Professional Documents
Culture Documents
Submitted by
IRENE TRUAMATA
NELVEN TROY ROBLE
JOASH COLOMER
GIAN MARQUEZ
CHAPTER I. INTRODUCTION
Testing Procedure 9
References 11
Abstract
MTB-MLE was implemented by DepEd to make the learning easier for the students under
Kindergarten to Grade 3 which will make use of the local mother tongue as the language for
teaching the students. This study mainly focuses on creating an interactive and collaborative
way of learning MTB-MLE for the Sinugbuanong Binisaya game based website. The
researchers used a qualitative method in the study in which we collected information through in-
depth interviews of the teachers who are currently teaching MTB-MLE in Sinugbuanong
Binisaya and also we gathered some information by reviewing some existing studies about
Online Collaborative Learning. With game-based learning, this will motivate the students and
make them more interested in listening and learning what the teacher will teach.
Introduction
Department of Education to make learning easier for students in Kindergarten through Grade 3.
It centers on the use of the local mother tongue as the primary language for teaching and
instructing the pupils. However, it has been found that problems arise for students being
Globally, [1] Trudell and Young (2016) highlighted that some of the challenges in MTB
include linguistic factors such as dialect variations. These challenges are said to significantly
hinder the success of the implementation of the program. [2] Hasan et al. (2011) presented that
the problems being faced by students in online education are their level of computer literacy,
unfamiliar test environment, questions being presented virtually, and encountering technical
difficulties.
Similarly in the Philippines, [3] (Alek Krizna G. Bajas 2017) Another challenge observed
by the teacher is the lack of interest of the pupils towards the mother tongue. The participant
revealed that some pupils were used in speaking Waray. Hence, they find no interest in using it
as their instructional language and it gives the teachers a hard time in catching their attention
In Mindanao, the findings of [4] Sarip (2015) revealed that the presence of different
languages in a classroom had an impact on the students' learning process. Because of this,
students have a hard time understanding the lessons using a specific language while learning
when they use diverse languages on a daily basis. On a similar note, [5] Monje (2020) also
articulated that the existence of many languages spoken in schools is one of the typical issues
Expounding more on the issues being experienced by educators, [6] Bajas et al. (2017)
found out that teachers have insufficient references in the mother tongue, such as, learning
materials, books, dictionaries, and the like, which are required to meet the needs of learners
who speak diverse mother tongues. Thus, it is stressed that teachers were the ones who were
most affected by the said difficulty because they are the ones who carry on the lectures and the
students rely on their discussions. Affirming to the issues, [7] Fillmore (2014) revealed that one
of the most significant problems was the challenge in generating appropriate learning materials.
And, due to having a lack of materials published in the mother tongue language, and a lack of
vocabulary, teachers had difficulty integrating mother tongue-based education [8] (Lartec et al.,
2014).
Nevertheless, the researchers of this study seek to address the problems in MTB-MLE
through online collaborative learning. The application of online collaborative learning as an aid
for learning is not new today and it has the potential to mitigate or resolve problems in the
technology-based channels, which allow the teachers or instructors to create a platform for
students to establish groups in an online environment to aid their learning by allowing them to
solve issues, complete tasks, and learn new concepts by working together [9] (Timothy S.
Roberts 2004).
PBL method does not focus the problem on solving with a fixed answer, but it does allow for the
development of other desirable abilities and characteristics [10] ( Yew and Schmidt, 2003). As
reported by [11] Saputro (2020) in the study aimed at investigating the effects of problem-based
learning (PBL) on pre-service teachers' self-efficacy and critical thinking, PBL was found to be
more effective than traditional instruction in developing pre-service elementary teachers' identity
and critical thinking. Therefore, the authors have suggested that PBL should be utilized more
regularly in scientific classes to improve students' personality and critical thinking skills in higher
education.
