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AP Physics Formulas (Kinematic) Cheat Sheet

by ReSummit via cheatography.com/52223/cs/14186/

Kinematics 2D Motion Energy (cont)

V = V0 + at V0 = Initial velocity of object W = ΔKE = ½mV2 - ½mV0 2 W = Work done


V = Final velocity of object m = Mass of object
a = Accele​ration of object V = Final velocity
t = Time V0 = Initial velocity

V2 = V0 2 + 2aΔx V0 = Initial velocity of object Ug = mgh Ug = Work done by gravity


V = Final velocity of object m = Mass
a = Accele​ration of object g = Gravity
Δx / Δy = Change in position h / d = Height or distance traveled
Δx = V0t + ½at2 Δx / Δy = Change in position FS = kx FS = Force of spring (Restored Force)
V0 = Initial velocity k = Spring coefficient
t = Time x = Distance from equili​brium
a = Accele​ration WS = US = ½kx2 WS = Work done by spring
F = ma F = Force from object k = Spring coefficient
m = Mass of object x = Distance from equili​brium
a = Accele​ration of object KE = ½mV2 KE = Kinetic Energy
Ff = μN Ff = Force of friction m = Mass
μ = Coeffi​cient of friction v = Velocity of object
N = Normal force KE + Ug + US = KE = Kinetic Energy (is the object
Note: Some formulas may involve BOTH the x and y direct​ions, as KE + Ug +US + W moving?)
well as incorp​orate other formulas outside kinema​tics. Ug = Work done by gravity (is the
object above where you set x = 0?)
Momentum US = Work done by spring (is a spring
involved?)
FΔt = Δp = mV - mV0 FΔt = Δp = Impulse
W = Friction (did energy go to
mV = Final momentum
friction?)
mV0 = Initial momentum
Note: Energy is SOME​TIMES conserved depending on the situation.
mVbefore - mV0be​fore = mVafter - mV0after
Inel​astic collisions cannot apply the conser​vation of energy because
Note: Momentum is ALWAYS conserved. You may need to note that of the loss of energy. However, you can apply the conser​vation of
the momentum before is equal to the momentum after. energy for elas​tic collis​ions.

Energy

W = Fd W = Work done
F = Force applied
d = Distance travelled

By ReSummit Published 23rd October, 2020. Sponsored by Readable.com


cheatography.com/resummit/ Last updated 23rd October, 2020. Measure your website readability!
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AP Physics Formulas (Kinematic) Cheat Sheet
by ReSummit via cheatography.com/52223/cs/14186/

Rotational Motion Rotational Motion (cont)

ω = ω0 + αt ω0 = Angular initial velocity τ = F⊥d τ = Torque


ω = Angular final velocity F⊥ = Perpen​dicular Forces
α = Angular acceleration d= Distance from Pivot Point
t = Time I = Σmr^2 I = Moment of Inertia (Rotat​ional Moment
ω2 = ω0 2 + 2αθ ω0 = Angular initial velocity / Rotational Intertia)
ω = Angular final velocity Σmr2 = Total of each Mass x Radius
α = Angular acceleration Squared
θ = Angular change in position KEC = 1/2(I)ω2 KEC = Kinetic Circular Energy
θ = ω0t + ½αt2 θ = Angular change in position I = Moment of Inertia (Rotat​ional Moment
ω0 = Angular initial velocity / Rotational Intertia)
t = Time ω = Angular velocity
α = Angular accele​ration τ = Iα τ = Torque
VT = rω VT = Tangential (Linear) velocity I = Moment of Inertia (Rotat​ional Moment
r = Radius / Rotational Intertia)
ω = Angular final velocity α = Angular accele​ration

aT = rα aT = Tangential (Linear) acceleration KER = 1/2 IPω2 = KER = Kinetic Rolling Energy
r = Radius 1/2(ICOM + mhh)ω2 1/2(m(VCOM) 2) = Sliding Equation
α = Angular accele​ration =1/2(m(VCOM) 2) + 1/2Iω 2 = Rotation Equation
aC = VT 2 / r aC = Centri​petal acceleration 1/2Iω 2
VT = Tangential (Linear) velocity l = mrω l = Momentum of a particle
r = Radius L = Iω L = Momentum of a rigid body (not a
ar = rω2 ar = Radial Acceleration particle)
r = Radius NOTE:
ω = Angular velocity - You may need to consider that ω = dθ / dt and α = dω / dt.
- Account for all objects rotating the pivot point when calcul​ating I.
- Momentum is ALWAYS conserved.

By ReSummit Published 23rd October, 2020. Sponsored by Readable.com


cheatography.com/resummit/ Last updated 23rd October, 2020. Measure your website readability!
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