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Arken Loth
Neutro bom 0
1 Divination
+2 12
10 0
14
7 Divination Savant
Portent
-1 Starting at 2nd level when you choose this school, glimpses of the future begin to press in on your
awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace
8
-1
7 any attack roll, saving throw, or ability check made by you or a creature that you can see with one of
these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way
only once per turn.
Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelli
-1
0 Expert Divination
1
10
0
Beginning at 6th level, casting divination spells comes so easily to you that it
0
expends only a fraction of your spellcasting efforts. When you cast a
0 divination spell of 2nd level or higher using a spell slot, you regain one
expended spell slot. The slot you regain must be of a level lower than the
0 spell you cast and can't be higher than 5th level.
13
The Third Eye
Starting at 10th level, you can use your action to increase your powers of perception. When you do
so, choose one of the following benefits, which lasts until you are incapacitated or you take a short or
long rest. You can't use the feature again until you finish a rest.
+1
Ethereal Sight. You can see into the Ethereal Plane within 60 feet of you.
Greater Comprehension. You can read any language.
See Invisibility. You can see invisible creatures and objects within 10 feet of you that are within line of
sight
◆ +5
17
+5
+5 13 3 4
●
+3 Greater Portent
+3 Starting at 14th level, the visions in your dreams intensify and
paint a more accurate picture in your mind of what is to come.
+3
+3
You roll three d20s for your Portent feature, rather than two.
+3
◆ +4
15
+2
● +4
Ice knife 18 m 1 ação destreza
+4
1d10 perfurante/ 2d6 frio
●
+2 +2
+2
Magic missile 36 m 1 ação
+1
1d4+1 força/ 3 mísseis
12
+1
+1
+1
Toll the Dead 18 m 1 ação Sabedoria
+1 ● +3
1d8 necrótico/ 1d12 caso faltar algum hp
Artisan's Intuition. When you make an Arcana check or an ability check involving artisan's
tools, you can roll a d4 and add the number rolled to the ability check.
Maker's Gift. You gain proficiency with one type of artisan's tools of your choice.
Spellsmith. You know the mending cantrip. You can also cast the magic weapon spell with
this trait. When you do so, the spell lasts for 1 hour and doesn't require concentration. 0 Mending
Once you cast the spell with this trait, you can't do so again until you finish a long rest.
0 Toll the dead
Intelligence is your spellcasting ability for these spells.
0 Mage Hand
Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells
on the Mark of Making Spells table are added to the spell list of your spellcasting class. 0 Minor Illusion
1 ◆ Magic Missile
1 ◆ Shield
1 ◆ Ice Knife
1 ◆ Sleep
1 Earth Tremor
dracônico
● ● ● ● ● ● ● ●
Ferramentas de joalheiro ● ● ● ●
Ferramentas de caligráfia
●
24 1,77 m 81 kg N/A
Arken Loth
Amarelos Branca Castanho N/A
Guilda "Salão
Tende a se pôr em perigo e até mesmo de Diamantes"
ignorar o seu arredor quanto está focado
em algum assunto envolvendo magia.