Professional Documents
Culture Documents
In Partial Fulfillment of
the Requirements for the Senior High School
ICT Strand
Ganabol, Vincent
Obrero, Emerson
March 2019
COMMONWEALTH HIGH SCHOOL ii
APPROVAL SHEET
LYNJI S. PEDROSA
Research Adviser
LORELINA G. MORERA
Date: April 10 , 2019 SHS Focal Person
COMMONWEALTH HIGH SCHOOL iii
ACKNOWLEDGEMENT
Dedication
TABLE OF CONTENTS
Page
Title Page …………………………………………………… i
Approval Sheet …………………………………………………… ii
Acknowledgement …………………………………………………… iii
Dedication …………………………………………………… iv
Table of Contents …………………………………………………… v
List of Tables …………………………………………………… viii
List of Figure …………………………………………………… ix
Abstract …………………………………………………… x
CHAPTER
1
THE PROBLEM AND ITS BACKGROUND 1
Background of the Study………………………... 1
Conceptual Framework…………………………. 2
Research Paradigm……………………………….. 3
Statement of the Problem……………………….. 4
Hypothesis…………………………………………….. 5
Significance of the Study ……………………….. 5
Scope & Delimitation……………………………... 6
Definition of Terms……………………………….. 6
3 RESEARCH METHODOLOGY…………….. 15
Research Design………………………………… 15
Population, Sample and Sampling 15
Techniques………………………………………..
Research Instrument……………………………. 17
Date Gathering Procedure……………………. 18
Statistical Treatment of Data………………… 18
4 PRESENTATION, ANALYSIS AND I NTERPRETATION OF DATA 20
vi
List of tables
Description Page
List of Figures
Description Page
vii
Abstract
non-gamers and gamers who does not play and played Online Strategic Games.
researchers asked Mrs. Morera (Senior High School Head Teacher of CHS).
The researcher distribute the survey and test questionnaire to grade 7 students.
The researchers collect the test questionnaire. The researchers tally the overall
difference between the test scores of the gamers and non-gamers to the abstract
reasoning test that was given to them. The researchers conclude that online
strategic games has nothing to do with the abstract reasoning skill of Grade 7
CHAPTER I
There are several cognitive skills that an individual can develop and one of
these is the abstract reasoning skill. Abstract thinking is the ability to process
ideas that involve complex visual or language-based ideas that are not easily
associated with concrete ideas. Abstract ideas are often invisible, complex and
subjective, as compared with concrete ideas that are usually visible and objective
an internet café crowded with gamers who plays different online strategic
games. Most of the gamers in the cafes are students either doing their home
their game , a gamer could create a group and the set of players are called “
Adam and Kim, hardcore enthusiasts has the willingness to pay and are more
suggested that hardcore gamers prefer games that show comparatively violent
to factor 4 above, hardcore gamers prefer games that deliver greater complexity,
and which require a longer time to master, regardless of their themes ( Kim Scott
2001).
different online games , they spent money for their accounts and also more
exposed to violent games and action themes while the remaining grade 7
students does not playing any kind of online games. This study aims to compare
Conceptual Framework
instructional games can promote retention and the ability to transfer knowledge
to new domains. Instructional games are attractive to learners because they offer
The theory of intrinsic motivation is by far the dominant source of support for
has the intrinsic ability to develop the learners' confidence in determining their
Research Paradigm
Profile of respondents
Online
Gamers The abstract reasoning
Non-
Analysis of data skills of online
Gamers
through abstract strategic gamers and
compared
respondents that consist of length of gaming time and the game that played by
the respondents.
gamers to their abstract reasoning test and search for significant difference.
1. What is the average score in the abstract reasoning test obtained by the
2.What is the average score in the abstract reasoning test obtained by the
games?
