO ALSO HELPS WITH CORRECTIVE ACTIONS.
REPRODUCTION OF MODELS
• THE PLAYER IMITATES A CONCRETE MODEL OF MOTOR ACTIVITY WITH ACTIONS OR EXERCISES
DETERMINED BY THE COACH.
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GUIDED DISCOVERY
• THE COACH GUIDES THE PLAYER IN HIS/HER LEARNING, STARTING FROM THE BASIS OF HIS/HER
OWN CREATIVITY AND CAPACITY FOR EXPLORATION, WITHOUT GIVING HIM/HER ANSWERS OR
SOLUTIONS, BUT GIVING INFORMATION TO GUIDE HIM/HER IN THE SEARCH PROCESS IF NECESSARY.
• THIS INVOLVES THE PLAYER COGNITIVELY IN THE LEARNING PROCESS.
• THE PLAYER LOOKS FOR SOLUTION IN A TRIAL-AND-ERROR PROCESS, WHICH IS PRIORITISED IN THE
EVALUATION.
• IT FEEDS THE PLAYER’S DESIRE FOR DISCOVERY AND POSITIVELY REINFORCES CREATIVITY.
• TASKS MUST BE PLANNED WHOSE SOLUTION IS WITHIN THE REACH OF THE PLAYERS, FOLLOWING
THE PRINCIPLE OF PROGRESSIVITY, SO THAT THERE IS A CONSTANT SEARCH FOR SOLUTIONS AND
AN ENRICHMENT OF PLAYING SITUATIONS.
PROBLEM SOLVING
• THE COACH POSES PROBLEMS BASED ON GAME SITUATIONS THAT LEAD TO COGNITIVE
DISSONANCE (VARIOUS SOLUTIONS POSSIBLE TO RESOLVE THE PROBLEM).
• THE COACH LETS THE PLAYERS SOLVE THE PROBLEMS THEMSELVES, ALWAYS REINFORCING THE
EFFECTIVE SOLUTIONS.
• THE PLAYER’S CREATIVITY IS INDUCED, WHICH LEADS TO COGNITIVE DEVELOPMENT.
• THE COGNITIVE DISSONANCE HEIGHTENS THE TACTICAL EXPERIENCES AND THE PLAYER’S MOTOR
RESOURCES AND RESPONSES.
• THIS METHOD OBLIGES THE PLAYER TO THINK EVEN MORE THAN GUIDED DISCOVERY.
• HEIGHTENED MOTIVATION AND STIMULUS FOR THE PLAYERS IN THEIR LEARNING.
• THE LEARNING OBTAINED BY THIS METHOD HAS A GREAT DEAL OF TRANSFER TO THE REAL GAME.
• TOTAL IMPLICATION OF THE PLAYER IN THE TEACHING–LEARNING PROCESS.
• HELP FOR THE PLAYER TO UNDERSTAND THE INTERNAL LOGIC OF THE GAME.
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• INITIAL INFORMATION
• GRADUAL PREPARATION FOR THE MAIN PART.
INITIAL GENERALLY AND SPECIFICALLY
SECTION OR • INTRODUCE OBJECTIVES AND CONTENT.
• MODERATE OR LIGHT PHYSICAL ACTIVITY.
WARM-UP • CREATE AND ADEQUATE ENVIRONMENT FOR WORK
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DESIGN OF DRILLS
MATERIALS
TYPE OF CONTENT AND
AND
DRILL COACH’S
INSTRUCTIONS RESOURCES
PROPOSED NECESSARY
MOTOR- RECOVERY
INTENSITY OF COMMITMENT
EXERCISE TIME TIME
DESIGN OF DRILLS
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• DESIGN OF DRILLS
SPACE
RESTRICTED PLAYING OBLIGATORY AREAS OF CONDITIONAL MOVEMENT
VARIED PLAYING AREAS
AREAS ACTION INTO CERTAIN AREAS
TIME
PENALTY OR BONUS AWARDED
CHANGE IN PERIODS OF SIMULATIONS OF MATCH
LIMIT TIME FOR ACTION DEPENDING ON THE TIME TAKEN
PLAY SITUATIONS
TO COMPLETE AN ACTION
GOALS
ORIENTATION OF THE WITHOUT GOALS: CHANGE
NUMBER OF GOALS SIZE OF THE GOALS
GOALS AND SCORING IN THE GOAL OBJECTIVE
• DESIGN OF DRILLS
RULES
VARIATIONS IN RULES FOR SPECIAL RULES TO FAVOUR OR CONDITIONS APPLIED TO REFEREEING
SCORING PENALISE SPECIFIC ACTIONS OR RULES IN REAL GAME SITUATIONS
TECHNICAL VARIATIONS
VARIATIONS IN THE NUMBER OF TOUCHES OR CONDITIONS APPLIED TO CONDITIONS APPLIED TO
OBJECTIVE PASSES TECHNICAL ACTIONS CONTACT
TACTICAL VARIATIONS
SPECIFIC ROLES AND CONDITIONS APPLIED TO CONDITIONS OR
VARIATION IN THE
VARIED CONDITIONS INDIVIDUAL OR COLLECTIVE RESTRICTIONS APPLIED TO
NUMBER OF PLAYERS
APPLIED TO ROLES TACTICS DECISION-MAKING
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• PEDAGOGICAL PRINCIPLES
- MOTOR.
GOALS AND AIMS THAT
- COGNITIVE.
OBJECTIVES ARE TO BE ACHIEVED - SOCIAL.
THROUGH LEARNING - CONCEPTUAL.
- PHYSICAL ABILITIES.
MATERIAL THAT IS TAUGHT IN - TECHNIQUE.
CONTENT ORDER TO ACHIEVE THE - TACTICS.
DESIRED OBJECTIVES - PSYCHOLOGY AND
ATTITUDE.
• PEDAGOGICAL PRINCIPLES
- TYPES OF TASKS.
SET OF TASKS DESIGNED TO
- TYPES OF PLAY: GAME,
ACTIVITIES AND REACH THE SPECIFIED GENERIC COLLECTIVE GAME,
RESOURCES OBJECTIVES; TYPES OF DRILL SPECIFIC COLLECTIVE GAME,
YOUTH SPORT, ADAPTED
USED. SPORT AND SPORT
- COMMUNICATION BETWEEN
CONTACT OR RELATIONSHIP PLAYERS.
BETWEEN PEOPLE TO FAVOUR - COACH–PLAYER
COMMUNICATION PEDAGOGICAL INTERCATION AND COMMUNICATION.
ASSIMILATION OF LEARNING - VERBAL OR NON-VERBAL
(VISUAL, TACTILE).
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• PEDAGOGICAL PRINCIPLES
THE
END
JOSÉ VENANCIO LÓPEZ
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