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This test uses the known properties of gravity to determine how long it takes a person to respond
to the dropping of an object by measuring how far the object can falls before being caught.
Procedure: The person to be tested stands or sits near the edge of a table, resting their elbow on the
table so that their wrist extends over the side. The assessor holds the ruler vertically in the air between
the subject's thumb and index finger, but not touching. Align the zero mark with the subject’s fingers.
The subject should indicate when they are ready. Without warning, release the ruler and let it drop -
the subject must catch it as quickly as possible as soon as they see it fall. Record in meters the distance
the ruler fell. Repeat 10 times and take the average score.
o Calculation: Calculate the average distance the meter stick fell. Use the table below to determine
how long it took the ruler to fall the measured distance (distance in cm, time in seconds). The
table is based on the following formula, where d = the distance the ruler fell in meters, g = the
acceleration of gravity (9.8 m/s^2), and t = the time the ruler was falling (seconds)
Ranges (distance in cm) Equivalent in sec Interpretation
sit and reach test has long been used as a test to represent a person's flexibility.
Procedure: Remove your shoes and sit on a flat surface, legs extended in front of the body, toes
pointing up and feet slightly apart, with the soles of the feet against the base of the step (if there
is no step, just any flat surface will do). Place the ruler on the ground between your legs or on the
top of the step. Place one hand on top of the other, and then reach slowly forward. At the point of
your greatest reach, hold for a couple of seconds, and measure how far you have reached. If you
have trouble straightening your legs, get a friend to help by holding the knees down flush with
the ground.
Measurement
were.
This procedure describes the method used for directly measuring the vertical jump height jumped.
Procedure: the athlete stands side on to a wall and reaches up with the hand
closest to the wall. Keeping the feet flat on the ground, the point of the
fingertips is marked or recorded. This is called the standing reach height. The
athlete then stands away from the wall, and leaps vertically as high as possible
using both arms and legs to assist in projecting the body upwards. The jumping
Attempt to touch the wall at the highest point of the jump. The difference in distance between the
standing reach
height and the jump height is the score. The best of three attempts is recorded.
4. Agility: Hexagon Agility Test o Aim: This is a test of the ability to move quickly.
hexagon facing the front line. On the command 'go', they jump ahead across the line, then back
over the same line into the middle of the hexagon. Then, continuing to face forward with feet
together, jump over the next side and back into the hexagon. Continue this pattern for three full
scoring: The athletes score is the time taken to complete three full revolutions. The best score from
two trials is recorded. Comparison of the anti-clockwise and clockwise directions will show if any
The push-up fitness test (also called the press up test) measures upper body strength and endurance.
There are many variations of the push up test, such as different placement of the hands, how far to dip, the
duration of the test and the method of counting the number of completed push ups. Here we discuss the
general method, and link to specific push up tests.
o possible equipment required: depending on which protocol you use, you will need a floor mat,
metronome (or audio tape, clapping, drums), stopwatch, wall, chair.
o procedure: A standard push up begins with the hands and toes touching the floor, the body and
legs in a straight line, feet slightly apart, the arms at shoulder width apart, extended and at a right
angles to the body. Keeping the back and knees straight, the subject lowers the body to a
predetermined point, to touch some other object, or until there is a 90-degree angle at the elbows,
then returns back to the starting position with the arms extended. This action is repeated, and test
continues until exhaustion, or until they can do no more in rhythm or have reached the target
number of push-ups. See push up videos for some examples of push up fitness tests.
o variations: Here are just some of the variations as described on this site:
o Technique: Some variations of the push up test are designed to make it easier for certain
populations, which may be required when testing people with weak upper body strength such as
children, females and the elderly. The traditional female push-up technique is with the knees
resting on the ground, which is an option on the Home Push Up Test. The test can also be made
easier by raising the upper body such as in the chair push up test. How far to go down? In the
President's Challenge version, an assistant places their hand at the point of 90 degree flexion to
indicate the depth of the push up. The Army and Navy also require the upper arms are at least
parallel to the ground in the lower position. The modified push up test adds a clap behind the
back, which slows the test down rather than making it harder.
o Timed Test: A common version of the push up test is to measure the maximum number of push
up in a set time, such as one or two minutes. The Army Push Up Test is conducted over two
minutes, and the Navy Push Up Testover one minute. The Chair Push Up variation measures the
maximum number in 30 seconds. There are also untimed maximum push up test to determine the
most you can do.
o Tempo test: like the running beep test, there are push up beep tests where the push-ups are
required to be done in time to an audio beep recording or following the rhythm of a metronome.
For example, the tempo push up testused in the FitnessGram, President's Challenge Fitness
Awards and the Connecticut Physical Fitness Test measures the maximum number of push ups
performed at a rate of one every three seconds.
o Alternative fitness tests to measure upper body strength are the pull up or chin up and flexed arm
hang.
o target population: the push up test is commonly used as a general test of strength. There are some
sports in which upper body strength is particularly important.
o advantages: this test is easy and quick to perform, usually requiring minimal or inexpensive
equipment. Many subjects can be tested at once.
procedure: Remove the shoes and place the hands on the hips, then position
the non-supporting foot against the inside knee of the supporting leg.
The subject is given one minute to practice the balance. The subject raises the
heel to balance on the ball of the foot. The stopwatch is started as the heel is
raised from the floor. The stopwatch is stopped if any of the follow occur:
o the hand(s) come off the hips o the supporting foot swivels or moves (hops) in any direction o
the non-supporting foot loses contact with the knee. the heel of the supporting foot touches the
floor.
Rating Score (seconds)
Excellent > 50
Good 40 - 50
Average 25- 39
Fair 10 - 24
Poor < 10
o Scoring: The total time in seconds is recorded. The score is the best of three attempts. The adjacent
table lists general ratings for this test.
o Variations: the stork balance test is also sometimes conducted with the eyes closed, giving it a higher
level of difficulty. See also the similar flamingo balance test.
o equipment required: tennis ball or baseball, smooth and solid wall, marking tape, stopwatch
(optional)
o procedure: A mark is placed a certain distance from the wall (e.g. 2 meters, 3 feet). The person stands
behind the line and facing the wall. The ball is thrown from one hand in an underarm action against
the wall, and attempted to be caught with the opposite hand. The ball is then thrown back against the
wall and caught with the initial hand. The test can continue for a nominated number of attempts or for
a set time period (e.g. 30 seconds). By adding the constraint of a set time period, you also add the
factor of working under pressure.
scoring: This table lists general ratings for the Wall Toss Test, based on the score of the number of
successful catches in a 30 second period.
Rating Score (in 30 seconds)
Excellent > 35
Good 30 - 35
Average 20- 29
Fair 15 - 19
Poor < 15
o variations / modifications: There are numerous variation that can be made to the procedures of this
test depending on the desired outcomes: the size, weight and shape of the object, the distance from the
wall, the number of attempts or time period can all be varied. The procedure should be recorded with
the results and kept consistent for future testing of the same subjects.
o advantages: minimal equipment and costs are involved in conducting this test, and it can be
selfadministered.
o disadvantages: the ability to catch the ball can be affected by how hard and straight the ball is thrown
to the wall. You may want to draw a target on the wall to help with throwing accuracy. The test
results may be skewed if the subject 'flukes' a few catches, so repeating the test a few times may result
in more accurate results.