Hypothesis
To students. The study will help the student to know the skill that they
To parents. This study will help the parents to know if playing online
strategic games have good effects to the abstract reasoning skills of their
children this will help them decide on how to limit the duration of playing
online strategic games to their student about its benefits and negative
effect.
gamers and non- gamers and each of the respondents are given same abstract
reasoning test to answer within 10 minutes. And this study focuses on the current
Definition of Terms
Abstract Reasoning
The abstract reasoning test is also called the conceptual reasoning test. It
measures your lateral thinking skills or fluid intelligence, which are your ability to
quickly identify patterns, logical rules and trends in new data, integrate this
Dichotomous
COMMONWEALTH HIGH SCHOOL
Dividing into two parts or relating to, involving, or proceeding
from dichotomy.
Gamer
digital online games. Generally, a gamer refers to any kind of gaming enthusiast.
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Are games in which you need to make a lot of decision to achieve a specific
outcome. Strategic games offers a wide variety of strategy game that are sure to
CHAPTER 2
The literature and studies cited in this chapter tackle the online gamers,
and different development related to study of abstract reasoning skills from the
past up to the present which serve as the researchers guide in developing study.
Those that were also included in this chapter helps in familiarizing information
Related Literatures
The study commissioned by gameplay streaming site Twitch said the findings are
"in stark contrast" to the stereotypes many people have had about gamers.
"So we set out to get to the truth. What did we find out? Gamers, as a group, are
more social, successful, educated, socially conscious, and family oriented than
COMMONWEALTH HIGH SCHOOL
their non-gamer counterparts. This is a statistically rigorous demographic study
by some very smart folks, and it makes for good reading," Twitch said on its blog.
Carey (2012) found out that the history of online gaming included
multiplayer gaming, but has evolved to include online gaming servers and
Stated by Hassan (2011), online gaming is good and bad. Good for those
who know their limits and bad for those who fix themselves in the seats for long
hours and cut off the interaction with rest of the world.
common game using a local area network (LAN) where they could be on the
same settings. The players seem to be in a real situation that they use their
all that bad for your children. Peng wei states that educational games can be
science. if you choose the right educational computer games, your child may
Sherry, many educators are now making use of the educational games in their
classrooms as a highly motivational tool. The right kind of games are actually
helping children master many fields efficiently, such as learning the basics of
grammar to solving of complex maths problem without any drudgery of the many
Stated by Campbell (2016), Students who spend time playing online video
games are more likely to gain higher grades in core subjects, according to a new
report. The study Internet Usage and Educational Outcomes Among 15-Year-
Old Australian Students tracked exam results and the personal habits of 12,000
high school attendees. All had taken an internationally recognized paper called
Program for International Student Assessment (PISA) which tests for proficiency
Psychological Association came out with a positive effect study in 2013 saying
that video games can increase social and mental learning benefits.
COMMONWEALTH HIGH SCHOOL
According to Gibbs (2016), Children who play online video games tend to
do better in academic science, maths and reading tests and study found that
students who played online games almost every day scored 15 points above
average in maths and reading tests and 17 points above average in science.
Video games. revealed that video games help to improve attention, spatial
cognition, and mental rotation. Positive benefits like improved mental rotation
who’d just played violent or neutral games, students who’d played the prosocial
games chose more easy puzzles. And the more prosocial content there was in
the game, the stronger the effect: More helpful game situations led to more
Related Studies
than non gamers. A new study out of Germany says that gaming helps cognitive
competition.
