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The Lich's Heart

Credits
Foreword
The Lich's Heart

T
ADVENTURE HOOKS

FOR GLORY

PROMISE OF POWER

ADVENTURE SYNOPSIS
SOMETHING TO KEEP
EASTHAVEN

THE WINDING ROAD

The winding road leading up to the Lich's Heart is long,


treacherous and steep. The crumbling cobblestone road is all
bug dug up which makes climbing the steep inclines more
difficult. It is hard to believe that this road was once flowing
with carts and wagons.

Hundreds of gravestones are spread across this large


graveyard as far as the eye can see. All of the graves seem very,
very old and have not been cared for in sometime. Out of the
corner of your eye you can see what look like newer
gravestones.

The ground begins to shake. The Gravestones start to topple


over as the dirt begins to shift and hands begin to burst forth
from the ground.

RUMORS IN EASTHAVEN
WILDERNESS
ENCOUNTERS

Random Encounter
1D6 Creature
1 1 Wraith
2 1 Invisible Stalker 2. Hallway
3 2 Flame Skulls
This simple hallway stretches around the entire castle. Along
4 2 Wights
the walls you can see into a large throne room, with long
5 3 Revenants tables set for dinner.
6 1 Beholder Zombie, and 2 Minotaur Skeletons

THE LICH'S HEART


3. Kitchen
This room has not been entered in years. There is a large table
in the centre of the room with knives stabbed into it. On the
southern wall is a large oven that looks like caught fire at one
time. A chained up locked hatch is in the southwest corner of
this room. There is a strange liquid in the sink in the west
counter, in the middle of the liquid is a key that seems to sit
CLIFF'S PEAK still in the liquid.

The broken road winds up a steep incline. At the top of the


cliff you can see the outline of a huge castle. Parts of the cliff
have begun to crumble around the castle, the front entrance is
across a 100ft ravine, the bottom cannot be seen. It's amazing
the castle hasn't fallen into the depths below.

4A. Main Hall


This grand hall stands tall and glorious. It looks as pristine as it
did when it was originally built. This was once the entrance
way to the castle. The large double doors stand sealed shut on
LOCATIONS ON THE the south wall.

MAIN FLOOR
1. Armoury and Guards quarters.
The south eastern corner of this room is collapsed and can be
entered. There are ten suits of armour lined up on the west 4B. Throne Room
wall as well as rusted weapons neatly placed on a rack on the
Eight massive dining tables sit on east and west sides of the
south wall. With the exception of the crumbled wall the room
room. A glorious throne sits in the middle of the northern wall.
seems undisturbed. There are four beds with chests at the foot
The Tables are set as if for dinner but all the chairs are empty.
of them lined up on the eastern part of the room, all made.
3. Eruralnun's Chambers.
Books, papers, scrolls, are scattered through out this massive
bed chamber. Piles of old texts in various languages are
riddled all over the floor. There is no safe place to step without
stepping on a something. The bed looks like it hasn't been
5. Library slept in for years, that of course being difficult with the
amount of books and papers on it. A desk is seen in the north
There are more books in this room than anyone could every end of the room, once again covered in books. A book case
read in a life time. Every self in this library is packed full of wraps around the south east corner of the room.
books on every subject and in every language. Tall lanterns
light the room. In the middle of the room is a small desk in
which an old woman sits reading. She does not stir as you
enter the room.

3A. Eruralnun's Closet.


This long cluttered closet is full of wardrobes, sitting on each
wardrobe is a skull. Moths inhabit the drawers eating away at
the tattered clothes in each of the wardrobes. The strangest
thing in this room is the tall bookshelf in the southeast corner
of the room.

LOCATIONS ON THE
SECOND FLOOR
1. Upper Hall
The hall opens up to the ceiling. There is a floating chandler
held up in the middle of the gap in the floor. The norther
3B. Secret Stairs.
section of the hall looks down onto the throne room. Darkness engulfs this room. There is no source of light but it
seems like the stairs themselves illuminate so they are viable.

2. Door to Eruralnun's chambers.


These massive double doors are sealed shut. There is no knob
or handle to speak of. The doors are decorated with an image
of a tall man is wizards robes holding the hands of a figure that
has been burnt off of the door. The entire right door looks like
it was set on fire but is still sturdy. As you approach the door a
voice can be heard, faint and soft. “My....”
4. Apprentice's Room
This neatly kept room is immaculate, nothing is out of place.
8. Empty Visitor's Quarters.
The bed is neatly made, the wardrobe has no signs of wear,
The layout of this room looks like it was once a bedroom. The
and the desk looks as if it is brand new. The only exception to
furniture has been dissolved and rotted away. In the far corner
this astonishing room is the rotting corpse sitting at the desk.
of the room is a floating pile of debris. You can also see a
The corpse looks at toward the door and speaks with its
small box in the floating debris.
unhinged jaw “Master?”

9. Collapsed Room.
This room shows the castles age. The ceiling and eastern wall
are completely collapsed and the room is full of debris. It
looks like what ever once stood in this room has long since
been destroyed.

5. Empty Apprentice's Room


This room has been torn apart. Nothing is where it should be
as if someone was looking for something in a hurry. A female
human corpse can be found hunched over the desk.

Locations on the
Basement Levels
B1A. Store Room
6. Staff's Quarters
This cluttered room is full of boxes and barrels of old
A simple room, a bed, a desk and a dresser all arranged nicely. preserves. Dried and rotten fruits, vegetables and wheat are
pack in every box and barrel in this room. There are two doors
on the easter wall of this room. A strong rotting smell is
coming from the most south door.

1D6 Description
1 A skeleton sits at the desk as if it is writing.
B1B. Wine Room
2 You can hear what sounds like moaning coming from Four massive wine barrels are set on the northern wall of this
this room. Upon entering it, the noise stops. room. Crates litter the ground with empty bottles in them.
3 A naked ghost stands in the middle of the room. It
turns to look at you and screams “CLOSE THE
DAMN DOOR”
4 Nothing out of the ordinary here.
5 On the bed is a open letter. (Handout 4)
6 On the desk is a small box. The box contains the
Third Ring (See Appendix B)
B1C. Cold Room
7. Visitor's Quarters
As soon as you open the door to this room you can smell the
This room looks like it's never been used. Dust covers the bed
unbearable stench of rotting meat. A green gas escapes the
and the desk.
room as the door opens and something in the room groans.
B4. Eruralnun's Lab
The room is full of alchemical contraptions sitting on tables. A
desk can be seen in the middle of the room, the chair facing
away. On the northern wall is an assortment of staffs. This
room seems to be active, potions are brewing, the papers
scattered about seem fresh. The chair at the desk spins
B2. Catacombs around, and a tall, old looking withered man stares at you.

A dark, dreary long room. Rows of tombs fill the room. Each
have not names on them but a subject one them. In the centre
of the room is a spiral staircase going down. In the north end
of the room is a massive alter, upon which is a large stone
coffin. It looks at though there was once a sculpture chiselled
into the lid but as of now is crumbled and burnt away. A small
box can be seen on the coffin.

Epilogue

B3. Dungeon
This circular room is full of cells. Seven of them have bodies
rotting in them. One is more recent than the others. There are
four cells that are smaller with an iron door on them. They
cannot be seen into. A banging can be heard coming from the
northern cell.
Appendix B: The Rings The Ring of Immortality

The First Ring

The Second Ring

The Third Ring

The Forth Ring

The Fifth Ring

The Sixth Ring

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