To solve the above mentioned problems presented by various literature, the researchers’
approach is to make an online interactive and collaborative way of learning in MTB-MLE through
Problem-Based Learning. This is different from other existing studies because it is grounded in
is the language widely spoken locally. This study is conducted for the purpose of helping the
students to be encouraged to study and learn more efficiently in the online environment, as well
as solve the problem of having scarce resources that the teachers experience.[11] An author
included that science strategies used for the initiation of preschool children to the natural
sciences. one strategy used was vygotskian perspective for learning. [12] in addition of Joon
Sun Lee about the appropriateness of early mathematics education Kindergarten teachers
needed to give mathematics instruction, particularly in basic arithmetic, in an enjoyable way that
did not cause tension or worry. The significance of these findings for professional growth are
important. [13] OfraKorat Vocabulary and word reading measures were included in the pre- and
post-tests. Story comprehension and production were included in the post-tests. When
compared to the control group, children who read the e-book made considerable progress in
word meaning and reading. Across treatment groups, kindergarten students made better
The scope of the study is focused only on Kindergarten students using the website
(2013), this kind of approach which uses video or computer games has an effective impact on
design while developing tools and technology are suggested. The researchers will also include
tutorials for students and parents who are not computer literate. The web-based game
application that the researchers are trying to make has a feature where students can log in, play
answer to enhance their understanding, analysis, cooperation and attention. Also, MTB-MLE
understanding unfamiliar words used by the teachers in discussing the lessons. This is also
important for the teacher’s end as it will be less hassle for them since both the students and
teachers can access the materials that are in the system. It is assured that the materials
provided are fit and in accordance with the needs of the teachers and students because we will
base the materials in the DepEd’s repository. Hence, by implementing the web game-based e-
learning using MTB-MLE, the teachers are aided in their profession and the students can
understand easily, cooperate in class, be more engaged and improve their analytical skills
binisaya to enhance the student’s learnings in mother tongue and prepare them for the
Specific Objectives
(1) Develop an E-learning game system, focusing on mother tongue learning, to help
students understand more words that are unknown to them, (2) provides a learning
materials for the students (3) the use of the game based e-learning the students will be
more engage, learn in a fun way, and enhance their analyzing skill.
Methods and Materials
Upon planning and developing the project, we had a number of discoveries. From the
planning period, we had to go along with ourselves on topics which are not common to us. We
had to learn new things in order to come up with the idea of how the system works. The aim of
the research study is to create an interactive and collaborative way of learning in MTB-MLE for
Sinugbuanong Binisaya so that the student may be encouraged to learn in the Online
Collaborative environment. The approach that we used is the Qualitative method of data
collection in which we collect information through in-depth interviews of the teachers who are
currently teaching MTB-MLE in Sinugbuanong Binisaya and also we gather some information by
reviewing some existing studies about Online Collaborative Learning and MTB-MLE. In our
system we will use unity for the game development we will have rewards system, and for our
back end we will use firebase, React, Node and in our prototype we used figma.
We also gathered information from the different learning principles that exist, the
following learning principles are learning principles that we applied to create the design
Aside from the in-depth interview we also gathered materials from the Online portal of
the Department of Education where we got Sinugbuanong Binisaya Materials. In the Online
portal of the Department of Education, we gathered materials and guides which are the Learner
means to students to have unlimited access to the course materials, resources, and instruments
provided by the instructor. All learners have access to learning content and materials provided
at any time and from any place where learners have internet access. We incorporated the
Teacher Resource Materials, as a means for teachers to provide quick delivery of lessons,
quickly create tests and quizzes, and to monitor the learners at the same time. We also came
up with the idea of having a simulation area where students can collaborate through the means
of video call, voice call and chat message to have a unique feature or environment for the
students. Having a simulation area can help to build strong group interdependence to let the
students reflect on their process and outcomes, and that provides instructors with continuous
feedback.
Conceptual Framework
The input of the study is where the resources, learning materials from the internet. The process
of the study is to develop a E-learning system under sinugbuanong binisaya for kindergarten
called Magtuon the developed system will be tested by the respondents to gather data for the
The researchers will use an agile model in developing Magtuon. An online game collaborative
learning environment under Sinugbuanong Binisaya for kindergarten students This model gives
us more details on how we will develop our proposed system in dividing projects into smaller
iterations or sections and avoid long-term planning. also flexible over the needs of the users.
Planning
In this phase the researchers gathered data that can help for the improvement of the
system by interviewing a kindergarten teacher. The game based e learning will be more
interactive for the students and, also we plan to make a UI/UX that’s user friendly and
Requirements
In this phase the researchers gathered data from the respondent the kindergarten
teacher by gathering data we can improvement our system. The researchers gathered
materials and information to support the study to achieve an effective product. So that
The researchers will analyze the approach on this study and also on the prototype, developing
the front end and back end, testing the system and deployment stage.
The researchers of this study will be using Figma for the prototype and designing development
of the system.
Implementation
In this phase the software model that we use is the agile model. It's adaptable and flexible. The
product is divided into minor incremental builds. A set of requirements is used in this process.
Then that section's analysis, design, coding, and testing are completed. In the game design we
used unity. The languages that the researchers used are mongodb, express and react nodejs
The customer is then invited to a meeting to provide feedback. If it goes well, the team will be
able to move on to the next set of requirements. This method is then repeated until the entire
software.
Testing
During this phase the researchers will conduct a number of tests the pre-test and post-test in
order to identify the possible errors in the game and also to test the features and functionalities
of the game if it is working properly. The researchers will utilize Blackbox testing to assess the
game’s performance, how it performs on the user’s actions towards the game and to identify
errors and bugs the researchers will use user acceptance testing and conduct beta testing for
system.
