Professional Documents
Culture Documents
Balgomera, Alvin
Urbano, Cezar Jhon
Calumberan, Rachelle
Lauren, Kate
Rubio, Hydie
Salcedo, Krizel Julien
Research Advisers
Dora Carmen B. Castro
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ABTRACT
Online Gaming refers to games that are played over some form of computer
network, most often on the internet. Recently, it has receives much attention for their
potential addictive nature. One example of this online game is Mobile Legends.
People often perceive playing Mobile Legends and other online games a threat to the
academic performance of students. However, the effect that interactive digital media has
on the learning process is not completely negative. As Pew Research Center reported
57% of teens ages 13 to 17 have made friends online. It is not that the medium itself is a
natural damage, but much of the information that gets transmitted through it may be.
are considered to be fond in playing Mobile Legends as part of their leisure activity. For
this particular reason, the researchers had decided to conduct a study regarding the
The researchers asked the approval of the teacher in charge of Grade 8 STE before
distributing the questionnaire,after which the data was be gathered and interpreted.
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Results showed that in terms of social aspect it is seen that students has an almost equal
out view of playing Mobile Legends.In the other hand in terms of cognitive aspect
students perceives that playing Mobile Legends can harm students on the way they think
and act.The same result was seen in terms of psychological aspect,students perceive that
Table of Contents
Page number
Title Page i
Abstract ii
Acknowledgement iii
Table of Contents iv
Introduction 1-6
II. Hypotheses
Methodology 6-8
Conclusion Recommendation 12
Appendices
Methodology
4
I .Research Design:
.II Participants:
This study utilized the Convenience Sampling Technique, which respondents was
chosen for the convenience of the researcher as well as availability of the population, in
collecting the sample.
Social Aspects
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2. Do you feel that playing online game like Mobile Legends are responsible for obesity
in children?
Yes
No
3. Do online games like Mobile Legends encourage gamers act out the content in reality?
Yes
No
4. Does playing online games like Mobile Legends strengthen the spirit camaraderie
Yes
No
Cognitive Aspects
1. Do you believe that playing online game like Mobile Legends are beneficial for a
child to play?
Yes
No
2. Do you believe that playing online games like mobile legends can help you gain more
knowledge.
Yes
No
Yes
No
4. Do online games like mobile legends increase the types of content that can be learned
formally?
Yes
No
Psychological Aspects
1. Do online games like Mobile Legends encourage gamers act out the content in
reality?
Yes
No
2. Do you believe that playing online game like Mobile Legends are beneficial for a
child to play?
Yes
No
3. Do you believe that playing online games like mobile legends has a negative effect on
Yes
No
4. Do you believe that playing online games like mobile legends can lead to
Yes
No
A.V Data Gathering Procedure
The researcher sought the approval of the section adviser of the students. The
researchers set an exact date and time to perform the survey. During the actual date, Data
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was gathered catering the answers of the Grade 8 STE students that was based on the
questionnaire given by the researchers with the permission from the school authorities
and teachers concerned. Coordination was established for a better view for the study. The
researchers also ease the tension and they also clarified that this is done for research
purposes only. After answering the questionnaires, the data gathered was kept and the
Data was analyzed with the help of our statistician. The following tools was used for
2. Simple frequency tables and percentage were calculated and inferences are
Permission was asked from the sample space.The integrity of all data was kept full
confidentiality and anonymity and researchers made sure that the sample space had
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