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According to Jennings (2018), Exercising your brain with video games. to
The study also reinforces the claim that, like exercise, playing games for as little
as 30 minutes a day, can improve your life. In layman’s terms, playing video
games directly affects and impacts regions of the brain responsible for memory,
On the other hand, (Klabber, 2001), Online gamers can also benefit on
playing online games. A great variety of forms have been developed and put into
persuade players to adopt certain actions and opinions. The game play improve
various thinking skills but that it can also boost cognitive speed for those who
play action games and can also improve cognitive accuracy for players who
high school students” (2017). Taha, J. (n.d.) said that online games are seen as
good learning tool because many think that they can teach children in ways that
their teachers are failing by sparking their minds, stimulating their thinking, and
Digital games-based learning has been used to increase student retention, build
teamwork skills, and communication (Bodnar, Anastasio, Enszer, & Burkey, 2016
COMMONWEALTH HIGH SCHOOL
Bodnar, C., Anastasio, D., Enszer, J., & Burkey, D. (2016). Engineers at play;
option to measure students’ progress over extended periods of time due to the
say gaming reduces stress, but managing time playing is key. at University
College London, they confirmed a clear correlation between playing games and
handling stress better. They found that individuals that played digital games were
“more recovered and experienced less work-home interference than those who
didn’t.” Collins and Cox also found that the more time people spent playing, the
study they utilized 713 undergraduate students with varying gaming frequencies,
whether or not increased usage of video games has any effect of academic
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performance, either in the Scholastic Aplitude Test (SAT) or in the student’s
“How Video games affect the Brain “ (2017). Playing video games may
help you develop ‘graduate attributes’ – skills required for higher education, a
brain. Evidence also demonstrates that playing video games increases the size
person's ability to identify visual and spatial relationships among objects. In long-
term gamers and individuals who had volunteered to follow a video game training
“Video Games can change your brain” (2017). Scientists have collected
studies looking at how video games can shape our brains and behavior.
Research to date suggests that playing video games can change the brain
regions responsible for attention and visuospatial skills and make them more
efficient.
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CHAPTER 3
RESEARCH METHODOLOGY
Research Design
material to answer the abstract reasoning test and the purpose of the study.
The first two questions will answered first before the respondents take a test
then if the respondents verified in our survey and they will proceed to the abstract
reasoning test. The first two questions will separate the non-gamers to gamers.
And they will proceed to answer the test within 10 minutes . And we gathered
the data and tally the score use paired sample t-test.
Population
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The target population for this research is defined to include abstract
Table 3 shows the population number of online strategic gamers students that
get by researcher. 16
1 Gamers 30
2 Non-gamers 30
of the study area because, as stated in chapter 1 that need to prove that playing
online strategic games can help the student to raise his abstract reasoning.
Therefore they are in the best position to furnish the researcher with the
Sample
For some research, population maybe small enough to warrant the inclusion
of all of them in the study, but a study may entail a large population which cannot
all be studied (Nwosu 1991: 69). A sample in this study, therefore a smaller
studying. The sample of the population of this study stood at 30 online strategic
17
Sampling Technique
this study this techniques were employed to ensure a equal representation of the
technique were employed to select both 30 online strategic gamers and non-
stratification was based on the fact the more that you played online strategic
games the more help the student to raise the abstract reasoning skills.
Research Instrument
the abstract reasoning skills level of Online strategic gamers and Non-gamers
student of Commonwealth High School. This research will use a test to know the
the respondent must answer the abstract reasoning test. Through test questions,
COMMONWEALTH HIGH SCHOOL
the researcher will be able to limit responses that are within the scope of this
study.
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Commonwealth High School. The gathered data be analyst and examined to get
Data Processing
To gather all the needed data in this research, the researchers will
questionnaire.
Step 2: The researchers asked Mrs. Morera (Senior High School Head Teacher
of CHS).
Step 3: The researcher distribute the survey and test questionnaire to grade 7
students.
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Where:
100- Constant
% - percentage
F- frequency
N-numbers of respondents
inferences about a population based on the findings from a sample. In the study
inferential statistics will be use to analyze the possible effect of the online
strategic games in abstract reasoning skill based in the data collected. Data will
determine the if online strategic games help to answer the Abstract Reasoning
Test.
COMMONWEALTH HIGH SCHOOL
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CHAPTER IV
In this chapter ,the results and discussion of data from the abstract
reasoning test are presented. There are two (2) variables determined in the
instruments: the Non-Gamers who does not played online strategic games and
Gamers who played online strategic games.
