Professional Documents
Culture Documents
Credits
Foreword
The Lich's Heart
T
ADVENTURE HOOKS
FOR GLORY
PROMISE OF POWER
ADVENTURE SYNOPSIS
SOMETHING TO KEEP
EASTHAVEN
RUMORS IN EASTHAVEN
WILDERNESS
ENCOUNTERS
Random Encounter
1D6 Creature
1 1 Wraith
2 1 Invisible Stalker 2. Hallway
3 2 Flame Skulls
This simple hallway stretches around the entire castle. Along
4 2 Wights
the walls you can see into a large throne room, with long
5 3 Revenants tables set for dinner.
6 1 Beholder Zombie, and 2 Minotaur Skeletons
MAIN FLOOR
1. Armoury and Guards quarters.
The south eastern corner of this room is collapsed and can be
entered. There are ten suits of armour lined up on the west 4B. Throne Room
wall as well as rusted weapons neatly placed on a rack on the
Eight massive dining tables sit on east and west sides of the
south wall. With the exception of the crumbled wall the room
room. A glorious throne sits in the middle of the northern wall.
seems undisturbed. There are four beds with chests at the foot
The Tables are set as if for dinner but all the chairs are empty.
of them lined up on the eastern part of the room, all made.
3. Eruralnun's Chambers.
Books, papers, scrolls, are scattered through out this massive
bed chamber. Piles of old texts in various languages are
riddled all over the floor. There is no safe place to step without
stepping on a something. The bed looks like it hasn't been
5. Library slept in for years, that of course being difficult with the
amount of books and papers on it. A desk is seen in the north
There are more books in this room than anyone could every end of the room, once again covered in books. A book case
read in a life time. Every self in this library is packed full of wraps around the south east corner of the room.
books on every subject and in every language. Tall lanterns
light the room. In the middle of the room is a small desk in
which an old woman sits reading. She does not stir as you
enter the room.
LOCATIONS ON THE
SECOND FLOOR
1. Upper Hall
The hall opens up to the ceiling. There is a floating chandler
held up in the middle of the gap in the floor. The norther
3B. Secret Stairs.
section of the hall looks down onto the throne room. Darkness engulfs this room. There is no source of light but it
seems like the stairs themselves illuminate so they are viable.
9. Collapsed Room.
This room shows the castles age. The ceiling and eastern wall
are completely collapsed and the room is full of debris. It
looks like what ever once stood in this room has long since
been destroyed.
Locations on the
Basement Levels
B1A. Store Room
6. Staff's Quarters
This cluttered room is full of boxes and barrels of old
A simple room, a bed, a desk and a dresser all arranged nicely. preserves. Dried and rotten fruits, vegetables and wheat are
pack in every box and barrel in this room. There are two doors
on the easter wall of this room. A strong rotting smell is
coming from the most south door.
1D6 Description
1 A skeleton sits at the desk as if it is writing.
B1B. Wine Room
2 You can hear what sounds like moaning coming from Four massive wine barrels are set on the northern wall of this
this room. Upon entering it, the noise stops. room. Crates litter the ground with empty bottles in them.
3 A naked ghost stands in the middle of the room. It
turns to look at you and screams “CLOSE THE
DAMN DOOR”
4 Nothing out of the ordinary here.
5 On the bed is a open letter. (Handout 4)
6 On the desk is a small box. The box contains the
Third Ring (See Appendix B)
B1C. Cold Room
7. Visitor's Quarters
As soon as you open the door to this room you can smell the
This room looks like it's never been used. Dust covers the bed
unbearable stench of rotting meat. A green gas escapes the
and the desk.
room as the door opens and something in the room groans.
B4. Eruralnun's Lab
The room is full of alchemical contraptions sitting on tables. A
desk can be seen in the middle of the room, the chair facing
away. On the northern wall is an assortment of staffs. This
room seems to be active, potions are brewing, the papers
scattered about seem fresh. The chair at the desk spins
B2. Catacombs around, and a tall, old looking withered man stares at you.
A dark, dreary long room. Rows of tombs fill the room. Each
have not names on them but a subject one them. In the centre
of the room is a spiral staircase going down. In the north end
of the room is a massive alter, upon which is a large stone
coffin. It looks at though there was once a sculpture chiselled
into the lid but as of now is crumbled and burnt away. A small
box can be seen on the coffin.
Epilogue
B3. Dungeon
This circular room is full of cells. Seven of them have bodies
rotting in them. One is more recent than the others. There are
four cells that are smaller with an iron door on them. They
cannot be seen into. A banging can be heard coming from the
northern cell.
Appendix B: The Rings The Ring of Immortality