The black box testing method is a technique for testing software without understanding the code
or program's internal structure. The researchers will use the Black Box testing method as a
software testing strategy to see whether the e-learning game will perform and produce the
Kindergarten students will be the study subjects, and they will have access to the beta version
References
[1] Trudell and Young (2016) Good Answers to Tough Questions in Mother Tongue Based
Multilingual Education (2016)
https://www.sil.org/literacy-education/good-answers-tough-questions-mother-tongue-based-
multilingual-education
[2] Hasan et al. (2011) Problems Encountered by Distance Education Students in Online Test
Module: A Case Study From the Distance Education Research and Application Center,
Karadeniz Technical University, Turkey (2011)
https://www.google.com/url?q=https://eric.ed.gov/?id
%3DED529350&sa=D&source=editors&ust=1625881991051000&usg=AOvVaw3dCT-
zGYrJHaqpQ2csEnFM
[3] (Alek Krizna G. Bajas 2017) difficulties and challenges encountered by teachers in
teaching mtb mle (2017) pdfcoffee.com_difficulties-and-challenges-encountered-by-
teachers-in-teaching-mtb-mle-pdf-free.pdf
[4] (Cabansag, 2016). The Implementation of Mother Tongue-Based Multilingual Education:
Seeing It from the Stakeholders’ Perspective ( Nov 5 2016)
https://www.google.com/url?
q=https://www.ccsenet.org/journal/index.php/ijel/article/view/63178&sa=D&source=editors&ust=
1625881991061000&usg=AOvVaw2SkbSZ15ZeItLPvCj2iiQE
[5] Sarip (2015) Problems Encountered In Mother-Tongue Based Teaching (2015)
https://www.google.com/url?q=http://www.icsai.org/procarch/3icllce/3icllce-
69.pdf&sa=D&source=editors&ust=1625881991047000&usg=AOvVaw0LZJjEzYIL-
0LZm_ZQEgZx
[6] Monje (2020) THE implementation of the Mother Tongue-Based Multilingual Education
(MTB-MLE) program is being hampered by a number of challenges. (March 19, 2020)
https://www.mindanaodailynews.com/news/front-page/todays-top-stories/use-of-mother-tongue-
in-teaching-facing-implementation-challenges#:~:text=According%20to%20Monje%2C%20one
%20of%20the%20common%20challenges,to%20which%20the%20Filipino%20and%20English
%20are%20added%E2%80%A6
[7] (Lartec et al., 2014). Strategies and Problems Encountered by Teachers in Implementing
Mother Tongue-Based Instruction in a Multilingual Classroom (October 2014)
https://www.researchgate.net/publication/316314758_Strategies_and_Problems_Encountered_
by_Teachers_in_Implementing_Mother_Tongue-
Based_Instruction_in_a_Multilingual_Classroom
[8] (Timothy S. Roberts 2004). Online CollaborativeLearning: Theoryand Practice (2004)
https://www.academia.edu/11092103/Tim_S_Roberts_Online_Collaborative_Learning_Theory_
and_Practice
[9] ( Yew and Schmidt, 2003) Problem-based learning (2003)
https://en.wikipedia.org/wiki/Problem-based_learning
[10] Saputro (2020) Enhancing Pre-Service Elementary Teachers' Self-Efficacy and Critical
Thinking Using Problem-Based Learning (2020)
https://eric.ed.gov/?id=EJ1250406
[11] Tobias et al. (2013) Game-Based Learning ( 22 May 2013 )
https://link.springer.com/chapter/10.1007/978-1-4614-3185-5_38
[12] Konstantinos Ravanis (2006) Science Education in Kindergarten: Sociocognitive
perspective (july 8 2006)
Science Education in Kindergarten: Sociocognitive perspective: International Journal of Early
Years Education: Vol 6, No 3 (tandfonline.com)
[13] Joon Sun Lee (2007 )what is appropriate mathematics education for four-year-olds?: pre-
kindergarten teachers' beliefs (feb 1 2007)
what is appropriate mathematics education for four-year-olds?: pre-kindergarten teachers'
beliefs - Joon Sun Lee, Herbert P. Ginsburg, 2007 (sagepub.com)
[14] OfraKorat (2008) Reading electronic books as a support for vocabulary, story
comprehension and word reading in kindergarten and first grade (3 December 2008)
Reading electronic books as a support for vocabulary, story comprehension and word reading in
kindergarten and first grade - ScienceDirect
DepEd Learning Portal
MTB-MLE Sinugbuanong Binisaya Learners’ Materials – Huni-huni