Distribution of Respondents
Frequenc Percentage
Distribution of Respondents
As shown in table 1, both Gamers and Non-Gamers had the half of the
whole respondents (50%)
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Table 3
Score on the Abstract Reasoning Test of Gamers
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interpretation of average and most of the scores of gamers are with the verbal
Table 4
Score on Abstract Reasoning Test of Non-gamers
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interpretation of average and most of the scores of non-gamers are with verbal
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between the scores of Gamers and Non-Gamers on the abstract reasoning test,
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CHAPTER V
SUMMARY , CONCLUSION AND RECOMMENDATIONS
FOR FURTHER STUDY
Summary of Findings
3. The t-value shows that there is no significant difference between the test
scores of the gamers and non-gamers to the abstract reasoning test that was
given to them.
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Conclusions
This means that online strategic games has nothing to do with the abstract
School.
This means that online strategic games has nothing to do with abstract
School.
This means that online strategic games like League of Legends has nothing
High School.
COMMONWEALTH HIGH SCHOOL
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Recommendation
administer future programs that encourage students to deal with task and
does not a enhancement of abstract reasoning skill. This will help them
to avoid addiction and well manage their academics than consuming their
enhance cognitive skills and thinking for solutions for short period of time.
techniques.
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REFERENCES
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https://www.gmanetwork.com/news/scitech/technology/364471/gamers-are-
more-social-successful-than-non-gamers-study/story/
https://www.coursehero.com/file/p4954am/The-theory-of-intrinsic-4-motivation-
is-by-far-the-dominant-source-of-support/
https://www.coursehero.com/file/p4954am/The-theory-of-intrinsic-4-motivation-
is-by-far-the-dominant-source-of-support/
https://classroom.synonym.com/bad-effects-computer-games-students-
7615003.html
https://www.psychologytoday.com/us/blog/freedom-learn/201502/cognitive-
benefits-playing-video-games
https://www.mirror.co.uk/tech/playing-video-games-could-make-7524102
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https://www.championtutor.com/blog/positive-effects-of-online-games-that-help-
students-become-skillful/
https://www.polygon.com/2016/8/8/12406388/online-games-education-benefit
https://byuiscroll.org/positive-effects-video-games/
https://www.theguardian.com/technology/2016/aug/08/positive-link-between-video-
games-and-academic-performance-study-suggests
web.csulb.edu/~kmartine/the_positive_effects_of_playing_video_games.docx
https://www.parentingscience.com/effects-of-video-games-prosocial.html
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https://www.mother.ly/parenting/new-research-says-gamers-learn-better-non-
gamers
https://www.idtech.com/blog/video-games-are-good-for-you
https://www.academia.edu/8382300/
CHAPTER_1_INTRODUCTION_Background_of_the_Study
https://www.coursehero.com/file/p7surati/While-the-long-term-effects-of-it-are-
having-a-carpal-tunnel-diminishing-eye/
https://www.scribd.com/document/342571359/Final-Thesis-Research-docx
https://www.tandfonline.com/doi/full/10.1080/2331186X.2018.1437671
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http://thenorwichguidon.org/2016/11/students-say-gaming-reduces-stress-but-
managing-time-playing-is-key/
https://eric.ed.gov/?id=EJ832736
https://www.slideshare.net/Bet1139/the-effects-of-video-games-towards-students-
1334767
https://core.ac.uk/download/pdf/82965046.pdf
https://www.medicalnewstoday.com/articles/318345.php
https://www.sciencedaily.com/releases/2017/06/170622103824.htm
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APPENDIES
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Permission Letter
Dear Respondents ,
We, the Grade 12 ICT students are presently conducting a research study entitled
“A Comparative Study of the Abstract Reasoning Skills of Online Strategic Gamers and
Non-Gamers in Commonwealth High School ”. With these, we would like to administer a
10 minute abstract reasoning test to selected Grade 7 students.
All information that will be gathered will be used only for this study and the result
.The names of the respondents in the test will be kept confidential. Thank you for your
consideration
COMMONWEALTH HIGH SCHOOL
Sincerely,
Vincent Ganabol
Emerson Obrero