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INTRODUCTION
With the passing of time, technology advances. Technological
improvements have resulted in the creation of new items, one of which is
mobile gaming. Mobile games are games that may be played on a feature
phone, smartphone, or tablet. Two of the most popular games right now are
Mobile Legands Bang Bang and Call of Duty Mobile.
The goal of the study was to learn about the positive and negative
impacts of playing mobile games on Senior High School students in Marcos
National High School and to find out (a) How long did they spend playing
mobile games per day; (b) what are the negative effects to them; (c) what
are the positive effects to them.
Table 1. Percentage or total number of the Senior High School students on how
long do they spend playing mobile games per day.
Table 1 shows that 35% respondents play mobile games 1-2 hrs. per day,
40% answered that they play 1-4 hrs., and 25% answered that they play 1-6 hrs.
per day.
Table 3 shows that 40% respondents enhance their critical thinking, 75%
enhance their cooperation in a team, 70% sharpen their mind, 55% improve their
technology activities, 30% enhance their decision making and 90% stress reliver.
CONCLUSIONS
Based on the findings of this study, the following conclusions are drawn:
1. There were 7 or 35% of the respondents who are spending 1-2 hrs. playing
mobile games per day; 8 or 40% who are spending 1-4 hrs. playing mobile
games per day; 5 or 25% who are spending 1-6 hrs. playing online games
per day.
2. There were 8 or 40% of the respondents skipping meals; 15 or 75% who
are staying night to play; 14 or 70% who are missed online class; 13 or
65% who are late in class; 7 or 35% who are playing during class; 11 or
55% who are missed any projects and 9 or 45% who are received low
grades because of the negative effects of mobile gaming.
3. There were 8 or 40% respondents enhance their critical thinking; 15 or
75% enhance their cooperation in a team; 14 or 70% who are sharpen
their mind (brain challenge); 11 or 55% improves their technological
activities; 6 or 30% enhance their decision in making and 18 or 90% stress
reliver because of the positive effects on mobile gaming.
THE RESEARCHERS:
Joyce Anne Manzanillo 12-Mercury (ABM)
Vanessa Jane Bolo 12-Mercury (ABM)
Jizelle Rianne Quimoyog 12-Uranus (TVL-COOKERY)
Kc Joy Agustin 12-Uranus (TVL-COOKERY)