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smugglers

boat/carriage/other

blades in the dark


vehicle type

crew sheet suppliers


of illicit
ARMOR

goods
Savvy special abilities xp
name reputation
like part of the family: create one of your vehicles as a
lair
Barge - Cannal south of Crow's Foot cohort (use the vehicle edges and flaws, below). its quality is
equal to your tier +1. if the vehicle is upgraded (two boxes),
cohort type BOAT
ARMOR
it also gets armor.
turf hold weak strong tier
rep all hands: during downtime, one of your cohorts may perform
a downtime activity for the crew to acquire an asset,
Claims reduce heat, or work on a long-term project.
ghost passage: from harsh experience or occult ritual, all
side business luxury fence vice den tavern crew members become immune to possession by spirits, but may cohort type
turf (tier roll) - heat = +2 coin for high- (tier roll) - heat = +1d to consort choose to "carry" a second ghost as a passenger within their ARMOR
coin in downtime class targets coin in downtime and sway on site body.
● just passing through: during downtime, take -1 heat. when
your heat is 4 or less, you get +1d to deceive people when
ancient gate you pass yourselves off as ordinary citizens.
safe passage in turf LAIR turf turf ● leverage: your crew supplies contraband for other factions.
the deathlands cohort type
your success is good for them. whenever you gain rep, gain +1
rep. ARMOR

secret reavers: when you go into conflict aboard a vehicle, you


routes informants fleet cover warehouses gain +1 effect for vehicle damage and speed. your vehicle
stockpiles give you gains armor.
+1d engagement +1d gather info your cohorts have operation +1d to acquire
for transport for scores their own vehicles -2 heat per score renegades: each pc may add +1 action rating to finesse,
plans assets
prowl, or skirmish (up to a max rating of 3).
crew upgrades
heat wanted level coin vaults veteran: choose special abilities from other crews: ■ smuggler’ s rigging (2 items
■■■ vehicle edges carried are concealed)
upon crew advance, each pc gets +1 stash (+2 per tier)
camouflage (vehicles are
crew advancement nimble: the vehicle
handles easily. consider concealed at rest)
at the end of each session, for each item below, mark 1 xp or 2 xp if that item occurred multiple this an assist for tricky
times. maneuvers.
elite rovers (+1 quality)
execute a successful smuggling or acquire new clients or contraband sources. barge (+1 mobility for lair)
simple: the vehicle is easy
contend with challenges above your current station. to repair. remove all of steady (+1 stress box)
bolster your crew's reputation or develop a new one. its harm during
express the goals, drives, inner conflict, or essential nature of the crew. downtime.

contacts note: these fields are editable cargo types sturdy: the vehicle keeps
operating even when lair quality
arcane/weird - arms - contraband - passengers broken.
elynn, a dock worker ■ vehicle documents
rolan, a drug dealer ■ vehicle gear
sera, an arms dealer vehicle flaws hidden implements
costly: the vehicle costs quarters pet/special
nyelle, a spirit trafficker
1 coin per downtime to ■ secure supplies
decker, an anarchist keep in operation.
■ vault tools
esme, a tavern owner, oar house distinct: the vehicle has workshop weapons
memorable features.
take +1 heat when you training cohorts
use it on a score.
insight upgrade costs
finicky: the vehicle has new cohort: 2
quirks that only one ■ prowess
person understands. when resolve add type: 2
operated without them, playbook
the vehicle has -1
quality. mastery
factions of doskvol
criminal underworld city institutions labor & trade citizenry
tier hold status tier hold status tier hold status tier hold status
the unseen iv s 0 imperial military vi s 0 the foundation iv s 0 Whitecrown v s 0

the hive iv s 0 city council v s 0 dockers iii s +2 Brightstone iv s 0

the circle of flame iii s 0 ministry of preservation v s 0 gondoliers iii s 0 Charterhall iv s 0

the silver nails iii s 0 leviathan hunters v s 0 sailors iii w 0 Six Towers iii w 0

lord scurlock iii s 0 ironhook prison iv s 0 laborers iii w 0 Silkshore ii s 0

the crows ii w +2 sparkwrights iv s 0 cabbies ii w 0 Nightmarket ii s 0

the lampblacks ii w 0 spirit wardens iv s 0 cyphers ii s 0 Crow's Foot ii s 0

the red sashes ii w 0 bluecoats iii s 0 ink rakes ii w 0 The Docks ii s 0

the dimmer sisters ii s -1 inspectors iii s -1 rail jacks ii w 0 Barrowcleft ii s 0

the grinders ii w 0 iruvian consulate iii s 0 servants ii w 0 Coalridge ii w 0

the billhooks ii w 0 skovlan consulate iii w 0 Charhollow i s 0

the wraiths ii w 0 the brigade ii s 0 Dunslough i w 0

the gray cloaks ii s 0 severosi consulate i s 0

ulf ironborn i s 0 dagger isles consulate i s 0 the fringe


the fog hounds i w 0 tier hold status
the church of ecstasy iv s 0
the lost i w -1
the horde iii s 0

the path of echoes iii s 0

the forgotten gods iii w 0

the reconciled iii s 0

skovlander refugees iii w 0

the weeping lady ii s 0


tier: i, ii, iii, iv, v, vi
hold: weak, strong War deathlands scavengers ii w 0
status: +3 allies when you're at war with any number of factions (status -3), the following penalties apply:
+2 friendly lose 1 hold (temporarily, while the war persists). this may knock you down a tier.
+1 helpful pcs get only one free downtime action instead of two.
0 neutral
-1 interfering
take +1 heat from each score.
-2 hostile your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half
-3 war! their normal income (round down).
claims
Notes

lair
long-term projects
Bull: Investigate Storm Elemental Cult
-Found info from colleague on signs of
segments 0 4 6 8 elemental demons in Duskwall's History segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 -Lead to Nightmarket by a newspaper clipping filled 0 1 2 filled 0 1 2


3 4 5 -Communed with Ghosts to find the cult 3 4 5 3 4 5
6 7 8 6 7 8 6 7 8

Boxin' on the Barge


segments 0 4 6 8 segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2 filled 0 1 2


3 4 5 3 4 5 3 4 5
6 7 8 6 7 8 6 7 8

Cultist Ghost Breaking Free


segments 0 4 6 8 segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2 filled 0 1 2


3 4 5 3 4 5 3 4 5
6 7 8 6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2 filled 0 1 2


3 4 5 3 4 5 3 4 5
6 7 8 6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2 filled 0 1 2


3 4 5 3 4 5 3 4 5
6 7 8 6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2 filled 0 1 2


3 4 5 3 4 5 3 4 5
6 7 8 6 7 8 6 7 8

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