You are on page 1of 2

Name of Student: JOHN ALBERT T.

PANTALEON Date of Submission: June 21, 2020


Program: MA Guidance and Counseling
Course Description: Methods of Research
Professor: Dr. Aurora E. Araojo
School Year: 2019- 2020/Summer Semester
Lesson 5: Writing the Research Title and Specific Questions
Topic:

AN INTERACTIVE GAME- BASED APPROACH IN REVIEW SESSION IN ARALING PANLIPUNAN

Specific Questions:

1. What are the interactive games that can be applied in a review sessions in Araling Panlipunan?
a. Indoor games
b. Outdoor games
2. What are the interactive games that can be used in reviewing concepts based on the levels of
Blooms’ Taxonomy?
a. Remembering
b. Understanding
c. Analyzing
d. Applying
e. Evaluating
f. Creating
3. Is there a correlation between applying an interactive game- based approach in review sessions
in Araling Panlipunan and achieving high test scores?
4. Is there a significant difference in adding announced rewards in applying an interactive game-
based approach to review session in Araling Panlipunan with the probability of getting high
assessment scores?
Types of rewards;
a. Monetary
b. Foods
c. School supplies
d. Additional points in performance rating
e. Trophies
f. Certificates

Groupings of Auxiliary Variables


I. Students Profiles
A. Physical condition of a student/ health condition
B. Student’s mental ability
C. Interest of a student
D. Student’s behavior
E. Food intake/ nutrients
F. Student’s relationship with peers/ classmates

II. Teacher Profiles


A. Expertise/ strategy of a teacher
B. Personality of the teacher
C. Classroom management
D. Teacher’s creativity
E. Teacher’s financial capability
F. Health condition
G. Teaching loads/ auxiliary services
H. Mood of a teacher

III. Environment
A. Physical condition of the classroom
B. Weather condition
C. Stability of electric supply
D. Vacant spaces in the school campus

IV. Higher Authority


A. Approval of the School Head/ Master Teacher/ Head Teacher to the games to be
applied

V. Interactive Games
A. Technology/ materials being used
B. Kinds of games
C. Types of instruction
D. No. of members within a group
E. Leaders in every group
F. Time allotment in every games
G. Availability of time (hectic or short time available to conduct review session)

VI. Giving Rewards


VII. Contents/ Competencies
A. Content coverage for exams
B. Types of Exam
C. Competencies to be examined
D. Three domains of learning (Cognitive, Psychomotor, and Affective)
E. Levels of Blooms’ Taxonomy

You might also like