You are on page 1of 3

Level 1 Bugbear Barbarian 0

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Bin
Soldier The Jeffler
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Darkvision. You can see in dim light within 60 feet


STRENGTH Unarmored Defense (Barbarian) (16) 16 of you as if it were bright light, and in darkness as if
it were dim light.
PROFICIENCY BONUS +2
16
SHIELD
AC
Rage (Bonus Action—2/Long Rest). Advantage on
N
CIE C
Strength checks and Strength Saves. A +2 to damage
+5 Strength rolls with strength melee weapon attacks. You have
Y
PROFI


+3 resistance to bludgeoning, piercing, and slashing
+3 Dexterity
damage.
✘ +5 Constitution ARMOR CLASS
DEXTERITY
+2 Intelligence
Unarmored Defense. While you aren’t wearing
MAXIMUM HIT DICE TEMPORARY armor, your AC equals 16. You can use a shield and
16 +1 Wisdom

+4 Charisma
15 1d12 still gain this benefit.

CONDITIONAL

+3
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS

SAVING THROWS

16 N
CIE C

+3 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Y
PROFI

RT

EXPE

+1 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION


+3 +2 Arcana (Int) Darkvision

✘ +5 Athletics (Str)
INTELLIGENCE +4 Deception (Cha)

15 +2 History (Int)

+1 Insight (Wis)
✘ +6 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+2 +2 Investigation (Int)

+1 Medicine (Wis) Long-Limbed. When you make a melee attack on


WISDOM
your turn, your reach for it is 5 feet greater than
+2 Nature (Int) normal.

13 ✘ +3 Perception (Wis)

+4 Performance (Cha)
Powerful Build. You count as one size larger when
determining your carrying capacity and the weight
+4 Persuasion (Cha) you can push, drag, or lift.
+1 +2 Religion (Int) Surprise Attack. If you surprise a creature and hit
+3 Sleight of Hand (Dex) it with an attack on your first turn in combat, the
CHARISMA attack deals an extra 2d6 damage to it. You can
✘ +5 Stealth (Dex) use this trait only once per combat.

18 ✘ +3 Survival (Wis)
SKILLS

+4 13 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +3 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE

FEATURES & TRAITS

Armor Proficiencies. Light Armor, Medium Armor,


Shields

Weapon Proficiencies. Simple Weapons, Martial


Weapons

Tool Proficiencies. Vehicles land, Three-Dragon


Ante set

Languages. Common, Goblin

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male
GENDER AGE HEIGHT WEIGHT
Bin
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and
armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a
standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during
a recent war.

When you choose this background, work with your DM to determine which military organization you were a part of,
how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a
standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a
mercenary company.
PERSONALITY TRAITS

IDEAL

BOND

FLAW BACKGROUND STORY

Military Rank
You have a military rank from your career as a
soldier. Soldiers loyal to your former military
organization still recognize your authority and
influence, and they defer to you if they are of a
lower rank. You can invoke your rank to exert
influence over other soldiers and requisition simple
equipment or horses for temporary use. You can also
usually gain access to friendly military encampments
and fortresses where your rank is recognized.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

lb / 480 lb 960 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.

You might also like